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saillaw
Premium
join:2007-05-08
Dismay
kudos:2
reply to Nick D

Re: Classes/Specs You're Terrible At

Everything I touch turns to awesome.

That being said I kind of suck at pally, hunter, lock, priest, warrior, rogue, shammy, mage and death knight.

But, tbh I haven't found a spec yet that I considered terribly difficult. When trying a new/class/spec I simply go to »www.icy-veins.com/ and read the suggested rotation/priority. 9 times out of 10 that is enough help you beat most other players on healing/damage done. It's amazing how many players have no clue what to do, or are doing the same rotation they used in TBC.

And since the above discussions about survival hunter, here is what Icy veins says to do (btw I think I play a pretty good survival hunter and largely credit this advice):

said by Icy-Veins.com :

1. Basic Single Target Rotationtop

The single target rotation for a Survival Hunter is based on the following priority system:

Apply Hunter's Mark on the target.
Apply and maintain Serpent Sting to the target
it will be refreshed by Cobra Shot so it only needs to be done once, normally.
Cast Explosive Shot on cooldown.
Cast Kill Shot (when target is below 20% health).
Cast Black Arrow on cooldown (if the target will live for the full duration of Black Arrow).
Cast Arcane Shot if you have sufficient focus to still execute steps 3 and 5 afterwards.
Cast Cobra Shot.
Also, managing Lock and Load procs is an essential part of playing a Survival Hunter. We detail this in a specific section further down the page.

2. Basic Multiple Target Rotationtop

2.1. Less Than 4 Enemies
In this situation, Multi-Shot is not worth using. Use your single-target rotation, and replace Black Arrow with Explosive Trap, assuming that at least two targets will remain in the area affected by your trap. Doing so will give you more overall DPS and will improve your chances of getting Lock and Load procs.

Also, you will achieve more DPS if you use Lock and Load procs by:

casting a first Explosive Shot on one target (A);
casting a second Explosive Shot on a different target (B);
casting a third Explosive Shot on A or a third target (C).
2.1.1. 4 or More Enemies
Abandon your single-target rotation and use this priority list:

Cast Multi-Shot as often as your focus allows.
Cast Explosive Shot when you benefit from a Lock and Load proc (triggered by Explosive Trap).
Cast Kill Shot (when target is below 20% health).
Cast Cobra Shot whenever you have insufficient focus for Multi-Shot.
3. Cooldown Usagetop

Rapid Fire and Call of the Wild are you two cooldowns. They have the same cooldown, so they should always go together (preferably in a macro, see our macro article for Survival Hunters).

What you want is to make sure you use them as many times as possible during the encounter (so do not delay to the point where you lose a use). Other than that, try to use them:

when the boss takes extra damage;
when you need extra burst;
at the start of the fight when you have a potion active.
It is not recommended to stack these cooldowns with Bloodlust, Heroism, or Time Warp, unless the boss is about to die.

4. Aspectstop

You should always have an Aspect active. As a Survival Hunter, you should always be using Aspect of the Hawk.

Should your raid require Nature Resistance while lacking another source for it (a Shaman totem), you should use Aspect of the Wild.

When you have to move for extensive amounts of time, consider using Aspect of the Fox, which will allow you to use some of your abilities with a cast time while moving.

Aspect of the Cheetah and Aspect of the Pack are generally not advised during combat because of their negative dazing effect, but can be useful for speeding up your raid's running after a wipe.

A hunter's aspect will persist until removed by the hunter or until the hunter's death. Aspects can be changed in combat, but they cannot be changed while a cast is in progress. It is worth mentioning also that hunter aspects are on a different global cooldown, only affected by each other.

5. Optional Read: Mastering Your Survival Huntertop

While the rotations we gave in the previous sections will yield very good results, there are many things you should be aware of, in order to play your Survival Hunter to its full potential. You will need to understand all the subtleties, pertaining to your abilities, rotations, and cooldown usage, that we present below.

