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Immer
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Re: [Classes] 5.0.4 Healing Priest (Holy Healing)

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Base build
Okay, so I've been working on leveling up to 90 by focusing on Shadow Spec for questing and healing dungeons only in Holy spec. Holy is a strong healing spec with very good mana regen. Lets talk about the talent points I've chosen as the "base spec" in the photo above.

Tier 15: I Prefer Psyfiend (in all specs) because the void tendrils just don't last long enough for me. Immaterial for raiding, really... but if you need to use this for a CC in dungeons, I highly recommend using the glyph of Psychic Scream (so they don't run off, they are feared in place). What makes this so powerful is you can place the Psyfiend up to 25yds away from you, and it's target area is 20yds. So you can plan ahead for a CC and use it before anything is on you.

Tier 30: I prefer Body and Soul for everyday healing. We will probably see a lot of Angelic Feather when we get into raiding, though... I'm excited about it.

Tier 45: I will be sticking with MindBender until I am more comfortable with how much spirit is on my gear (without gems/enchants/food). As long as I fire off 2 MindBender's per fight I'm coming out ahead of normal Shadowfiend... if I manage a third.. gravy (though it might mean our dps is lacking). Once the fights get shorter, I'm leaning more toward FDCL than PW:Solace. I'll revisit this once I have some better gear.

Tier 60: It all boils down to how you prefer to save your own skin. I like the Angelic Bulwark because of its spell affect. If I'm about to die, it's usually because everyone's hurting and I'm casting a Prayer of Healing (for the heal, and to proc Divine Insight). The bulwark ensures I live long enough for the heal to finish casting. With better gear (more powerful heals (INT) and faster heals (haste)) I will probably opt for Desperate prayer because I like having better control. As it stands now, using desperate prayer to save myself might involve canceling a heal on someone else.

Tier 75: Divine Insight is monstrous. It is both a throughput AND mana conservation talent. Although in Holy spec, I find myself using more of the procs rather than storing up 2 (a function of holy healing being more reactive rather than preventive).

Tier 90: Divine Star looks the best starter choice right now based on the first few raid boss fights. When strats start spreading the raid out more, I can see Cascade becoming the go-to spell because of its higher healing per cast.

Glyphs
For major glyphs, I will be running with Inner Sanctum (flat 6% reduction in spell dmg when using Inner Fire), Lightspring (peeps don't click the lightwell, I've learned to accept that), and Desperation.

Desperation. Yes, because so far it seems that Blizzard has moved away from asking healers to dispel everything on everyone all of the time to, "hey... I think I'll just randomly stun all of you to see how you cope... isn't healing fun?". I like having the flexibility of casting Guardian spirit on the tank if I get stunned. Lets look at some smart alternatives to this glyph:
• Renew: this makes each tick hit harder, but also shortens the duration of renew. So it makes it more of a quick HoT. It is important to note that if you are trying to reach a haste breakpoint for an extra tick of renew, this glyph actually makes it harder to reach. So check your haste breakpoints with the glyph and without the glyph to see which fits your gear best. I am convinced that lower geared toons will perform better without the glyph, just plan accordingly.
• Prayer of Mending: Is a strong option for dungeon healing and 10m tank healers. That extra oomph of healing on the first target is delicious. It's also wonderful in conjunction with a Divine Insight proc... the first person gets a huge heal. So if ghealing the tank is what got you your proc (and the tank is safe), then you can fire the PoM at another target for a quick heal.
• Spirit of Redemption: This will be strong for progression when you've not yet timed the exact point where the tank is getting gibbed... buy yourself an extra 10sec of SoR.
• Circle of Healing: If you are healing 25M this is a must. If you are a dedicated raid healer in 10m, this will only be as helpful as you can manage to hit 6 targets on each cast. Otherwise I think there are better glyphs.

Chakra Warning:
Once you select a Chakra, you are locked in that chakra for at least 30sec (cooldown on switching). So I don't recommend using the "grow out" button on your bars. Pull each chakra out individually and keep the Chastise Chakra far away from the healing ones. You can make due with mistakenly activating Serenity/Sanctuary... but getting locked into Chastise for 30sec can wipe the group.

