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Arthritis

join:2011-10-20
Canada

Dead Board? An RP Adventure...

You’ve just won the lottery (literally).

Based on your astute posting on message boards over the many months since Cata’s launch, you’ve caught the attention of Blizz’s CEO and the ultra-secretive design team. They like the way you think and have “borrowed” many ideas and concepts from you already. They have chosen you from millions to give your opinion, and what you say goes. The only rule is you can’t eliminate any central component to the game itself (ie, quests, raiding, pvp, dungeons).

Anything else you want changed or eliminated based will be based on your answers to a quick quiz, and your allowed only one answer per topic. You’re then handed a piece of paper and are surprised to see only four questions…..

1. What specifically do we have to eliminate from the World of Warcraft?

2. What do we desperately need to implement?

3. Raiding: What changes do we have to make?

4. What the hell do we do with PvP to make everyone happy?

How do you answer them?



Skittles
Premium
join:2011-03-31

I'll take a shot at this, just my opinions that follow.

1. What specifically do we have to eliminate from the World of Warcraft?

Name change/faction changes/ welfare epics/ ability to have horde and alliance toons on same server/ HGWT/ Summoning stones

2. What do we desperately need to implement?

hoping MoP will answer this with the focus shifting to alliance vs horde.Like to see ability to lay siege to a oppisite faction's cities/towns/villages.
They also need to fix a lot of servers alliance/horde ratios.

3. Raiding: What changes do we have to make?

LFR is a nice outlet for casuals, hoping loot rules in MoP make it more enjoyable.

Less dance-centric encounters....some of this is fine but encounters where one person missess a step and raid wipes is old.

4. What the hell do we do with PvP to make everyone happy?

What would make me happy is more world PvP (see #2) as I see this as the only real PvP in the game....AKFer BGs and comp stacking arenas are not PvP...atleast not the kind I care for.


Vinceruos_t

join:2012-05-04

1. What specifically do we have to eliminate from the World of Warcraft?

Human PvP racial.

2. What do we desperately need to implement?

A weekly quest for doing For the Horde and killing all the aliance leaders. Possibly epics/mounts/tabard, something to give you incentive to raid capital cites. Also being able to que for a BG while you are in a raid fidner/dungeon que. Also to deal with low pop server and imbalanced server poplation I would shut down all low pop servers and give them 30 days to make the choice of moving to any med pop server (blizz would moniter of course to prevent over populating). After 30 days they automatically reasign everyone left over making sure they keep guilds together and if it is feasable transfer all the remaining people to the same server.

3. Raiding: What changes do we have to make?

I think WoW raids are in a very good place. The only thing that needs to happen is more content patches. 8-10 months of a raid like DS is lame. DS is a good raid dont get me wrong, just not long enough to hold us for 8 months or more. I would also personally like to see a legendary weapon questline introduced with each tier of raids. I love the way the rogue legendary was accessible even to guilds that werent full clearing heroic each week. It should take a lot of effort to obtain but still be able to achievable by guilds who consistantly full clear each week even if its not heroic. It should be obtained in such a way that you would only be able to allow one person in your raid to get it for use with current content, in order to prevent everyone walking around with one.

4. What the hell do we do with PvP to make everyone happy?

First off, see #1 and 2. They need to fix this queing for BGs in quest greens and no res at all. I would implement a minimun res requirement to que for a BG and also make the starter blue PVP gear more accessible/cheaper to make.
Honestly I wouldnt change a whole lot about WoW PVP. I enjoy it. It does have its balancing issues at higher ratings, but you can pretty much excel at any class nowa days as long as you are skilled. I have several different alts and I have fun pvping on each one. Each class has its strengths and weaknesses but overall I think its in a good place.


Watermasta

join:2012-06-15
Quantico, VA
reply to Arthritis

1. What specifically do we have to eliminate from the World of Warcraft?

LFR/LFG.

The Aninimity of LFR has created an entire group of people who lack accountability. People are complete asses and ninja/afk and don't give a shit. One of the most memorable times for me in the game is getting groups together for Heroics in TBC. Sure, it took a while compared to now. However, once you built up a good friends list of reliable tanks and healers, it became easier. Not to mention these people were reliable. People were on their best behavior and put forth an effort because you had a reputation on the server. So if you were known as a shitty/asshole player. Nobody would group with you.

