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TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

2 edits

reply to I AM

Re: Official Guild Wars 2 Thread

Today's patch for guild missions and improved dailies is big.

We are going to have to step up efforts to get more influence for the guild to kick off guild missions.

Best ways to earn influence for the guild?

#1 - Run events with at least one other guild member (20 influence per event if 2 guild members grouped)
#2 - Run dungeons with at least one other guild member (100 influence per dungeon if 2 guild members grouped)
#3 - Purchasing influence for the guild with gold (20g = 20,000 influence I think)

Grouping with guild members is key, because it grants exponentially more influence than doing things solo in the game.

Once the guild achieves the pre-requisites for doing Guild missions, the cost of doing guild missions is pretty trivial.

if purchasing influence for the guild turns out to be the best way to earn influence, I may be asking officers for donations to get us there ASAP! I'll match gold per gold all officer contributions. Give 10g, ill contribute my own 10g.

Ascended earrings are coming with this patch. These are purchased from my understanding, from the tokens from guild missions.

Guild missions have a chance to drop legendary pre-cursors. These sell for 300g+


facepalm

join:2012-08-20
Lumberton, TX

reply to I AM
I tried to resurrect the Necro thread, but it was beyond the 90 day limit. lol

Any Necros running a Condition, Crit, Toughness build? I'm planning to do a little WvWvW and this type build looks interestingly nasty.
--
Those who hammer their guns into plows will plow for those who do not. ~ Thomas Jefferson



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

reply to I AM
(from Gaming Blend)There are five different mission types for guilds to pursue:

#1 - Bounty missions, task you with hunting down and capturing criminals.
#2 - Guild Treks task you to find several locations
#3 - Rush Missions, Guilds will have to trek through hazardous environments.
#4 - Guild Puzzles require group coordination and platforming to succeed.
#5 - Guild Challenge, is a group task built on top of existing in-game events



pr1mo
Premium
join:2003-11-12
Harwood Heights, IL
kudos:1
Reviews:
·Comcast Formerl..

reply to I AM
I'm very excited for this patch to hit. There's actually some hands-on Guild Mission reviews on reddit (how they were able to experience them is unknown to me) and the patch is receiving some big praise.

Also, regarding guild influence...I'll definitely contribute as much as is needed for us to get going.
--
GW2 - Cutler, PoE - Cutlerbeast



TheThing

join:2012-08-10
kudos:1

gonna be hitting you up for 10g tonight!

we should be able to blast out a quick 40-60k influence, and get things building... might take a week to complete the build... but oh well

perks might get put on hold while upgrades are building



Mcrobrewer
Premium
join:2001-03-04
Trenton, NJ

reply to I AM
I bought 1,000 influence for the guild today from the promoter for 2g.

I thought it was safer than putting gold in the guild bank... given my recent issue.
--
Obama is a liar.... a cheat... a person of low moral character... the least common denominator...



pr1mo
Premium
join:2003-11-12
Harwood Heights, IL
kudos:1
Reviews:
·Comcast Formerl..

reply to I AM
Here's a little insider to guild missions:

»www.guildwars2hub.com/guides/bas···missions
--
GW2 - Cutler, PoE - Cutlerbeast



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

reply to Mcrobrewer

said by Mcrobrewer:

I bought 1,000 influence for the guild today from the promoter for 2g.

I thought it was safer than putting gold in the guild bank... given my recent issue.

Does 20,000 influence sell for 20g? Can you check this?

If this is true, then you would be better off giving the gold to me, and then I will just purchase the big ticket item.


TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

reply to pr1mo

said by pr1mo:

Here's a little insider to guild missions:

»www.guildwars2hub.com/guides/bas···missions

Can you copy and paste for those of us behind websense please, thanks!


TheThing

join:2012-08-10
kudos:1

reply to I AM
Drinks for a Week! = 20g = 10,000 influence = 100 guild dungeon runs



monchis
Premium
join:2002-12-09
Los Angeles, CA
kudos:1

reply to I AM
So you're telling me if I donate 10g, and we do guild missions, we can get a drop that's worth 300g+? Count me in.
--
dslreports.com



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

3 edits

Pre-cursor are required to make legendary weapons. I think they can only be made in the mystic forge. Not 100% sure on this.

Pre-cursor prices are insane. Because supply is so low. The guild missions change is supposed to help alleviate that. So short term, if you get a precursor, you will make big bucks.

Getting a pre-cursor in guild missions will be RNG based from my understanding.

-=-=-=-=-=-=--
Since there is no benefit to grouping our monies to buy influence, as an officer please spend about 10g on purchasing guild influence.

