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I AM
Premium
join:2010-04-11
Ephrata, PA
kudos:4
reply to Archivis

Re: Official Guild Wars 2 Thread

NEVERS!!!

By The Guild Wars 2 Team June 5th, 2012

Its almost here—the second Guild Wars 2 Beta Weekend Event begins this Friday! For three days, players from all over the world will experience the wonders and dangers of Tyria—and a ton of cool new content!

Keep Your Characters!

Or create new human, norn, or charr characters and start a whole new story. Since players will be able to play with their existing characters from the first Beta Weekend Event, they can experience some of the new higher level content.

Enter the Catacombs (Explorable Mode)

Looking for a real challenge? Try out the explorable mode of the Ascalonian Catacombs dungeon for groups of ambitious level 35+ players. The tough explorable mode of the Catacombs presents a party with three different paths through the dungeon, each with its own dangers and rewards. Enter if you dare!

Visit Lovely Gendarran Fields

Weve opened up a new map, Gendarran Fields, for players to explore. A level 25 to 35 map just outside Lions Arch, Gendarran Fields is a picturesque area of pine trees and rolling hills, teeming with wild beasts and bandit gangs.

Unlock the Mysteries of the Mystic Forge

On a less dangerous note, the Mystic Forge has arrived in Lions Arch. This strange forge actually holds the imprisoned djinn Zommoros, who hails from distant Elona. If you offer the Mystic Forge gifts (like unneeded items and weapons), you will receive a gift in return. Got a pair of pistols that you dont need? Drop them in the Mystic Forge and see what Zommoros gives you in exchange!

Expanded World vs. World

Once again, the Mists will echo with the sound of combat as we open up World vs. World for the weekend. As usual, massive armies of players from different servers will battle for supremacy on four huge maps, but this time weve added a couple of interesting new twists.

Players can now take their WvW battle underground in a new mini dungeon beneath the central map. This brand-new subterranean level is full of tricks and traps that can be used against enemy players, and is home to the aptly named Dark Room, which players will have to see (or not) to believe.

Weve also added skill challenges, dynamic events, and even jump puzzles to the WvW maps. Why are these PvE elements being integrated into WvW gameplay? We want to make the transition from PvE to World vs. World easy and natural for players, says developer Matt Witter. We always wanted additional meaningful content on the WvW maps so that players will always have something to do, even if the frontline of battle is far away.

New Automated Player vs. Player Tournaments and More

For this beta, were introducing Automated PvP Tournaments. Each tournament pits eight teams of five players against each other. Teams that excel during the three-round, single-elimination tournament are rewarded with tournament chests full of valuable loot.

The PvP reward system has also been greatly improved with the creation of a two-tier reward structure that involves Glory and Rank. Put simply, Glory is a currency that players can spend to unlock reward chests stuffed with useful loot, while Rank is a measurement of your success in PvP. Youll receive valuable reward chests as you climb in Rank.

Combat— A Sense of Hitting

Combat in Guild Wars 2 is more visceral than ever. Were constantly making improvements to the entire combat experience—better timing, enhanced sound design, subtle camera shakes—to enhance what designer Jon Peters likes to call the sense of hitting.

Improved Overflow Servers

We listened to a lot of the input we received from players regarding their experience with overflow servers in the first Beta Weekend Event, and weve implemented a new party UI that tells you when party members are on a different overflow world. Weve also given party members the ability to fast travel to overflow worlds where other members of their party are located, and weve made it easier to keep party members together when moving between maps. Its all designed to give you as smooth an experience as possible.

Improved Chat

Communication in general has been greatly improved, as well. Were adding the much-requested chat bubbles, as well as map chat and an updated local chat function, both of which make it easier to communicate with other players.

New Key-Binding Feature

This is one of our most requested features. For those who want to customize their gameplay experience, were introducing a new, easy-to-use key-binding interface, which now allows you to bind modifier keys.

UI Improvements

MMO players are often very particular about their user interface, and were no exception. Weve listened to your feedback and have refined our UI to make it even easier to use. Weve revamped the mini-map in the bottom-right corner of the screen. The formerly round mini-map is now square and can easily be resized for better navigation.

UI Artist Vicki Ebberts says, Little adjustments, like making the map resizable or wrapping the dodge meter around the top of the health bubble, may not seem like a big deal at first, but over the course of many hours spent playing a game, you start to appreciate a well-designed interface.

Tiers for Skills

Weve organized each professions elite and utility skills into three different tiers, or levels. When you get enough skills in one tier, you unlock the next level of skills. Why the change from the previous model, which let players choose from all the available skills at once?

The tier system gives players both a sense of progression and accomplishment, says Lead Designer Eric Flannum. It encourages them to experiment with different skills as they increase in power, and it avoids overwhelming new players with a huge list of skills to choose from.

Plus, Flannum adds, the tier system is more scalable and expandable. We can more easily add new skills in the future with this system.

