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<title>Topic &#x27;Re: [Classes] Monk Mistweaver&#x27; in forum &#x27;World of Warcraft&#x27; - dslreports.com</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27603960</link>
<description></description>
<language>en</language>
<pubDate>Wed, 22 May 2013 11:02:02 EDT</pubDate>
<lastBuildDate>Wed, 22 May 2013 11:02:02 EDT</lastBuildDate>

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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27842764</link>
<description><![CDATA[Arsinic posted : You really have to mix it up. I am extremely offensive on my monk in BG's. Chi torpedo works best at close range, and most often I am talented into the ox stun or leg sweep and both work best in the thick of things. With those talents paralysis is once again a melee cc so you have to get in there cc and torpedo out.<br><br>Green laser beams arent exactly effective for hiding and healing. Eminence isnt that strong currently and jab is terrible for mana conservation but I do find myself blackout kicking whenever I can.]]></description>
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<pubDate>Thu, 20 Dec 2012 12:27:09 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27842552</link>
<description><![CDATA[Endbringer posted : so for BG's are you guys staying back and healing or do you get in the mix and heal via your attacks?]]></description>
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<pubDate>Thu, 20 Dec 2012 11:43:05 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27768905</link>
<description><![CDATA[Deathstalkr posted : There is another level that gives that additional tick past the 8.x% (don't recall the exact percentage). I was thinking the same thing with the increase to haste. Although I don't recall what that 2d tick haste number was. <br><br>I specifically tried to stay away from heavy AoE healing with uplift last night in a quick LFR run and focus on how Soothing Mist could work for chi building. It really seems like the Soothing Mist change is nice for chi building through a spam. I can't feel the mana drain at all. <br><br>I'm going to stay away from haste still. I just don't like it atm and I doubt I have the gear for that 2d tick. I'm stacking crit and sitting at ~19% atm. It seems like the change to mana tea has increased mana levels despite the increase to cost of spells with mana by 10%. I have no theoretical numbers to back it up but just a play style observation. <br><br>I didn't mention yesterday but does seems they are tyring to push additional healing methods our way? ie. healing spears. I don't like them and it's pretty hard to get one on a target in a raid setting unless you are on top of them. I took it completely off of my go-to key bindings. <br><br>Personally, still struggling getting over 10 RMs up on targets. Not sure how my rotation is messed up. Still so new to this class.]]></description>
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<pubDate>Wed, 28 Nov 2012 15:28:25 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27764298</link>
<description><![CDATA[Archivis posted : Yeah, 10% more mana cost, but now you have a chance to double the amount of a mana tea charge?  Sounds like more mana in, more mana out.<br><br>The biggest hit to mistweavers is the change to Renewing Mist, which travels to 2 additional targets instead of 3.  This means instead of 16 HoTs or 16-target uplifts, you're looking at 12 targets.  The changes to soothing mist means better single target healing as you'll have enough chi points to continously keep your mega-HoT rolling on one or even two targets.<br><br>With haste being 50% more effective, I wonder what the math on that is.  There used to be a very low ceiling requirement for haste.  Is there another ceiling to hit now that allows an additional tick of HoTs?  If so, that means that your existing HoT targets will be healed more effectively.<br><br>Not sure how i feel about these changes.  Looks like they strengthened the single target heals significantly and took a slight hit to multi-target heals.<br><small>--<br>A government big enough to give you everything you want, is strong enough to take everything you have. -MLK</small>]]></description>
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<pubDate>Tue, 27 Nov 2012 11:00:52 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27764224</link>
<description><![CDATA[Deathstalkr posted : 10%... ouch. <br><br>Seems like single target got more efficient and 'spamable' but that nerf to Renewing Mist hurts pretty bad, likely more of an impact for 25s. <br><br>Mistweaving slightly more simple with no longer having to stack Tiger Power. I like this but the I usually only do this in 5s. <br><br>Crit is more important IMO and haste seems like more of a waste. I doubt that 8k (don't recall the break point) haste is obtainable yet. <br><br>Discuss... ]]></description>
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<pubDate>Tue, 27 Nov 2012 10:38:47 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27764206</link>
<description><![CDATA[Deathstalkr posted : 5.1 Changes:<br><br>Monk (Forums / Skills / Talent Calculator)<br><br>o Spear Hand Strike now costs 10 energy (was 30).<br>o All healing spells which cost mana have had their mana cost increased by 10%.<br>o The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.<br>o The energy cost of Healing Sphere has been reduced to 40, down from 60.<br>o The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.<br>o Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.<br>o The healing provided by the Healing Sphere base spell has been increased by 20%.<br>o The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.<br>o The Power Strikes talent now grants the Power Strikes effect every 22 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.<br>o The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to Heal the Monk for 10% of maximum health.<br> <br>Mistweaver<br>o Enveloping Mist is now available at level 16, down from level 34.<br>o The healing provided by Chi Burst and Chi Wave has been reduced by 25%.<br>o You now have a chance equal to your crit chance to generate double the amount of Mana Tea Charge.<br>o Renewing Mist now travels to 2 additional targets (was 3 targets).<br>o The mana cost of Soothing Mist has been reduced by 33%.<br>o Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.<br>o The healing provided when detonating Zen Sphere has been reduced by 25%.]]></description>
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<pubDate>Tue, 27 Nov 2012 10:34:59 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27726180</link>
<description><![CDATA[Jobbie posted : <div class="bquote"><said>said by <a href="/profile/1590874" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1590874');">DarkLogix</a>:</said><p>But the Earth isn't his home.<br> </p></div>Man that was almost a perfect kill, all the pheromones on the perfect spot around the edge, great Sync with Antonica. Only to get a shaman troll (or Arch?) steal the pheromones debuff from us at 6-8% and kill half the raid<br><small>--<br>Judge a man by the trials of his shield, not the empty reaping of his sword.</small>]]></description>
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<pubDate>Wed, 14 Nov 2012 10:00:39 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27726099</link>
<description><![CDATA[DarkLogix posted : But the Earth isn't his home.]]></description>
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<pubDate>Wed, 14 Nov 2012 09:46:33 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27726092</link>
<description><![CDATA[Archivis posted : So mad.]]></description>
