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DarkLogix
Texan and Proud
Premium Member
join:2008-10-23
Baytown, TX

DarkLogix to Immer

Premium Member

to Immer

Re: [Vanilla] Good read on the Golden Age of World PvP

OK, maybe a full group of discount JP/VP/Honor/Conquest vendors

but it'd be hard to win, the fight would be so wide spread and you'd have to hold the towers you claim till you have a majority and then 5 more min

the reason for 5 more min is maybe have an achev for getting all of the zones, make it a steped acheve, like majority +1, +2... +all

Also it might make a good reason for flying PVP vehicles, to help get people to another tower

And as to the issues
Short fights, the whole event would be untimed so if its at 50/50 and people give up someone could sneak in and grab 1 tower

Make the runs like on battle grounds when you've died attacking or defending a tower

As it'd be so spread out it'd take some time to win and the fight could go back and forth as you and a group of good players try to go take another tower and some bads are defending a tower you just claimed, also when the 2hours inbetween are up have the towers go neutral and port anyone standing on one away so no one has an advantage at the start.

The idea is make the fight interesting for PVP'ers and Pve'ers though not critical, so people would get into it but wouldn't feel they must do it, but then a guild might say, hay we have a new member lets get the vendors open to us so we can gear the newbe, or we have people leveling lets make it easier to get em to 90, or we need more flasks lets go get that zone so our herber can farm faster, ect

so some would want one zone's perks but would need to win to hold the perk for two hours.

Immer
Gentleman
Premium Member
join:2010-01-07
Evans, GA

Immer

Premium Member

The only angle they should take on "making it fun for PvErs" is to make them feel like they are missing out on a major portion of the game by not engaging in PvP. No justice or valor points/vendors... leave those in the capital cities.

World pvp runs counter to leveling toons. Maybe if your faction controls an area, you get level-appropriate pvp vendors or quest hubs for pvp loot? That could work. Then there would be the added incentive of "loggin' your main" to help win a zone so that you can log your new alt and do the pvp quests first for better survival. (I just realized that I'm judging this idea based on current pvp/pve gear disparity... I have no idea if my concerns matter in the MoP framework).

DarkLogix
Texan and Proud
Premium Member
join:2008-10-23
Baytown, TX

DarkLogix

Premium Member

IMO it should be something like if you win you'll progress faster

be it by saving the 4 types of points when buying stuff as that seems like a good genral perk for wining the whole thing, then have some other perks per zone for the zones you won if your side won the whole thing.

So if you're side keeps winning you might want to focus on the zone you want the perk from, to help level you prof or to level an alt faster, or to gather matts for something

IMO my idea would mean a small discount on VP/JP/honor/Conquest points so if your capped you might be able to buy 1 more item, maybe a 2200 item would become 1900 just a small bit but just enough so maybe you get 1 more item that week, and then your guild gets gears that much faster so you can do the current tier faster

Immer
Gentleman
Premium Member
join:2010-01-07
Evans, GA

Immer

Premium Member

said by DarkLogix:

IMO my idea would mean a small discount on VP/JP/honor/Conquest points so if your capped you might be able to buy 1 more item, maybe a 2200 item would become 1900 just a small bit but just enough so maybe you get 1 more item that week, and then your guild gets gears that much faster so you can do the current tier faster

frankly, I find the mixing of pve and pvp rewards to be a horrible model for 2 reasons:
--it blurrs the lines between PvP and PvE servers. If the rewards and such are purely pvp centric, then there is nothing "missing" from the PvE servers.
--It encourages bad pvp. You get PvE geared folks trying to do pvp just for pve gear. It makes for bad pvp and horrible pvp experiences for those who don't want to pvp.

we already have the means to convert pvp currency to pve currency... so there is no need to make any singular even pay out both. Pvp earns Honor... PvE earns Valor... and if you want to convert the currencies for whatever reason you use a vendor to do so.

DarkLogix
Texan and Proud
Premium Member
join:2008-10-23
Baytown, TX

DarkLogix

Premium Member

Well you wouldn't be earing points just a limited time discount on spending them.

and you wouldn't have people autoflaged for pvp but if they aren't flaged then they couldn't capture the tower, and if they sneak on the tower unflaged then flagging themselves would port them away.

So the Pve'ers that don't want to PVP the reward would be minimal, but a nice perk for top guilds who hopefully would pvp with pvp gear to get the towers, because pve geared would be cannon foder.

For It would be something on all servers just optional so if you want to take part go for it if not don't, if you're a Pve'er and crap at pvp let the Pvp'ers get it done or become cannon foder.

you wouldn't have the limit on numbers that TB/WG had just all out server wide war for however long it takes, if there are a few bad Pve'ers pvping well they likely won't be in your party unless you invite them.

Also it'd be interesting to see some freshly respawned PVP'er running across the feild to get to the tower while some PvE'er is herbing or questing, so it'd server to liven things up
Vinceruos_t
join:2012-05-04

Vinceruos_t to Immer

Member

to Immer
All you need to do to promote world PVP is just have intersecting quest hubs, and dont allow flying mounts. Thats it rly. Just make sure the quests provide adequete incentives so that people keep doing them. Thats it, the rest will work itself out. I am not a fan of zangamarsh tower capture type world pvp because then you get into server inbalance issues. Even if you provide an awesome bonus to whoever is holding it the faction that is getting killed all the time is just going to get sick of it and not even try anymore. Firelands dailies was the best world pvp that Cata had, but it was an instanced zone so I know thta they can do a lot better.