The Gem Store is under New Management

The Black Lion Trading Company out of Lions Arch has officially taken over operation of the Gem Store, Currency Exchange, and Trading Post. Its new owners first action was to completely overhaul the Gem Store.

As a result, the all-new Gem Store is easier to use and has a greater variety of items, from the decorative—like dye packs and costumes—to the whimsical—like the Box o Fun, which spawns a chest that applies random crazy effects to everyone who touches it. Each beta player will receive 500 free gems on their account, so do a little shopping on us!

In Closing…

Theres no shortage of things to see and do during our second Beta Weekend Event, and this is just a small sample of what awaits you when you log in.

Well see you in-game from Friday, June 8th, at noon PDT (GMT-7) until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).


Koil
Premium
join:2002-09-10
Irmo, SC
kudos:2
Think this is like the 3rd or 4th official thread...lol

Anyway, I can't wait...changes look awesome. Will start up the ole client tonight and make sure she's topped off and ready to run.


Maxxx

@comcast.net
Question: I have an older machine (Q6600 w/gtx 260) will I be able to do WvW (server vs. server)? I'm curious how anyone without a top of the line machine will be able to keep up in WvW...


Koil
Premium
join:2002-09-10
Irmo, SC
kudos:2
I think you can run it for sure...how pretty, I don't know, but anyone serious about PvP does this anyway (Lowering settings, that is)

Patched the client last night....I r retoo rawk


drew
Radiant
Premium
join:2002-07-10
Port Orchard, WA
kudos:6

1 recommendation

reply to I AM
said by I AM:

New Key-Binding Feature

This is one of our most requested features. For those who want to customize their gameplay experience, were introducing a new, easy-to-use key-binding interface, which now allows you to bind modifier keys.

This is a joke, right? As in, this is some trollololol feature notes.

They're advertising this? Like it's a new concept or something that games for the last twenty-five years didn't have?
--
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For you to shine, shine your light on me


Koil
Premium
join:2002-09-10
Irmo, SC
kudos:2

1 recommendation

said by drew:

said by I AM:

New Key-Binding Feature

This is one of our most requested features. For those who want to customize their gameplay experience, were introducing a new, easy-to-use key-binding interface, which now allows you to bind modifier keys.

This is a joke, right? As in, this is some trollololol feature notes.

They're advertising this? Like it's a new concept or something that games for the last twenty-five years didn't have?

Well, while I agree it is a commonplace feature:

A) It's still a beta, back off hater

B) The new addition here was the modifiers, not the key binding, which has been in place. Along with the modifiers, the interface for changing your keybinds and modifiers was updated. Hater.
--
I am only one, but I am one. I cannot do everything, but I can do something. And I will not let what I cannot do interfere with what I can do.- Edward Everett Hale

My Blog - Raising Connor


Archivis
Your Daddy
Premium
join:2001-11-26
Earth
kudos:19
said by Koil:

A) It's still a beta, back off hater

The term "beta" is so misused by the MMO games that come out. Beta is less about beta testing and more about giving the first hit for free, enticing people to buy the game. It's advertising. It is beta in a sense that people can play-test/stress-test servers, etc., but its primary focus is for marketing.

The NDA-style betas are the true beta-test for MMOs. Using a "It's still beta" excuse is not acceptable. Most games I've beta tested have only ironed out existing kinks. They don't really make any drastic changes. What you see in beta is what you'll see on release.
--
A government big enough to give you everything you want, is strong enough to take everything you have. -MLK


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
If they require you to buy to play the "beta," it's not really a beta, and it's not even a public one at that.


Koil
Premium
join:2002-09-10
Irmo, SC
kudos:2

2 edits
reply to Archivis
said by Archivis:

said by Koil:

A) It's still a beta, back off hater

The term "beta" is so misused by the MMO games that come out. Beta is less about beta testing and more about giving the first hit for free, enticing people to buy the game. It's advertising. It is beta in a sense that people can play-test/stress-test servers, etc., but its primary focus is for marketing.

The NDA-style betas are the true beta-test for MMOs. Using a "It's still beta" excuse is not acceptable. Most games I've beta tested have only ironed out existing kinks. They don't really make any drastic changes. What you see in beta is what you'll see on release.

I agree the term is over used, and maybe I'm wrong, but this feels more beta than anything I've been in on before. It's definitely not ready for prime time, like I said, unless they've got a huge patch in the wings. Are they going to roll out a new engine...no....but there are a lot of issues that still need to be addressed, and they're making changes to large chunk, game affecting pieces. I'd call it beta, as I don't know what else you can call it....gamma?

Look at what was just added for this BWE...it was quite a laundry list of stuff, which is going to require more tweaking before its ready to roll.

If marketing (edit) is what they were doing, why not just open the flood gates and let everyone in?

While it may not be code level revision type beta, I'd definitely say it's still in a testing mode, for sure.
--
I am only one, but I am one. I cannot do everything, but I can do something. And I will not let what I cannot do interfere with what I can do.- Edward Everett Hale

My Blog - Raising Connor