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2 edits
reply to I AM

Re: Official Guild Wars 2 Thread

Today's patch for guild missions and improved dailies is big.

We are going to have to step up efforts to get more influence for the guild to kick off guild missions.

Best ways to earn influence for the guild?

#1 - Run events with at least one other guild member (20 influence per event if 2 guild members grouped)
#2 - Run dungeons with at least one other guild member (100 influence per dungeon if 2 guild members grouped)
#3 - Purchasing influence for the guild with gold (20g = 20,000 influence I think)

Grouping with guild members is key, because it grants exponentially more influence than doing things solo in the game.

Once the guild achieves the pre-requisites for doing Guild missions, the cost of doing guild missions is pretty trivial.

if purchasing influence for the guild turns out to be the best way to earn influence, I may be asking officers for donations to get us there ASAP! I'll match gold per gold all officer contributions. Give 10g, ill contribute my own 10g.

Ascended earrings are coming with this patch. These are purchased from my understanding, from the tokens from guild missions.

Guild missions have a chance to drop legendary pre-cursors. These sell for 300g+


Lumberton, TX
reply to I AM
I tried to resurrect the Necro thread, but it was beyond the 90 day limit. lol

Any Necros running a Condition, Crit, Toughness build? I'm planning to do a little WvWvW and this type build looks interestingly nasty.
Those who hammer their guns into plows will plow for those who do not. ~ Thomas Jefferson


reply to I AM
(from Gaming Blend)There are five different mission types for guilds to pursue:

#1 - Bounty missions, task you with hunting down and capturing criminals.
#2 - Guild Treks task you to find several locations
#3 - Rush Missions, Guilds will have to trek through hazardous environments.
#4 - Guild Puzzles require group coordination and platforming to succeed.
#5 - Guild Challenge, is a group task built on top of existing in-game events

Harwood Heights, IL
·Comcast Formerl..
reply to I AM
I'm very excited for this patch to hit. There's actually some hands-on Guild Mission reviews on reddit (how they were able to experience them is unknown to me) and the patch is receiving some big praise.

Also, regarding guild influence...I'll definitely contribute as much as is needed for us to get going.
GW2 - Cutler, PoE - Cutlerbeast


gonna be hitting you up for 10g tonight!

we should be able to blast out a quick 40-60k influence, and get things building... might take a week to complete the build... but oh well

perks might get put on hold while upgrades are building

Trenton, NJ
reply to I AM
I bought 1,000 influence for the guild today from the promoter for 2g.

I thought it was safer than putting gold in the guild bank... given my recent issue.
Obama is a liar.... a cheat... a person of low moral character... the least common denominator...

Harwood Heights, IL
·Comcast Formerl..
reply to I AM
Here's a little insider to guild missions:

» ··· missions
GW2 - Cutler, PoE - Cutlerbeast


reply to Mcrobrewer
said by Mcrobrewer:

I bought 1,000 influence for the guild today from the promoter for 2g.

I thought it was safer than putting gold in the guild bank... given my recent issue.

Does 20,000 influence sell for 20g? Can you check this?

If this is true, then you would be better off giving the gold to me, and then I will just purchase the big ticket item.

reply to pr1mo
said by pr1mo:

Here's a little insider to guild missions:

» ··· missions

Can you copy and paste for those of us behind websense please, thanks!

reply to I AM
Drinks for a Week! = 20g = 10,000 influence = 100 guild dungeon runs

Los Angeles, CA
reply to I AM
So you're telling me if I donate 10g, and we do guild missions, we can get a drop that's worth 300g+? Count me in.



3 edits
Pre-cursor are required to make legendary weapons. I think they can only be made in the mystic forge. Not 100% sure on this.

Pre-cursor prices are insane. Because supply is so low. The guild missions change is supposed to help alleviate that. So short term, if you get a precursor, you will make big bucks.

Getting a pre-cursor in guild missions will be RNG based from my understanding.

Since there is no benefit to grouping our monies to buy influence, as an officer please spend about 10g on purchasing guild influence.

