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TheThing

join:2012-08-10
kudos:1
reply to puppy

Re: Official Guild Wars 2 Thread

Warrior for ORR... going out to lunch... will answer when i get back



TheThing

join:2012-08-10
kudos:1
reply to I AM

Going to have to look tonight puppy. I forget the names of things

the jist of my build can be found in the warrior thread I think



puppy

join:2010-01-28

Ok no worries, Ill check over there, thanks!



TheThing

join:2012-08-10
kudos:1

IMed you additional details that I don't want The Google to have

will IM to any other guild members



facepalm

join:2012-08-20
Lumberton, TX

The Google is unworthy?



puppy

join:2010-01-28
reply to I AM

Most of you probably gone home by now, but anyways here's the patch notes (copied from reddit) for today:

1320ish files 68MB
Backgrounds on alot of stuff changed to a more winterdays theme it seems (TP, inventory etc). Example screenshot: »i.imgur.com/0pgL9.jpg
Will post patch notes when they become available: »forum-en.guildwars2.com/forum/in···r-3-2012
General
Fixed a bug that would cause a crash when repairing armor while transformed.
Area of effect heals and boons now prioritize players over minions and NPCs.
Guild leaders are able to demote other players of the same rank.
Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.
Events
Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
Fixed a rare bug that could prevent the event “Protect the trained skelk gathering kindling for Raintimber Mill” in Diessa Plateau from progressing.
Fixed a bug that could potentially prevent progress with the event “Protect Orl’s research krewe” in Metrica Province.
Fixed a bug that could prevent progress with the event “Stop the Inquest operatives from kidnapping adventurers” in Sparkfly Fen.
Fixed a bug that could prevent progress with the event “Raid the Separatist camp with the Warhound Village veterans” in Iron Marches.
Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
Fixed a bug that could prevent progress with the event “Protect the armory from the Flame Legion” in Plains of Ashford.
Fixed a bug that would prevent “Ireta the Smasher” from team switching correctly during the event “Prevent the brawl between the three legions.”
Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornar’s Pass in the event “Defeat Captain Jetsam.”
Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.
Crucible of Eternity
Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
Submarine path: Fixed a bug with Bjarl’s armor not going off when he charges and hits a tower.
Ascalonian Catacombs
Detha’s Path: Fixed a problem with Detha’s script where she would sometimes not start the event to fix the cannons.
Hodgin’s Path: Fixed a problem in Hodgin’s script at the “Collect scepter fragments” event that prevented the event from starting.
Detha’s path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.
Sorrow’s Embrace
Fixed multiple problematic doors would open and close when intended.
Twilight Arbor
Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.
The Ruined City of Arah
*Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.
Fractals of the Mists
Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.
Personal Story
Minor personal story bugs in multiple personal story steps were fixed.
The story step “Forewarned is Forearmed” has been fixed to avoid an error that prevented completion.
The story step “Time for a Promotion” has been fixed to avoid a problem that caused it to stall.
The story step “Silent Warfare” has had the difficulty adjusted.
The story step “The Artist’s Workshop” has been fixed to allow players to rally when they defeat hypnotized performers.
Players who completed the sylvari “mirror” storyline are now recognized by the NPCs in the story step “Through the Looking Glass.”
World vs. World
Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.
Structured PvP
Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
Updated the NPC names of archers in Forest of Niflhel.
Items
Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
Runes of Balthazar and Orrian now properly apply quickness when the player is struck and below 20% health.
Updated Knight’s Jewel so that it appropriately grants Power rather than Toughness.
Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.
Commerce
Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
Mini pets are now usable in the Heart of the Mists.
Fixed Krait Tonic second skill description.
Fixed missing nightmare medium icons and pants using gloves icons.
Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.
Elementalist
Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
Dragon’s Tooth: This skill’s blast finisher now triggers at spell location, instead of character’s location.
Electrocute: This skill now has a maximum range and line of sight requirement.
Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.
Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
Evasive Arcana: This trait now has a blast finisher while attuned to earth.
Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty.
Engineer
Toss Elixir C: This skill’s underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped. Smoke Bomb: Cleaned up skill facts.
Guardian
Ring of Warding: This skill will no longer affect non-attackable NPCs.
Mesmer
Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”.
Phantasms will now properly have all boons applied to them via player traits.
Phantasmal Disenchanter can now be cast at the correct distance.
Ranger
Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.
Thief
Whirling Axe: This skill can now be cancelled by other skills.
Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.



Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5
reply to I AM

Just an FYI....I installed the Nvidia 310.64 Beta drivers, and GW2 runs even better for me now.



puppy

join:2010-01-28
reply to I AM

Blah, did they break jumping with the latest patch? Reddit posts saying jumping a lot less responsive, or can't jump while running or something...

I couldn't play last night cuz wife's cousin was in town to verify...

»www.reddit.com/r/Guildwars2/comm···nce_the/

Edit:

Seems like they hotfixed it back :P

»www.reddit.com/r/Guildwars2/comm···everted/

Seriously, this was not caught in testing? I'm a software developer, and if I made a change to jumping code, I would damn well press the space bar a few times...



TheThing

join:2012-08-10
kudos:1
reply to I AM

this game's theorycrafting is superior to WoW's

also, the buttons are simplified, but it doesn't mean it's simple at all!

you can have variety and complexity without 500 buttons!



TheThing

join:2012-08-10
kudos:1
reply to puppy

Regression testing!

should be scripted!



facepalm

join:2012-08-20
Lumberton, TX
reply to Ghastlyone

said by Ghastlyone:

Just an FYI....I installed the Nvidia 310.64 Beta drivers, and GW2 runs even better for me now.

^ I haven't been in any huge zergs to test group performance, but all indications are these drivers are the shiznit. Noticeable upgrade for me in terms of eye candy. I was running around just looking at stuff last night. lol
--
Those who hammer their guns into plows will plow for those who do not. ~ Thomas Jefferson


TheThing

join:2012-08-10
kudos:1

any upgrades for AMD HD 6870 drivers for game?



facepalm

join:2012-08-20
Lumberton, TX
reply to I AM

After spending a couple of days in Orr, I freely offer that the undead (Risen) in GW2 will pown any undead I can remember in WoW. I did a couple of suicide runs through some large packs (there are no small ones in Orr) to reach some POIs and Waypoints. The outcomes were hilarious. Stuns, knockdowns, yank-backs, cripples, fears had me lit up and behaving like a cheap pinball machine. I hopped, rolled, ran, dove, flipped, you name it, in an attempt to survive. I even had one run past me like we were racing while I was speed boosted. lol

At one point I fell through a friggin crack in the earth only to find myself amongst another mass of Risen. And just what the hell is going on with these Risen Chickens? You kill them, they explode, and a Risen Grub comes out of their remains. Absolutely awesome!
--
Those who hammer their guns into plows will plow for those who do not. ~ Thomas Jefferson



puppy

join:2010-01-28

Yar I hate those Risen... the aggro range has to be adjusted and they seem to chain off each other, pulling massive #s if you piss one off. Extremely smart for undead mobs, smarter than living NPC mobs like pirates...



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast
reply to facepalm

I would be able to take on about 12 of them, but they freakin stunlock you like a red headed step child

the worst ones are the farmer risen with shovels, be prepared to be perma stunned

yarrrr

i would like to see more variety in the future... we have pirate risen and seashore karka!

how about some good old fashion lava demons!

western cursed shore has these GIANT nails that attack you from anywhere



Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5
reply to facepalm

said by facepalm:

said by Ghastlyone:

Just an FYI....I installed the Nvidia 310.64 Beta drivers, and GW2 runs even better for me now.

^ I haven't been in any huge zergs to test group performance, but all indications are these drivers are the shiznit. Noticeable upgrade for me in terms of eye candy. I was running around just looking at stuff last night. lol

Yeah, my shit was running awesome last night after these drivers. So crisp and smooth.

I was doing that same thing also. Running around Divinity's Reach and just gazing at everything. That place is so badass inside.

