said by DarkLogix:Ya anyone can toss 7 selections and have a usable spec.
It's honestly not any different now...if I put 41 points in one tree my spec would be usable...it's kind of the whole purpose of making someone spend 31 before they can dip into another one.
But, if you're serious about raiding, you'll not only do the research to find the 'best' spec, you'll understand
why it is the 'best'. In the link I posted for you above, about 3% separates the 'best' Shadow spec from the 'worst' Shadow spec in an Ultraxion style fight
(Defined by SimCraft as an encounter where substantial time is spent casting, periodically interrupted by small amounts of time not casting.). Three percent doesn't seem like a lot, does it? But lets say your 10 man raid group is trying to progress through t14 content for realm first kills...In fight A, an Ultraxion style encounter, everyone is using the 'worst' build for their respective class/spec, resulting in 285,932,360 damage or 781,236 raid damage per second...this attempt is a wipe, and your raid leader tells everyone to do some research and make improvements. Your group comes back the next night respec'ed and ready to go. Through research, the dps in your group all discover their 'best' build...which, on paper, is 3% better than the previous. That 3% translates into 294,775,629 damage, 805,398 raid dps, and ultimately, purple pixels for a couple of people. Incase you're bad with math, that's almost 9 million more damage.
You take your 6 or 7 guys that "toss 7 selections and have a usable spec", I'll take my 6 or 7 guys that chose the spec that yeilds the best results, and let's see who is more successful.
And don't argue the fact that you aren't serious about raiding. A simple forum search will prove that you are.
As a matter of fact, most of us on here would have a hard time convincing our bosses that we are more serious about our jobs than WoW, based on the amount of time we spend on this site.