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Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast
reply to cymraeg

Re: [MoP] Head Enchants Removed

said by cymraeg:

ll on beta right now there isnt a daily limit and a blue posted that theyre trying to go that way on live when mists drops, so ya it will be dailies all day until raid or lfd pops, luckily blue said that it wouldnt be same dailies everyday they generate different ones so grindy yes, tearing out my eyes grindy no.

and still not debunking the notion of playhowyouwant.
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

I'd rather hang out with friends and collect gear, mounts, and achievements that don't require me to beat up on the weaker kid.

Threatco

join:2011-04-19
Moncton, NB
reply to stvnbrs
Seems most people like this change. Not me. People should have to do some real work to get raid ready. I don't enjoy questing. But the game should have some grind to it. And incentive to do the story line quests.

#playhowyouwant

VP for riding in circles around the hub town. Every 100 laps you get 10 VP.

Oh wait no...


Draiman
Let me see those devil horns in the sky

join:2012-06-01
Kill Devil Hills, NC
reply to stvnbrs
I liked head enchants.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast

1 edit
reply to Threatco
In my opinion, that sentiment is fine for the first part of an expansion... when people are racing to get some sort of epeen first achiev... I get it. However, once the new car smell fades... the notion of having a "grind" just to get ready to raid hurts alts, newer players, and younger guilds. PlayHowYouWant means that for smaller guilds that like doing things, even if they don't have enough people online for a full raid, those that are logged in can still advance and progress their characters. Those who are in big guilds with dedicated raiding will probably get their stuff faster (reward/hr)... and that is as it should be, I think.

Sure, those who are racing to server first and stuff will feel "obligated" to run all of the daily quests possible, to constantly upgrade their gear... but that isn't blizz forcing a playstyle, that's people making the choice to burn themselves out and then blaming blizzard for making more stuff available.
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

I'd rather hang out with friends and collect gear, mounts, and achievements that don't require me to beat up on the weaker kid.


Draiman
Let me see those devil horns in the sky

join:2012-06-01
Kill Devil Hills, NC
reply to stvnbrs
The rep grind did suck to get them.


mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1
reply to Skittles_t
said by Skittles_t:

Thank goodness, it's about time.

Fuck you Deepholm

HEAD enchants! not shoulder enchants..derp Deepholm (Therazane was all shoulder enchants) just saying. L2read
--
Good evening!


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast
should double-check your aha! moment...
said by mettachain:

HEAD enchants! not shoulder enchants..derp Deepholm (Therazane was all shoulder enchants) just saying. L2read

yeah... but...
said by stvnbrs:

Shoulder enchants can now be provided by scribes, so those still exist, but they are also not part of the faction reputation system.

source:mmo-champion.com

Please put down your flamethrower and step away from it with both hands on your head. turn around... get down on your knees and cross your ankles behind you. You are under arrest for unlawful flaming...
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

I'd rather hang out with friends and collect gear, mounts, and achievements that don't require me to beat up on the weaker kid.


Rhenai

join:2010-09-07
Elkhorn, NE
kudos:1
reply to Threatco
said by Threatco:

Seems most people like this change. Not me. People should have to do some real work to get raid ready. I don't enjoy questing. But the game should have some grind to it. And incentive to do the story line quests.

I rather agree here. Should not be too easy, or automatic. Yes, the alts all belong to the same account, but for the sake of the ingame personna, they are all individuals, with their own rep to gain, and own skills.

My 50 cents.
--
“I am the master of my fate: I am the captain of my soul"


mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1
I disagree completely. Unless you roleplay, having to grind out rep for every toon you make and level to 85 is pointless. Say your raid team requires a warlock and you just happen to have one at lvl 84. You can finish that bad boy off and have your guild start running heroic 5 mans with you to get you up to gear level for DS in a week. With the current head and shoulder enchants the way they are, sure you can still put out numbers that might be decent, but on audit it looks like you just didn't put in the time to get those two enchants and you're bad. Blizz should've made the shoulder enchant BoA like the Sons of Hodir in wrath. deepholm was complete bullshit. fat ass rock bitch...
I personally think that's why a lot of subs were lost in the beginning of cata too. it was just too time consuming to fully gear up another toon after you got tired of playing one you had already grinded rep on. Hell, I consider myself quite accomplished as I grinded out head enchant rep and shoulder enchant rep for 7 of my 11 85s. I whole heartedly welcome this change.
--
Good evening!
Expand your moderator at work

djlar

join:2009-04-23
799228
reply to stvnbrs

Re: [MoP] Head Enchants Removed

I still don't get why "remove" instead of "replace", can't enchanters make a scroll? I guess putting 4 more recipes in the huge expansion is a waste of time (I don't think they have all the recipes yet)


qualitybobby
Premium
join:2009-12-29
Middleville, NY
said by djlar:

I still don't get why "remove" instead of "replace", can't enchanters make a scroll? I guess putting 4 more recipes in the huge expansion is a waste of time (I don't think they have all the recipes yet)

Or spread them out to all crafting profs. Tailors for cloaks, LW for pants, scribes for shoulders, BS for belts, give head to Engineers.

Heh....

djlar

join:2009-04-23
799228
LOL'd at that last one...


quatra
Premium
join:2003-06-22
Matthews, NC
reply to Nick D
said by Nick D:

I do understand their logic. I don't think it was necessary; finishing up questing a zone isn't a HUGE chore.

What I never understood is why they didn't make the shoulder enchants BOA. Means I have to do the content at least once, which I thought was fair and reasonable, and not for every alt when it was redundant.

