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Watermasta

join:2012-06-15
Quantico, VA
reply to Vinceruos_t

Re: Dead Board? An RP Adventure...

The epitome of this being the Destro lock w/ sacreficed Succy at the end of TBC, just to spam Shadowbolt.

Absolutely boring and zero room for wiggle in your talents.

I'm excited about the new MoP talents and their setup. I'm just a little dissapointed they took some previously used spells/talents and placed them in there.


Adalicia
Om Nom Nom

join:2009-10-13
Lincoln, NE
kudos:13
reply to Arthritis
This was not the RP adventure I was expecting.

DarkMissy

join:2012-05-17
Manchester, CT
Me neither


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
reply to Adalicia
so... you guys were hoping for a roleplay adventure with a dead board? or possibly dead broad for those with dyslexia?

DarkMissy

join:2012-05-17
Manchester, CT
That's just wrong no matter how you look at it - dead wood or dead broad

Just sayin'


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
said by DarkMissy:

Just sayin'

that's what I'm sayin'...

DarkMissy

join:2012-05-17
Manchester, CT
said by Immer:

said by DarkMissy:

Just sayin'

that's what I'm sayin'...

Ahhh. but are they listenin?


Adalicia
Om Nom Nom

join:2009-10-13
Lincoln, NE
kudos:13

1 recommendation

reply to Immer
If my job actually afforded me time to post on here I would have had all sorta of fun with that comment. An epic tale of a plucky goblin priestess and her stalwart companion that just happens to be a plank.

Or something about a female Forsaken lass so the dyslexics don't feel left out.
--
Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens.


Phantasee

join:2009-08-27
Hammond, LA
reply to Arthritis
I put on my robe and wizard's hat.


navymaverick

join:2011-07-21
Papillion, NE
kudos:3
Click for full size
Found it!
said by Phantasee:

I put on my robe and wizard's hat.



Phantasee

join:2009-08-27
Hammond, LA
Reviews:
·Charter
said by navymaverick:

said by Phantasee:

I put on my robe and wizard's hat.

Okay. I'll have to show this to my son. And I already ordered him a Minecraft Creeper costume for Halloween...


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

1 edit
reply to Arthritis
1. Stop nerfing

2. Non-broken old level caps (ie for each xpak add new talents and spells that you'll only learn after you get into the level range for that xpak)

3. More raids per tier (like T11 but more) put old versions of raids in CoT (ie Naxx40, Oxy40, ect)
also do more of the raids like they did ICC (you know open it in stages, but maybe more creative than just week based timing, maybe make it based on the number of times the sections have been cleared) also more Ulduar type HM's instead of just hitting a switch add in doing the fight differantly to make it harder (in addidion to heroic mode, just think of the range in ulduar, you have over 4 levels of hardness available on some bosses, and can make it harder just by which boss abilities you enable/disable)

Add in more open form raids (like naxx) so you really have lots of options as to which bosses you do

IMO an ideal raid tier would have 1 big raid (like Naxx big) plus Ulduar type options of doing the bosses, then ICC options to go to heroic (so imagine having a range of Flame lev with all towers down to all up then the same ranges but on heroic) also have 2-5 other raids in the tier, maybe 1-2 single boss raids (like OS, Ony, RS, EoE) and some 4 boss raids, then you have the main even the naxx size raid with tons of options for which order, and have the ulduar type HM+ICC heroic Mode available on all of the raid bosses

also of course have VOA/BH type raid thats a PvP/PvE gear drop (but add in more achevs in it (like VOA with earth, wind, and fire) and give them a reason to actually do older bosses in there, (maybe do it like an areana where you can pick the boss to come out and near the end of the xpak you could have all of them come out)

4. set a buff for areana/BG's that alters spells to level PvP but leaves PvE uneffected, or just let PvP be broken and let firemages nuke people.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Vinceruos_t
said by Vinceruos_t:

I really dont understand how anyone could want the old wrath model talent system over MoP's talent system. I mean which is cooler, spending 5 points in a different tree to get 5 extra crit or a fury warrior bladestorming? o.0

I too want the Wrath talent style, the Cata one is ok but the MoP one is total and utter crap.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Vinceruos_t
said by Vinceruos_t:

Yea you had a lot of that in Wrath too. Like raiding arcane mages couldnt take slow if I am not mistaken. Of coure that is just one example, I am sure that pretty much every class had this problem. I believe that a lot of destro locks didnt take shadow fury either for another example.

Actually in wrath you had to take slow because of torment the weak, if you gave up slow you ether had to expect others to do the slowing or not use torment of the weak.


Nick D
Premium
join:2010-02-04
Orange, CA
I thought things like Thunderclap, Infected Wounds, and Icy Touch counted for TtW?

In which case, you only needed Slow if you never had a tank.