5.1. Focus
Hunters and their pets use a unique resource, called focus. Focus works in much the same way as other class resources, like rage and energy, in the sense that some abilities grant focus, while others cost focus in order to be used.

A Survival Hunter's focus has a maximum capacity of 100, and regenerates at an innate rate of 6 focus per second. This rate is increased by Haste Rating. In addition to this, certain abilities such as Steady Shot and Cobra Shot also grant focus.

Most of the abilities in the hunter rotation cost focus to use, and some talents decrease the focus costs, or offer other ways to gain additional focus.

Hunter pet focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.

As a general rule, you should aim to always have enough focus to cast your shots, but also to never have 100 focus (as any extra focus you generate would then go to waste).

5.2. Auto-shots and Special Shots
Hunters do the majority of their damage through the use of shots. The rest of the damage is made up of pet damage and DoT damage.

Auto Shot is the default Hunter attack, which works similarly to melee classes' auto attacks or "white swings". It is affected by your Ranged Attack Speed, and it continues to work while moving.

The other hunter shots are of all varieties: instant cast or with a cast time, costing focus or granting focus and some are utility shots which cost no focus and deal no damage.

5.3. Abilities in Detail
This section presents all the abilities you will use as part of your single target and multi-target rotation.

Cobra Shot: this is your filler shot. It has a cast time, no focus cost or cooldown and it generates 9 focus. Each time it is cast on a target affected by Serpent Sting, it will refresh its duration by 6 seconds, up to a maximum of 20 seconds. Because of Careful Aim, it has a 60% increased critical strike chance on targets above 90% health.
Serpent Sting: this is a DoT which deals Nature damage to the target over 15 seconds. It is an instant cast, costs 25 focus and has no cooldown. It is refreshed by Cobra Shot.
Explosive Shot: this is one of your key abilities as a Survival Hunter. It is an instant cast, costs 50 focus and has a 6 second cooldown. It deals Fire damage over two seconds.
Black Arrow: this is a DoT which deals Shadow damage to the target over 15 seconds. It is an instant cast, it costs 35 focus and has a 24 second cooldown. It is a key ability in your rotation.
Arcane Shot: this is your focus dump ability. It is an instant cast, costs 25 focus and has no cooldown.
Kill Shot: this ability only becomes available when your target is under 20% health. It is an instant cast, costs no focus and has a 10 second cooldown. By using Glyph of Kill Shot it becomes usable twice in a row.
Multi-Shot: this is your AoE attack. It strikes the target, and all targets within 8 yards of it. It is instant cast, has no cooldown and costs 40 focus.
Explosive Trap: places a trap on the ground, which explodes when touched by an enemy, and deals fire damage to all enemies in an area around the trap. It shares a cooldown with Black Arrow. Useful especially during AoE situations, but depending on the number of enemies and the time they will spend in the affected area, it may not be worth the global cooldown.
Hunter's Mark: this ability places a debuff on your target, increasing the ranged attack power of all attackers on the target. It is an instant cast, it has no focus cost and no cooldown, and casting it does not trigger combat.
5.4. Single Target Priority Subtleties
We remind you of the priority list that we presented earlier in this article for Survival Hunters, as the rest of this section is based on it:

Apply Hunter's Mark on the target.
Apply and maintain Serpent Sting to the target
it will be refreshed by Cobra Shot so it only needs to be done once, normally.
Cast Explosive Shot on cooldown.
Cast Kill Shot.
Cast Black Arrow on cooldown (if the target will live for the full duration of Black Arrow).
Cast Arcane Shot if you have sufficient focus to still execute steps 3 and 5 afterwards.
Cast Cobra Shot.
You should apply Hunter's Mark on the target before the pull (ideally) or right as combat begins or the target becomes available. Once that is done, you should apply Serpent Sting. Your Serpent Sting will, under most circumstances, remain on the target for the rest of the fight, as it will be refreshed by all of your Cobra Shots. In addition to the damage that it deals, Serpent Sting also allows you to benefit from the 10% increased damage granted by Noxious Stings.