I'm going to cancel out the guild build Queue, and cancel all perks untill we have finished building guild mission prerequisites

reply to I AM
we have 5 officers. If each contribute 10g, i will contribute 50g...

which will buy us 50,000 influence

I'm hoping this takes us where we need to be, otherwise, like church... the basket will be passed along again potentially a second time

Harwood Heights, IL
reply to I AM
Ill toss 10g into the gbank when I'm on tonight .
GW2 - Cutler, PoE - Cutlerbeast


said by pr1mo:

Ill toss 10g into the gbank when I'm on tonight .

no need, just purchase the influence boost and use it! just like microbrewer did

Harwood Heights, IL
·Comcast Formerl..
reply to I AM
Okay sounds good. Here's the copy/paste from the guild mission review:

Guild Missions are designed to provide content that compliments existing PvE gameplay. In many ways Guild Missions provide a clear framework for guilds to undertake fun activities as a group, as opposed to requiring Officers or Guild Leaders to think of spontaneous activities for their guild to participate in. Guild Missions vary between five different mission types, each of which offers a steep challenge for the guild to overcome, with worthwhile rewards. While the point of entry to unlock Guild Missions might be steep (we’ll cover this a little later on) this content is design to stretch even the largest guilds while most can readily be completed by the smallest number of players.


Guild Missions can be unlocked by spending influence within your guild panel. The first tier of Bounty costs 30,000 influence to unlock (a steep price but certainly one to work towards) with other tiers costing 50,000. Once unlocked, the Guild Mission can be activated for an additional cost of 200 influence per attempt.

It should be noted however that to gain the ability to spend your influence on Guild Missions, you will have had to apply several upgrades within your guild panel to the four categories: Architecture, The Art of War, Economy, and Politics. At the time of going to press, we were unable to establish in game what upgrade tiers are a pre-requisite, but have contacted ArenaNet for a definitive list.

Where you are successful in completing a Guild mission and in this case Bounty, you will be rewarded with a new guild currency known as Merits. Merits are then used, alongside further influence, to unlock additional tiers of Guild Missions or for additional Guild benefits.

What does benefit smaller guilds is the fact that Merits are fundamental to unlocking higher tiers and are restricted to a set number you and your guild can earn each week. The key here is the fact that larger guilds can’t just use up all their influence to buy their way into higher tiers, they have to earn them through Merits which don’t come easy.

Guild Missions

As stated in our overview, there are a total of 5 Guild Missions, each distinctly different. You should also be aware that there are no Guild Mission activities in any of the Orr zones due to ArenaNet wanting to breathe new life into quieter zones. Hurrah!

Guild Bounty

Your guild is tasked with tracking down and capturing various targets for the Orders. These people are wanted for a variety of reasons. The clues provided by the “Guild Mission” tab are incredibly cryptic, with the entire game world (with the exception of Orr) a potential location. The key is to quickly discover the location, though this in many respects is like a needle in a haystack, before intercepting and killing the individuals. With a timer of 15 minutes to find two bounties in the first tier, it’s a tough call. What will be key here is map and game knowledge but also communities working together to quickly find and publicise where NPCs are located.

Where many people might think “Oh well eventually, it will be on Wiki anyway” this is inevitably true, but ArenaNet have implemented such a huge navigation path to the NPC’s that you could spend 15 minutes searching an entire zone, even when you know they are there. In addition, the Bounty you get every time you activate the mission is random, adding another spanner in the work..

The break down of Tier difficulty is as follows:

Tier 1 – 2 enemies within 15 minutes
Tier 2 – 4 enemies within 15 minutes
Tier 3 – 7 enemies within 15 minutes
In the image below, you’ll see an example of one of the bounties. Trillia Midwell wanders just outside of Ebonhawke and like all the bounties, is a Champion in rank.

There are a total of 15 Bounties to participate in.

Guild Trek

Guild Trek involves the Tyrian Explorer’s Society setting your guild a challenge; to find the list of locations before time runs out. Unlike the other Guild Missions, this is arguably the easiest as it simply involves finding a location within Tyria. For those that have map completion, it makes life incredibly easy and as a result, the Guild Mission bares the lowest number of merit rewards.

There are a total of 150 Guild Treks to participate in.

Guild Challenge

Your guild is tasked with taking part in a Guild Challenge, in what can only be described as a bloody difficult event. Similar to all other Guild Missions and once activated, you will need to find the location of the challenge, before activating it (highlighted on the floor of the event by a shield symbol).

One guild challenge, undertaken in Iron Marches to the south of Champions Shield, sees you and your Guild having to defend a series of supply barrels within an abandoned fortification, against the Flame Legion. As the event starts and the repairs of the turrets surrounding the derelict fortress begin, the Flame Legion will begin to flood in from all sides. It’s your job to kill them as quickly as possible, while protecting the supply barrels.

There are a total of 6 guild missions to complete and they scale according to the number of people participating. Even with the best gear available and downscaled to level 60, the Flame Legion in this particular Guild Challenge are incredibly tough to kill so it is absolutely key to work together and coordinate tactics before you start.

