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LucasLee

join:2010-11-26
kudos:1

very weak article

The vast majority of console games run at 30fps. In order to reduce the perceived latency of the game (basically the time between when you press a button and when that corresponding action happens on screen), games will need to run at higher frame rates, probably 60fps or greater.


this is so ridiculously false. the framerate isn't locked at 30fps for latency reasons.

i swear this article is written by a high school student in their spare time. so much misinformation, assumptions, and outright falsehoods.


MxxCon

join:1999-11-19
Brooklyn, NY

Framerate isn't locked for latency reasons, however faster frame rate(along with all the underlying components) produce faster response time. A game doesn't have to wait as long to display the result of your input.
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