Now, in much the same way that Spirit Shell use will be the sign of an excellent Discipline priest... Chakra use and Mana Management will be the signs of a great Holy Healer. For discussions of healer triage, I'll defer to Derevka's guid:
said by Derevka :

XI. Mana Management
Mana will be key in Mists of Pandaria. Figuring out which mana restoration talent you select (FDCL, Mindbender, or PW: Solace), as well as learning how to heal properly. Knowing which spells are suited best for the task at hand. Minimizing our Overhealing also should be a goal of every priest as to be certain we are not wasting our precious mana resources.

At level 90, all priests will be fixed at a flat 300,000 mana. The only way to increase this mana pool is via Meta Gems and the Gnome Racial, Expansive Mind. All spells will cost a fixed percentage of mana. This is means if Greater Heal costs you 5.9% mana (or 17,700 mana at level 90), it will always cost the same amount regardless of gear level. This addresses and interesting issue that Blizzard has always struggled with: mana cost scaling as people gear up through tiers.

What does this mean for us as Holy Priests? Well it means we will need to always be aware of our mana regen, and that Intellect is no longer a mana and throughput stat, it is just a throughput stat. Additionally, Spirit increases in value despite it providing no direct throughput.

We will need to be certain we are using our Regen abilities and potions to their maximum, as well as being certain our gear is balanced between raw throughput, and mana restoration and longevity. As you find yourself gearing up, and needing less spirit (since you have more on your gear) you can start pulling back from spirit from your food/flasks (first) then your gems. The reason I suggest this, as Food/Flask stats are at a 1:1 ratio Int:Secondary Stats, while gems are 2:1 Int:Secondary Stats.
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XII. Rotation
For the most part, there is minimal amounts of change for Holy Priests in Mists of Pandaria.

There is no magic rotation for healing, and it really depends on how the damage is being received by your raid. Here are a series of basic rules and guidelines for a series of damage patterns (Low, Moderate, High, Overwhelming damage for both Single Target and Raid Healing). It should be underscored that these are just sample damage patterns and spell selection options and should not be taken as the only options to heal.

Regardless if you are Single Target or AOE healing, you will always want to keep your Lightwell/Lightspring on CD and within range of a majority of the Raid Group.

A) Single Target Healing
With some of the changes to Chakra: Serenity, Holy Priests can be powerful single target healers, which is something that we have historically struggled with. With Chakra: Serenity now providing a 15% buff to single target heals (Renew included) single target healing is something we can be viable at.

Low Single Target Damage

► Chakra state isn't important provided throughput needs are low
► Heal for triage
► Renew for triage, and maintained via Chakra: Serenity on Main Tank Targets

Moderate Single Target Damage

► Chakra: Serenity for added throughput and access to HW: Serenity
► Heal for triage
► HW: Serenity on targets who need a moderate instant heal, or will be a subsequent target of heals.
► Renew for triage, and maintained via Chakra: Serenity on Main Tank Targets
► POM on targets who will be taking continual damage and will proc the first charge of POM

High Single Target Damage

► Chakra: Serenity for added throughput and access to HW: Serenity
► Heal and HW: Serenity for triage
► Prayer of Mending on CD on the desired target
► Greater Heal provided minimal overhealing
► Flash Heal for Emergency Single Target Heals

Overwhelming Single Target Damage

► Chakra: Serenity for added throughput and access to HW: Serenity
► Flash Heal on target, twice, followed by Serendipity hastened Greater Heal rotations
► HW: Serenity to maintain Renew
► Prayer of Mending as available

B) AOE or Raid Healing
Raid Healing has typically been the Holy Priest's wheelhouse, particularly Burst AOE healing... this is no exception in Mists of Pandaria. Paired with Chakra: Sanctuary, we have strong AOE healing combinations we can chain together to provide some of the strongest burst AOE healing in the game.

