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Kearnstd
Space Elf
Premium
join:2002-01-22
Mullica Hill, NJ
kudos:1
reply to Savious

Re: Savious Makes an MMO

hmm required PVP at some point is not a good recipe for success. Or at least I read it as requiring PVP to get to the max level and that will never really sell.
--
[65 Arcanist]Filan(High Elf) Zone: Broadband Reports



I AM
Premium
join:2010-04-11
Ephrata, PA
kudos:4
reply to Savious

The most important thing about an MMO is the Title and the cinematic.



Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:4

So many pandas will be in my opening cinematic.



I AM
Premium
join:2010-04-11
Ephrata, PA
kudos:4

Pandas in a space outfit.



JB
Stay Gold
Premium
join:2009-05-14
kudos:1
reply to Savious

You really wasted that much time on writing all that up? Hahahahahaha.



ekster
Hi there
Premium
join:2010-07-16
Lachine, QC
kudos:3
reply to I AM

The end game should be that you become a panda.



I AM
Premium
join:2010-04-11
Ephrata, PA
kudos:4
reply to JB

said by JB:

You really wasted that much time on writing all that up? Hahahahahaha.

OR.

You really wasted that much time reading allt hat up? Hahahahahaha.


Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:4
reply to JB

said by JB:

You really wasted that much time on writing all that up? Hahahahahaha.

I am passionate about gaming. I thought we all were here? Besides, what else am I going to do when work is slow?

Come on guy.
--
Jobbie told me to keep my signature the same. This is me rebelling.


jester121
Premium
join:2003-08-09
Lake Zurich, IL
reply to Savious

I think I can safely say I'll never play another MMO that relies on the holy trinity crutch.

There's no need for it, other than laziness. It's insulting to players' intelligence and kills brain cells. It interferes with gaming with friends, and adds hassle to casual playstyles. Time to let it die and come up a new paradigm or mechanic.


Nesse

join:2009-06-12
Naperville, IL
reply to Savious

We did this topic before. Albeit its been a awhile ago and I probably only remember it because I posed the question at the beginning of the year.

»What would your MMO be like?

That said. I would still like an open character design ala Skyrim. This parts important, however it would be impossible to balance, but would accommodate different playstyles for different folks. Which could result in a large population of "Battle Mages" though I would hope that more people would just find a style they like, or even just have fun experimenting with.

Questing.... I like how its being done in GW2, so I'd like to keep it simple like that. Though I think it could be a little more dynamic. Say for instance, incorporate factions into the mix as well as an alignment system. So now, instead of just saying the villagers, you could be attacking the villagers along side the centaurs or bandits. Assuming you have the right alignment and factions to make it work. That would make for some hellafun escort quests if you could be raiding the escorts instead of strictly defending them.

I know not everyone is a fan of PvP... myself included, but I actually like this idea.



I AM
Premium
join:2010-04-11
Ephrata, PA
kudos:4
reply to jester121

said by jester121:

I think I can safely say I'll never play another MMO that relies on the holy trinity crutch.

There's no need for it, other than laziness. It's insulting to players' intelligence and kills brain cells. It interferes with gaming with friends, and adds hassle to casual playstyles. Time to let it die and come up a new paradigm or mechanic.

That is all.


Zupe
Premium,MVM
join:2001-11-29
New York, NY
reply to jester121

said by jester121:

I think I can safely say I'll never play another MMO that relies on the holy trinity crutch.

There's no need for it, other than laziness. It's insulting to players' intelligence and kills brain cells. It interferes with gaming with friends, and adds hassle to casual playstyles. Time to let it die and come up a new paradigm or mechanic.

Hmm. After playing GW2 for a few weeks, I've actually come to better understand the reasons behind the trinity, and why it would be so difficult to make challenging encounters in a game where it didn't exist. When there are no tanks and healers, and everyone is responsible for themselves, by necessity the skills between classes all blend together as everyone has to be able to do everything to at least some degree, and the encounters seem very bland.

I don't think it'd be impossible for someone to create a more compelling system without the trinity, but making it work seems extremely difficult. Ideally, I'd love to see a game that didn't use the trinity but somehow managed to provide challenging, interesting fights and characters. If my choice is between a trinity game that has challenging encounters and characters that feel different, and a game without it where everything is the same and the only way the encounters can be made more difficult is increasing mob HPs or giving them 1 or 2-shot abilities, I'll take the first every time.
--
Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but "Snowball for Windows"?


Cthen

join:2004-08-01
Detroit, MI
Reviews:
·Verizon Wireless..
reply to Savious

Haven't seen any of this asked yet and just as important as the MMO itself.

Who is hosting the MMO? Is this something that you will develop to sell to a game service\hosting company (I.E. Sony Online Entertainment) to do as they wish or do you have the large crew of your own for testing, continuous patching, on going development, customer service for players, bug tracking\squashing (yes this needs to be done after the release too), public relations, etc?

If you will be going this independent, what kind of server farm will this be hosted on and what type of connections will they have? How many players can one of the servers host at a given time? Where will they be located? What kind of support will the server farm have? What kind of security will they have?

Is there going to be a monthly fee or will this be free to play with restrictions? If free to play what will the restrictions be? What will the EULA be like for this MMO?
--
"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek



Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5

said by Cthen:

Haven't seen any of this asked yet and just as important as the MMO itself.