It should be noted that this event has never been successfully completed, even by internal testers and developers and although we lasted for a long period of time (4 minutes remaining) we still failed multiple times, even with ArenaNet on hand to help.

There are a total of 6 Guild Challenges to participate in.

Guild Rush

Guild Rush uses real world locations, as tracks, to test you and your guilds skills over terrain, traps, and other hidden dangers. For the Guild Mission to be successful, you will have to cross the line with a certain number of your guild members, within the time limit. To make the challenge more difficult and because the content isn’t instanced, the locations you participate in are still inhabited by the enemies of the zone who will readily attack you, just as they normally would.

If that wasn’t hard enough, you have to pass through all the markers (similar to competitive Skiing) to qualify for the reward at the end. Along each track there are power-ups that you can collect which provide swiftness or regeneration, though you can still receive boons from those not participating. Lastly, participation is always determined by you and your guild being transformed into another creature or object, such as a chicken or bear which provide their own limited set of skills.

It is up to you and your guild to decide who transforms and participates, but the key to success is undoubtedly having some of your guild remain in their physical form so that they can accompany and buff you along the track, as dying when transformed will send you right back to the start.

For a successful rush, the number of those needed to cross the line varies but can be as much as 15 people. Where guilds have far fewer members, they are free to run the tracks multiple times in order to complete it, just be sure to pass through every marker!

There are a total of 6 Guild Rushes to participate in.

Guild Puzzle

The Guild Puzzle requires high levels of group coordination to overcome a puzzle as well as jumping challenge. Unlike the other challenges, these really lend themselves to five players participating but are difficult due to limited time you have to complete them (30 minutes).

One particular Guild Puzzle set in Brisband Wildlands, beside Gallowfields Waypoint, sees you and your guild enter Proxemics Lab. Once inside you first have to locate batteries amongst hidden treasure to unlock the sealed door, while trying to avoid Skritt who are intent on stealing it from you, before navigating several jumping puzzles. After this, there is a physical puzzle that involves control panels and transformation (I won’t spoil it here) before eventually reaching the maze.

Similarly to the Guild Challenge, the rewards for completion are the highest but reflect its difficulty both in the coordination needed and time constraints.

There are a total of 2 Guild Puzzles to participate in.


First and foremost, the rewards for completing Guild Missions are generous. Not only do they have a chance of dropping a precursor for everyone in the guild who completes them (we can only assume it replaces one of the two items you're rewarded with) but they also provide 50 silver, 2 Commendations (another new currency) and two rare weapons or armour (though loot tables suggest this also includes exotics). The potential then, once you have all five Guild Missions unlocked at all tiers, is to earn over 4 gold per week and 12 Commendations (I don’t believe Trek offers Commendations). In addition to this, your guild will also be rewarded with incremental Merits based on the tier of Guild Mission you are participating in.

Bounty – (Tier 1) 15 Merits, (Tier 2) 20 Merits, (Tier 3) 25 Merits
Trek – (Tier 1) 5 Merits, (Tier 2) 7 Merits, (Tier 3) 10 Merits
Guild Challenge – (Tier 1) 30 Merits
Guild Rush – (Tier 1) 15 Merits
Guild Puzzle – (Tier 1) 30 Merits
Where your Commendations are concerned, these can be exchanged at the vendor in Lions Arch for various items. From exotic backpacks (Yes!) to guild banners and ascended items. At a cost of 12 commendations for an ascended item, the opportunity to obtain them couldn’t be easier.
GW2 - Cutler, PoE - Cutlerbeast

reply to I AM

Guild Missions become available after your guild has upgraded the four categories within the guild panel, to a certain level.
Guild Missions cost 50,000 Influence to unlock and 200 influence to activate.
Higher tiered Guild Missions can be purchased with further influence and Merits (awarded from completing Guild Missions.)
Merits are awarded on a tiered basis and are a natural limiting factor due to how many you can earn in a week, preventing large guilds unlocking all tiers instantly from influence they may have stored.
2 Commendations are awarded to each individual who completes a guild event and can be traded for items from the new vendor in Lions Arch.
Further rewards for completing a Guild Mission include two rare items or higher and 50 silver.
Precursors are part of the reward loot table for completing a Guild Mission.
Having World Completion is a huge benefit when participating in most of the Guild Missions as Waypointing quickly to far flung locations is a must.
Working together is paramount to successfully completing Guild Missions, as without it you will fail.
GW2 - Cutler, PoE - Cutlerbeast


reply to I AM
This and upgraded Dailies are epic beyond epic.