2. What do we desperately need to implement?

Less Afking in capitol cities

Like Vince said, give people an incentive to get back out into the world and stop afking inside their capitol cities. It doesn't have to be PvP related, make it worthwhile for players to get out and experience the world.

3. Raiding: What changes do we have to make?

Difficulty

I think the difficulty of raids has gone away pretty much entirely. I think people are blowing through content so much faster, leaving people burnt out on the current content while blizz makes more. I realize blizzard wants more people actively raiding and dummed down the difficulty to accomodate less skilled/time dedicated players. I still think there can be a middle ground where people aren't blowing through the content and still get that sense of accomplishment when the boss does fall.

Bring back hardmodes, not heroic.

I thought it was such clever design from blizzard in ulduar for the hardmodes that you had to meet a specific design for each boss to "activate" a higher difficulty. Yes, turning on the heroic level and having more hp and hitting harder is easier design. However, I think it's much more intuitive to flow by allowing players to interact more with their enviroment. Case in point, Memerion(SP) from ulduar and his "DO NOT PUSH" button.

4. What the hell do we do with PvP to make everyone happy?

Make the spells interact seperately in a PvE and PvP enviroment.

It's very tiring to have people complain in PvP and have it affect your raid enviroment. On the same coin, it's frustrating to be less effective in PvP a certain class can blow it up in PvE.


Josof

join:2010-10-23
Virginia Beach, VA
reply to Arthritis

1. grinding dungeons for the sole purpose of accumulating valor/justice pts

2. promote server community.

3. cant comment, havent raided since BC

4. make "world" pvp a meaningful part of the game in terms of acquiring titles/gear/mounts
--
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu


Gains

join:2012-06-19
Saint Clairsville, OH

yeah there should be a 1 to 1 valor to justice conversion... jp are actually more annoying to get.



stonhinge
Premium
join:2003-07-28
Topeka, KS
reply to Watermasta

said by Watermasta:

1. What specifically do we have to eliminate from the World of Warcraft?

LFR/LFG.

The Aninimity of LFR has created an entire group of people who lack accountability. People are complete asses and ninja/afk and don't give a shit. One of the most memorable times for me in the game is getting groups together for Heroics in TBC. Sure, it took a while compared to now. However, once you built up a good friends list of reliable tanks and healers, it became easier. Not to mention these people were reliable. People were on their best behavior and put forth an effort because you had a reputation on the server. So if you were known as a shitty/asshole player. Nobody would group with you.

LFR, I could live with or without. Loot issue was largest problem, and it's changing for MoP. LFG, however, needs to stay. You obviously were either a healer, tank, or mage for BC. No one wanted anything other than polymorph for CC. Maybe a hunter. Rogue? Nope, can't reapply in combat. Also, lower population servers benefit more from LFG/LFR. So do people with different times they're online. there are some people from Down Under on every server. LFG lets them find groups easier.

I agree with you on the hardmodes, though. Ulduar was fun - until they added in lockout extensions and the RL wanted to work on Yogg (25) when people still needed a decent amount of gear from prior bosses.

More optional bosses inside an instance would be nice, too. Ones early on, that give random suffix loot. So that it's not as big a deal to skip them, but they might be handy just starting out, or if you get a new regular member that could use a few more upgrades than the rest of the raid.
--
When the ship lifts, all bills are paid. No regrets.

Watermasta

join:2012-06-15
Quantico, VA

You hit it on the head, i was a mage. I guess my rose tinted glasses of the past are a little skewed.

However, with CC being normalized where it's pretty much the same for every class, it should be fine.

I understand about the low pop servers. I just want people to care about their reputation again. I would suggest a rating system where you rate your fellow LFGers and LFRers. However, i feel like people would grief those who won gear over them by giving them a poor rating despite a good performance.

Perhaps if blizzard would rate you on your performance. Other than dps would be a pain in the ass to calculate. How do you calculate the performance of a good tank vs a subpar tank? Same with healing.