*nostalgia*


Adalicia
Om Nom Nom

join:2009-10-13
Lincoln, NE
kudos:13
reply to DarkLogix
Dear god no to toggle difficulty and hardmode on top. Hardmode is the reason item and stat inflation went full retard. Tier 4 to Tier 6.5 was roughly a sixty percent increase, which was bad enough, Tier 7 to Tier 10 was almost a full hundred percent and hard modes were to blame because it added another half tier across an already too large four tier expansion. Hardmodes are here to stay but doing that would add yet another tier per tier and push inflation even higher and they already are juggling bullshit fixes for full retard numbers.
--
Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Nick D
Not always, more uptime with slow (ok the auto-slow that blizz added is nice)

also I've run into tanks that didn't/wouldn't use those on bosses

I actually had one say "why get TotW, you can't slow bosses" and he went on to claim that none of those worked on bosses.

So ya maybe in a good group with a good tank/pair of tanks you'd have plenty of uptime on slow effects on the boss (likely 100%) but in a pug don't count on it.

Back then some would get mad because I was fire and didn't have FM, and then would go and out dps them, they just wanted FM trading, and now I've had some complain that I don't have cauterize, well if you don't mess up you don't need it, and in MoP the options for that tier of talents is crap its ether that or you gotta pick a frost or arcane talent that you won't be using.

Back in Wrath when I got a DK to use Icy Touch on bosses they were like WOW look people's dps is higher now. (ya I know sad right?)

so ya you pick it because unless you're in a guild group with good tanks everytime you need it, or if your paired with another arcane mage thats got it.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Adalicia
said by Adalicia:

Dear god no to toggle difficulty and hardmode on top. Hardmode is the reason item and stat inflation went full retard. Tier 4 to Tier 6.5 was roughly a sixty percent increase, which was bad enough, Tier 7 to Tier 10 was almost a full hundred percent and hard modes were to blame because it added another half tier across an already too large four tier expansion. Hardmodes are here to stay but doing that would add yet another tier per tier and push inflation even higher and they already are juggling bullshit fixes for full retard numbers.

The solution is just make Hardmodes drop more of the same item level, and more of the legendary parts (if that tier has such) so you'd want to just to get geared for heroic faster, or later to get the new guy heroic geared faster

so say instead of dropping 2 items have it drop 6-7 on the top level 10man reg hardmode

this would
1. give more options for achevments
2. help good groups get gear faster with more item drops per boss
3. make doing legendarys faster (maybe have 2x the number of those that drop or if its really hard 3x)

But then casual players could still just grind away with the lower number of items and thus take longer to get the whole group geared.

can you imagine doing alone in the darkness because you'd get more tier head tokens dropped? and then doing alone in the darkness Heroic a few weeks later?

Also make the HM methods part of metas.


Nick D
Premium
join:2010-02-04
Orange, CA
reply to DarkLogix
said by DarkLogix:

I don't have cauterize

:\\\\

Because everyone is perfect every time and all fights are Patchwerk!

Fire mages without cauterize that are participating in any sort of progression content are bad.

If you're just running LFD and LFR, have at it.

Note: you may be right about that mage tier. I don't play a mage at high level, so I haven't followed their MOP talent choices at all.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

1 edit
Well I played T11 when it was current, and as I just started playing again I'm not far in DS.

But in T11 (when it was only 1 month old (ok lets see cata out in dec2010, actualy got into an active raid group in late january) I was already at 5/6 3/4 and 2/2) (then got the BoT achev in march2011, ToTW in feb2011, and due to getting annoyed by going to the crap raid group and quitting wow for a few months got the achev for BWD in june2011 (only reason we didn't do heroics was the healers were scared, and well the issues I had with that guild everyone had shortly (the guild disolved due to a father and son that should hav ebeen gkicked but instead due to their multiple toons ran the guild into the ground) its now a Bank guild with 7 tabs and only one member that now plays D3)

and everytime I see someone make use of that talent they die because its already a wipe.

So its my experianced opinion that people relying on it aren't good enough to do without

Oh man that reminds me of some annoying times, getting benched because if they took the father/son group they would get a tank then not getting to raid BWD till mid feb (and at that point out dpsing the mage of that pair, he only slightly out dpsed me when he had heroic gear in late april) which still ticks me off because I was in the group that first downed cho'gal and then the next week I was benched so the other one could go and do it even though it was admited that I was the better player (more so because when we downed him he was bugging badly (and not in a helpful way)

Anyway its funny to see those" /say I'm cauterizing heal me up" and they die before cauterize would have even killed them.

