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TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

reply to TheThing

Re: No more good MMORPGs coming out?

as an example with my warrior

I put 10 trait points into one tier to get +10% movement

and then I put another 10 trait points into another tier to get +200 toughness when stunned or whatever (turtle)

you could turn it into a WoW skill tree, but the way GW2 has it layed out gives it more meaning per individual point applied than WoW


Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:1
Reviews:
·CenturyLink

Guardian has a maximum of 18 skills available to them, and this is counting if you don't take any passives, include auto attack and the 45s cds you start with.

Wooo.
--
Jobbie told me to keep my signature the same. This is me rebelling.



Zupe
Premium,MVM
join:2001-11-29
New York, NY

reply to TheThing
The problem, at least to me, isn't that the skills don't exist, it's that the large majority of them are underwhelming. On my Ranger, I feel like I'm spending 90% or more of the time auto-attacking. Sure, I have a couple of cooldowns to use if I feel like it, and I can swap weapons and use a few more in a really long fight, but most of the time then I'm standing around waiting for them to be usable again while my auto-attack does most of the damage. There also doesn't seem to be any real rotation or timing to using the skills, and very few have any synergy with each other (combo fields combo with my auto-attack, so once the combo field is down, whether my own or someone elses, I don't need to do anything to make use of them for example, I just keep auto-attacking), so it feels like hitting buttons for the sake of hitting buttons a lot of the time.

In other games, you get the skills as you go along, but those skills usually genuinely make your character feel stronger. In GW2, nothing I've gotten outside of the weapon skills themselves has really made me feel like I could tackle more challenges, or have more fun with the character. I have an extra button or two to press in the 7-0 skills, but if you took them away, I might kill things a bit slower, but there'd be no major change. Originally, I thought this might just be an issue with the Ranger, but I tried a couple of other classes for a bit and found they felt similarly.

It's unfortunate, as there are some things the game does really well, but I'm rapidly realizing that it's probably not a game that's going to hold my interest.
--
Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but "Snowball for Windows"?



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

reply to TheThing
one of the differences between GW2 and WoW, is that in WoW per what was said above, some skills become irrelevant, and unused replaced by new more powerful skills

in GW2, if you use 2 sets of weapons, none of the skills become irrelevant, you use them all

also, i personally think it's excellent that you aren't using 20 skills, but 8-9, and simplifying the toolkit during combat

this simplification is required since GW2's combat relies on you actually dodging and moving... no spank and tank



Koil
Premium
join:2002-09-10
Irmo, SC
kudos:1

reply to Zupe
You should be swapping to a second weapon, and using the skills for that one while the others are on CD. You can even mix weapons combo fields and finishers.

On my Elem, I can start in Fire (using scepter dagger) drop a hellacious combo using 6-7 skills, that will generate (if you're fast) up to 10 stacks of might, all in about 5 seconds. From then, I can swap to almost any other element (I usually go with earth, but air is pretty nice as well) and then start nailing the shit out of baddies with my 10x might pumped up ass...even just the auto-attack does hellacious dmg. Flipping to Air, you drop to 2 instant attacks and then ride the lightning straight to the baddy, use updraft to knock his ass back, then swap back to fire and start the combo over again...this all happens so fast it's awesome....and I didn't even talk about having my golem out, which adds some additional dmg or perks, depending on the element.

Telling ya...it's deeper than you think. All of the standard attack abilities and combos they provide, and then the abilities you get from your traits and skill pts, which add whole other different combos, its very complex. I think you guys need to go back and look and see what builds are out there and WHY ppl are using them, there is definitely synergy between them...the whole system is built on synergy for your skills, and that's not even talking about what you can do with another complementing class that can work off of your combo fields / finishers.
--
I am only one, but I am one. I cannot do everything, but I can do something. And I will not let what I cannot do interfere with what I can do.- Edward Everett Hale

My Blog - Raising Connor



bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:1

reply to Savious

said by Savious:

Guardian has a maximum of 18 skills available to them, and this is counting if you don't take any passives, include auto attack and the 45s cds you start with.