Rawk

join:2011-06-01
Missoula, MT
reply to Arthritis

I'll shoot a couple ideas out there

1. What specifically do we have to eliminate from the World of Warcraft?
Playing both factions on the same server. That killed capital raids as much as anything. Lower the monthly subscription, no reason to pay twice anymore (subscriptions and expansions)

2. What do we desperately need to implement?
Love Vinceruos_t's idea of weekly killing of the leaders. What a great way to boost world PVP. Also better balance on servers is a must. (was 11-1 on Demon Soul at one point)

3. Raiding: What changes do we have to make?
How bout a couple of quick 10 man raids that you can finish in 2 hours instead of 5-6 hours. This would allow those who can't set 3-4 hours 2x a week aside for your normal raid an opportunity to raid (people with small kids etc)

4. What the hell do we do with PvP to make everyone happy?
Again see 1-2 and that should really help. A better way to kick the AFK'er would be nice but it would get abused by kicking people for poor performance also.



stonhinge
Premium
join:2003-07-28
Topeka, KS

Rawk, if you're not clearing DS10 in a bit over 2 hours, you're failing somewhere. My raid dropped from 2 3 hours nights to 1 night, and even with working on some heroics we don't have down yet (we do limit the time we work on them to an hour) we still finish in about 2.5 hrs. The fact that there's very little trash helped cut the time down. Firelands, understandable. Full clear still doable in 3 hours. I don't like the first tier being in multiple locations. Makes it tougher to do multiple raids in one night when they start taking less time.

Also, LFR is there for people who can't set aside the time. Nothing stops you from preforming 10+ people, then queuing up.
--
When the ship lifts, all bills are paid. No regrets.



Phantasee

join:2009-08-27
Hammond, LA
reply to Arthritis

All ideas 2/10.Thanks for playing



Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
reply to Arthritis

You're a dead board?


Watermasta

join:2012-06-15
Quantico, VA
reply to Phantasee

said by Phantasee:

All ideas 2/10.Thanks for playing

Thank you for your addition to this board. Your opinion is most welcome...


mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1
Reviews:
·Cox HSI

said by Watermasta:

said by Phantasee:

All ideas 2/10.Thanks for playing

Thank you for your addition to this board. Your opinion is most welcome...

where's Goodmongo? I wanna see statistics on how much stock this forum is losing this quarter due to lack of inpput and whatnot.
--
Good evening!


Goldheart

join:2002-06-09
Ballston Spa, NY
kudos:1
reply to Arthritis

1. What specifically do we have to eliminate from the World of Warcraft?

Personally I would like to revert the every class is the same philosophy and changes. Why does every class need CC, etc.? Build more specialization into the classes so they do their class functions well.

At the same time, I would like to revert the simplification of talents and skills. Having freedom to customize your talents to hybrid specs was a lot of fun as well. Some choice on how to accomplish your class functions is cool.

Although it was annoying I would like mobs to get resistances back and be a bit tougher. Maybe not 100% resistance but sure 50% or so. It just doesn't make much sense that fire elementals can be significantly hurt by fire spells/damage.

2. What do we desperately need to implement?

Reduce the grindy feel to PvE. More fun things to do. Events, contests, content.

Make changes to the environment. Flesh out NPCs. Make them do things, evolve.

Add an ecosystem to the game. How do mobs survive? How do towns survive?

Change the vendors to offer region pricing. Add rare (useful) items to vendors that are only available briefly. Make some buy/sell with better pricing the gear that they use, etc.

Add day/night cycle back. Add weather. Make weather affect spells, targeting. Perhaps make holy spells more potent at day - best at noon, where shadow is the opposite. Wind/windy days wind spells have a bonus. So on and so forth.

Flesh out professions more. Allow specialists to make slightly better spec gear the more items are made and add signatures so people can see who made it. All professions should be relevant and offer gear at least allowing entry level raiding. Allow enhancements to existing items. Perhaps tie in professions more to each other.

3. Raiding: What changes do we have to make?

More variety, random events. Maybe boss mobs change tactics adapting to what raiding teams do somewhat.. or adapt over time. Maybe they get different henchman or different abilities/powers. Maybe you get NPCs to assist you.

How about more difficulty levels for raiding with varying ilevel gear accordingly for every raid. I'd say 5 man raid, easy 10 man, normal 10 man, hard 10 man, normal 25 man and hard 25 man would be some nice difficulty levels. Same gear for all but appropriate ilevel.

4. What the hell do we do with PvP to make everyone happy?

Not everyone wants to do PvP but for those who do, first order of business is to balance classes somewhat. I don't know an easy answer to this. Perhaps temporarily reduce or eliminate some skills based on the type of PvP to balance one on one, etc. However I do feel that certain classes should counter other classes for group PvP.