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<pubDate>Wed, 14 Nov 2012 09:44:39 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27725876</link>
<description><![CDATA[mettachain posted : Since apparently the "reply" function in the other thread. <br><br>Gee, i don't know Archivis. How is that badass LFR? How is healing 25 players compared to 10? I'd say, if I were in an LFR posting how badass my healing was...wait I don't fucking brag about healing in LFR and alterac valley where shit doesn't matter one fucking bit.<br><br>Your 62k HPS still let players die. Please come back to your location, Earth. Pleas don't brag about LFR.]]></description>
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<pubDate>Wed, 14 Nov 2012 08:49:35 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27725321</link>
<description><![CDATA[Archivis posted : Went back to Garalon again.  62k HPS.<div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap COLSPAN=3 WIDTH=100%><A HREF="/speak/slideshow/27725321?c=2050561&ret=L2ZvcnVtL3IyNzYwNDM3Mi54bWw%3D"><IMG class="apic" BORDER=0 TITLE="3568435 bytes" WIDTH=600 HEIGHT=337 SRC="/r0/download/2050561.thumb600~57addb9e8795a673611fd9e8f3e64b4a/Garalon2.png/thumb.jpg" ALT="Click for full size"></A></TD></TABLE></div>]]></description>
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<pubDate>Tue, 13 Nov 2012 23:47:12 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27719131</link>
<description><![CDATA[Jobbie posted : It felt so awesome when we Antonica and myself got in sync leaving perfect pheromone trail on the edges. also healing was top notch top 3 healers were awesome.<br><small>--<br>Judge a man by the trials of his shield, not the empty reaping of his sword.</small>]]></description>
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<pubDate>Mon, 12 Nov 2012 10:23:24 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27717326</link>
<description><![CDATA[Archivis posted : On Garalon.<br><br>I think I've got this healing down pretty well.<div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap COLSPAN=2 WIDTH=66%><A HREF="/speak/slideshow/27717326?c=2050015&ret=L2ZvcnVtL3IyNzYwNDM3Mi54bWw%3D"><IMG TITLE="95572 bytes" BORDER=0 WIDTH=325 HEIGHT=205 SRC="/r0/download/2050015~ac6f508351d9e124f8dcd1f7334ece30/470LFRHeals.png"></A></TD></TABLE></div>]]></description>
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<pubDate>Sun, 11 Nov 2012 15:50:47 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27700705</link>
<description><![CDATA[Archivis posted : my bad lol<br><br>fixed]]></description>
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<pubDate>Tue, 06 Nov 2012 18:02:04 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27700609</link>
<description><![CDATA[mettachain posted : Mistweaver thread.<br><br>confuse]]></description>
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<pubDate>Tue, 06 Nov 2012 17:33:48 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27700599</link>
<description><![CDATA[Deathstalkr posted : Thanks for the reply Arch, although that is windwalker. I was wanting mistweaver (heals). ]]></description>
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<pubDate>Tue, 06 Nov 2012 17:29:34 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27700544</link>
<description><![CDATA[Archivis posted :  Spell Usage and Healing Rotations&#8593;top<br><br>As a healer, you do not have a strict rotation that you should follow. Instead, you must use your available spells to react most appropriately to the type of damage in the encounter, based on your healing assignment.<br><br>As a Mistweaver Monk, you cannot simply stand still and cast your healing spells. You have many actions you must perform, and buffs you must monitor, in order for you to properly perform your rotation.<br><br>1.1. Preliminary, Non-Healing Actions You Must Perform<br>Chi builders. Only use when you are not at maximum Chi<br>Use  Jab to damage the target and generate Chi whenever there is little or no damage.<br>Use  Expel Harm to damage the target and generate Chi, when you yourself are not at maximum health. In this case, Expel Harm replaces Jab.<br>Use  Crackling Jade Lightning when you are not able to be in melee range of any mob, and there is little or no incoming damage. Each tick has a 25% chance to generate 1 Chi.<br>Chi finishers. Use alongside your heals.<br>Use  Blackout Kick to maintain 100% uptime on the  Serpent's Zeal self-buff that it applies. It costs 2 Chi.<br>Use  Tiger Palm (which costs 1 Chi) to<br>maintain 100% uptime on the  Tiger Power self-buff.<br>dump Chi and deal damage, when there is little or not damage taken by the raid.<br>stack  Vital Mists on yourself, which reduces the mana cost and cast time of the next  Surging Mist (up to 100% reduction at 5 stacks).<br>Note that in the case of very intense damage, you may have to abandon being in melee range of the boss and using damaging abilities. Instead, you may need to focus entirely on the healing spells we describe below.<br><br>1.2. Single Target Healing<br>Low damage<br>Channel  Soothing Mist on the target (each tick has a chance to generate 1 Chi).<br>Low to moderate damage<br>Channel  Soothing Mist on the target (each tick has a chance to generate 1 Chi).<br>Cast  Enveloping Mist on the target (costs 3 Chi).<br>High damage<br>Channel  Soothing Mist on the target (each tick has a chance to generate 1 Chi).<br>Keep up  Enveloping Mist on the target (costs 3 Chi).<br>Spam  Surging Mist on the target (generates 1 Chi).<br>Emergency situations<br>Cast  Surging Mist on the target, if it is instant cast due to  Vital Mists.<br>Cast  Soothing Mist on the target and immediately cast  Surging Mist on the target.<br>While moving<br>Cast  Healing Sphere, placing the spheres under the raid members that need healing (it neither generates nor costs Chi).<br>It is important to note that, while you are channeling  Soothing Mist,  Surging Mist and  Enveloping Mist are instant cast, do not break the channel of Soothing Mist, and are always cast on the target of Soothing Mist.<br><br>1.3. Multiple Target Healing<br>You have only two multiple target healing spells, the usage of which is rather straightforward.<br><br>Whenever there is any raid damage,  Renewing Mist should be used on cooldown. It generates 1 Chi.<br><br>When the raid damage intensifies, you should begin cast  Uplift (costs 2 Chi).<br><br>Generating sufficient Chi to sustain frequent usage of Uplift is not possible only through Renewing Mist. Therefore, you will have to cast  Surging Mist and  Soothing Mist on single targets, to generate additional Chi.<br><br>1.4. Additional Actions to Perform<br>This section will briefly cover the other actions you must perform, in addition to the above-mentioned:<br><br>Take maximum advantage of  Eminence (read more) and  Serpent's Zeal (read more) by staying in melee range of the boss for as long as possible, dealing damage.<br>Use  Mana Tea (see this section for more details) for proper mana management.<br>Make sure that your statue (see this section for more details) is always up and in the right place.<br>2. Cooldown Usage&#8593;top<br><br>As a Mistweaver Monk, you have a number of cooldowns in your arsenal, which you must use in tandem with your regular rotation.<br><br> Thunder Focus Tea should be used as many times as possible during the encounter. It can be used equally well with either  Surging Mist or  Uplift, depending on the situation.<br> Life Cocoon should be used on the tank or another target who is about to sustain a large amount of damage. You should time this in such a way that its effect coincides with dangerous encounter abilities.