Best MMORPG ever

reply to I AM
Complete Guild Mission:
- Guild gets X merits
- Each participating members gets 2 commendation and great loot, commendations can be used to purchase more goodies.

Sounds like we should get Guild Bounty first. Tier 1. Spam the hell out of it. With this Guild Mission alone to start with, we should be able to cap guild Merit points weekly without going into influence debt hell for other missions. AND be able to get all the commendations we need from this one Guild mission alone.

For 200 influence, we should be able to run these missions often and repeatedly, sounds like people will now be farming guild missions

With the prerequisites, it may take us 1-2 weeks before we can start kicking them off.

Officers - get recruiting!


Hammond, LA
reply to I AM
I still want to try this game. Is it real time combat or like traditional MMO combat?

Harwood Heights, IL
·Comcast Formerl..
reply to I AM
The combat is very fluid and "real time". You hit a button and the character reacts. Every ability can be used while moving, there is no stand and cast, for any class. Check out some YouTube videos. I can bet that you'll like this game if you are an MMO fan.
GW2 - Cutler, PoE - Cutlerbeast


reply to Phantasee
it is real collision combat like Tera. If you swing your sword, the enemies it makes contact with, it does damage to

However, it is much more manuverable than Tera. No rooted combat like Tera.

With that in mind, it is still tab targeting. So you may have one mob targeted, but hit 10 with your sword swing.

It also has your standard Aoe skills like other mmos

GW2 also has active positioning and dodging... you can down much more powerful mobs than you by simply moving around and dodging/evading.

after playing GW2... Tera feels old

Harwood Heights, IL
·Comcast Formerl..
reply to I AM
Patch notes are up, enjoy!!

Game Update Notes - February 26, 2013

Build 2/26/13 February Content Update Release Notes
Flame and Frost: The Gathering Storm
The situation is getting worse for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers are helping to ease the burden, but more refugees are hobbling down from the Shiverpeaks. The storm there is gaining momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its inhabitants. Someone must hold back the gathering storm.
In “Flame and Frost: The Gathering Storm,” the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.


Two new achievements, The Gathering Storm and Lost and Found, have been added to the Living Story category.

The refugees’ oppressors are becoming more aggressive and have shown their faces in Wayfarer Foothills and Diessa Plateau. The refugees need qualified adventurers even more!

Camps in Hoelbrak and the Black Citadel have become crowded. As a result, the refugees have begun moving on to Lion’s Arch.
Refugees arriving in Lion’s Arch have lost on the road precious objects from their homes. The objects will be difficult to find, but the refugees are more likely to tell their stories to the helpful adventurer who recovers their possessions.
All content from “Flame and Frost: Prelude” continues, and the Refugee Volunteer achievement can still be earned.

You can now select the five daily achievements from a list that you will complete to receive the daily reward.
You can now select which achievements are tracked on the right hand side of the screen through the Achievement tab on the Hero panel.
The amount of experience given for completion of daily and monthly achievements has been increased.
Added new daily achievement types.
Added new rewards to the laurels vendors in all major cities.
Ascalonian Catacombs Explorable

Many of the encounters in the Ascalonian Catacombs Explorable have been revamped, including all three final boss fights.
Event Scaling

A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. If successful, this system will be slowly extended to other events across the game during 2013.
Item Preview

Item preview is now available on the Trading Post. Simply right-click the item you want to preview and then select Preview. The preview panel will open, showing your character with the item equipped.
When previewing weapons, you may now choose to show the weapon stowed, wielded, or by itself. Use the check boxes at the bottom left of the preview panel to change the view.
Guild Content – Read more about Guild Content updates in the recent blog post.

New guild upgrades are available.
The guild mission system has been implemented and includes the ability to earn merits.
Added new Guild Bounty, Guild Trek, Guild Rush, Guild Challenge, and Guild Puzzle mission types.
Added new personal rewards for participating in guild missions. These rewards can be purchased with commendations.
Banner art on existing guild upgrades has been updated.
Structured Player vs. Player – Read more about the new Structured PvP map in the recent blog post.

