republican-creole
site Search:


 
    All Forums Hot Topics Gallery






how-to block ads


 
Search Topic:
Share Topic
Posting?
Post a:
Post a:
Links: ·Official Forums ·MMO-Champion ·Original Text
AuthorAll Replies

Arsinic

join:2011-02-17
Ruffs Dale, PA

reply to Venom1

Re: [Cataclysm] Was the nerf too much?

Look back at ICC though, Even with the 30% nerfs AND the pre cata patch there really weren't many people obtaining Light of Dawn H LK Kills.. There still was a bit of a challenge to that fight albeit signifigantly less of one.. Seriously the gap from 5% nerf to 30% nerf of that fight still required a decent semblance of execution, that just simply does not exist in DS. Now normal ICC was a joke still, but many guilds still coulnd't kill Sindy or Even Lk at the end of cata. If I also remeber correctly many guilds were server xferring at the end of wrath to steal server firsts on LK because no guilds had cleared ICC .

Honestly thoguh I agree it doesn't matter, let people experience the crap. I also can see the argument of more and more catering to casuals, but honestly who cares. Clearing raid content months ago just left me with time to play several other games, that I probably wouldnt have played had I been in a casual guild.


Nick D
Premium
join:2010-02-04
Orange, CA

1 edit

The difference is heroic LK had pure execution mechanics that can still wipe you to this day (Shadow Traps and Defile), as well as being a beast of a numbers fight. Madness is just pure numbers, really: can you kill these mobs fast enough and can you survive this much damage? Also DS has terrible fight design overall, but Madness especially is depressing because there's nothing about it that is particularly difficult other than "I hope you can press buttons good".

I wonder how the heroic Rag kill numbers would be if he were the final tier boss, but nerfed DS-style (gradual up to 30%, but no gear inflation beyond farming H Firelands) (and I also mean without the ridiculous health nerfs as well) (also maybe a fixed Magma Geyser mechanic).

He's less "all or nothing" execution than LK, but has a lot of smart play mechanics: dodging World Aflame, effective meteor kiting, Dreadflame clearing, etc., so while more gear lets you get fewer meteors or less Dreadflame overall, it doesn't suddenly make the fight lulz worthy.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

Well H-LK, if your not doing the meta is Lolz now.

You can DPS LK fast enough that p2 and p3 are completely skipped, so you go p1-intermission1-intermission2-less than 10%

Just have a good bit of ranged and have them go to max range for intermission, and stay there DPSing LK.

Pop Hero early on to get fewer shadow traps.

then if you want to do the meta its still easy (even on heroic)
use the arrows to plan the movements, each time a trap goes out the whole group moves over to the next.

while the 2 tanks do there thing, and people run to the right spot when they get that debuff.

I did 25-H-ICC full meta clear, due to how long it takes to get the 30stacks we ended up with LK enraging (ya some healer messed up and reset the stacks) and still killed Enraged LK.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

reply to Nick D
Ya Rag is more fun than DS

IMO DS doesn't deserve to be a final tier raid.



mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1
Reviews:
·Cox HSI

said by DarkLogix:

Ya Rag is more fun than DS

IMO DS doesn't deserve to be a final tier raid.

Memories are much better than realities. You reminisce about weekly FL. It seems Firelands was prett short then we were stuck with Dragon Soul for like 10-11 months. Way too long for one Tier raid to hang around. Plus, that's what is still current. It sucks but FL wasn't any better than DS. Your memories for FL just became inflated while you're stilll grueling in LFR and reg DS.
--
Good evening!


JB
Everyday Normal Guy

join:2009-05-14

reply to DarkLogix
Clearly never saw the pre-shannox trash pre-nerf.



mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1

i like turtles
--
Good evening!



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

reply to mettachain

said by mettachain:

said by DarkLogix:

Ya Rag is more fun than DS

IMO DS doesn't deserve to be a final tier raid.

Memories are much better than realities. You reminisce about weekly FL. It seems Firelands was prett short then we were stuck with Dragon Soul for like 10-11 months. Way too long for one Tier raid to hang around. Plus, that's what is still current. It sucks but FL wasn't any better than DS. Your memories for FL just became inflated while you're stilll grueling in LFR and reg DS.