Who is hosting the MMO? Is this something that you will develop to sell to a game service\hosting company (I.E. Sony Online Entertainment) to do as they wish or do you have the large crew of your own for testing, continuous patching, on going development, customer service for players, bug tracking\squashing (yes this needs to be done after the release too), public relations, etc?

If you will be going this independent, what kind of server farm will this be hosted on and what type of connections will they have? How many players can one of the servers host at a given time? Where will they be located? What kind of support will the server farm have? What kind of security will they have?

Is there going to be a monthly fee or will this be free to play with restrictions? If free to play what will the restrictions be? What will the EULA be like for this MMO?

I don't think this here ^ is the intention of Savious's post.


Cthen

join:2004-08-01
Detroit, MI
Reviews:
·Verizon Wireless..

said by Ghastlyone:

said by Cthen:

Haven't seen any of this asked yet and just as important as the MMO itself.

Who is hosting the MMO? Is this something that you will develop to sell to a game service\hosting company (I.E. Sony Online Entertainment) to do as they wish or do you have the large crew of your own for testing, continuous patching, on going development, customer service for players, bug tracking\squashing (yes this needs to be done after the release too), public relations, etc?

If you will be going this independent, what kind of server farm will this be hosted on and what type of connections will they have? How many players can one of the servers host at a given time? Where will they be located? What kind of support will the server farm have? What kind of security will they have?

Is there going to be a monthly fee or will this be free to play with restrictions? If free to play what will the restrictions be? What will the EULA be like for this MMO?

I don't think this here ^ is the intention of Savious's post.

Are ya sure about that?

said by Savious:

So, with the discussion going on in this thread: »No more good MMORPGs coming out? , I thought I would discuss what would make a good MMO. Which got me to just decide to create my own MMO that would appease a lot of people.

Seems that it is.
--
"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek


Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5

said by Cthen:

said by Ghastlyone:

said by Cthen:

Haven't seen any of this asked yet and just as important as the MMO itself.

Who is hosting the MMO? Is this something that you will develop to sell to a game service\hosting company (I.E. Sony Online Entertainment) to do as they wish or do you have the large crew of your own for testing, continuous patching, on going development, customer service for players, bug tracking\squashing (yes this needs to be done after the release too), public relations, etc?

If you will be going this independent, what kind of server farm will this be hosted on and what type of connections will they have? How many players can one of the servers host at a given time? Where will they be located? What kind of support will the server farm have? What kind of security will they have?

Is there going to be a monthly fee or will this be free to play with restrictions? If free to play what will the restrictions be? What will the EULA be like for this MMO?

I don't think this here ^ is the intention of Savious's post.

Are ya sure about that?

said by Savious:

So, with the discussion going on in this thread: »No more good MMORPGs coming out? , I thought I would discuss what would make a good MMO. Which got me to just decide to create my own MMO that would appease a lot of people.

Seems that it is.

He's talking about the game design, ex. class structure, talent points, pvp, etc.

He's not getting into the minutia regarding what type of servers he's going to run, EULA, etc.


Cthen

join:2004-08-01
Detroit, MI
Reviews:
·Verizon Wireless..

So what good is any of that if there is no way to play it?

Just because no one else thought of some of the most crucial steps doesn't make the questions or the post invalid to the topic. These things also have to be taken into account along with the development of the MMO itself or there is no use in making an MMO in the first place.
--
"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek



Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5

said by Cthen:

So what good is any of that if there is no way to play it?

Just because no one else thought of some of the most crucial steps doesn't make the questions or the post invalid to the topic. These things also have to be taken into account along with the development of the MMO itself or there is no use in making an MMO in the first place.

We'll if we're going to get that detailed with it, then let's ask what his salary is going to be, if he's going to take personal or public transportation into the office, and what type of underwear he's going to wear everyday?

This could all potentially effect the game design you know.


Cthen

join:2004-08-01
Detroit, MI
Reviews:
·Verizon Wireless..

I'm not sure why you are so butt hurt over my post but like I said, just because you didn't think of that part doesn't make it invalid. Besides that, what I asked are just the basics for any MMO and not even detailed (Sorry if that was too much thinking for you!). Are you not understanding what the term "MMO" means and why it is important to bring up all that now?
--
"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek



Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:5
reply to Ghastlyone

said by Ghastlyone:

He's talking about the game design, ex. class structure, talent points, pvp, etc.

He's not getting into the minutia regarding what type of servers he's going to run, EULA, etc.

This is correct, we are just talking about Saviou's ideal MMO design and wants our input about it. No need to spit at eachother for that.
--
Judge a man by the trials of his shield, not the empty reaping of his sword.


Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:4
reply to Ghastlyone

said by Ghastlyone:

said by Cthen:

So what good is any of that if there is no way to play it?

Just because no one else thought of some of the most crucial steps doesn't make the questions or the post invalid to the topic. These things also have to be taken into account along with the development of the MMO itself or there is no use in making an MMO in the first place.

We'll if we're going to get that detailed with it, then let's ask what his salary is going to be, if he's going to take personal or public transportation into the office, and what type of underwear he's going to wear everyday?

This could all potentially effect the game design you know.

1,000,000 will be fine. I got a lot of horses and cats to feed man.
--
Jobbie told me to keep my signature the same. This is me rebelling.


Savious
Premium
join:2012-03-05
Belgrade, MT
kudos:4
reply to Savious

Ive been on vacation a lot this last two weeks. The last 10 days Ive worked 2 of them haha. So lazy.
--
Jobbie told me to keep my signature the same. This is me rebelling.