A new map, Spirit Watch, is available.
Reward Updates

Credit for killing creatures is now easier to receive in situations when many players are attacking a single target.
Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.
Fixed a bug on certain world boss chests that was causing them to drop fewer rewards than intended. These chests can now only be looted once per day, to encourage players to fight multiple bosses and spread out across the world.
Introduced five new stat combos on Ascended Rings and Amulets, which can be found in the usual locations for these items.
World Polish

Updated skillsets for several krait and undead creatures to make them more entertaining to fight.
Daily achievement tracker now preserves expansion state.
Changed the way monsters react to players using stealth.
Eased the restrictions on global leash time.
Fixed a bug that caused loot chests to spawn incorrectly during group play. Loot chests are now created for items of rarity “rare” and above.
Fixed a bug where equipment would be destroyed when the player unequips it while encumbered.
Fixed an error in the Mystic Forge recipes for the exotic level 80 Berserker and Rampager heavy armor box crafting recipes.
Fixed a bug where backpack pieces on players in transformations would render at an incorrect location.
Fixed most cases of a bug where players would be stuck auto-running when attempting to pick up a bundle.
Carmel, the karma merchant in Mount Maelstrom, now sells armor of levels appropriate for the region.
Added recipes to craft armor boxes and satchels for the Apothecary’s and Giver’s armor sets.
The door blocking access to the cabbage farm in Harathi Hinterlands should no longer block access when opened.
Fixed a bug that was causing display issues with rotational achievements.
The achievement tracker now has an updated UI and behaves differently.
Lesser air elementals now have legs and a tail.
Added support for positional audio with the Mumble voice-chat application.

Bloodtide Coast: Healing turrets created by Lionguard Scratchblade now vanish after 60 seconds.
Diessa Plateau: Added more fixes to the cowapult to keep it from becoming permanently unusable.
Queensdale: Fixed a bug in the “Shadow Behemoth” meta-event where the portals could become untargetable.
Malchor’s Leap: Fixed the event “Destroy corrupted eggs and stop the spread of Risen drakes” so that, after the event is successfully completed, the eggs will no longer respawn until the event restarts.
Harathi Hinterlands: Fixed a bug in the event “Defend the skritt thieves while they steal harpy eggs” so that skritt thieves are now resurrectable, and the event should restart correctly after success or failure.
Spears wielded by corrupted Sons of Svanir will no longer persist in the world after the Sons die underwater.
Timberline Falls: Fixed a bug in the “Partake in the moot” region so that passed-out drunks should no longer enter a comatose state where they ignore being splashed by water.
Wayfarer Foothills: Fixed a blocking bug in “The Frozen Maw” meta-event where Scholar Brogun could die between events.
Plains of Ashford: Fixed a blocking bug in the “Kill the Separatists before they destroy the Iron Barracuda” event.
Fixed three blocking issues with the Temple of Balthazar escort event chains in Straits of Devastation.
Ascalonian Catacombs

Improved the skills on the hidden cave troll boss.
Additional ghostly allies will now join Kholer during his encounter.
Removed breeders from the possible graveling burrows spawns during Hodgins’ search for the first scepter.
Rebalanced the graveling dungeon army to make them more interesting and fun to fight.
Revamped the Ghost Eater fight to include Detha’s traps.
Revamped the Colossus Rumblus fight to give him new skills and abilities.
Revamped the Howling King encounter and made changes to his army.
Adjusted the health of dungeon creatures and bosses.
Explorable mode: Fixed a trap in the hallway from the room with the spider queen to the central chamber so that the trap will now turn off properly.
Caudecus’s Manor

Story: Added a waypoint toward the end of the dungeon.
Citadel of Flame

Added safety nets to the lava fields around Tribune Burntclaw and around Magmacyte that will teleport players who die from lava exposure to a safe location.
Crucible of Eternity

Added a safety net for players who die in lava at the boss fight with the Evolved Destroyer so that they will be teleported to a safe location to be resurrected.
Laser grid will no longer hurt dead players, allowing them to resurrect at the nearby shrine in safety.
Explorable: Fixed a bug where thieves and mesmers could teleport through closed doors and trigger events prematurely.
The Ruined City of Arah

Explorable: Reduced the amount of healing Simin does while she is stealthed.
Fixed a bug with Giganticus Lupicus resetting combat immediately after players stealth.
Story: Fixed an issue where creatures would not spawn during the fight with Zhaitan.
Twilight Arbor

Explorable: Added and modified existing waypoints.
Explorable: Removed a branch that players could stand on to exploit the final boss.
Sorrow’s Embrace

Story: Players will now teleport to a safe location if they die in lava.
Honor of the Waves

Explorable: Fixed an issue where Honor’s Claw would repeat himself when speaking of his lost sons. He has since overcome his grief and will carry on to the fight against the minions of Jormag without stuttering.
Personal Story

“Deeply Tangled Roots”: Fixed a bug where the final scene was not changing based on player choice.
“Source of Orr”: Fixed a blocking bug if players killed the Eye while it was trying to teleport away.

