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gaara

join:2008-09-09
Outland

[Vanilla] Vanilla WoW is dead ... all users get BC even vanilla

Today I launched my WoW client and saw a message indicating Burning Crusade was now included with World of Warcraft. Looks like Vanilla is dead, we all get at least Burning Crusade. I wonder if Lich King will be next? It seems like reducing the number of expansion packs would help attract new users.


JB
pX

join:2009-05-14

Re: [Vanilla] Vanilla WoW is dead ... all users get BC even vani

About time, I've been saying this for a while, they need to really reduce the # of expansions a new player would have to get 'caught' up.
--
Here's the final bullet,
to put our love to death.

cymraeg
Beth an?

join:2011-06-07
Dodge, NE

reply to gaara
+1



Scaith

join:2011-10-21
Augusta, GA

reply to gaara
TBC was included in the WarChest years ago. This Christmas they reduced the price of the WarChest from ~$40 to $20. Part of this allows you to level to 70 on a trial account; if I remember it right.

And Vanilla isn't dead. We've come full circle. We are back on Azeroth defending our home world... just like we did before. Still fighting the old Gods and their minions.
--
For Rogues, by Rogues, to be used at the Rogue drive through when you order a side-order of Rogue.



mettachain
Gentleman

join:2011-09-27
Bellevue, NE
kudos:1
Reviews:
·Cox HSI

said by Scaith:

TBC was included in the WarChest years ago. This Christmas they reduced the price of the WarChest from ~$40 to $20. Part of this allows you to level to 70 on a trial account; if I remember it right.

And Vanilla isn't dead. We've come full circle. We are back on Azeroth defending our home world... just like we did before. Still fighting the old Gods and their minions.

Uh.....pretty sure you can only go to 20 on a trial account... why buy the game if you can lvl to 70 and twink there forever....
--
I'm not loafing. I work so fast I'm always finished.
If idiots could fly, this would be an airport.

gaara

join:2008-09-09
Outland

reply to Scaith

said by Scaith:

And Vanilla isn't dead. We've come full circle. We are back on Azeroth defending our home world... just like we did before. Still fighting the old Gods and their minions.

Vanilla is dead if BC is the new floor. As to who we fight, it's gotta be constant buffs, nerfs, and each other. Casuals vs addicts, etc.

gaara

join:2008-09-09
Outland

reply to JB

said by JB:

About time, I've been saying this for a while, they need to really reduce the # of expansions a new player would have to get 'caught' up.

If we have an account in good standing, or agree to pay for a year of WoW, it doesn't make sense to me that there should be any cost for an expansion pack. The monthly subscription and account in good standing should cover any future expansion the same way it covers major patches. At least that's my opinion.

In my opinion users should subscribe to World of Warcraft, not a specific patch. This would put less emphasis on expansions, and allow WoW to grow more organically. What is today an expansion could just be more large patches over time. Adding a few levels in a large patch wouldn't be that big a deal, and could allow users and Blizzard to adapt to changes without the grief of Cata as an example.

I'm told vanilla WoW started with a level cap of 40, and advanced to 60 over time. I'm not certain about this, but it would be nice to see gradual evolution of the game rather than catastrophic patches that change many rules.

Skittles
Premium
join:2011-03-31

reply to gaara

said by gaara:

Vanilla is dead if BC is the new floor. As to who we fight, it's gotta be constant buffs, nerfs, and each other. Casuals vs addicts, etc.

+1


stonhinge
Premium
join:2003-07-28
Topeka, KS

reply to gaara

said by gaara:

Adding a few levels in a large patch wouldn't be that big a deal, and could allow users and Blizzard to adapt to changes without the grief of Cata as an example.

I'm told vanilla WoW started with a level cap of 40, and advanced to 60 over time. I'm not certain about this, but it would be nice to see gradual evolution of the game rather than catastrophic patches that change many rules.

No, Vanilla was always 60.

The reason they do expansions, rather than boost max levels with a patch, is because the game has to change to keep people interested. The game now is a lot different from what it was at the beginning. It's possible to get gear without drops a lot easier than it was. "Needed" reputations are a lot easier to farm, and give out more gear than they used to.

Adding a few levels at a time would actually be a lot more work. Besides, we're only going up 5 levels at a time now, so that's definitely fewer levels than 10. Unless you're suggesting 1 level extra every few months. Blizzard balances the game around max level. If that level changes every few months, it involves re-balancing the game.

Besides, we pretty much have that already - in gear. People in 397 gear are more powerful than people in 378 gear, and those people are more powerful than people in 359 gear, 346, 333, etc. If you add levels, you have to add abilities. Do you get a new ability at the same time as every other class? Not while leveling, but at max, all the classes will have all of their abilities.

