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McBrain
BRB Face Melting

join:2010-05-06
New Bern, NC
kudos:2

reply to Thaler

Re: [PvP] Melee PvP'ers celebrate today!

In flag runner maps FC's usually get murdered before a decent amount of Vengeance could stack up. Think about it, if the FC is mid-field, he is more than likely running away. Of course his Vengeance stacks will rise in this scenario, but he won't be attacking anyone, instead he is probably trying to escape. There are strategies where FC's stay in mid as long as reasonably possible, but any time they start taking real heat, they have to scat back to the safety of the flag room.

If there was a position where the FC would be able to build some stacks of Vengeance and do meaningful amounts of damage, it would be in the flag room. But in this situation, his stacks of Focused Assault are piling up and any team worth their salt will have an offensive unit with enough control and burst to CC heals and Smoke Bomb the FC...game over at this point. Vengeance is worthless when you are Kidney Shot, Deep Frozen, Psychic Horrored, and your healers are Feared, Silenced, Sheeped, and Sapped.

Now, I'm not saying that FCs haven't had some success damage-wise in the RBGs I've done. I've seen some Warriors and Druids eclipse 2 million damage done in Warsong Gulch, but in these instances the BG lasted nearly the entire duration and the top DPS were ~10 million.

Where Warriors shine even more is on node maps, especially Gilneas, where a Prot Warrior and 2 good healers can keep a team from capping Water Works for nearly an infinite amount of time. The damage mitigation + AOE damage is unprecedented. To the point where a slightly skilled/geared team with a Prot Warrior has the upperhand in that battleground against a team without one.
--
Mcbrain, Goblin Shadow Priest, [Lock Down], Kil'Jaeden


McBrain
BRB Face Melting

join:2010-05-06
New Bern, NC
kudos:2

reply to Thaler

said by Thaler:

but now there's a very substantial tradeoff of damage-dealing for survival. These Prot flag runners are going to be hitting like pillows against their opponents.

An easy fix to this would be to make Taunt a DPS cooldown in PvP. Give the tank X% damage increase on the taunted target for x seconds or they receive x amount of damage from that target, whichever comes first.
--
Mcbrain, Goblin Shadow Priest, [Lock Down], Kil'Jaeden


Thaler
Premium
join:2004-02-02
Los Angeles, CA
kudos:3
Reviews:
·DSL EXTREME

Yeah, but again, Blizzard blues have come outright and said that Prot isn't one of their "balanced" PvP builds. They're fine with it existing - so long as it isn't OP compared to "real" PvP specs. Blizzard simply won't go out of their way changing/coding talents/mechanics as to give tank classes a tank-tree viable build.



I AM

join:2010-04-11
Ephrata, PA
kudos:3

I agree with Blizzard. Though I do want to go taunt and tank that mage over there!


cymraeg
Beth an?

join:2011-06-07
Dodge, NE

reply to Mablung
anyone try out their tank last night, if so how was it?


Mablung
Mablung

join:2009-03-02
Idaho Falls, ID

On my warrior I was a little rage-hungry.....never had that problem before..Druid, I wasn't mowing people down like before, DK.....still live long, just don't hit as hard....



Thaler
Premium
join:2004-02-02
Los Angeles, CA
kudos:3

reply to Mablung
Taunting mages still doesn't work.

Shield of the STFU & Hammer of Nope still works.

On a slight tangent...uh, how the hell does taunt work on crabs? Do I speak their language or something?



The0_o

join:2011-06-15
Silver Spring, MD

1 edit

reply to Mablung

said by Mablung:

On my warrior I was a little rage-hungry.....never had that problem before..Druid, I wasn't mowing people down like before, DK.....still live long, just don't hit as hard....

Ran around TB on my Death Knight, 1 on 1 nothing cant kill me, but i cant kill shit that also have a self heal they can use in combat. I miss my 60k heart Strikes

said by McBrain:

said by Thaler:

but now there's a very substantial tradeoff of damage-dealing for survival. These Prot flag runners are going to be hitting like pillows against their opponents.

An easy fix to this would be to make Taunt a DPS cooldown in PvP. Give the tank X% damage increase on the taunted target for x seconds or they receive x amount of damage from that target, whichever comes first.

Like warhammers

said by somedude:

In Warhammer online, a player taunt was actually usefull in PvP, it simply made the target receive X% more damage from the "taunter", until the taunted target made Y number attacks on the taunter. So if you didn't focus the taunter, he would burst you down pretty quick.

--
"There is no good. No Evil. No Light. There is only PIE"


Maxxh

join:2011-05-17
Boston, MA

reply to Mablung
Sigh now I can go back to Unholy/Frost, so much for / walking from flag to base just for lawls owell.



Immer
Aspiring Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:3
Reviews:
·Comcast

said by Maxxh:

... so much for / walking from flag to base just for lawls owell.

wonder how blizzard decided vengeance in pvp was OP?

cymraeg
Beth an?

join:2011-06-07
Dodge, NE
Reviews:
·Great Plains Com..

said by Immer:

said by Maxxh:

... so much for / walking from flag to base just for lawls owell.

wonder how blizzard decided vengeance in pvp was OP?

sarcasm noted.
--
Hen Wlad Fy Nhadau!
I've lost the bleeps, I've lost the creeps and I've lost the sweeps.


The0_o

join:2011-06-15
Silver Spring, MD

reply to Maxxh

said by Maxxh:

Sigh now I can go back to Unholy/Frost, so much for / walking from flag to base just for lawls owell.

Reminds me of a WSG i was in the other Day.

Random ass horde derps with no healers, some running around in blues and 5 man epics.

vs

Premade
Prot paladin with 2 healers (pally and priest)
3 Rogues camping their flag room
Shadow Priest, Affi Lock ,Resto Druid and a unholy DK destroying everyone attemping to get past Mid.

All about maxxed PVP geared.

Prot was /walking our flag.
No one could get the Enemy flag out of the flag room.
Most couldn't get pass Mid field without a Fear/root/Deathgrip hitting them and even if jesus himself let you get by without you dieing shortly afterwards from the insane amount of DOTS/diseases on you, a rogue would one shot you..

Longest 20 mins ever
--
"There is no good. No Evil. No Light. There is only PIE"

Josof

join:2010-10-23
Virginia Beach, VA

reply to McBrain

said by McBrain:

Where Warriors shine even more is on node maps, especially Gilneas, where a Prot Warrior and 2 good healers can keep a team from capping Water Works for nearly an infinite amount of time. The damage mitigation + AOE damage is unprecedented. To the point where a slightly skilled/geared team with a Prot Warrior has the upperhand in that battleground against a team without one.

AB is this weekend and i forgot how fun it was running prot. I have to go back and check out those vids you made a while back.

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