said by Samus82:First off the install of this mod is convoluted.
Can't argue this one. It took me the better part of a full day to get this damn mod running. It was definitely a pain in the ass.
said by Samus82:Next, in game the controls are not very well thought out. Buttons are in weird spots and control is not very good.
My best analogy for this one would be someone familiar with MSPaint making the same complaint about Photoshop. I really do no think the controls are poorly thought out, I think it's just because there are so many things you can do. Getting comfortable with the mouse wheel selection screen is a big thing. Also, I found remapping keys to be easy and intuitive and a great help for actions I perform more often than other.
said by Samus82:The inventory buttons and configuration is BEYOND clunky and almost just plain frustrating.
I agree. My biggest thing about this one is switching back and for between opening and closing your pack. Not sure if we have to wait for ArmaIII on this one, or if it can be fixed by mod.
said by Samus82:Needs to also get a trade system, if there is one we haven't figured how to do it
You haven't figured out how to do it. It can only be pack-->pack but you can open anyone else's pack you want, even hostiles and steal stuff out of their packs without them knowing it.
said by Samus82:Swing an ax and you look like you have palsy, the hitboxes are also off.
I haven't heard many people claim the animations are top notch in this game. I also read some dev interviews where they say that was one of their big things they wanted to improved in ArmaIII. Not sure about the hit boxes. I think you're a bad aim.
said by Samus82:Next, and one of my biggest gripes is, you can hardly go into any buildings. And the biggest bitch of them all is that you dont know what ones you can go into until you actually go up to them.
Sure, I'd love to be able to go into all of them also, but this one kinda is what it is. My frustration was lowered a bit when I realized there are only about 15-20 building models in the whole game. Take time to learn them and it makes raiding/looting a town much easier.
said by Samus82:Next is, there is really no explanation for anything. My friends and i have died of thirst about 15 times.
If you have played for a week and haven't found a can of Pepsi, I'm not sure what to tell you. lol
said by Samus82:There also needs to be a map system of some kind
There is. It's a loot item just like a can beans that you apparently have not had an opportunity to find yet.
said by Samus82:But if you are gonna play with friends why not be able to start out in the same spot?
Sorry, going to have to sound like a raging fanboi here and say no thanks to LFG in DayZ please.
said by Samus82:And all the zombies always around the water spigots its stupid.
There are zombies around every loot spot. That's pretty much the core of the gameplay. You said you didn't have a canteen anyway, so skip the spigot. lol
said by Samus82:Not to mention i love making a new guy , only to be sniped when i take 2 steps forward.
That sucks. Abort-->Disconnect-->OK. Try again.