|reply to Threatco |
Re: [Raiding] Tanking Damage Adjustment Hot Fixes
The idea is that they nerfed the shit out of your passive dodge and replaced it with the situational dodge/heal. I agree it is a lot of micromanaging but it will really separate excellent tanks from just mediocre tanks.(Or bads)
The changes you have mentioned is why bears need crit until we are crit capped. All of the math is done out there, but essentially we do not gem agilty anymore, it is stamina/dodge/crit for now.
Our cata damage was 'too high' (We scaled too good w/ agility) and the class was 'too easy' (supposedly) so all the whiney prot pallies got their wish.
Here's the final bullet,
to put our love to death.