Updated the Superior Rune of the Soldier’s sixth bonus to properly remove a condition from allies affected by the shout.
Updated the Superior Rune of the Rata Sum’s fifth bonus to correctly give 90 precision.
Updated the Superior Rune of the Pack’s third bonus to correctly give 50 power.
Added a 40-second recharge to the skill given by the Depleted Power Crystal item sold in Caledon Forest.
Transmuted items can now be dyed back to their original colors.
Black Peppercorns no longer drop from Mature Herb and Verdant Herb nodes.
The Caudecus’s Manor vendor in Lion’s Arch now correctly offers the Major Rune of the Monk.
The Charged, Hard, Warm, and Cold Potions are no longer Soulbound on acquire.
Renamed rare armors from Dungeon reward vendors to appropriately reflect their models.
Increased the drop rate of Passion Flowers from Passiflora Vines.
Hovering over a currency icon within vendor UI will now identify that currency.
Fixed a number of Mystic Forge recipes that had a chance of returning nothing. Zommoros apologizes for his thievery.
The Extended Potion of Ghost Slaying recipe now makes the correct potion.
Increased the stat bonuses on Ascended all-stat items.
Updated numerous item icons.
Increased the drop rate of exotics in the profession gear boxes sold by laurel vendors.
Ranger gear boxes no longer drop rifles.
Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.
Profession Skills

Using stealth no longer resets NPC aggression tables.
Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.
Cleaned up hit detection for melee attacks targeting inanimate objects.
Fixed a bug where players would sometimes become rooted after cancelling meteor shower, healing rain, or similar skills.
Signets will no longer lose their passive effects when changing slots on the utility bar.
Frost Aura: Incoming damage is reduced by 10% while under the effects of this aura. Enemies are only able to be chilled by this aura once per second. This affects all frost auras.
Flame Aura: In addition to the burning condition, this aura now grants 10 seconds of might each time the player is struck. This aura can activate only once per second. This change affects all flame auras.

Comet: This ability’s strike now occurs faster upon casting.
Evasive Arcana: The spell cast while in water attunement has been split between PvE and PvP. This spell’s effectiveness with the healing attribute has been reduced by 50% while in PvP.
Flame Shield: This skill now lasts 5 seconds instead of 3.
Flame Wall: The combat region for combo interactions has been increased.
Glyph of Elemental Harmony: This healing skill now grants three stacks of might when used in fire attunement instead of one.
Ride the Lightning: This ability’s recharge has been increased to 20 seconds.
Shocking Aura: Updated this ability to indicate its cooldown on stunning enemies.
Stoning: This ability’s projectile speed has been increased by 22%.
Static Field: This field will now properly stun enemies that cross it rather than merely dazing them.

Stow Med Kit: Now works in PvE.
Elixir U: Quickness is now consistent at 5 seconds.
Acid Bomb: This ability is now a blast finisher at the start of the ability.
Super Elixir: Now detonates properly underwater.
Super Elixir: Increased impact base healing as well as scaling with healing power by 100%. Increased base heal multiplier by 50% and healing power scaling by 100%.
Flame Blast: This ability is now able to be detonated by a secondary ability.
Flame Blast Detonate: This new ability will detonate the napalm ball that is launched by Flame Blast.
Air Blast: This ability now extends burning duration of enemies that are already burning by 2 seconds.
Flame Jet: This ability now deals an extra 10% damage to burning enemies.
Pry Bar: Increased the number of confusion applications from three to five and increased duration of confusion from 3 to 5 seconds.
Tool Kit: Abilities that heal turrets have had their potency increased by 100%.
Kit Refinement: This trait now has an internal cooldown of 10 seconds globally for Flamethrower, Elixir Gun, Grenade Kit, and Tool Kit.

Pure of Voice: This trait has been fixed to always properly convert conditions into boons.
Smite: Now displays a radius skill fact.
Empower: This ability now casts faster. Fixed a bug that caused this skill to heal twice.
Healing Breeze: Angle of this ability has been increased so that allies are easier to hit.
Hold the Line: This shout’s range has been reduced to 600, making it consistent with other shouts. It now properly affects allies within its full radius.
Line of Warding: This ability’s animation has changed and can now be cast while on the move.
Orb of Light: This ability now heals allies it passes through.
Orb of Light Detonate: Increased this ability’s scaling with healing power by 50% and reduced its level scaling by 20%.
Shield of Absorption: Added a skill fact to the healing portion of this ability.
Symbol of Wrath: Increased the size of the combo field on this ability to cover the whole visual area.
Bow of Truth: The health of this spirit has been increased by 30%.
Hammer of Wisdom: The health of this spirit has been increased by 33%.
Sword of Justice: The health of this spirit has been increased by 30%.
Shield of the Avenger: The health of this spirit has been increased by 30%.