Make it more interesting so people want to do PvP. Maybe get rid of PvP gear completely except for possibly trinkets. Perhaps more PvP potions and elixirs to help. Then gear rewards can be used for both PvE and PvP. People who do PvE can actually compete without having to grind gear.

Add penalties for griefing. One honorless kill of the same PC target = zero penalty. Additional kills - reputation loss and gear token loss scaling up.

If you enjoy griefing you need to see a counselor. And just because *you* enjoy it doesn't mean others do.

Finding a similarly geared and skilled opponent to test yourself against should be your goal. Perhaps Blizz could implement some easy red, green, yellow, skull indicator to make it easier to spot appropriate opponents.


Vinceruos_t

join:2012-05-04

"At the same time, I would like to revert the simplification of talents and skills. Having freedom to customize your talents to hybrid specs was a lot of fun as well. Some choice on how to accomplish your class functions is cool."

I guess you dont raid or do any type of competative PVP. Because if you did you realize that there was no choice. You had to take the talents that provided the best DPS/healing output in the current raid tier/arena comp. Thats why the MoP talent system is way better IMO. You can actually choose what utility abilities to take without sacrificing DPS. I know that some of the abilities will still be mandatory, but its a heck of lot more choice then what we had in the so called "hybrid" spec days.


Josof

join:2010-10-23
Virginia Beach, VA

1 recommendation

reply to Goldheart

said by Goldheart:

1. What specifically do we have to eliminate from the World of Warcraft?

Personally I would like to revert the every class is the same philosophy and changes. Why does every class need CC, etc.? Build more specialization into the classes so they do their class functions well.

At the same time, I would like to revert the simplification of talents and skills. Having freedom to customize your talents to hybrid specs was a lot of fun as well. Some choice on how to accomplish your class functions is cool.

eventhough it would be highly unpopular, i totally agree with you.
--
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu

Vinceruos_t

join:2012-05-04

I really dont understand how anyone could want the old wrath model talent system over MoP's talent system. I mean which is cooler, spending 5 points in a different tree to get 5 extra crit or a fury warrior bladestorming? o.0


Watermasta

join:2012-06-15
Quantico, VA

^^^^

Concur.

What was even worse was the TBC model. Spending your talents on manditory % dmg increases while skipping cool talents like blastwave/dragonsbreath because you needed every % dmg increasing talent was silly.


Vinceruos_t

join:2012-05-04

Yea you had a lot of that in Wrath too. Like raiding arcane mages couldnt take slow if I am not mistaken. Of coure that is just one example, I am sure that pretty much every class had this problem. I believe that a lot of destro locks didnt take shadow fury either for another example.


Watermasta

join:2012-06-15
Quantico, VA

The epitome of this being the Destro lock w/ sacreficed Succy at the end of TBC, just to spam Shadowbolt.

Absolutely boring and zero room for wiggle in your talents.

I'm excited about the new MoP talents and their setup. I'm just a little dissapointed they took some previously used spells/talents and placed them in there.



Adalicia
Om Nom Nom

join:2009-10-13
Lincoln, NE
kudos:12
reply to Arthritis

This was not the RP adventure I was expecting.


DarkMissy

join:2012-05-17
Manchester, CT

Me neither



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
reply to Adalicia

so... you guys were hoping for a roleplay adventure with a dead board? or possibly dead broad for those with dyslexia?


DarkMissy

join:2012-05-17
Manchester, CT

That's just wrong no matter how you look at it - dead wood or dead broad

Just sayin'



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8

said by DarkMissy:

Just sayin'

that's what I'm sayin'...

DarkMissy

join:2012-05-17
Manchester, CT

said by Immer:

said by DarkMissy:

Just sayin'

that's what I'm sayin'...

Ahhh. but are they listenin?


Adalicia
Om Nom Nom

join:2009-10-13
Lincoln, NE
kudos:12

1 recommendation

reply to Immer

If my job actually afforded me time to post on here I would have had all sorta of fun with that comment. An epic tale of a plucky goblin priestess and her stalwart companion that just happens to be a plank.

Or something about a female Forsaken lass so the dyslexics don't feel left out.
--
Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens.



Phantasee

join:2009-08-27
Hammond, LA
reply to Arthritis

I put on my robe and wizard's hat.



navymaverick

join:2011-07-21
Papillion, NE
kudos:3

Click for full size
Found it!
said by Phantasee:

I put on my robe and wizard's hat.