Use your existing unitframes and try out Clique if you're having issues with mouseover macros. You'll get a neat little tab on the side of your spellbook that will bind your mouse clicks to whatever abilities you want to click with. It simulates mouseover macros.
Also, don't your "on use" trinket/item +ability macros need to have the on use item at the bottom because LUA macros execute from the bottom up?
Clique is nice because it's easy to set up. And I even use it on my DPS toons for Trick of the Trade / Misdirect, stuff like that.
The default raid UI has been imporved a lot. I think a lot of us got used to using something like x-perl. But I almost think not having to deal with all the glitches / updates may be worth learning to get used to default frames.
I am pretty sure every /use trinket macro I have ever seen or made had the trinket use above the spell use line. But I am not sure, will have to check
I completely agree. Default raidframes + mouseover macros and Decursive (really the only healing addon you need) is all that's required to heal effectively.
Got the monk to 90 yesterday. Got enough gear to get it into LFR today. Ran the first run and figured out how to do the raid healing and was able to do this on the third boss. Not enough damage to go around, but Renew/Uplift seems to be king for LFR at the moment.
my guess is he was discipline and took advantage of the spirit totem buff. When dmg is low on the raid, discipline can still shine because of their absorbs (SS is awesome for that). I bet that #6 monk was a tank... am I close?
It does... but when the dmg output is low and you have 3 awesome healers, what you will find is tanks will out heal the bottom healers. healers that never go into the spirit realm also fall behind on the meters, too.
Definitely not as a static metric. It takes more "clicking" on your meter (what spells, what targets, etc). Now, in normal content where everyone's health is hovering between 50% and 80% the whole fight... yeah... that static "healing done (hps, % of total healing)" shows a much better picture. It's like you said in your post "there wasn't much dmg going around"... that leaves a lot of room for healers to cheese the meter.
Healing meters give a general idea, but far from telling you who's doing the best. You might just be the fastest and clipping others heals.
Total heal+overheal can be a good metric to see what throughput is possible, then adjusting to your timing to reduce overheal. However with trying to get better timing, some abilities will always clip.
Healing has always been throughput, timing, and mana management. Nice topping the meters though arch :P
It doesn't seem like you can put too much stake in healing meters, certainly not like damage output.
^truth, as I've always been a "tank" healer (hpally) i always measure my healing output by the state of "my" tank.
I was once told a wipe was my fault and i needed to pick up my healing. I was at upwards of 96% active time. My response was, "my tank didn't die."
I don't feel bad if I get out healed by the raid healer, and I don't feel bad if I get out healed by the other tank healer. I feel bad if my tank dies, even if it wasn't my fault. It can be difficult to out heal stupid.
On another note, if you are dps in my 5 man, and you pull before the tank zones in, be prepared to die, then I'll heal the mage tank.
It seems like some of the healers wanted to focus on raid healing and the tanks suffered, so I did a few encounters as just tank healing. I would keep Renewing mist on cooldown every time it was up, soothing mist on the lowest tank and pop my 3-chi mega-hot every time it was up. If I won the chi-lottery, the goal was to have the 3-chi mega-hot on both tanks at all times. I noticed that my healing was significantly high.
Now I just need to get some better gear because I'm going OOM too soon.
this video give some solid insight into the mindset you need to be an effective healer... some my disagree but they are clearly wrong. It taught me everything i needed to know about healing.
Now I just need to get some better gear because I'm going OOM too soon.
and resets bosses apparently.
Every expansion I find one way to supremely fuck up a single encounter.
Vanilla: Mind control mishap when Razuvious was at 5%. BC: Throwing a core to a kiter on Vashj, effectively rooting him in place, causing him to get killed and creating a wipe. Lich King: Path of Frost during 25-man raid as we transitioned from 4th to 5th boss in TOC. Cata: I can't remember. Mists: Getting locked out of an encounter because I was trying to eat a feast for a buff, so I sit outside the encounter and heal myself because of the mind control damage debuff, with no one to break it. We make it to the fourth and final boss in the encounter and he decides to leap outside of his room and land on top of me and then instantly despawn. I try to chi roll into the raid and pretend nothing happened. Got flamed by the entire raid, including Jobbie and my wife.
WHEN YOUR TANK IS TAKING DAMAGE YOU ARE TAKING DAMAGE!
WHEN YOU TANK DIES YOU DIE!
CLOSE YOUR FUCKING EYES AND KEEP HEALING!
FEEL THE HEAL!
WHAT IS IT TO FUCKING THINK ABOUT? THERE IS NOTHING TO THINK ABOUT... NOW YOU WANT TO USE YOUR FUCKING HEAD MOTHERFUCKER? EVERYBODY SEAT ON YOUR FUCKING HEADS.
Now I just need to get some better gear because I'm going OOM too soon.
Monks go oom?? jp, but as long as you have >6000 spirit you should be fine for LFR. At first I wasnt using the mana tea glyph as I liked to get longer channels during down time, but man that thing is legit. Use it on cd and youll finish each fight with lots of blue bar in the tank.
Make sure on the Spiritbinder fight(especially on LFR) you go into the totem heal your self with sooth.instant surging mist then leave. You'll be full mana all fight and can just spam glyphed uplift. I think the run I did this past week in LFR I was chilling around 60% healing done or some shenanigans.
I don't know if I agree with using the Uplift glyph to where it uses mana instead of Chi.
I kept mine as the original with using the 2 Chi to cast Uplift. By the time I regain 2 Chi to use Uplift, the HoT has passed to at least 3 players/pet to make it most effective...and it's essentially free to cast at that point. I'd think you'd go OOM too quick if you had Enveloping Mist cost mana AND Uplift too. Isn't that like a total of 5k mana for EM + UL? Costly in high raid damage encounters.
Mana tea is one of those REQUIRED glyphs. Consume 2 stacks of mana tea for instant mana regain.
I think that the Uplift Glyph will be more valuable as time goes on. Chi is a resource that is finite, even with gear. As you progress through different content, spirit will only increase. Your effective mana pool (despite your mana bar staying the same) will increase.
Eventually, your mana regen will be ridiculous enough to feel like the Uplift glyph will be worth something. With the Thunder Tea, I'm able to keep the HoT up on over half the raid. When raid damage hit, I had 4 chi points and was able to hit uplift twice for massive amounts of raid heals.
My mistweaver is currently at 87 right. Got clearance from the GM of my guild to switch from rsham to Mmonk for this xpac, so now i'm hugely focusing on getting this toon raid ready. Guild has a DMC and other resto gear in waiting for me now.
I can see what you're saying Arch and you're right with the Spirit of course. I haven't used Thunder tea that much (have it on my bar, don't remember what it does). I'll have to play with that more.
Off-topic question: Is there a gear vendor where you can buy a complete set of gear in Dread Wastes or something (similar to the one in Jade Forest) where it'll make it easy to transition between specs?
At 86, I picked up Wmonk and of course most of the quest rewards go for what spec you are so i only have a majority illvl 372 greens and a couple 410 blues for mistweaver now.
You won't use thunder tea until you're in a raid environment.
The idea is to get 2 of those hots out and when the first one is about to expire, pop the thunder tea, hit uplift and renew all those durations. You can get 2 more hots out for a total of about 16 players. If you have constant raid damage and get to the point where your mana is of no concern, you could spam uplift for ridiculous amounts of numbers.