<br> Revival is a raid-wide heal, and it could be considered a raid cooldown, in which case your raid leader may ask you to use it at a specific time. Otherwise, just use it when a vast majority of raid members are in need of healing or dispelling.<br>Additionally, your talents have the potential to provide you with additional abilities and cooldowns. We discuss this, as well as the proper timing and usage of your default cooldowns in a subsequent section.<br><br>3. Stance&#8593;top<br><br>As a Mistweaver Monk, you must always be in  Stance of the Wise Serpent. This grants you many benefits, which we list below.<br><br>4. Statue&#8593;top<br><br>As a Mistweaver Monk, you should make sure to always have your Jade Serpent Statue ( Summon Jade Serpent Statue) active. We discuss its benefits below.<br><br>5. Optional Read: Mastering Your Mistweaver Monk&#8593;top<br><br>The information we provide above will set you on the right path towards healing efficiently as a Mistweaver Monk. Indeed, you can probably perform to a relatively high level just on what we have written above. However, to fully reach the maximum potential of your character, you must understand several subtleties and complexities about your class and spec.<br><br>5.1. Important Concepts<br>There are many mechanics that, together, make up the complex playstyle of Mistweaver Monks.<br><br>5.1.1. Chi<br>Chi is a Monk-only resource. There are several things you need to know about Chi:<br><br>Chi is generated by several abilities, the most notable of them being  Jab.<br>Chi is spent on many crucial abilities, that are part of your rotation.<br>You have a maximum capacity of 4 Chi (5, if you have the  Ascension talent).<br>Chi decays quickly when outside of combat, but it does not decay while in combat. A natural consequence of this is that, when starting a fight, you will have no Chi.<br>Generating Chi while you are at maximum capacity will cause the new Chi to be wasted. The only exception to this is the Chi generated thanks to the  Power Strikes talent, which spawns a Chi sphere each time your Chi would be wasted. The sphere grants you 1 Chi when you walk over it.<br>5.1.2. Stance of the Wise Serpent<br> Stance of the Wise Serpent offers you the following benefits:<br><br>It increases all healing done by 20%.<br>It replaces your Energy resource with Mana.<br>It grants you hit and expertise equal to 50% of the Spirit that you gain from items and effects. This is crucial, since successfully landing attacks is the cornerstone of your playstyle.<br>It causes you to have attack power equal to 200% of your spell power. As you will see below, this is also very important to your playstyle.<br>Finally, it grants you a passive ability called  Eminence. Eminence causes you to passively heal the nearby ally (within 20 yards) with the lowest health, for 50% of the damage you deal with every non-autoatttack ability.<br><br>5.1.3. Jade Serpent Statue<br>Keeping your Jade Serpent Statue up at all times is not hard, since it has a 15-minute duration and 30-second cooldown. The statue provides its own version of your  Eminence effect, mirroring 50% of the non-autoattack damage you deal, as healing to the lowest health ally within 20 yards of itself. Therefore, you should place the statue in the vicinity of raid members. The two Eminence effects stack, making up for 100% of your non-autoatattack damage being done as healing.<br><br>The statue has a secondary effect. When you cast  Soothing Mist, the statue also casts Soothing Mist on an injured raid member, within 40 yards of it.<br><br>As you can tell, the statue performs both of its effects passively, so all you need to worry about is that it is placed near raid members.<br><br>5.1.4. Eminence<br> Eminence is a passive ability granted to you by  Stance of the Wise Serpent. Essentially, it rewards you for dealing damage.<br><br>More specifically, the lowest health ally within 20 yards of you is healed for 50% of the damage you deal with non-autoattacks (this mostly applies to  Jab,  Blackout Kick,  Tiger Palm, and  Expel Harm). This results in a steady stream of healing to nearby low-health players.<br><br>Additionally, your Jade Serpent Statue also does the exact same thing, healing players for 50% of the non-autoattack damage you deal. The only difference is that the statue heals players within 20 yards of itself.<br><br>It is important for you to understand the role of Eminence healing. While it is beneficial, and, depending on the encounter, it may prove to make up a large portion of your healing, it is not something you can rely on. Eminence healing (much like Discipline Priests' Atonement healing) is good for periods of low damage, but it is insufficient for periods of intense damage.<br><br>In other words, Eminence healing is a passive benefit that you should be happy to have, but not something to actively rely on.<br><br>5.1.5. Tiger Palm, Tiger Power, and Vital Mists<br> Tiger Palm has three uses to you as a Mistweaver Monk.<br><br>It stacks a self-buff,  Tiger Power, which causes your attacks to ignore 10% of the target's armor per stack. It stacks up to 3 times. This improves your DPS and, therefore, the healing you do through  Eminence.<br>It stacks a self-buff,  Vital Mists, which reduces the cast time and mana cost of your next  Surging Mist by 20% per stack. It stacks up to 5 times (making Surging Mist instant cast and free of cost).<br>It deals damage, which contributes to your Eminence healing.<br>You must always maintain 100% uptime on Tiger Power, but this is easy and only requires the use of one Tiger Palm every 20 seconds.<br><br>Maintaining 100% uptime on Vital Mists is more difficult, and it is not efficient to do as a goal in and of itself. Especially when there is intense damage going on, you cannot afford to waste Chi on Tiger Palm instead of using it on healing spells.<br><br>You must, however, always track the number of Vital Mists stacks you have, and if you are at 5 stacks, you should make use of the free and instant Surging Mist right away. When there is low or no damage, you should try to stack Vital Mists to 5, in preparation for more serious damage.<br><br>5.1.6. Blackout Kick and Serpent's Zeal<br>Each time you cast  Blackout Kick, you stack a self-buff on you, called  Serpent's Zeal. This causes both you and your statue to passively heal a nearby ally for 25% of the damage you deal with autoattacks, per stack. The buff stacks twice, and lasts 30 seconds. This means that, at 2 stacks, all the damage you deal as autoattacks will be mirrored as healing (50% from you and 50% from your statue).<br><br>You must always keep this buff active, which means that you must cast  Blackout Kick at least once every 30 seconds. Blackout Kick is a less efficient way of dumping Chi than Tiger Palm (discussed above), so you should only use it to stack Serpent's Zeal.<br><br>5.1.7. Mana Regeneration: Mana Tea<br>As a Mistweaver Monk, you have a single means of regenerating your mana, outside of the regeneration you gain from Spirit:  Mana Tea.<br><br>For every 4 Chi that you spend, you gain a stack of Mana Tea, thanks to the  Brewing: Mana Tea passive ability, stacking up to 20 times. By casting Mana Tea (the active ability), you convert these stacks into mana.<br><br>By default, Mana Tea is a channeled spell, with no cooldown, which restores 4% of your maximum mana for each stack of Mana Tea that you have, at the rate of 1 stack per second. However, if you are using  Glyph of Mana Tea, then the ability has a 10 second cooldown, but it is instant cast, consuming 2 stacks of Mana Tea with each cast.