Illusionary Counter: The range of the reactive part of this ability is now consistent with its indicated range.
Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.
Mind Stab: This skill will now hit up to three targets.
Illusionary Riposte: The reactionary strike that occurs when this skill blocks an attack now has the correct distance of the ability instead of half the distance. Added a ranged fact to this skill.
Mirror: This healing skill now applies reflection for 2 seconds instead of 1.
The Prestige: This ability is no longer channeled and will automatically detonate 3 seconds after the ability is used.

Bloodthirsty: This trait now functions with the Vampiric Rituals and Vampiric Master traits.
Flesh of the Master: This trait now properly affects Jagged Horrors.
Ghastly Claws: Damage from this ability has been increased by ~10%.
Locust Swarm: The radius of this ability has been increased by ~16% and now has the range of a normal melee ability.
Mark of Revival: This trait now functions with the Greater Marks trait.
Minion Master: This trait now affects Mark of Horror from the necromancer’s Lich Form.
Necromantic Corruption: This trait now functions with Bone Fiend, Shadow Fiend, Flesh Wurm, and Jagged Horror.
Protection of the Horde: This trait now functions with Jagged Horror minions.
Rending Claws: Vulnerability application from this ability have been increased from 5 seconds to 7 seconds.
Spectral Wall: This skill’s combo field will now appear where the wall is instead of on top of the necromancer.
Spinal Shivers: This ability now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.
Chill of Death: This trait now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.
Spiteful Vigor: This trait now functions with racial abilities Prayer to Dwayna and Healing Seed.
Summon Blood Fiend: This minion’s healing effect has been increased by ~80%.
Weakening Shroud: This trait now applies two stacks of bleeding to be consistent with the Enfeebling Blood weapon skill.

Guard: Pets will no longer guard areas that should be inaccessible to them.
Crippling Talon: Cooldown of this ability has been reduced from 18 seconds to 15 seconds.
Empathic Bond: Fixed a bug that wouldn’t apply transferred conditions to pets. This trait now transfers three conditions to the ranger’s pet every 10 seconds rather than all of them.
Hawk and Eagle now have their own unique icons instead of sharing one.
Path of Scars: This ability’s damage has been normalized between traited and non-traited versions. Damage has been increased by 85% when not traited.
Icy Screech: The White Moa activated ability now applies 3 seconds of Chill, and the skill fact has been updated appropriately.

Basilisk Venom: Enemies affected by this ability will now indicate it in their boons and conditions bar.
Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.
Shadow Shot: This ability now allows the player to move while executing dagger strike portion of the ability.
Venomous Aura: Activating a venom skill with this trait equipped will now briefly display an indicator ring around the thief.
Withdraw: This ability now scales 20% better with healing power. Base healing per level has increased by 10%.
Ankle Shots: This trait now applies a full 3-second cripple.

Vigorous Shouts: This trait has been fixed to properly affect allies within a range of up to 600.
Updated shouts to display the out-of-range indicator if your target is out of range.
Last Stand: Added a cooldown to the trait’s description.
Impale: This ability’s cooldown has been reduced to 15 seconds.
Pin Down: This ability now applies bleeding to targets that it hits.
Players wielding Banner of Defense, Discipline, Strength, and Tactics will now strike up to three targets with their Stab ability.
Smoldering Arrow: This ability is now a full projectile finisher.
Burst Skills: Damage tooltips now properly reflect equipped weapon damage.
Vengeance: Controlling a turret while using this ability will no longer prevent camera reset on death.
Racial Skills

Sylvari: Seed and Turret abilities can now be used in conjunction with one another.
Asuran Power Suit: This skill will no longer incorrectly remove other transforms from the player.
Structured Player vs. Player
Structured PvP Tournament Changes

Two-team quick tournaments no longer cost tickets.
Tournament tickets are no longer needed and can be exchanged at the ticket merchant in the Heart of the Mists. The ticket merchant is located next to the Tournament Master.
There is now a “Join Solo” button in the tournament browser that automates a single-player tournament entry.
Other Changes