Wooo.

What? Saying the Guardian has 'a maximum' of 18 skills is as crazy as saying 'end game' sucks when you didn't get within 49 levels of max before you quit. I count 30 weapon skills alone, not counting aquatic, healing, utility, elite, downed, and auxilliary skills. The GW2 wiki isn't websensed for me so here's a link:

»wiki.guildwars2.com/wiki/List_of···n_skills

I didn't copy and paste due to formatting and length, but needless to say there are way more than 18 there. You are certainly entitled to your opinion regarding the game, but number of skills isn't an opinion, and you are wrong. The difference you don't seem to like is that you don't get a button for each one; you have to choose which ones to unlock and equip at a time.

Zupe See Profile, how far did you get on your ranger? Because there are lots of utilities and abilities on my engineer that make him feel stronger. Different utilities work better in different situations. It also depends on how you're specced. A poison AOE isn't going to do much if you haven't specced into condition damage.

Bottom line: if you're playing GW2 like WoW, expecting WoW, you won't get WoW and will be disappointed. You have to put the time in and learn a new game. If you don't like it, that's your prerogative, but faulting it because it's not WoW is wildly missing the point.

Anyway this didn't start out to be a GW2 thread but got derailed lol, sorry TheThing See Profile.


Zupe
Premium,MVM
join:2001-11-29
New York, NY

said by bionicRod:

Zupe See Profile, how far did you get on your ranger? Because there are lots of utilities and abilities on my engineer that make him feel stronger. Different utilities work better in different situations. It also depends on how you're specced. A poison AOE isn't going to do much if you haven't specced into condition damage.

I'm at level 58. This is the build I was working towards - »www.gw2db.com/skills/calc/ranger···0|0|0|0|
--
Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but "Snowball for Windows"?


bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:1

said by Zupe:

said by bionicRod:

Zupe See Profile, how far did you get on your ranger? Because there are lots of utilities and abilities on my engineer that make him feel stronger. Different utilities work better in different situations. It also depends on how you're specced. A poison AOE isn't going to do much if you haven't specced into condition damage.

I'm at level 58. This is the build I was working towards - »www.gw2db.com/skills/calc/ranger···0|0|0|0|

Cool. You've still got a lot of points to earn and spend to further tailor your build, but you should have a decent idea by now if you're going to like the game or not. I tend to like the fact that mobs provide more of a challenge to kill than other games, and they seem to have more health in general than trash mobs in other games. That may be why you feel less powerful and it may come down to personal preference. In my experience what abilities you use when does make a difference. I'm running a DOT build and can definitely tell if I don't get that bleed or burn or poison off in a timely manner.


Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:1

reply to bionicRod
18 skills I can use in a given fight. 5+5 for swap, 1 healing, 3 utility 1 ultimate. Then your 3 pseudo skills, F1-F3.
--
Jobbie told me to keep my signature the same. This is me rebelling.



bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:1

said by Savious:

18 skills I can use in a given fight. 5+5 for swap, 1 healing, 3 utility 1 ultimate. Then your 3 pseudo skills, F1-F3.

You can switch weapons, utilities and elites any time you're not in combat. That's where the thought comes in about what works best with what in what situations with what builds.

It's just different than you're used to is all, and it doesn't seem like your cuppa joe. But it's definitely not shallow or broken just because it's not what you're used to. If you like every skill available to you all the time with 40 buttons on your screen and endless raiding for gear at max level there's no shortage of that in the genre. I never liked that though so I am glad ANet did something different and created a world I can get immersed in.


Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:1

I would enjoy a GW2 and WOW mashup alot.



Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:2

You should be really diappointed with your ability options in D3 then.



Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:7

But it's D3



TheThing

join:2012-08-10
kudos:1
Reviews:
·Comcast

reply to Ghastlyone

said by Ghastlyone:

You should be really diappointed with your ability options in D3 then.

+1 internets of the day


fnord76

join:2002-05-14
Troy, IL
kudos:1

reply to I_H8_Spam

said by I_H8_Spam:

Firefall looks promising, but it's taken a while to get to market.