<br><br>As you have probably noticed already, you generate Chi by spending mana, and you then are able to regenerate mana by spending Chi (thanks to Mana Tea). This cycle is mana-negative, however, meaning that the mana you gain from Mana Tea will never fully make up for the mana you have spent to generate the Chi in the first place.<br><br>It takes roughly 2 minutes of continuous Chi expenditure to reach maximum stacks of Mana Tea, so you should not worry about capping the resource. The best way to use Mana Tea depends on whether or not you are using the glyph:<br><br>With  Glyph of Mana Tea, it is ideal to weave in casts of  Mana Tea whenever you have spare global cooldowns (when the damage you need to heal is not too brutal).<br>Without  Glyph of Mana Tea, it is ideal to find moments of downtime during the fight, when there is little or no damage, and channel  Mana Tea then.<br>5.1.8. Mastery: Gift of the Serpent<br>Your Mastery is  Mastery: Gift of the Serpent. It grants you a chance, each time you heal a player, to spawn a Healing Sphere next to an injured ally. The sphere acts just like those generated by your  Healing Sphere spell, but it has no interaction with the spheres generated in this way.<br><br>Additional Mastery Rating increases both the chance to spawn there spheres, as well as the healing that they do.<br><br>5.2. Detailed Spell Usage<br>The list offered at the start of this page offers only a brief glimpse of the proper spell usage you should employ. Below, we cover this aspect in more depth.<br><br>5.2.1. Single Target Healing<br>In terms of single target healing, you only have 3 spells:<br><br> Soothing Mist;<br> Enveloping Mist;<br> Surging Mist.<br> Soothing Mist is your go-to single target heal. It is relatively cheap, and, on its own, will only heal low amounts of damage.<br><br>Soothing Mist, is, however, useful even when the target begins taking much higher damage, thanks to its interaction with your other two single target healing spells (making them instant cast). It follows logically that, if the target you are healing is taking increased damage, you should simply add Enveloping Mist and Surging Mist to the rotation.<br><br> Enveloping Mist is an extremely powerful HoT. It costs 3 Chi, making it rather expensive. Since it is instant cast while Soothing Mist is being channeled, it should mostly be cast in that way.<br><br> Surging Mist is a typical "emergency heal". However, since Surging Mist generates Chi, its high mana cost is somewhat compensated. This would be the final step in intensifying your single target healing.<br><br>Therefore, we can boil down the single target healing rotation to the following:<br><br>Low damage: channel  Soothing Mist. Spend the Chi you generate on  Blackout Kick and  Tiger Palm, to maintain the respective self-buffs.<br>Moderate damage: channel  Soothing Mist, and use  Enveloping Mist on the target whenever you have 3 Chi. Channeling Soothing Mist generates enough Chi to almost be able to keep 100% uptime on Enveloping Mist, but obviously this means you are not using Chi on Blackout Kick or Tiger Palm. Simply cast occasional  Jabs or  Surging Mists to generate additional Chi.<br>High damage: channel  Soothing Mist, keep 100% uptime of  Enveloping Mist on the target, and spam  Surging Mist on the target. This will quickly drain your mana, but will provide a great burst of healing. It will also provide you with much more Chi than you can spend, so unless absolutely necessary, we advise throttling down the use of Surging Mist, and weaving in Blackout Kick and Tiger Palm.<br>It is important to note that instant cast Surging Mists and Enveloping Mists are automatically cast on the target on which you are channeling Soothing Mist.<br><br>Finally, you also possess the  Healing Sphere spell, which allows you to place up to 3 Healing Spheres at target locations on the ground. The spell has no cooldown (and only triggers a 0.5 second global cooldown). Players who walk over the spheres are healed, and the spheres are consumed in the process.<br><br>The spheres are rather cheap in terms of mana cost, and heal for a moderate amount (more than half of the healing of  Surging Mist, for comparison). The best ways to use healing spheres are:<br><br>Place them near your tank(s) or other players who are likely to take damage in the future. This allows the players to move into the spheres when they have taken damage, healing themselves.<br>Place them under players who are currently damaged that you wish to heal. For single target healing in regular conditions, however, it is preferable to use  Soothing Mist.<br>Use them as a means of doing some healing while you are moving, since they are instant cast.<br>Pre-place them at a location where you know someone will take damage in the future.<br>5.2.2. AoE Healing<br>Your AoE or multiple target healing spells are:<br><br> Renewing Mist;<br> Uplift;<br> Spinning Crane Kick.<br> Renewing Mist is a HoT, the mechanics of which are a bit peculiar. When you cast Renewing Mist on a player, two buffs are placed on them:<br><br>a mere HoT that heals the target over 18 seconds;<br>a buff with 3 stacks, which lasts 20 seconds and jumps to nearby injured allies, losing a stack with each jump. Each time the buff jumps to a new target, it applies the above-mentioned HoT to them.<br>Renewing Mist has an 8 second cooldown, and it generates 1 Chi when cast. While there is no theoretical cap to how many targets can be affected by the HoT at any one time, in practice, the number is limited to 8 in normal circumstances (since your haste reduces the duration of the HoT to about 16 seconds). Renewing Mist has an important interaction with  Uplift (and  Thunder Focus Tea), as we will see below.<br><br> Uplift instantly heals all targets who have a Renewing Mist HoT on them. It costs 2 Chi. If you use  Thunder Focus Tea (a cooldown that we discuss more amply below), the next Uplift you cast also refreshes the duration of the HoTs from Renewing Mist on all targets. When utilising this combination, you can have Renewing Mist up on a total of 16 targets.<br><br> Spinning Crane Kick is a channeled spell that heals all nearby allies (within 8 yards) every 0.75 seconds for 2 seconds. The spell costs mana and, when it heals at least 3 players, it generates 1 Chi (per cast, not per tick). It has no cooldown, and moving does not break the channel. Therefore, it is ideally suited for AoE healing while on the move.<br><br>Therefore, AoE or raid healing can be summarised as follows:<br><br>Low and moderate damage: use  Renewing Mist on cooldown. The Chi generated in this way should be used on  Blackout Kick and  Tiger Palm. Fill the remaining time with  Jab (in the case of low damage), or with single target heals (in the case of moderate damage).<br>High damage: use  Renewing Mist on cooldown, and spam  Uplift. To generate the required Chi, use  Surging Mist on the lowest-health targets. Also remember to use  Thunder Focus Tea with Uplift to boost your healing further.<br>If you are low on mana, you can simply use  Jab (and  Expel Harm) to generate 2 Chi, and use  Uplift.  Chi Brew can also be used, if available, to allow you do some more AoE healing when very low on mana.<br>5.2.3. Other Considerations<br>To say that your healing will be restricted to either single target or AoE is misleading. In fact, you will spend most of the time juggling between the two, and having to combine the rotations we listed above. Your actual spell usage will differ based on many factors, such as the encounter mechanics and your healing assignment, so it is impossible to map it out here. As you become more familiar with your character and with the encounter, so will your performance improve.