I'm going to cancel out the guild build Queue, and cancel all perks untill we have finished building guild mission prerequisites



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

reply to I AM
we have 5 officers. If each contribute 10g, i will contribute 50g...

which will buy us 50,000 influence

I'm hoping this takes us where we need to be, otherwise, like church... the basket will be passed along again potentially a second time



pr1mo
Premium
join:2003-11-12
Harwood Heights, IL
kudos:1

reply to I AM
Ill toss 10g into the gbank when I'm on tonight .
--
GW2 - Cutler, PoE - Cutlerbeast



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

said by pr1mo:

Ill toss 10g into the gbank when I'm on tonight .

no need, just purchase the influence boost and use it! just like microbrewer did


pr1mo
Premium
join:2003-11-12
Harwood Heights, IL
kudos:1
Reviews:
·Comcast Formerl..

reply to I AM
Okay sounds good. Here's the copy/paste from the guild mission review:

Guild Missions are designed to provide content that compliments existing PvE gameplay. In many ways Guild Missions provide a clear framework for guilds to undertake fun activities as a group, as opposed to requiring Officers or Guild Leaders to think of spontaneous activities for their guild to participate in. Guild Missions vary between five different mission types, each of which offers a steep challenge for the guild to overcome, with worthwhile rewards. While the point of entry to unlock Guild Missions might be steep (we’ll cover this a little later on) this content is design to stretch even the largest guilds while most can readily be completed by the smallest number of players.

Acquisition

Guild Missions can be unlocked by spending influence within your guild panel. The first tier of Bounty costs 30,000 influence to unlock (a steep price but certainly one to work towards) with other tiers costing 50,000. Once unlocked, the Guild Mission can be activated for an additional cost of 200 influence per attempt.

It should be noted however that to gain the ability to spend your influence on Guild Missions, you will have had to apply several upgrades within your guild panel to the four categories: Architecture, The Art of War, Economy, and Politics. At the time of going to press, we were unable to establish in game what upgrade tiers are a pre-requisite, but have contacted ArenaNet for a definitive list.

Where you are successful in completing a Guild mission and in this case Bounty, you will be rewarded with a new guild currency known as Merits. Merits are then used, alongside further influence, to unlock additional tiers of Guild Missions or for additional Guild benefits.

What does benefit smaller guilds is the fact that Merits are fundamental to unlocking higher tiers and are restricted to a set number you and your guild can earn each week. The key here is the fact that larger guilds can’t just use up all their influence to buy their way into higher tiers, they have to earn them through Merits which don’t come easy.

Guild Missions

As stated in our overview, there are a total of 5 Guild Missions, each distinctly different. You should also be aware that there are no Guild Mission activities in any of the Orr zones due to ArenaNet wanting to breathe new life into quieter zones. Hurrah!

Guild Bounty

Your guild is tasked with tracking down and capturing various targets for the Orders. These people are wanted for a variety of reasons. The clues provided by the “Guild Mission” tab are incredibly cryptic, with the entire game world (with the exception of Orr) a potential location. The key is to quickly discover the location, though this in many respects is like a needle in a haystack, before intercepting and killing the individuals. With a timer of 15 minutes to find two bounties in the first tier, it’s a tough call. What will be key here is map and game knowledge but also communities working together to quickly find and publicise where NPCs are located.

Where many people might think “Oh well eventually, it will be on Wiki anyway” this is inevitably true, but ArenaNet have implemented such a huge navigation path to the NPC’s that you could spend 15 minutes searching an entire zone, even when you know they are there. In addition, the Bounty you get every time you activate the mission is random, adding another spanner in the work..

The break down of Tier difficulty is as follows:

Tier 1 – 2 enemies within 15 minutes
Tier 2 – 4 enemies within 15 minutes
Tier 3 – 7 enemies within 15 minutes
In the image below, you’ll see an example of one of the bounties. Trillia Midwell wanders just outside of Ebonhawke and like all the bounties, is a Champion in rank.

There are a total of 15 Bounties to participate in.

Guild Trek

Guild Trek involves the Tyrian Explorer’s Society setting your guild a challenge; to find the list of locations before time runs out. Unlike the other Guild Missions, this is arguably the easiest as it simply involves finding a location within Tyria. For those that have map completion, it makes life incredibly easy and as a result, the Guild Mission bares the lowest number of merit rewards.

There are a total of 150 Guild Treks to participate in.

Guild Challenge

Your guild is tasked with taking part in a Guild Challenge, in what can only be described as a bloody difficult event. Similar to all other Guild Missions and once activated, you will need to find the location of the challenge, before activating it (highlighted on the floor of the event by a shield symbol).

One guild challenge, undertaken in Iron Marches to the south of Champions Shield, sees you and your Guild having to defend a series of supply barrels within an abandoned fortification, against the Flame Legion. As the event starts and the repairs of the turrets surrounding the derelict fortress begin, the Flame Legion will begin to flood in from all sides. It’s your job to kill them as quickly as possible, while protecting the supply barrels.

There are a total of 6 guild missions to complete and they scale according to the number of people participating. Even with the best gear available and downscaled to level 60, the Flame Legion in this particular Guild Challenge are incredibly tough to kill so it is absolutely key to work together and coordinate tactics before you start.

It should be noted that this event has never been successfully completed, even by internal testers and developers and although we lasted for a long period of time (4 minutes remaining) we still failed multiple times, even with ArenaNet on hand to help.

There are a total of 6 Guild Challenges to participate in.