Its really just a crutch for non-raid aware players

Oh well for now Its LFR maybe during the week (I don't get home till late so joining the guild raid is kinda outa the question) (well I was just on vacation and did 6/8 reg, and the week before I did heroic ultra)

Then maybe find a good DS group on the weekend

If they'd open DS to realID I bet I'd have a good group weekly (but really even the guild group leaves some to be desired, some don't have dbm and they actually relied on the RL to say push the button)


Adalicia
Om Nom Nom

join:2009-10-13
Lincoln, NE
kudos:13
reply to DarkLogix
said by DarkLogix:

The solution is just make Hardmodes drop more of the same item level, and more of the legendary parts (if that tier has such) so you'd want to just to get geared for heroic faster, or later to get the new guy heroic geared faster

so say instead of dropping 2 items have it drop 6-7 on the top level 10man reg hardmode

this would
1. give more options for achevments
2. help good groups get gear faster with more item drops per boss
3. make doing legendarys faster (maybe have 2x the number of those that drop or if its really hard 3x)

But then casual players could still just grind away with the lower number of items and thus take longer to get the whole group geared.

can you imagine doing alone in the darkness because you'd get more tier head tokens dropped? and then doing alone in the darkness Heroic a few weeks later?

Also make the HM methods part of metas.

Considering that more loot isn't enough of an incentive for the vast majority of players to run 25 Man Raids outside of Looking For Raid. There are players that will do it because they prefer it and the accomplishment that goes with it but as a whole 25 Man Raids are a dying breed. Sad fact.

The reason that Hardmode content is successful is because there are some that enjoy the challenge, some that want the gear, and some that want the achievements.

Of the three above gear is probably the number one with challenge being next in line.

I prefer the toggle effect that we were given in Ulduar, the problem with a hard "switch" for an encounter is that it requires a massive amount of work. Most of those encounters differed wildly from normal to hard, which isn't to say that later variations in ICC or during this expansion are all the same regardless of mode (they aren't), but there was a massive amount of imagination that went into the encounters and the differences between normal and hard versions which can't really be said for anything later. Often times it is just inflation of health and damage, slight mechanic changes, but you didn't have massive differences between versions like you did on XT-002, as an example.

Therefore, more work.

Bottom line is, it won't happen. I'll watch 25 Man Raids go to 20 or 15 Man Raids before I see a double hard mode variant included on every encounter with the only justified reward being more loot.
--
Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

1 edit
I do agree its unlikely, but it would be awsome IMO
25man's would drop even more gear at the same ulduar like toggle, while heroic would drop higher ilvl (like it does now) then with the double heroic hard mode you'd get lots of heroic level gear.

I really hope they don't downsize the larger raid size

and can you imagine say 10man hard mode dropping say 5-6 pieces of gear? and add in the un-nerfing NPC and have that cause cause more epic trash dropps as well as maybe 1 more piece of boss gear.

so patterns would become more likely to drop, a good gould that likes challenge and can do it could get ready for heroic sooner or if on heroic get ready to progress faster, you'd be able to do legendaries faster (imagine say 2-3 eternal embers from a 10man boss)

I think if they did do it it's make the raids last longer (I mean as in more months that its still fun, and would mean Blizz could make heroic even harder because it could be expected that you could have full current ilvl gear before moving to heroic, and with say the number of raids I mentioned then if you did all hard modes on a raid you'd get enough drops that (assuming some luck) you'd have everyone geared)

it might even be a good way to not have to even have the un-nerf NPC because you wouldn't have to nerf it, just say oh just do the low mode for now.


Adalicia
Om Nom Nom

join:2009-10-13
Lincoln, NE
kudos:13
If the goal is to make content last longer then the attunement system should return to gate content, hardmode should be removed and become borderline base difficulty for everything aside from LFR. Go look at the kill dates during TBC and compare hem to Wrath. Hardmodes were successful in stemming back world first kills on generally final bosses but back in the day that was just baseline. The content patch for Black Temple came out before anyone was able to kill Kael'Thas Sunstrider by a week. Literally months after launch.
--
Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens.


McBrain
BRB Face Melting

join:2010-05-06
Kalimdor
kudos:2
Yeah, it seems like in TBC normal difficulty was "hardmode"...I remember wiping on Archimonde literally hundreds of times before killing him ONCE.

I agree, attunement needs to be brought back to gate content in order to make it last longer. Difficulty needs to be increased, basically removing 'normal' mode form the game...it's not needed if there is LFR.

And I think most importantly something needs to be done about Legendary items...I'm not a big fan of 'building' a legendary...it was a novel idea in Ulduar, but now some guilds have 5+ Rogues with daggers, and a couple DKs/Warriors/Pallies with Shadowmourne when it was current. Put Legendary items back on the loot table with an insanely low drop rate...just because it is in the game doesn't mean every guild should have one...Building a Legendary, in my opinion, is no different than grinding {insert name here} points in order to buy welfare epics.
--
McBrain#1558 - Barbarian/Monk

“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Adalicia
I would be ok with attunement, but my idea would be not attuning to enter the raid but attuning to progress in the raid

Lets take FL for example, lets put in a gate that much be opened but can only be opened by someone with say honored rep, and untill then you can't do beth (ok might have the name wrong, I mean the one before the bridge) then have another gate at rag so you can't do him on reg till revered, and on heroic you can't do him till exaulted.