<br><br>If you have to heal intense damage for a sustained period of time, you will have to abandon meleeing the target, using  Jab, keeping up your  Serpent's Zeal buff, etc. You will instead have to rely on  Surging Mist and  Renewing Mist for Chi generation, and you will give up the benefits of  Eminence in favour of being able to dedicate all your time to healing spells.<br><br>This is something you will have to judge based on the damage that is going on in the fight.<br><br>5.3. Detailed Cooldown Usage<br>5.3.1. Thunder Focus Tea<br> Thunder Focus Tea is an active cooldown that vastly improves your next  Surging Mist or your next  Uplift, cast within 45 seconds. Thunder Focus Tea has a 45-second cooldown, and it costs 1 Chi.<br><br>When used with Surging Mist, it doubles its healing. This empowered Surging Mist is a powerful asset in emergency situations.<br><br>When used with Uplift, it causes Uplift to refresh the  Renewing Mist HoT on all targets.<br><br>Thunder Focus Tea is off the global cooldown. You should make sure to use this spell as much as possible throughout the fight, and it is recommended to use it when its benefit will not go to waste (so, in times of intense damage). It is reasonable to delay using it for this purpose.<br><br>5.3.2. Life Cocoon<br> Life Cocoon is a single target healing cooldown, which places a damage absorption shield on the target, lasting for 12 seconds, or until broken by damage. While the shield is active, the target also receives 50% increased healing from all your heals.<br><br>With a 2-minute cooldown, and a rather disappointing amount of damage absorbed, Life Cocoon is quite lackluster. The 50% healing increase, while very appealing, only lasts while the shield lasts, and this is generally no more than a few seconds.<br><br>5.3.3. Revival<br> Revival is a raid-wide heal, which also removes any Magical, Disease or Poison effects from all targets. It can be considered a raid cooldown, in many respects.<br><br>In most cases, you should use it for the heal it provides (which is quite powerful, considering the number of targets it heals), but it can also be used as a sort of "mass dispel". The spell has a 3-minute cooldown, and it does not have a range requirement. Instead, it heals all party and raid members "within vision", which shouldn't be a concern on most fights.<br><br>5.3.4. Tier 2 Talents<br> Chi Wave, which essentially acts as a chain heal, is something you can incorporate into your AoE healing rotation, when the damage is low or moderate. If you have  Renewing Mist up on 8 targets (possibly even on 4), it is much better to use the Chi on  Uplift instead.<br><br> Zen Sphere should only be used for the AoE healing it provides when detonated, since its HoT is very weak. However, since the cost of a detonation is so high (a total of 4 Chi), we do not advise taking this talent.<br><br> Chi Burst has a positional requirement. This is to say, you must cast it on an enemy who is part of the group of players you want to heal, or behind the players you want to heal, so that the spell passes through them. It is a strong AoE heal, which we believe can provide excellent healing during AoE damage when the raid is stacked together.<br><br>5.3.5. Tier 3 Talents<br> Power Strikes provides its benefit passively, by causing your  Jab to generate 2 Chi instead of 1, with a 20-second internal cooldown. This is a benefit you should simply enjoy, which will not affect your rotation in any way.<br><br> Chi Brew is a minor healing cooldown. The ideal time to use it is when you have 0 Chi, and you wish to be able to provide a greater burst of healing, by casting additional  Uplifts or  Enveloping Mists. We believe that it is best used as burst AoE healing, allowing you to basically chain 4 Uplifts in as many global cooldowns.<br><br> Ascension, should you choose this talent, will also provide its benefit passively, by giving you a larger Chi pool.<br><br>5.3.6. Tier 6 Talents<br> Rushing Jade Wind is a very useful AoE healing spell. Not only does it it heal targets in front of you, but it also greatly boosts the healing efficiency of  Spinning Crane Kick.<br><br> Invoke Xuen, the White Tiger does not provide healing in and of itself, but it does function properly with  Eminence, resulting in some indirect healing in this way. Its high cooldown implies that you should save it for times when you need a burst of healing.<br><br> Chi Torpedo replaces  Roll, allowing you to heal allies while rolling around. While this talent might have some situational use, we do not believe that it is preferable to Rushing Jade Wind.<br><br>5.4. Roll<br> Roll is an ability that allows you to quickly move 15 yards in front of you. It is a useful mobility ability, which you should use extensively for quickly traversing short distances. Here are a few facts about Roll:<br><br>Roll has no resource cost and no cooldown. It is based on a charge system.<br>It has a maximum of 2 charges, and each charge has a 20-second recharge time.<br>The  Celerity talent increases the number of charges to 3, and reduces recharge time to 15 seconds.<br>Roll is off the global cooldown, but while you are rolling, you are unable to use any other ability.<br>Roll will always send you in the direction that your character is currently moving (including backwards). If your character is stationary, Roll will send you in the direction your character is facing.<br>You cannot roll through objects or obstacles. If you encounter an obstacle, your Roll is ended prematurely.<br>Finally,  Chi Torpedo, a tier 6 talent, replaces Roll with Chi Torpedo. Chi Torpedo is identical to Roll in every way, but it additionally damages enemies and heals allies in your rolling path.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27700544</guid>
<pubDate>Tue, 06 Nov 2012 17:11:05 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27700460</link>
<description><![CDATA[Deathstalkr posted : Can someone post the mistweaver guide off of icyveins (or other reputable site - i.e. EJ)? I didn't see another post for it. Maybe another post is warranted or edit a post on the first page of this one. <br><br>Websensed, thanks in advance!]]></description>
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<pubDate>Tue, 06 Nov 2012 16:48:25 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27682733</link>
<description><![CDATA[Arsinic posted : I'm not saying its a must use at all. Im just stating that once you have the spirit to sustain it, it is amazing. Granted for moments where burst is needed I can simply have my renewing mist rolling with atleast 3 chi at hand, and use focus mana tea/ uplift on the intial healing hit to renew everyones mist to full duration as well as double my uplifts healing, then energiving brew back to full chi and uplift twice more. <br><br>Like I sid my gear is far from amazing, but I have yet to have a fight cause mana issues for me unless I am doing soemthing wrong or trying out some burst combos when not needed. I believe unbuffed I am closing in on 9k spirit with the on use spirit trinket(1min cd) and the Darkmoon spirit procc to bost that higher.<br><br>On a side note, I still think the general population doesn't respect mistweavers in pvp as there aren't any reckful, talbradar or soda caliber mistweavers atm, but I have been helping the stigma in Sargeras pug RBG groups. People have been blown away by my aoe healing in lol zerg fests like Temple and Mine bg's. Hopefully monks will become more accepted in general and I won't have to play the ask XYZ about me..]]></description>
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<pubDate>Thu, 01 Nov 2012 10:57:36 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27682701</link>
