Most of you probably gone home by now, but anyways here's the patch notes (copied from reddit) for today:
1320ish files 68MB
Backgrounds on alot of stuff changed to a more winterdays theme it seems (TP, inventory etc). Example screenshot: »
i.imgur.com/0pgL9.jpgWill post patch notes when they become available: »
forum-en.guildwars2.com/ ··· r-3-2012General
Fixed a bug that would cause a crash when repairing armor while transformed.
Area of effect heals and boons now prioritize players over minions and NPCs.
Guild leaders are able to demote other players of the same rank.
Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.
Events
Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
Fixed a rare bug that could prevent the event Protect the trained skelk gathering kindling for Raintimber Mill in Diessa Plateau from progressing.
Fixed a bug that could potentially prevent progress with the event Protect Orls research krewe in Metrica Province.
Fixed a bug that could prevent progress with the event Stop the Inquest operatives from kidnapping adventurers in Sparkfly Fen.
Fixed a bug that could prevent progress with the event Raid the Separatist camp with the Warhound Village veterans in Iron Marches.
Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
Fixed a bug that could prevent progress with the event Protect the armory from the Flame Legion in Plains of Ashford.
Fixed a bug that would prevent Ireta the Smasher from team switching correctly during the event Prevent the brawl between the three legions.
Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornars Pass in the event Defeat Captain Jetsam.
Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.
Crucible of Eternity
Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
Submarine path: Fixed a bug with Bjarls armor not going off when he charges and hits a tower.
Ascalonian Catacombs
Dethas Path: Fixed a problem with Dethas script where she would sometimes not start the event to fix the cannons.
Hodgins Path: Fixed a problem in Hodgins script at the Collect scepter fragments event that prevented the event from starting.
Dethas path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.
Sorrows Embrace
Fixed multiple problematic doors would open and close when intended.
Twilight Arbor
Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.
The Ruined City of Arah
*Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.
Fractals of the Mists
Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.
Personal Story
Minor personal story bugs in multiple personal story steps were fixed.
The story step Forewarned is Forearmed has been fixed to avoid an error that prevented completion.
The story step Time for a Promotion has been fixed to avoid a problem that caused it to stall.
The story step Silent Warfare has had the difficulty adjusted.
The story step The Artists Workshop has been fixed to allow players to rally when they defeat hypnotized performers.
Players who completed the sylvari mirror storyline are now recognized by the NPCs in the story step Through the Looking Glass.
World vs. World
Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.
Structured PvP
Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
Updated the NPC names of archers in Forest of Niflhel.
Items
Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
Runes of Balthazar and Orrian now properly apply quickness when the player is struck and below 20% health.
Updated Knights Jewel so that it appropriately grants Power rather than Toughness.
Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.
Commerce
Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
Mini pets are now usable in the Heart of the Mists.
Fixed Krait Tonic second skill description.
Fixed missing nightmare medium icons and pants using gloves icons.
Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.
Elementalist
Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
Dragons Tooth: This skills blast finisher now triggers at spell location, instead of characters location.
Electrocute: This skill now has a maximum range and line of sight requirement.
Impale: Fixed an exploit with this skills interaction with Signet of Restoration.
Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
Evasive Arcana: This trait now has a blast finisher while attuned to earth.
Elementalists will no longer get into a state where they arent attuned to any element. This commonly results in the players skillbar being empty.
Engineer
Toss Elixir C: This skills underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped. Smoke Bomb: Cleaned up skill facts.
Guardian
Ring of Warding: This skill will no longer affect non-attackable NPCs.
Mesmer
Updated the description for Blurred Frenzy to indicate that it gives evasion through Blur, instead of Distortion.
Phantasms will now properly have all boons applied to them via player traits.
Phantasmal Disenchanter can now be cast at the correct distance.
Ranger
Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.
Thief
Whirling Axe: This skill can now be cancelled by other skills.
Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.