Rumored Elder Scrolls MMO in '13
Planetside 2 single world mmofps, in beta 12/12 release

There is also a Fallout MMO that is in testing as well.


Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:1

reply to Ghastlyone
ARPG =/= MMORPG on size, scale



Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:2

said by Savious:

ARPG =/= MMORPG on size, scale

So if the size and scale we're slightly smaller with GW2, you'd be ok with the given profession abilities?

I'd love to see the amount of hours you've devoted to D3 though. I can almost bet it dwarfs any recent MMO you've played.


Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:1
Reviews:
·CenturyLink

By far, but WoW probably has more game hours logged for me than any other game, even Diablo 2.

its basically that from an mmo I want a level of immersion, depth and flexibility that I got when I started playing wow. I didn't get that feeling in rift, swtor or gw2, nor in cata.

GW2 came oh so close. I loved the questing and classes and the world in general. Vista points were fun!

But for gods sake, give me a reason to want to level! I want cool new spells every few levels!

PvP is boring! Give me a mount to get to the battles! Give me an arena! LET ME DUEL!!??
--
Jobbie told me to keep my signature the same. This is me rebelling.



bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:1

said by Savious:

By far, but WoW probably has more game hours logged for me than any other game, even Diablo 2.

its basically that from an mmo I want a level of immersion, depth and flexibility that I got when I started playing wow. I didn't get that feeling in rift, swtor or gw2, nor in cata.

GW2 came oh so close. I loved the questing and classes and the world in general. Vista points were fun!

But for gods sake, give me a reason to want to level! I want cool new spells every few levels!

PvP is boring! Give me a mount to get to the battles! Give me an arena! LET ME DUEL!!??

I have relayed your requests to Arena Net. They answered with a resounding "NO".

Actually their response was "Fuck Saviouss. Tell that bitch to go back to D3." I didn't know you were that famous man!


Kaltes
Premium
join:2002-12-04
Los Angeles, CA

reply to Savious
I kinda agree with Saviouss. I have an 80 eng, a 50something necro, and 20something war and guardian. I've played through plenty of pvp/wvw and Orr.

Thing is, pvp is boring. Incredibly boring. WvW can be fun SOMETIMES but it is not consistent at all and most of the time it is just dead either because youre losing too badly or you won and cleared the map. Playing solo in wvw is even worse than usual. Sticking with a zerg is supremely boring to me.

WoW battlegrounds are much better than the current wvw design. Guild wars 1 pvp options are also much much better than the current gw2 pvp options. You had gvg, tournament play, random arenas, battlegrounds, and the ongoing luxon vs kurzick pseudo wvw system.

Im just burned out and bored of gw2 right now. It is easy to level. The events and hearts and map completion is superior to WoW's pve quest system (but vista points get reeeaaaaaallll old and Im sick of them now). Character customization is pretty minimal compared to GW1. GW1's character design system is why I loved it. GW2 replaced it with something that is is between wow and diablo 3.

I really really do not like cooldown-regulated skills. Guild wars 1, which has the traditional cooldown+mana/etc system, was far superior. By putting ONLY a cooldown and not having any other limiting resource, you HAVE to make good skills have absurd cooldowns, which is just lame.

You have no ability to individually select half your skills. You pick a weapon. Big deal. Each weapon is 1 skill set. You shouldnt treat them as 5 unique skills when they are really just 1 set of skills youre forced to take together.

Forcing players to take a heal skill is lame. Giving is only like 3 heals to choose from is worse, especially when there are only small variations usually.

The number of options for elite skills is very low, which is also lame. There are usually only 1 or 2 viable elites for a given class anyway.

So really we get to pick 3 skills. But even when picking those skills, we only get to choose from a pretty small list, a fraction of the size of GW1s list.

In GW1 I felt unique and special when I designed my own character skill combo. I liked secondary classes, attribute point distribution, and the huge, balanced skill list. You don't get any of that in gw2.

Considering this is an MMO, I shouldnt be bored yet, BUT I AM.


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