Other companies producing any future MMO's, please take note... please use Divinity's Reach as a model for Home/Sancutary Cities. That's the way it should be done.


facepalm

join:2012-08-20
Lumberton, TX
reply to I AM

I finally got through the Malchor's Leap map. What a trip. Every node, poi, waypoint, and skill point was a challenge to get. Rewards were well worth it. Lots of good mats and I sold the map completion gear for 8g. I did get lucky on the gear. I also picked up a 9 ectos for the trouble. Headed to Cursed Shore now. I hope to join some event zergs so I can farm more mats.
--
Those who hammer their guns into plows will plow for those who do not. ~ Thomas Jefferson



bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:2

They seem to have increased the quality of the map completion gear. Or maybe I'm just unlucky



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

2 edits
reply to I AM

downloaded amd hd 6870 beta driver 12/2/2012... seems to have increased my performance with the game as well... higher fps in and out of zergs, the graphics in this game are just amazing... i can't believe I still love exploring/harvesting/events in the open world, I don't get sick of it

thinking back to open world in WoW, once you hit level cap it had no meaning...

the more I play the guardian, the more I love him, and I'm like wow his abilities/boons are awesome, he will be my main

then I switch back to my warrior, and I'm like wow I love him too

just gonna have to play both!



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast
reply to I AM

last night got in-game mail from Anet customer support.

Mind you, I never contacted them or anything.

They gave me a "Karka treasure chest", from the ancient karka event. Which included 20 slot karka box, 3 exotics, one of which was accessory that I immediatley equiped, and 2 rares.

I did participate in the Ancient Karka event, but not to completion, since the vent got hung up (we could make no further progress) not sure why... But after 60minutse of rezzing about 60+ people... and that's pretty much all I was doing, I gave up.

after selling the 2 exotics, and 2 rares, I almost made 10g

thanks for the freebies Anet!



I AM
Premium
join:2010-04-11
Ephrata, PA
kudos:4

Oh.............I need to come back.



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

just get your sub-renewed and come back... oh that's right... no need!

just hop on! your guardian awaits!

i would play even more, but after work, commute, making dinner, house work... spending real time with wife... I'm F-in beat... and get on very little during week... try to complete daily at minimum



I AM
Premium
join:2010-04-11
Ephrata, PA
kudos:4

I was ranger'ing before I left. I think almost up to 50? I think I left my guardian at 65.



Mcrobrewer
Premium
join:2001-03-04
Trenton, NJ
reply to I AM

said by I AM:

[att=1]

(youtube clip)
Wars 2 is the highly anticipated sequel to ArenaNet’s flagship title. Due to launch sometime in 2012, GW2 aims to fix a lot of what’s “wrong” in the MMO world. With reworked combat mechanics, a focus on Dynamic Events, voiced quest dialog, several new professions, fan-favorite races, and the massive open world of Tyria, Guild Wars 2 is on track to be far more epic in scope than the original… while still retaining the F2P business model. The reliance on a holy trinity of class-roles is gone too, with every profession in GW2 being able to take on several roles, including that of a healer. On top of it all, there will also be several unique forms of PVP for the competitive gamer: from match-made contests that any gamer will be familiar with to massive World vs. World vs. World wars that pitch entire servers against one another. ArenaNet hopes there will be something for everyone in Guild Wars 2.

FEATURES

Dynamic Events | Aimed at making questing more interesting than killing ten rats, Dynamic Events are area-wide quests that scale based on the amount of people participating and can set in motion a chain reaction that spans an entire zone. Players will always have something new and exciting to do when they log in, from stopping a band of invading centaurs, to hunting down a massive ice wyrm with the Nords.

Unique Combat Mechanics | Each profession has both weapons and spells to use, and each weapon has its own skills as well. Players will be able to blend their skills to create powerful interactions (fire arrows throw a wall of fire to create flaming arrows), and every class is capable of being a healer, ensuring that you’re never waiting around for a “priest” to complete content.

Personal Story | At character creation, players will set up their personal biography for their hero, which will inform their entire story throughout the scope of GW2, maximizing replay value and ensuring that your character feels like a character, and not just an avatar with shiny armor.

WvWvW PVP | A part of the Endgame, we don’t know much about WvWvW PVP yet, other than the fact that it will allow hundreds of players from three different servers to compete against one another in a massive battle with siege weapons and destructible environments for some pretty extreme server-wide bonuses that are bestowed upon the winner.