Actually I was on wow break when FL was current.

Only downed Reg-Rag a couple months ago or so, But when I did I had also already downed Reg-madness, and Rag was just more rewarding than madness.


mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1

Once again. It was because it was new to you.

DS has been stale since April.
--
Good evening!



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

Madness was weaksauce when I first did it.

Just no sense of accomplishment.



Nick D
Premium
join:2010-02-04
Orange, CA

reply to mettachain
I disagree!

FL had a much more visually appealing instance, the boss fights were in general more fun.

Let's compare (in rough boss order; FL sort of mucks with this due to the first 5 being doable in any order, but I'll go in the traditional normal mode order):
Morchok: has two completely disparate mechanics. The black blood phase exists solely to let healers regen mana and wasn't a fight mechanic at all. Tuned very easy since day 1. Heroic wasn't any more interesting, just a bit harder.

Shannox: dog kiting is at least fun for one person. Individual awareness to avoid traps and magma ruptures. Heroic changes the dynamic fairly significantly, as it becomes about dog control instead of burn.

Next set:
Yor'sahj: cute gimmick, but solvable beforehand. Addon or raid leader with a list calls out the ooze to kill. Ooze phases are primarily DPS and healing checks. In heroic, the addition of purple makes the healing more interesting, but otherwise its "can you survive and kill adds fast enough?"

Beth'tilac: mostly a kill adds fight, with the soft enrage finisher. Controlling the spiderlings adds a small gimmick to the usual "kill the adds fast enough" motif. DPS has to be balanced; there is entertainment in figuring that out and finding if you can send more people up. Heroic mode added intercepting the charging spiders, which I liked. Last phase is kind of dull, admittedly, since its a raw DPS and healing check.

Moving on:
Rhyo: a gimmick fight, and a frustrating one. The fight design is not ideal, I'll admit, but at least its not merely "kill the adds". In this group, DS wins out.
Zon'ozz: ball bouncing is a pretty boring gimmick because "stand here and try not to die" wasn't fun, though figuring out how many you could go without dying was worth pushing the boundaries. Killing the eyes in heroic wasn't interesting because "whee I have to interrupt and burst down an add!" isn't super compelling gameplay. It was mostly designed to tax your healers.

K, I got bored, but here's my examples. See other posts for my Rag v Madness opinions.

My aesthetics are better than your aesthetics!



mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1

You really went all out to prove nothing didn't you?
--
Good evening!



Nick D
Premium
join:2010-02-04
Orange, CA

I like pontificating on the merits and pitfalls of Blizzard's encounter designs. I fondly remember Firelands and I think DS was a slog. And I wanted to explore why I felt that way in what I was hoping to be a constructive debate, or at least by rambling off my opinions.

But apparently that just gets condescending answers.

Thanks Kirk.



mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1

What's that? [I Can't Hear You Over The Sound Of How Awesome I Am]
--
Good evening!



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

reply to Nick D
I can agree with you from a tanking perspective. Tanking in FL is more fun/interesting/challenging than tanking in DS. However, as a healer, I appreciate the complexities blizzard put into DS more (although I must say that the Baleroc fight was a very cool idea from a healing perspective).



mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1

Baeleroc was fun and stressfull PRE-nerf. After that first nerf it was easy-mode though. I really loved being a resto shaman on the Baeleroc fight though. That's when having that Mastery really shined.
--
Good evening!



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6

On my resto druid, it never felt "easy-mode"... the priest is a different story.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

reply to mettachain

said by mettachain:

What's that? [I Can't Hear You Over The Sound Of How Not Awesome I Am]

Sorry [I Can't Hear You Over The Sound Of How Awesome You Are Not]


mettachain
Goblineer

join:2011-09-27
Azeroth
kudos:1

^^^^^ Missed it.
--
Good evening!


Saturday, 25-May 22:35:37 Terms of Use & Privacy | feedback | contact | Hosting by nac.net - DSL,Hosting & Co-lo
over 13.5 years online © 1999-2013 dslreports.com.
Most commented news this week
Hot Topics