dslreports logo
 
    All Forums Hot Topics Gallery
spc
uniqs
7

Immer
Gentleman
Premium Member
join:2010-01-07
Evans, GA

Immer to stvnbrs

Premium Member

to stvnbrs

Re: [Cataclysm] Opinion: Rogue Legendary Daggers are Fail

said by stvnbrs:

With the exclusion of the glaives and bow from Sunwell, most legendary feel more of an investment of time. The raid will still need to defeat a certain boss in most cases in order to progress the phases, but really, the skill comes from the raid being able to defeat the bosses regularly and in most cases defeat the final boss.

right... but that's boring. The rogue dagger line has some really cool rogue quests... separated by mind-numbing cache collection for months. I'm not saying it should be shortened per se... but the steps should be difficult... not just numbers based (gotta have 25m raids doing full clears for 3 months...).

I say, have specific tasks that complicate fights to some degree. If the legendary weapon has 3 stages... have the first be the result of an outside quest and a normal kill in the first half of the raid. Next stage should require a special kill in the latter half of the raid (not the last boss, but after the "dps check" boss that is always in there) similar to Blackhorn. Final stage should require a heroic mode early boss like Morchok. The final stage of the legendary weapon should go toward heroic progression, IMO. The time delay would be on the guild. Faster guilds, would have legendaries quicker. They could still gate it with quirky things like the 24hr CD on the decoder ring, for example.

Nick D
Premium Member
join:2010-02-04
Orange, CA

Nick D

Premium Member

You can't use actual raid progression as a gating mechanism. Guilds are too good (or too dedicated) for that now. The gather quests are dull, but they at least ensure that the gatherer has to actually participate in guild raids, not get their piece and then sit until the cooldown finishes.

Immer
Gentleman
Premium Member
join:2010-01-07
Evans, GA

Immer

Premium Member

said by Nick D:

You can't use actual raid progression as a gating mechanism. Guilds are too good (or too dedicated) for that now.

disagree completely. Great guilds should get their legendary faster. Combine legendary progression with a meta achievement (guild or individual) and you're golden. Don't let the legendary be completable without the first heroic kill... and that kill not being a typical strat kill... even better.

No reason you can't use raid progression as the primary gating mechanic. none. More gates could be added. If the concern is with the super-elite race to world first... just don't include the first quest at launch... introduce a teaser quest and the real quest gets released via patch. done.

stvnbrs
Premium Member
join:2009-03-17
Cary, NC

stvnbrs

Premium Member

How about requiring them to achieve the meta for the raid instance? They are already enough to add a challenge, just make an item or a charge occur when completing them with the player having an item in their inventory? Legendary weapons are great for the user, and I liked that Blizz rewarded the guild with a companion for the efforts with the staff. That way they don't feel discarded once the legendary is aquired and the player no longer wants to participate or /gquit