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Eumaeus

join:2009-12-10
Yorktown, VA
reply to JB

Re: The 5.0.4 / MoP / Druid

Have to agree with this 100%.

Because of the 4pc making Might of Ursoc raidwide, I went ahead and glyped it to be 50% total for the 2 min extra cooldown.

Took maul almost by nostalgic default for now.

Last slot went to the 3s silence on faerie fire, but I don't anticipate keeping that in place.
--
Eumaeus - Guardian Druid
GM of Lux ex Tenebris - Sargeras | Alliance
Recruiting for 10m MoP - T/W 7:30-11:30 EST Msg for Info


JB
Stay Gold
Premium
join:2009-05-14
kudos:1
Reviews:
·Cogeco Cable
I think I will pick that silence FF glyph up, after realizing that you take FFF out of your rotation, it's probably a good idea to have this glyph in.

I removed Maul from any trace of my rotation, worthless attack now.

Can't glyph ursoc if you want to live on H Madness.

--
Here's the final bullet,
to put our love to death.


Eumaeus

join:2009-12-10
Yorktown, VA
Ahh yeah, now that Maul still costs rage it really isn't going to be useful. That glyph will have to come off when I get home.

I wish that I could say H Madness is on my plate, but I missed a lot of later Cata and am just getting back into the swing of things.

The 5min cooldown is pretty harsh. How do you feel about the Survival Instincts glyph? Do you think the 6 sec duration is worth going from 3 min to 2 min?

I wasn't really sure that it'd be worth it, but I suppose 6s would be enough to mitigate a specific attack or two.
--
Eumaeus - Guardian Druid
GM of Lux ex Tenebris - Sargeras | Alliance
Recruiting for 10m MoP - T/W 7:30-11:30 EST Msg for Info