Users don't subscribe to a specific patch - well, some re-sub for patches, but they're another matter. Unless you mean expansion instead of patch. WotLK will probably get tossed in the basic WoW sometime after MoP is released, if not at the same time. Price on Cataclysm will drop at the same time. While not having to pay for an expansion would be nice, it's really only the new players that have to pay for it - the rest of us have already, and many of us at full price, while BC is now included for new players.

Grief of Cataclysm? What grief? The same exact grief we tended to see at Burning Crusade, Wrath of the Lich King, and the increasing grief we see towards Mists of Pandaria? Personally, I've enjoyed every expansion release. Yes, they might have had some issues, but I've enjoyed them. To keep interest, the game must change. Some people don't like change at all, they quit. Some dislike the changes to "their" class, they quit or reroll. Most people adjust and deal with it.
--
When the ship lifts, all bills are paid. No regrets.

gaara

join:2008-09-09
Outland

1 edit

I would prefer expansions to be covered under the basic subscription. $15 per month should cover any development imo.

As to how many levels per expansion, it looks like Blizzard has settled on 5. Most bonuses come from equipment, and the patches after even Cata was released have changed equipment significantly.

Today a casual can easily get 377 stuff at the AH run some 378 randoms and in a few passes have mostly 378 equipment.

If anything the focus on equipment is annoying to me. I'd like to see all crafts be able to match or nearly match anything that drops in the game.

More emphasis on professions, guilds, farming herbs, ore, skin and what not wouldn't hurt the game imo. It seems like a lot of people just run BG's, dungeons and raids at 85. There isn't much incentive to craft. No crafter can make any heirloom leveling piece as an example. JC can no longer make many types of Cata gear in a number of slots, similar for other professions.

Blizzard is also unable to extend existing areas to add interesting new content to them because of the focus on the next expansion.

This has caused 95% of the game to be a virtual void. Nobody goes to Outland, or any of the satellite cities of each faction much anymore. When Pandaville is introduced, we'll all be there.

Blizzard because of its focus on patches and "new" areas, doesn't rework old areas to keep them interesting or worthwhile for players.


Threatco

join:2011-04-19
Moncton, NB

said by gaara:

doesn't rework old areas to keep them interesting or worthwhile for players

What??


stonhinge
Premium
join:2003-07-28
Topeka, KS

reply to gaara
Goodness. Let's take things one at a time.

said by gaara:

I would prefer expansions to be covered under the basic subscription. $15 per month should cover any development imo.

Not everyone pays $15 a month. Some pay less. There's also more being paid for than development out of that figure. Datacenter upkeep and basically all of battle.net. Technical support. The developers are in there, sure, but they are only getting a piece of the pie.

said by gaara:

As to how many levels per expansion, it looks like Blizzard has settled on 5. Most bonuses come from equipment, and the patches after even Cata was released have changed equipment significantly.

Today a casual can easily get 377 stuff at the AH run some 378 randoms and in a few passes have mostly 378 equipment.

If anything the focus on equipment is annoying to me. I'd like to see all crafts be able to match or nearly match anything that drops in the game.

Most bonuses have always come from equipment. No reason for them not to. Unless, of course, we get rid of equipment entirely and get levels instead. Which unbalances things, because levels take more time to get than gear. Yes, a "casual" (your term, not mine) can get 377 items at the AH. But it's crap gear for PvE. Yes, it doesn't take long to get 378 gear, even without getting gear off of the AH. Crafting is still equipment. Yet you want crafted items to be the equal of drops. Where's the incentive to run dungeons, then?

said by gaara:

More emphasis on professions, guilds, farming herbs, ore, skin and what not wouldn't hurt the game imo. It seems like a lot of people just run BG's, dungeons and raids at 85. There isn't much incentive to craft. No crafter can make any heirloom leveling piece as an example. JC can no longer make many types of Cata gear in a number of slots, similar for other professions.

BG's, dungeons and raids at 85 are the end game. Professions support the character through the levelling process and continue to do so at the end game. Unless, of course, one uses no food, gems, enchants, flasks, potions, or elixirs. I know of no raider that uses none of these. I just crafted myself best in slot tanking pants. Our guild's tailor made BiS bracers for others in the raid. Professions are a "perk" for your character, not an alternative to dungeons. You can make money at it, if you want to play the game that way. Plus you do get special enchants/buffs depending on what your professions are.

Currently, no crafter can make an heirloom item. JCs don't make the same items as other professions because, well, otherwise you wouldn't need those other professions. Every profession provides something different. It is a multiplayer game, after all. And having a variety of crafters in your guild - plus the guild leveling/perk system - put more emphasis on guilds than previous expansions.

said by gaara:

Blizzard is also unable to extend existing areas to add interesting new content to them because of the focus on the next expansion.

This has caused 95% of the game to be a virtual void. Nobody goes to Outland, or any of the satellite cities of each faction much anymore. When Pandaville is introduced, we'll all be there.