<description><![CDATA[Archivis posted : You won't use thunder tea until you're in a raid environment.<br><br>The idea is to get 2 of those hots out and when the first one is about to expire, pop the thunder tea, hit uplift and renew all those durations.  You can get 2 more hots out for a total of about 16 players.  If you have constant raid damage and get to the point where your mana is of no concern, you could spam uplift for ridiculous amounts of numbers.<br><small>--<br>A government big enough to give you everything you want, is strong enough to take everything you have. -MLK</small>]]></description>
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<pubDate>Thu, 01 Nov 2012 10:51:43 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27682689</link>
<description><![CDATA[JB posted : <div class="bquote"><said>said by <a href="/profile/1723813" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1723813');">Energystream</a>:</said><p>Healing meters give a general idea, but far from telling you who's doing the best.<br> </p></div>Agreed.<br><br>But when mistweavers are 10-20k HPS higher than any other class, something is wrong.<br><br>Easiest way to steam roll raids atm. <br>1. go 10m<br>2. monk tank<br>3. monk healer<br>4. ???<br>5. profit<br><small>--<br>I know you are the only one<br>A little taste of heaven<br>You know I am The only one<br>Your bitter taste of hell</small>]]></description>
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<pubDate>Thu, 01 Nov 2012 10:49:39 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27682682</link>
<description><![CDATA[mettachain posted : My mistweaver is currently at 87 right. Got clearance from the GM of my guild to switch from rsham to Mmonk for this xpac, so now i'm hugely focusing on getting this toon raid ready. Guild has a DMC and other resto gear in waiting for me now.<br><br>I can see what you're saying Arch and you're right with the Spirit of course. I haven't used Thunder tea that much (have it on my bar, don't remember what it does). I'll have to play with that more.<br><br>Off-topic question: Is there a gear vendor where you can buy a complete set of gear in Dread Wastes or something (similar to the one in Jade Forest) where it'll make it easy to transition between specs? <br><br>At 86, I picked up Wmonk and of course most of the quest rewards go for what spec you are so i only have a majority illvl 372 greens and a couple 410 blues for mistweaver now.<br><small>--<br>If you find the information in my post helpful or interesting, please throw me a Kudos. Thanks!</small>]]></description>
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<pubDate>Thu, 01 Nov 2012 10:48:31 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27682650</link>
<description><![CDATA[Archivis posted : I think that the Uplift Glyph will be more valuable as time goes on.  Chi is a resource that is finite, even with gear.  As you progress through different content, spirit will only increase.  Your effective mana pool (despite your mana bar staying the same) will increase.<br><br>Eventually, your mana regen will be ridiculous enough to feel like the Uplift glyph will be worth something.  With the Thunder Tea, I'm able to keep the HoT up on over half the raid.  When raid damage hit, I had 4 chi points and was able to hit uplift twice for massive amounts of raid heals.<br><small>--<br>A government big enough to give you everything you want, is strong enough to take everything you have. -MLK</small>]]></description>
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<pubDate>Thu, 01 Nov 2012 10:40:53 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27682490</link>
<description><![CDATA[mettachain posted : I don't know if I agree with using the Uplift glyph to where it uses mana instead of Chi. <br><br>I kept mine as the original with using the 2 Chi to cast Uplift. By the time I regain 2 Chi to use Uplift, the HoT has passed to at least 3 players/pet to make it most effective...and it's essentially free to cast at that point. I'd think you'd go OOM too quick if you had Enveloping Mist cost mana AND Uplift too. Isn't that like a total of 5k mana for EM + UL? Costly in high raid damage encounters. <br><br>Mana tea is one of those REQUIRED glyphs. Consume 2 stacks of mana tea for instant  mana regain. <br><small>--<br>If you find the information in my post helpful or interesting, please throw me a Kudos. Thanks!</small>]]></description>
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<pubDate>Thu, 01 Nov 2012 10:00:14 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27680008</link>
<description><![CDATA[Arsinic posted : The mana tea one yes, the uplift one no.]]></description>
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<pubDate>Wed, 31 Oct 2012 15:10:54 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679992</link>
<description><![CDATA[Archivis posted : That glyph still requires you to have charges to consume, right?]]></description>
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<pubDate>Wed, 31 Oct 2012 15:08:13 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679975</link>
<description><![CDATA[Arsinic posted : <div class="bquote"><said>said by <a href="/profile/522822" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=522822');">Archivis</a>:</said><p>Now I just need to get some better gear because I'm going OOM too soon.<br> </p></div>Monks go oom?? jp, but as long as you have >6000 spirit you should be fine for LFR. At first I wasnt using the mana tea glyph as I liked to get longer channels during down time, but man that thing is legit. Use it on cd and youll finish each fight with lots of blue bar in the tank.<br><br>Make sure on the Spiritbinder fight(especially on LFR) you go into the totem heal your self with sooth.instant surging mist then leave. You'll be full mana all fight and can just spam glyphed uplift. I think the run I did this past week in LFR I was chilling around 60% healing done or some shenanigans.]]></description>
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<pubDate>Wed, 31 Oct 2012 15:02:43 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679916</link>
<description><![CDATA[Jobbie posted : HEALING IS FEELING!<br><br>WHEN YOUR TANK IS TAKING DAMAGE YOU ARE TAKING DAMAGE!<br><br>WHEN YOU TANK DIES YOU DIE!<br><br>CLOSE YOUR FUCKING EYES AND KEEP HEALING!<br><br>FEEL THE HEAL!<br><br>WHAT IS IT TO FUCKING THINK ABOUT? THERE IS NOTHING TO THINK ABOUT... NOW YOU WANT TO USE YOUR FUCKING HEAD MOTHERFUCKER? EVERYBODY SEAT ON YOUR FUCKING HEADS.<br><br>Priceless<br><small>--<br>Judge a man by the trials of his shield, not the empty reaping of his sword.</small>]]></description>
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<pubDate>Wed, 31 Oct 2012 14:46:14 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679859</link>
<description><![CDATA[Jobbie posted : <div class="bquote"><said>said by <a href="/profile/522822" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=522822');">Archivis</a>:</said><p>  Got flamed by the entire raid, including Jobbie and my wife.<br> </p></div>feelsgoodman.jpg<br><small>--<br>Judge a man by the trials of his shield, not the empty reaping of his sword.</small>]]></description>
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<pubDate>Wed, 31 Oct 2012 14:35:00 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679846</link>