Guild Rush

Guild Rush uses real world locations, as tracks, to test you and your guilds skills over terrain, traps, and other hidden dangers. For the Guild Mission to be successful, you will have to cross the line with a certain number of your guild members, within the time limit. To make the challenge more difficult and because the content isn’t instanced, the locations you participate in are still inhabited by the enemies of the zone who will readily attack you, just as they normally would.

If that wasn’t hard enough, you have to pass through all the markers (similar to competitive Skiing) to qualify for the reward at the end. Along each track there are power-ups that you can collect which provide swiftness or regeneration, though you can still receive boons from those not participating. Lastly, participation is always determined by you and your guild being transformed into another creature or object, such as a chicken or bear which provide their own limited set of skills.

It is up to you and your guild to decide who transforms and participates, but the key to success is undoubtedly having some of your guild remain in their physical form so that they can accompany and buff you along the track, as dying when transformed will send you right back to the start.

For a successful rush, the number of those needed to cross the line varies but can be as much as 15 people. Where guilds have far fewer members, they are free to run the tracks multiple times in order to complete it, just be sure to pass through every marker!

There are a total of 6 Guild Rushes to participate in.

Guild Puzzle

The Guild Puzzle requires high levels of group coordination to overcome a puzzle as well as jumping challenge. Unlike the other challenges, these really lend themselves to five players participating but are difficult due to limited time you have to complete them (30 minutes).

One particular Guild Puzzle set in Brisband Wildlands, beside Gallowfields Waypoint, sees you and your guild enter Proxemics Lab. Once inside you first have to locate batteries amongst hidden treasure to unlock the sealed door, while trying to avoid Skritt who are intent on stealing it from you, before navigating several jumping puzzles. After this, there is a physical puzzle that involves control panels and transformation (I won’t spoil it here) before eventually reaching the maze.

Similarly to the Guild Challenge, the rewards for completion are the highest but reflect its difficulty both in the coordination needed and time constraints.

There are a total of 2 Guild Puzzles to participate in.

Rewards

First and foremost, the rewards for completing Guild Missions are generous. Not only do they have a chance of dropping a precursor for everyone in the guild who completes them (we can only assume it replaces one of the two items you're rewarded with) but they also provide 50 silver, 2 Commendations (another new currency) and two rare weapons or armour (though loot tables suggest this also includes exotics). The potential then, once you have all five Guild Missions unlocked at all tiers, is to earn over 4 gold per week and 12 Commendations (I don’t believe Trek offers Commendations). In addition to this, your guild will also be rewarded with incremental Merits based on the tier of Guild Mission you are participating in.

Bounty – (Tier 1) 15 Merits, (Tier 2) 20 Merits, (Tier 3) 25 Merits
Trek – (Tier 1) 5 Merits, (Tier 2) 7 Merits, (Tier 3) 10 Merits
Guild Challenge – (Tier 1) 30 Merits
Guild Rush – (Tier 1) 15 Merits
Guild Puzzle – (Tier 1) 30 Merits
Where your Commendations are concerned, these can be exchanged at the vendor in Lions Arch for various items. From exotic backpacks (Yes!) to guild banners and ascended items. At a cost of 12 commendations for an ascended item, the opportunity to obtain them couldn’t be easier.
--
GW2 - Cutler, PoE - Cutlerbeast



pr1mo
Premium
join:2003-11-12
Harwood Heights, IL
kudos:1
Reviews:
·Comcast Formerl..

reply to I AM
Summary

Guild Missions become available after your guild has upgraded the four categories within the guild panel, to a certain level.
Guild Missions cost 50,000 Influence to unlock and 200 influence to activate.
Higher tiered Guild Missions can be purchased with further influence and Merits (awarded from completing Guild Missions.)
Merits are awarded on a tiered basis and are a natural limiting factor due to how many you can earn in a week, preventing large guilds unlocking all tiers instantly from influence they may have stored.
2 Commendations are awarded to each individual who completes a guild event and can be traded for items from the new vendor in Lions Arch.
Further rewards for completing a Guild Mission include two rare items or higher and 50 silver.
Precursors are part of the reward loot table for completing a Guild Mission.
Having World Completion is a huge benefit when participating in most of the Guild Missions as Waypointing quickly to far flung locations is a must.
Working together is paramount to successfully completing Guild Missions, as without it you will fail.
--
GW2 - Cutler, PoE - Cutlerbeast



TheThing

join:2012-08-10
kudos:1

reply to I AM
This and upgraded Dailies are epic beyond epic.

Best MMORPG ever



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

reply to I AM
Complete Guild Mission:
- Guild gets X merits
- Each participating members gets 2 commendation and great loot, commendations can be used to purchase more goodies.

Sounds like we should get Guild Bounty first. Tier 1. Spam the hell out of it. With this Guild Mission alone to start with, we should be able to cap guild Merit points weekly without going into influence debt hell for other missions. AND be able to get all the commendations we need from this one Guild mission alone.

For 200 influence, we should be able to run these missions often and repeatedly, sounds like people will now be farming guild missions

With the prerequisites, it may take us 1-2 weeks before we can start kicking them off.

Officers - get recruiting!



Phantasee

join:2009-08-27
Hammond, LA
kudos:1

reply to I AM
I still want to try this game. Is it real time combat or like traditional MMO combat?

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