Free to Play | Guild Wars 2 will continue the tradition of its forebear by being completely free beyond the retail purchase of the game. There will be an Item Shop in the game, but ArenaNet insists that it will only be for cosmetic and convenience items, never for anything that would give one player a competitive edge.

PROFESSIONS

Warrior | Your sword and board master, the Warrior prefers to be in the thick of battle.

Ranger | The ranged specialist capable of splitting an ant in two from three hundred yards away.

Necromancer | Master of the undead and dark arts, you do not want to tick the Necromancer off.

Elementalist | The magical architect of fire, air, earth, and water. Basically, a raging pyro with a few other tricks as well. But come on… fire.

Guardian | This profession is hell-bent on protecting his mates, and he does it through causing pain to his enemies as well as warding his allies.

Thief | Fancy yourself a spry little pickpocket? Or do you just want to get all stabby on someone? This may be the class for you.

Engineer | Guns, traps, bombs… more guns. The engineer is all about the mechanics (literally) of battle.

Mesmer | A fan favorite, the Mesmer’s skills involve the manipulation and destruction of its enemies’ minds. He will make you think you’re on fire while you fight mirror images of him and watch him teleport across the battlefield in the blink of an eye.

RACES

Asura | Little, genius, and damned cute, the Asura are technological marvels with an passion for technology.

Charr | Primal, tribal, and obsessed with warring as a part of their main existence, the Charr are new allies to the people of Tyria… but ferocious ones at that.

Norn - These massive 9-foot tall Northerners value the spirits of nature more than anything else.

Sylvari | The Sylvari are a young botanical plant-like race, whose inquisitive nature has brought them to the forefront of the conflict in Tyria.

Human | The most widespread and influential race in Tyria, the Humans must work with all of the other races to ensure the safety and survival of Tyria.
»www.mmorpg.com/gamelist.cfm/game···s-2.html

I got the same thing... sadly I could not use any of the exotics as they were not for my class
--
Obama is a liar.... a cheat... a person of low moral character... the least common denominator...


puppy

join:2010-01-28
reply to I AM

Over the weekend I got my warrior to 80 as well (leveled to 73, finished to rest by maxing her weaponsmithing). Decked in her MF gear and ran her to Pentient path, but my heart is not in it to do endless zergfests.

I'm a little lost to what to do now. I don't PvP, I don't feel like zergfest MFing, and 100% map completion seems like so much work :P I picked up my engineer and necro again, but I seem to have burned out a little.

Before Vincetuous jumps in, I have no real interest in going back to WOW either, even bigger grindfest...



bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:2

That's a strength of this game. If you get bored, you're not paying a monthly fee so you're not obligated to play a certain amount. I'd say playing a game for almost five months for a flat fee of $60 is pretty great. Put it down, play something else, then when they release new content or the GW2 itch hits again, pick it pack up.



Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5
reply to puppy

said by puppy:

Before Vincetuous jumps in, I have no real interest in going back to WOW either, even bigger grindfest...

Go back to WoW like I did this last week. You'll be itching to log back into GW2 as soon as possible.


puppy

join:2010-01-28
reply to bionicRod

Yar I totally got my $100+ (bought a bunch of gems for upgraded bank, slots, etc, hehe) out of the game, a great buy no matter what!

I need a new game until the new expansion!

I think I'll do some zone completions (no orr zones, ugh hate risen and the zones look so nasty) on my mesmer, love her a lot!

Or I will level my engineer. I like dual pistols more, but rifle goes better with power, which goes better with grenade/bombs. I think I need to be higher level (maybe 60 when I can get the juggernaunt trait?) before flamethrower will be more effective soloing.



Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5

I leveled my Mesmer some more over the weekend, quested, did some more story line. After I needed to take a break, I logged back into my level 80 Necro and completed Frostgorge.

After that, I queued up for WvW. Next thing I knew, I had been in WvW for nearly 3 hours.

I don't know why, but yesterday I had a blast in WvW.



bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:2
reply to I AM

I had a busy weekend and didn't get to so much as log in. Hate it when that happens.