|reply to Immer |
Re: [Raiding] Tanking Damage Adjustment Hot Fixes
Immer's got the right of it. I think its somewhat dumb that DKs get max damage and max mitigation from the same rotations/considerations, whereas warriors have to make a tradeoff: do I want take more damage, or do more damage?
To be fair, its not that bad for warriors (and I assume bears) because HStrike hits like a limp noodle, and Execute range isn't long enough to be a major consideration. Was just curious if other classes have that.
An analogy for DKs would be something like Icy Touch hitting harder than Death Strike (which I'm sure is not the case).
ADDENDUM: at the same time, I suspect that's the trade-off for having better passive mitigation. I can still block a significant part of the time if I don't use Shield Block. DKs will take more full face hits than I would if they used Hypothetically-more-damaging-than-Death-Strike Strike (for UF runes) instead of Death Strike.
I think that resolves my moral dilemma.