<description><![CDATA[Archivis posted : <div class="bquote"><said>said by <a href="/profile/1754899" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1754899');">Jobbie</a>:</said><p><div class="bquote"><said>said by <a href="/profile/522822" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=522822');">Archivis</a>:</said><p>Now I just need to get some better gear because I'm going OOM too soon.<br> </p></div>and resets bosses  apparently. :D<br> </p></div>Every expansion I find one way to supremely fuck up a single encounter.<br><br>Vanilla: Mind control mishap when Razuvious was at 5%.<br>BC: Throwing a core to a kiter on Vashj, effectively rooting him in place, causing him to get killed and creating a wipe.<br>Lich King: Path of Frost during 25-man raid as we transitioned from 4th to 5th boss in TOC.<br>Cata: I can't remember.<br>Mists: Getting locked out of an encounter because I was trying to eat a feast for a buff, so I sit outside the encounter and heal myself because of the mind control damage debuff, with no one to break it.  We make it to the fourth and final boss in the encounter and he decides to leap outside of his room and land on top of me and then instantly despawn.  I try to chi roll into the raid and pretend nothing happened.  Got flamed by the entire raid, including Jobbie and my wife.<br><br>Not sure if L5 or L0.<br><small>--<br>A government big enough to give you everything you want, is strong enough to take everything you have. -MLK</small>]]></description>
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<pubDate>Wed, 31 Oct 2012 14:33:05 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679817</link>
<description><![CDATA[Venom1 posted : this video give some solid insight into the mindset you need to be an effective healer... some my disagree but they are clearly wrong.  It taught me everything i needed to know about healing.<br><br><p><div style='z-index:0; text-align:center;display:block;'><object width='425' height='350'><param name='movie' value="http://www.youtube.com/v/DEtXX6Hqrlg"><param name=wmode value="transparent"><embed wmode="transparent" src="http://www.youtube.com/v/DEtXX6Hqrlg" type='application/x-shockwave-flash' width='425' height='350' allowscriptaccess='samedomain'></embed></object></div></p><center>&raquo;<A HREF="http://www.youtube.com/watch?v=DEtXX6Hqrlg" >www.youtube.com/watch?v=DEtXX6Hqrlg</A></center><br><small>--<br>For Rogues, by Rogues, to be used at the Rogue drive through when you order a side-order of Rogue.</small>]]></description>
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<pubDate>Wed, 31 Oct 2012 14:26:38 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679812</link>
<description><![CDATA[Jobbie posted : <div class="bquote"><said>said by <a href="/profile/522822" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=522822');">Archivis</a>:</said><p>Now I just need to get some better gear because I'm going OOM too soon.<br> </p></div>and resets bosses  apparently. :D<br><small>--<br>Judge a man by the trials of his shield, not the empty reaping of his sword.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679812</guid>
<pubDate>Wed, 31 Oct 2012 14:25:39 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679790</link>
<description><![CDATA[Immer posted : <div class="bquote"><said>said by <a href="/profile/522822" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=522822');">Archivis</a>:</said><p>Now I just need to get some better gear because I'm going OOM too soon.</p></div>clearly, this is what makes healing so <i>fun</i> in early expansions, amirite?]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679790</guid>
<pubDate>Wed, 31 Oct 2012 14:20:48 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679764</link>
<description><![CDATA[Archivis posted : It seems like some of the healers wanted to focus on raid healing and the tanks suffered, so I did a few encounters as just tank healing.  I would keep Renewing mist on cooldown every time it was up, soothing mist on the lowest tank and pop my 3-chi mega-hot every time it was up.  If I won the chi-lottery, the goal was to have the 3-chi mega-hot on both tanks at all times.  I noticed that my healing was significantly high.<br><br>Now I just need to get some better gear because I'm going OOM too soon.<br><small>--<br>A government big enough to give you everything you want, is strong enough to take everything you have. -MLK</small>]]></description>
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<pubDate>Wed, 31 Oct 2012 14:14:37 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679659</link>
<description><![CDATA[Venom1 posted : <div class="bquote"><said>said by <a href="/profile/522822" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=522822');">Archivis</a>:</said><p>It doesn't seem like you can put too much stake in healing meters, certainly not like damage output.<br> </p></div>^truth, as I've always been a "tank" healer (hpally) i always measure my healing output by the state of "my" tank.<br><br>I was once told a wipe was my fault and i needed to pick up my healing.  I was at upwards of 96% active time.  My response was, "my tank didn't die."<br><br>I don't feel bad if I get out healed by the raid healer, and I don't feel bad if I get out healed by the other tank healer.  I feel bad if my tank dies, even if it wasn't my fault.  It can be difficult to out heal stupid.<br><br>On another note, if you are dps in my 5 man, and you pull before the tank zones in, be prepared to die, then I'll heal the mage tank.<br><br><div class="bquote"><said>said by <a href="/profile/1723813" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1723813');">Energystream</a>:</said><p>Healing meters give a general idea, but far from telling you who's doing the best.  You might just be the fastest and clipping others heals.<br></p></div> Guilty!!!<br><small>--<br>For Rogues, by Rogues, to be used at the Rogue drive through when you order a side-order of Rogue.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679659</guid>
<pubDate>Wed, 31 Oct 2012 13:52:16 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679123</link>
<description><![CDATA[Energystream posted : Healing meters give a general idea, but far from telling you who's doing the best.  You might just be the fastest and clipping others heals.<br><br>Total heal+overheal can be a good metric to see what throughput is possible, then adjusting to your timing to reduce overheal.  However with trying to get better timing, some abilities will always clip.<br><br>Healing has always been throughput, timing, and mana management. Nice topping the meters though arch :P ]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679123</guid>
<pubDate>Wed, 31 Oct 2012 11:43:02 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679076</link>
<description><![CDATA[Immer posted : Definitely not as a static metric. It takes more "clicking" on your meter (what spells, what targets, etc). Now, in normal content where everyone's health is hovering between 50% and 80% the whole fight... yeah... that static "healing done (hps, % of total healing)" shows a much better picture. It's like you said in your post "there wasn't much dmg going around"... that leaves a lot of room for healers to cheese the meter.<br><small>--<br><b>Guild leader of Pride and Ego</b><br>Good times with Great people in the Best way to spend $15/mo.<br><br>Intelligence is no substitute for Character.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679076</guid>
<pubDate>Wed, 31 Oct 2012 11:35:13 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679049</link>
<description><![CDATA[Archivis posted : It doesn't seem like you can put too much stake in healing meters, certainly not like damage output.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27679049</guid>
<pubDate>Wed, 31 Oct 2012 11:30:24 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27678824</link>
