said by stvnbrs:With the exclusion of the glaives and bow from Sunwell, most legendary feel more of an investment of time. The raid will still need to defeat a certain boss in most cases in order to progress the phases, but really, the skill comes from the raid being able to defeat the bosses regularly and in most cases defeat the final boss.
right... but that's boring. The rogue dagger line has some really cool rogue quests... separated by mind-numbing cache collection for months. I'm not saying it should be shortened per se... but the steps should be difficult... not just numbers based (gotta have 25m raids doing full clears for 3 months...).
I say, have specific tasks that complicate fights to some degree. If the legendary weapon has 3 stages... have the first be the result of an outside quest and a normal kill in the first half of the raid. Next stage should require a special kill in the latter half of the raid (not the last boss, but after the "dps check" boss that is always in there) similar to Blackhorn. Final stage should require a heroic mode early boss like Morchok. The final stage of the legendary weapon should go toward heroic progression, IMO. The time delay would be on the guild. Faster guilds, would have legendaries quicker. They could still gate it with quirky things like the 24hr CD on the decoder ring, for example.