Blizzard because of its focus on patches and "new" areas, doesn't rework old areas to keep them interesting or worthwhile for players.

Ummm....all of Azeroth? They just redid the entire world - or near enough to not matter. Yes, Outland is a virtual void. So is Northrend. Azeroth as well, if you don't count the 80-85 areas - and even those are pretty empty. I do Molten Front dailies for gold on alts, and I don't even see that many people there. We beat back the Burning Legion - no reason to go back. We defeated the Lich King - same deal. When the "final" boss is dead, there's no reason to go back there because that chapter is over. The next chapter starts with the next expansion. When Mists releases, we'll go there - because those previous chapters are closed, and there's no pressing reason to go back.

They don't rework those old areas to keep them interesting because redoing them for current max level content would be silly. If they redid Outland for 85-90 content, where would you level from 60-70 at? If they don't give us "new" areas and redo old ones, what do you do with the people who aren't max level?

It sounds like WoW isn't the game for what you want.
--
When the ship lifts, all bills are paid. No regrets.


Wheredabeef

join:2011-12-06
Bridgeport, CT
kudos:1

reply to gaara
I herd GW2 will sodomize MoP


djlar

join:2009-04-23
799228

reply to gaara
I still see the WoW normal and BC boxes separately on stores... I guess those are the last copies being sold?

On the side of those there's the battle chest with Vanilla+BC, then the $10 WotLK and $30-40 Cataclysm boxes

It sould be like Cellphones, get them free and have to pay 12 mo. suscription or something like that..

These days you don't even need the boxes/media, just download them from bnet and voila.



Immer
Aspiring Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:3
Reviews:
·Comcast

reply to gaara
vanilla wow killed EverQuest
TBC killed vanilla wow
Wrath killed TBC, but TBC reincarnated as nostalgia for the hardcores
Cata destroyed vanilla's tombstone, and laughed at TBC's nostalgia

nothing kills wow.
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego
"You never truly know someone... until you fight them"


bpoff17

join:2009-03-31

said by Immer:

nothing kills wow.

A pregnant wife, with cravings and violent tendencies sure does stand a fair chance at it though...


Immer
Aspiring Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:3
Reviews:
·Comcast

said by bpoff17:

said by Immer:

nothing kills wow.

A pregnant wife, with cravings and violent tendencies sure does stand a fair chance at it though...

hehe... it's not wow that "gets it in the neck" lol.
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego
"You never truly know someone... until you fight them"

JoelC707
Premium
join:2002-07-09
Stone Mountain, GA
kudos:4

reply to stonhinge
Don't forget all the "micro-transactions" that happen that go to Blizzard. Things like pets and mounts. There's definitely more to it than the $15 a month. Not to mention if you wait till Christmas you can usually get ALL the current expansions for the same cost as buying Cata at any other time of the year. I think it was $5 for Battle-chest, $10 for LK and $20 for Cata this past Christmas. That's the time to load up new accounts.

As for professions, I tend to agree. Every profession is useful and supports another in a way. No I don't think we will see professions being able to make heirlooms but I don't think I want that. I'd rather have toons with the BS profession be able to do repairs. Unless they require BS to use mats to repair items the repair gold shouldn't go to the toon though, because what if you have more than one BS in a guild/raid; how then do you determine who gets to do the on-site repairs.

The only real complaint I have towards professions is JC. When was the last time you saw JC be able to craft current level epics for ring or neck slot? Sure there were some 80/200s in LK but you had to be 213 to qualify for the "epic" achievement so even though they may be purples, they're like 353's in Cata, they don't count. There were some 213 frost resist items I think but meh. There were no 245 or 264 items and there's no 378 or 397 items, I'm not even sure there's any 359s. And no I don't count the PvP items either.
*steps off soap box and goes to polish my JC grinding wheel* lol

As for the other zones, that's just the way it is. Even in Outland no one goes to Shadowmoon, Netherstorm or Blade's edge anymore. They do Hellfire, mushroom kingdom and a little bit of Nagrand and poof they're off to Northrend. And now, there's entire zones people skip in Northrend too. I'd venture to guess you don't even have to step foot in Icecrown and possibly even Storm Peaks anymore.

I don't think he was saying retool old zones for new content because then you do run into the issues there of where do you level now? In vanilla it was OK to retool a zone, because you have a similar level zone on the other continent (not that they ever did I think). I think, instead what he is saying is updating zones to flow better. Thanks to Thrall stepping down, that's broken two big quest chains in Outland and Northrend. The Mag'har chain back to Thrall and the Wrathgate, retaking UC chain. They now just stop abruptly where you would next go to Thrall. Blizzard has expressed interest in updating Outland in general in some way but said it was on the back burner compared to current development (where it should be).


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