<description><![CDATA[Immer posted : It does... but when the dmg output is low and you have 3 awesome healers, what you will find is tanks will out heal the bottom healers. healers that never go into the spirit realm also fall behind on the meters, too. ]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27678824</guid>
<pubDate>Wed, 31 Oct 2012 10:34:05 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27678811</link>
<description><![CDATA[Archivis posted : LFR queues up six healers, correct?<br><br>I don't recall a monk tank.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27678811</guid>
<pubDate>Wed, 31 Oct 2012 10:31:21 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27678809</link>
<description><![CDATA[Immer posted : <div class="bquote"><said>said by <a href="/profile/1796424" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1796424');">cymraeg</a>:</said><p>impressed to see a priest that high up<br> </p></div>my guess is he was discipline and took advantage of the spirit totem buff. When dmg is low on the raid, discipline can still shine because of their absorbs (SS is awesome for that). I bet that #6 monk was a tank... am I close?]]></description>
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<pubDate>Wed, 31 Oct 2012 10:29:41 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27678769</link>
<description><![CDATA[cymraeg posted : impressed to see a priest that high up]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27678769</guid>
<pubDate>Wed, 31 Oct 2012 10:19:46 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27677309</link>
<description><![CDATA[Archivis posted : Got the monk to 90 yesterday.  Got enough gear to get it into LFR today.  Ran the first run and figured out how to do the raid healing and was able to do this on the third boss.  Not enough damage to go around, but  Renew/Uplift seems to be king for LFR at the moment.<br><small>--<br>A government big enough to give you everything you want, is strong enough to take everything you have. -MLK</small><div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap COLSPAN=2 WIDTH=66%><A HREF="/speak/slideshow/27677309?c=2046569&ret=L2ZvcnVtL3IyNzYwNDM3Mi54bWw%3D"><IMG TITLE="124773 bytes" BORDER=0 WIDTH=294 HEIGHT=290 SRC="/r0/download/2046569~0e4a79079e5220a696580bae92c194e5/SkaadooshFirstLFR.png"></A></TD></TABLE></div>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27677309</guid>
<pubDate>Tue, 30 Oct 2012 21:00:48 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27658298</link>
<description><![CDATA[Archivis posted : <div class="bquote"><said>said by <a href="/profile/1791234" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1791234');">Threatco</a>:</said><p>I am pretty sure every /use trinket macro I have ever seen or made had the trinket use above the spell use line.  But I am not sure, will have to check :)<br> </p></div>/use trinket macros go before the spell cast.<br><small>--<br>A government big enough to give you everything you want, is strong enough to take everything you have. -MLK</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27658298</guid>
<pubDate>Thu, 25 Oct 2012 08:51:20 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27658255</link>
<description><![CDATA[Krisnatharok posted : <div class="bquote"><said>said by <a href="/profile/1808892" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1808892');">mettachain</a>:</said><p>Vuhdo and Healbot are gross healing addons.<br> </p></div>  I completely agree.  Default raidframes + mouseover macros and Decursive (really the only healing addon you need) is all that's required to heal effectively.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27658255</guid>
<pubDate>Thu, 25 Oct 2012 08:32:39 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27658253</link>
<description><![CDATA[Krisnatharok posted : <div class="bquote"><said>said by <a href="/profile/522822" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=522822');">Archivis</a>:</said><p>I can put out a massive volume, often times twice as high as second.<br> </p></div>  QFT]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27658253</guid>
<pubDate>Thu, 25 Oct 2012 08:30:24 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27657714</link>
<description><![CDATA[Threatco posted : Something we agree on, healing add ons haha<br><br>Clique is nice because it's easy to set up.  And I even use it on my DPS toons for Trick of the Trade / Misdirect, stuff like that.<br><br>The default raid UI has been imporved a lot.  I think a lot of us got used to using something like x-perl.  But I almost think not having to deal with all the glitches / updates may be worth learning to get used to default frames.<br><br>I am pretty sure every /use trinket macro I have ever seen or made had the trinket use above the spell use line.  But I am not sure, will have to check :)]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27657714</guid>
<pubDate>Wed, 24 Oct 2012 23:01:40 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27657656</link>
<description><![CDATA[mettachain posted : Vuhdo and Healbot are gross healing addons.<br><br>Use your existing unitframes and try out Clique if you're having issues with mouseover macros. You'll get a neat little tab on the side of your spellbook that will bind your mouse clicks to whatever abilities you want to click with. It simulates mouseover macros.<br><br>Also, don't your "on use" trinket/item +ability macros need to have the on use item at the bottom because LUA macros execute from the bottom up?<br><small>--<br>If you find the information in my post helpful or interesting, please throw me a Kudos. Thanks!</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27657656</guid>
<pubDate>Wed, 24 Oct 2012 22:31:40 EDT</pubDate>
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<title>Re: [Classes] Monk Mistweaver</title>
<link>http://www.dslreports.com/forum/Re-Classes-Monk-Mistweaver-27648765</link>
<description><![CDATA[Arsinic posted : I use dps in PVE and you Have to use it in PVP some to heal. I have my monk in full honor gear and few malevolent pcs, an d I feel like I have monk healing down pretty well in pvp. Coupled with the cc and manuverability monks are strong in BG, RBG and feel a little weak with the burst that exists in arena. <br><br>This weekend I joined a few trade pugs for some RBG's. Most people were like AMG EWW MONK HEALER.. then When BG's ended and I was doubling and tripling the other healers in group, people were complaing monks are unbalanced lols. <br><br>I utilize jab when I can in pvp and chiwave on cooldown, SPK is nice for BG's if your group is grouped up. I use blakout kick when my team is trying to burn someone down. Disarm is amazing! Also I forget the hamstring abilities name, but in pvp I spam the crap out of that when im healing, because the root is awesome and the fact that the hamstring doesnt need to be refreshed on a target so long as I am within 10 yrds of them when its about to expire. If people try to peel away a simple chi torpedo and I'm back on the offensive. <br><br>I love and hate paralysis, the short cooldown is awesome, the ease of having it broken blows..<br><br>All in all I am really liking the monk playstyle. I just need to find some serious pvpers(ie Im the only person in my guild that has played >2200 multiple seasons/classes). I don't think there are enoguh MW monks out there to really gauge how strong or weak they are in arena. I'l have to check the updated laeader boards when I get off work, After sorting out all the warrior hunter teams that probably make up the top 10000 teams maybe I can find a monk or 2 out there :p]]></description>
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<pubDate>Mon, 22 Oct 2012 16:35:00 EDT</pubDate>
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