Changed the default PvP builds for new characters.
Changed the PvP daily and monthly achievement rewards to include Arcane Slivers, Crystals, and Orbs instead of Tournament Tickets.
Changed the PvP locker to also store Valkyrie’s Jewels, the remaining rank finisher consumables, and PvP Hall of Monuments reward items.
Changed gold tournament chests to include several new PvP weapons.
Fixed an issue that could cause PvP glory rank vendors to not offer PvP Trident Tokens.
Fixed an issue that could cause several PvP weapons to display the wrong weapon skin.
Fixed an issue that could cause projectiles to sometimes bounce off capture points.
Temple of the Silent Storm: Changed Commune to interrupt on teleport, stealth, or invulnerability.
Temple of the Silent Storm: Fixed a bug that would prevent damage from interrupting the last few seconds of Meditation on Tranquility.
Legacy of the Foefire: Changed gates to hide their name plates when they are destroyed.
Raid on the Capricorn: Fixed a bug that would prevent players from earning Skirmisher points.
Heart of the Mists: Added a Ticket Merchant for exchanging unused Tournament Tickets.
Party members on opposite teams will no longer be able to see each other when invisible.
World vs. World

Fixed safety areas that extended too far, which could result in some players keeping their no siege/determined buff.
Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
Fixed a bug with Durios Gulch that could cause guards to spawn on the wrong team.
Fixed a bug on all Hills Keeps that could cause guards to spawn on the wrong team.
Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.
Removed the ability to use many karma related items in WvW.
New Items

The Plush Charr Backpack Cover is now available in the Style category of the Gem Store for 300 gems each. This backpack cover can be applied to any PvE backslot item, or it can be converted to a permanent PvP item. This backpack cover also comes with a basic backslot item with no stats that the Plush Charr Backpack Cover can be applied to.
Added the Pink Quaggan Backpack Cover and the Tiger Charr Backpack Cover to the Black Lion Chest at a rare chance. These rare variations are available only through the Black Lion Chest. Black Lion Keys are needed to open chests and can be acquired from the Gem Store in the Consumable category.

Nine new hair colors and six new eye colors are now available through the Total Makeover Kit and the Self-Style Hair Kits. These new hair and eye colors are winter-themed and are available only through these kits, which can be acquired from the Gem Store in the Services category. The new colors are marked with a star and can be applied to any race’s hair.
The celebration mode of Evon Gnashblade’s Box o’ Fun now has a chance to give the Dancing Spirit buff. This buff grants the character temporary access to three short dances. These dances will take up the utility slots on the skill bar, and when they are activated, your character will perform some new dance moves. The Dancing Spirit buff lasts 10 minutes, but entering combat removes the buff.
Spawning Evon Gnashblade’s Box o’ Fun immediately equips you with an adjuster bundle to allow you to pick a mode. If you lose the bundle, interact with your Box o’ Fun twice quickly to return it.
Listings for new items will now show up in the Promotions tab in the Gem Store and are now marked with a blue exclamation-point icon.

Listings for limited-time items will now show up in the Promotions tab in the Gem Store and will show how much time is left to purchase them.
Sale items will now show how much time remains before the sale ends.
Bug Fixes

Sylvari who use the Total Makeover Kit can now adjust their glow.

SORRY IF ITS IN POOR FORMAT, copying and pasting with iPhone.
GW2 - Cutler, PoE - Cutlerbeast


reply to I AM
I might get the plush charr backpack for my Warr charr! lol sounds cute!

I think I'm going to bail out of work an hour early!


Hammond, LA
reply to TheThing
I hated having to move the camera in Tera. Is WASD at least the same as say, WoW?


Tera played like a First Person Shooter. Very different.

GW2 plays like WoW with camera and controls.

you may need to tweak settings/options when you first play the game, but it plays pretty much like WoW

reply to I AM
I wish you purchased it yesterday man, $39.99 and free to play after that

i think it's back to 59.99 now


Hammond, LA
Yea. I saw the sale. Not really worried about the price. Just really wanna try it. I should have gotten it then though. Would have been a smarter purchase x2.

Trenton, NJ
reply to TheThing
said by TheThing:

said by pr1mo:

Ill toss 10g into the gbank when I'm on tonight .

no need, just purchase the influence boost and use it! just like microbrewer did

10g put into influence.... we have just under 23K now
Obama is a liar.... a cheat... a person of low moral character... the least common denominator...

reply to I AM
Update downloading now.

8734 files remaining LOL!!!

EDIT now I get connection errors boooooo