Low Raid Wide Damage

► Chakra state isn't important provided throughput needs are low
► Circle of Healing on cooldown, provided 3+ targets are in need of healing and are in range of the target.
Prayer of Mending on CD, provided it will be able to bounce to multiple targets
► Renew on targets who may need additional healing, particularly if you are in Chakra: Serenity or have Inner Will active
► Prayer of Healing on groups, if necessary, and if Prayer of Healing will heal 3+ targets with minimal overheal
► Divine Star on CD, if specced

Moderate Raid Wide Damage

► Chakra: Sanctuary for increased output and COH CD
► Circle of Healing on CD
► Prayer of Mending on CD
► Renew targets who need additional healing (or if the damage is timed, pre-cast Renew on targets before damage starts)
► Holy Word: Sanctuary in an area where a large group of the raid will be standing (ideally without the need to move out of the area)
► Prayer of Healing on groups that need additional healing and Prayer of Healing will heal 3+ targets
► Divine Star/Halo/Cascade on CD (Note on Halo/Cascade: Should be kept on CD provided predictable High or Overwhelming Raid Damage is not coming prior to the cooldown's completion and stability is not needed prior to its arrival)

High Raid Wide Damage

► Chakra: Sanctuary for increased output and COH CD
► Circle of Healing on CD
► Prayer of Mending on CD
► Spam Prayer of Healing on groups that need additional healing
► If damage is timed, pre-cast Renew on a number of targets before damage starts. Do not stop POH spam to single target renew.
► Holy Word: Sanctuary in an area where a large group of the raid will be standing (ideally without the need to move out of the area, and before damage starts)
► Divine Star/Halo/Cascade on CD
► Divine Hymn if necessary to stay ahead of damage or to stabilize raid health

Overwhelming Raid Wide Damage

► Chakra: Sanctuary for increased output and COH CD
► Circle of Healing on CD
► Prayer of Mending on CD
► If damage is timed, pre-cast Renew on a number of targets before damage starts.
► Holy Word: Sanctuary in an area where a large group of the raid will be standing (ideally without the need to move out of the area, and before damage starts)
► Divine Star/Halo/Cascade on CD
► Divine Hymn


--
Guild leader of Pride and Ego
Immergruen (resto/boomie) on Nathrezim Server (US)
Agrende (discipline/holy); Esclavizado (blood/unholy)

Intelligence is no substitute for Character.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
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2 edits

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Figure 1
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Figure 2
Okay, so at ilvl464~466 Holy is performing better for our raids than Discipline. I'll admit I was not yet maximizing Rapture, Spirit Shell, or PoM, but it felt like I was forced to hard-cast PoH too much as disc. I switched to Holy and chose Holy Word: Serenity Chakra for healing our paladin tank. One of the biggest strengths of Holy healing is the ability to switch to Sanctuary Chakra for heavy AoE (needs to be worth the 30sec. CD on chakra, though). Thankfully our r.shaman is a powerful raid healer, so I didn't need to change Chakras on this last attempt. That may change if we get Jasper/Jade/Amethyst next week (or ZOMG not Jasper/Amethyst/Cobalt). Another amazing spell in the holy toolkit is Light spring (I glyphed Lightwell (extra 2 charges) AND LightSpring (no clicky heal for those below 50%)... and you can see the results in Figure 1).

I'd like to draw your attention to one talent swap in particular (Figure 1) I dropped Halo for Cascade. It is a wonderful heal. If you are using on CD (25sec), you'll end up using more mana than Halo on CD (40sec)... but neither spell should be used on CD. Use them when you can maximize their healing throughput. It's a great spell. My Circle of Healing use could improve... I attribute that to spending so much time healing this fight as Disc... I just need to work on weaving that GCD in more often.

Now in Figure 2, there are couple of digs on my performance... PoM uptime is far too low. I'm not sure if it was this fight or the first wipe but my hymn of hope got cut short by an amethyst pool (/grumble). But I did much better firing off Mindbender (nearly 150K mana return) and I swapped in my 463 trinket "Price of Progress" which kicked that mana pot's butt! Hymn of hope... priestly altruism... it probably was a full cast but dumped all of its mana on others, lol.

Anyway... I don't know how many other healing priests are on these forums, just felt like sharing what I learned this weekend.

Edit: wow, that Windsong wpn enchant is odd. I got 5 procs... twice for 1500 Mastery (cool), twice for 1500 Haste (nice), and once for 1500 Crit (meh).
--
Guild leader of Pride and Ego
Immergruen (resto/boomie) on Nathrezim Server (US)
Agrende (discipline/holy); Esclavizado (blood/unholy)

Intelligence is no substitute for Character.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
·Comcast

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Timline View
I love this timeline feature... it's a bit "zoomed out" but it gives you an Idea of what I was doing throughout the fight. I'm not 100% sure why PoM shows up as 3 different spells. It might have something to do with my SP at the time of the cast (procs, Twist of Fate?).

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