I'd make the Baseline reg harder than it is now and then add "switches" to up the hardness (ie like the towers on Flame lev, the kill order, 4-0 lights, ect) and those would make it harder in exchange for the ideas I said before (so it'd be really f***ing hard) then heroic would be only a little harder that the hardest reg hard mode, ect.

can you imagine making a hardmore so hard that peragon couldn't do it till it was getting old? (and some people wouldn't be able to do hard mode even when its a teir old)

So then the "glory of the bla raider" mounts would actually be very rare, and many wouldn't get them till the following xpak.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to McBrain
said by McBrain:

And I think most importantly something needs to be done about Legendary items...I'm not a big fan of 'building' a legendary...it was a novel idea in Ulduar, but now some guilds have 5+ Rogues with daggers, and a couple DKs/Warriors/Pallies with Shadowmourne when it was current. Put Legendary items back on the loot table with an insanely low drop rate...just because it is in the game doesn't mean every guild should have one...Building a Legendary, in my opinion, is no different than grinding {insert name here} points in order to buy welfare epics.

How about do it like Rag's hammer in MC?
have the whole build quest line but then add on a low drop rate for the final part so that you might have multiple people trying for the part by the time it actually drops.

After all in MC the hammer was crafted then given a dash of awsomeness at the end.


McBrain
BRB Face Melting

join:2010-05-06
Kalimdor
kudos:2

1 edit
Part of the point of removing 'hardmode' is that it adds a half a tier to every tier...It is 90% responsible for the stat inflation that is/has caused so many issues in this game.

It's stupid that in vanilla fat HP was 10k, TBC fat HP was 20k, the end of wrath people were upwards of 100k in ICC, now I see tanks well over 200k...just using HP as an example, it's increased 2000% in 25 levels...not cool in my opinion.

I agree the MC hammer was cool, but I think Blizz has taken a portion of that idea and run with it. A Legendary should be legendary...not something that you are guaranteed to get after putting in x amount of time in the game. I remember seeing 1 set of Warglaives on my server in TBC...1 set (I'm sure there were more on the server, but I only remember seeing the one set), THAT was legendary.

Now you've got dudes that don't know dick about the game running around with orange weapons.
--
McBrain#1558 - Barbarian/Monk

“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
Well its my opinion there was just way to much inflation from 80-85 ignoring the gear.

heck you now have mages with more health than ICC25H tanks, ( find that funny and wrong) and that was before even getting any epics.

So atleast in cata its not the tiers that are outa wack in inflation but just the stat inflation from leveling.

If they fix that then it'd be fine, so I don't see the heroics as being at fault for nutty stat inflation.

but back in ICC they had 4 differant ilvls of gear (that was pretty wrong IMO) (10man and 25man should have the same gear just more drops for the group size (as it is now and that seems like an improvment))

so they've cut that part out by making the same gear drop and you just get more in 25, then if they did my idea for how hardmodes would effect gear (ie even more drops) instead of higher ilvl then you wouldn't be adding another half tier so that'd fix the issue there.

I do agree 200K HP is nuts but I don't blame it on the tiers but on blizz's base stat inflation (heck a mage that has nothing on at 85 has over 50k health last I checksed, and tanks outside of ICC (ie w/o the ICC buff) were a little over that, then ya they've added way to much stamina to gear.

Vinceruos_t

join:2012-05-04
reply to McBrain
Back in ICC, leet geared tanks had 50k HP. Not sure where you came up with 100k... Scaling only got out of hand with cataclysm. I liked the idea behind it, but instead of just raising HP they also raised all the burst damage too so it defeated the whole purpose. You can burst someone down in arena just as fast as you could in wrath.


Adalicia
Om Nom Nom

join:2009-10-13
Lincoln, NE
kudos:13
reply to DarkLogix
The health inflation in Cata was to stabilize the health inflation from Wrath. Your tanks always have about double health of your DPS and healers, always been that way. 10,000 HP in Vanilla to roughly 5,000, equal gear considered. 25,000 in TBC to about 13,000. Insert Wrath where 80,000 was common to 24,000. The balance is out of whack. The need for a flat HP reset became apparent. Rather than nerf a few classes ratios they buffed and increased stamina across the board. This happened because of two things, the extra inflation caused by hardmodes and the removal of crushing blows, thus causingnboss damage to become much bigger, a reliance on dodge over mitigation, and swelling health pools to compensate. Look at Gormok or Algalon, swing timers, damage output, etc.
--
Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens.