reply to budro5
Re: [Networking] Online Gaming on HughesNet Three minutes isn't bad! Seven or more is the norm for me, if I can even log in.
It's true that Second Life is not bandwidth intensive if you know what to do. From what I understand, the reason it performs so poorly during congested hours is because there's constant communication between Linden Labs' severs and end users, even when it seems idle enough; which makes sense, since the world is kind of "streaming" anyway. Normal satellite latency isn't a problem for this, but it gets all zany and broken during congested hours.
Unfortunately, my "congested hours" are creeping in earlier and lasting later. Sigh. I have the same experience with other things during the 4 to 11 PM trainwreck, and logging into webmail or instant messengers can be as much of a challenge as logging into Second Life. Even basic web browsing is severely affected, and it's not uncommon for websites to load only in a "skeletal" text only appearance, or just time out, during the overcongested hours. It's very frustrating and disappointing.