I agree, being forced to complete a zone once isn't a big deal. Being forced to complete it 10 times on each of your toons is just cruel.
Expand your moderator at work


Treebark
Premium
join:2010-03-04
Havelock, NC
kudos:1
reply to qualitybobby

Re: [MoP] Head Enchants Removed

Makes me want to be an Engineer.

Threatco

join:2011-04-19
Moncton, NB
reply to stvnbrs
Yay. Someone agreed with me.

IMO It's all ready too easy to make alts. Even considering the extra levels. With BoAs, guild perks, easy que dungeons, quest givers in dungeons, huge exp for BGs especialy on call to arms, not to mention the dreaded RaF scam. It seems every Tom Dick and Harry can easily get a max level alt of each class.

Back in my day only the most hardcore, no life, diaper wearing geeks would come close to such an "achievement".

Now pretty much every raider has every possibly needed toon.

That in and of it's self is not so bad. I like to experience game content, I don't want to spend months leveling each alt.

But that it takes almost NO time to get raid ready is a problem. Get to 85, slap on some crafted PvP gear, que for LFR, pug into easy mode raid and bam. Your good to go in no time. Don't even need 5 mans.

This equates to essentialy a nerf to current content. If you can have all your best players come on any needed class, then the content becomes easier. And the sense of accomplishment goes down.

There should be a certain amount of grinding involved in making a fresh max level toon raid ready. But as of now all that's left pretty much is profession bonuses, and I suspect even that will be removed soon the way they are going. And it's a pretty small bonus to begin with.

I am not saying they need to go back to full on attunement like BC days. But something in the middle would be nice.

JoelC707
Premium
join:2002-07-09
Lanett, AL
kudos:5
said by Threatco:

But that it takes almost NO time to get raid ready is a problem. Get to 85, slap on some crafted PvP gear, que for LFR, pug into easy mode raid and bam. Your good to go in no time. Don't even need 5 mans.

I did exactly this on my paladin. He's a miner and BS and I had been making the PVP pieces for AH selling so I just made another set for myself. Sent the 397 boots and wrist from another toon and I was ready for HoT's immediately. Few extra pieces here and there and I stepped foot into LFR the same day I hit 85.

I've now got a 383 average ilvl on him and he hit 85 less than a month ago. I've been doing LFR every week and filling the rest of my time doing HoT's to get 378 gear. Still have the 377 helm on, haven't gotten anything else to drop and not enough VPs for the 397 helm yet.


Arthritis

join:2011-10-20
Canada
There must be a way to fix this. For me one of the many joys of raiding was the planning and preparation. It took money, time, effort, coordination and a plan to have a chance at the content you wanted to down. And it should….successful raiding is hard.

I think rep should be a component of high end raiding…..I also think attunements should also be an aspect as well. Remember old Naxx, MC??

I like the idea of having to clear certain content / accomplish some in game task before progressing to the next as a group. Doing the quest line for the keys to Kara as a guild was one of the best in game bonding moments I’ve experienced and is something I’m pretty proud of. When people talk about the good things of BC, I think tasks like this play a large part.

On the topic of LFR…I don’t look at LFR as actually raiding, per say. It’s a quick fix for the lockout debacle, while getting a portion of the player base to see what end game content actually looks like and sort of feels like.

BUT I’m not a real fan of skipping two Tiers of raiding (gear wise) to get that geared up so quickly. I agree this is a problem. Maybe they should have set the median gear score of the new heroics / LFR around 365 to preserver some integrity.


bTU

join:2009-04-22
Aurora, CO
LFR gear should be lower quality than reg FL gear? 378 is only reg FL and 384 is really not all that much better. I could see the problem if LFR dropped 391 gear that was the same as H FL, but 378 for heroics and 384 from LFR isn't going to make your FL or DS achieves be diminished.

Not to mention if you're new to the game or are on a new server it isn't all that easy to find a guild or pug group to run you through bastion, throne and BWD, then on to FL to gear you up so you can run reg DS.


Arthritis

join:2011-10-20
Canada
said by bTU:

I could see the problem if LFR dropped 391 gear that was the same as H FL, but 378 for heroics and 384 from LFR isn't going to make your FL or DS achieves be diminished.

I see your point, but I have recieved 390 gear in LFR. That's why I think it's a problem.

Edit to add: As far as low population servers, the community itself has come up with what I think is a fantastic solution. I’ve been using the OpenRaid website pretty regularly these days, and have no problem finding raids for everything from Vanilla raids to H Firelands content.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast
reply to Arthritis
There will still be plenty of work that can be done on your gear in between raids. Just look at the daily quest grind (which will be gank-tastic on pvp realms) and the incremental upgrade of gear via VP idea.

As for LFR, I have a feeling (a hope) that since LFR will be involved from the beginning of the expansion, it will be better tuned. The issue with the current LFR/DS is the total shift in raid design from T11, T12, and finally LFR/DS. T11 and T12 were great raiding tiers... for raiders. LFR allows non raiders a taste of the glory... see what it tastes like! (Nacho Libre). DS is balanced well to accommodate LFR players to get the first 2 bosses down relatively easily... the next 2 required slightly better coordination... and the final 4 require gear and discipline.
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

I'd rather hang out with friends and collect gear, mounts, and achievements that don't require me to beat up on the weaker kid.


bTU

join:2009-04-22
Aurora, CO
reply to Arthritis
The 390 gear is from the DW fights, in reg the DW gear is 403(ish?) instead of 397.

ender7074

join:2006-11-21
Saint Louis, MO
reply to Skittles_t
said by Skittles_t:

Thank goodness, it's about time.

Fuck you Deepholm

Big +1 here
--
Does Microsoft mean small and squishy?