You should then make sure that neither Explosive Shot nor Black Arrow are ever delayed from being used on cooldown. This means not only that you should not prioritise a different cast over them, but also that you should ensure to keep enough focus in reserve to be able to cast them.

In between Explosive Shots, you should have no difficulty in firing off three Cobra Shots. Every so often, you should replace one of the three Cobra Shots with a Black Arrow, as it becomes available. When the boss is under 20% health, you should replace Cobra Shots in order to cast Kill Shot.

5.4.1. Dumping Focus
Your only means of dumping excess focus (thus preventing capping your focus at 100, which means wasting focus) is Arcane Shot. The cost of an Arcane Shot is 25 focus (22 with Efficiency), and these should be cast only so that you do not cap your focus. There is no need (and it is indeed detrimental) to deplete your focus pool by casting several Arcane Shots at a time, if that causes you to delay Explosive Shot or Black Arrow even for an instant.

5.4.2. Sniper Training
Because Sniper Training offers a 6% increase to Cobra Shot damage, you will want to remain stationary for at least 6 seconds at a time, every 15 seconds, for the entire duration of the encounter, or as much of it as possible. In high movement fights this may prove slightly more challenging, but with a small amount of practice it should be attainable.

5.4.3. Lock and Load Procs
Whenever you deal periodic damage with Black Arrow or Explosive Trap, you have a 12% chance to trigger a Lock and Load proc, which causes your next two Explosive Shots to cost no focus and trigger no cooldown, in other words allowing you to cast three Explosive Shots in a row.

The best way to handle Lock and Load procs is to cast your Explosive Shots one after the other, with a very small break in between them (you should wait 0.1 seconds after the global cooldown of the previous Explosive Shot has finished). The reason for waiting this small amount of time is so that none of the ticks from Explosive Shot are wasted by being overwritten by the next shot. Your handling of Lock and Load procs should, therefore, be:

Explosive Shot;
Wait GCD + 0.1 seconds;
Explosive Shot;
Wait GCD + 0.1 seconds;
Explosive Shot.
If you are low on focus, however, you can weave in Cobra Shots between your explosive shots, like this:

Explosive Shot
Cobra Shot
Explosive Shot
Cobra Shot
Explosive Shot
When the boss is under 20%, you should also weave in Kill Shot between your Explosive Shots.

5.5. Tips for AoE DPS on 4 Enemies or More
If the enemies are going to remain in the same general area, and are going to be alive for a sufficient amount of time (10 or more seconds), you can place an Explosive Trap as well, through use of Trap Launcher.

Burst AoE DPS can be achieved by using Rapid Fire. Doing this will allow you to use considerably more Multi-Shots and will drastically reduce the amount of Cobra Shots you get to cast.


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Nick D
Premium
join:2010-02-04
Orange, CA

That is a non-trivial amount of information; just sayin'

Though as my own anecdote, my significant other dusted off her alt hunter to do some Dragon Soul. She leveled as Marks, did dungeons as Marks, and had never played Survival.

She was doing some terrible damage. We had her respec to Surv (because I knew the basics of that spec to advise), and she immediately added 10k DPS. Some people are just better at some specs

Which is also the point of this thread.



saillaw
Premium
join:2007-05-08
Dismay
kudos:2

said by Nick D:

That is a non-trivial amount of information; just sayin'

Though as my own anecdote, my significant other dusted off her alt hunter to do some Dragon Soul. She leveled as Marks, did dungeons as Marks, and had never played Survival.

She was doing some terrible damage. We had her respec to Surv (because I knew the basics of that spec to advise), and she immediately added 10k DPS. Some people are just better at some specs

Which is also the point of this thread.

Yeah I was originally only going to include the first priority part, but then I thought "well i should add this next part". That kept happening and I ended up adding most of the page.
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/)_/)
( . . )
C(")(")