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<title>Topic &#x27;Re: Savious Makes an MMO&#x27; in forum &#x27;PC gaming GAMES&#x27; - dslreports.com</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27604287</link>
<description></description>
<language>en</language>
<pubDate>Mon, 20 May 2013 04:21:16 EDT</pubDate>
<lastBuildDate>Mon, 20 May 2013 04:21:16 EDT</lastBuildDate>

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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27621688</link>
<description><![CDATA[Savious posted : Ive been on vacation a lot this last two weeks.  The last 10 days Ive worked 2 of them haha.  So lazy.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
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<pubDate>Sun, 14 Oct 2012 15:07:49 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27621686</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/1609984" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1609984');">Ghastlyone</a>:</said><p><div class="bquote"><said>said by <a href="/profile/1050719" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1050719');">Cthen</a>:</said><p>So what good is any of that if there is no way to play it?<br><br>Just because no one else thought of some of the most crucial steps doesn't make the questions or the post invalid to the topic.  These things also have to be taken into account along with the development of the MMO itself or there is no use in making an MMO in the first place.<br> </p></div>We'll if we're going to get that detailed with it, then let's ask what his salary is going to be, if he's going to take personal or public transportation into the office, and what type of underwear he's going to wear everyday?<br><br>This could all potentially effect the game design you know.<br> </p></div>1,000,000 will be fine.  I got a lot of horses and cats to feed man.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
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<pubDate>Sun, 14 Oct 2012 15:07:21 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27612914</link>
<description><![CDATA[Jobbie posted : <div class="bquote"><said>said by <a href="/profile/1609984" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1609984');">Ghastlyone</a>:</said><p>He's talking about the game design, ex. class structure, talent points, pvp, etc.<br><br>He's not getting into the minutia regarding what type of servers he's going to run, EULA, etc.<br> </p></div>This is correct, we are just talking about Saviou's ideal MMO design and wants our input about it. No need to spit at eachother for that.<br><small>--<br>Judge a man by the trials of his shield, not the empty reaping of his sword.</small>]]></description>
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<pubDate>Thu, 11 Oct 2012 14:01:19 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27612221</link>
<description><![CDATA[Cthen posted : I'm not sure why you are so butt hurt over my post but like I said, just because you didn't think of that part doesn't make it invalid.  Besides that, what I asked are just the basics for any MMO and not even detailed (Sorry if that was too much thinking for you!).  Are you not understanding what the term "MMO" means and why it is important to bring up all that now?<br><small>--<br>"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek</small>]]></description>
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<pubDate>Thu, 11 Oct 2012 11:42:13 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27612171</link>
<description><![CDATA[Ghastlyone posted : <div class="bquote"><said>said by <a href="/profile/1050719" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1050719');">Cthen</a>:</said><p>So what good is any of that if there is no way to play it?<br><br>Just because no one else thought of some of the most crucial steps doesn't make the questions or the post invalid to the topic.  These things also have to be taken into account along with the development of the MMO itself or there is no use in making an MMO in the first place.<br> </p></div>We'll if we're going to get that detailed with it, then let's ask what his salary is going to be, if he's going to take personal or public transportation into the office, and what type of underwear he's going to wear everyday?<br><br>This could all potentially effect the game design you know.]]></description>
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<pubDate>Thu, 11 Oct 2012 11:32:19 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27612149</link>
<description><![CDATA[Cthen posted : So what good is any of that if there is no way to play it?<br><br>Just because no one else thought of some of the most crucial steps doesn't make the questions or the post invalid to the topic.  These things also have to be taken into account along with the development of the MMO itself or there is no use in making an MMO in the first place.<br><small>--<br>"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek</small>]]></description>
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<pubDate>Thu, 11 Oct 2012 11:25:00 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27612120</link>
<description><![CDATA[Ghastlyone posted : <div class="bquote"><said>said by <a href="/profile/1050719" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1050719');">Cthen</a>:</said><p><div class="bquote"><said>said by <a href="/profile/1609984" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1609984');">Ghastlyone</a>:</said><p><div class="bquote"><said>said by <a href="/profile/1050719" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1050719');">Cthen</a>:</said><p>Haven't seen any of this asked yet and just as important as the MMO itself.<br><br>Who is hosting the MMO?  Is this something that you will develop to sell to a game service\hosting company (I.E. Sony Online Entertainment) to do as they wish or do you have the large crew of your own for testing, continuous patching, on going development, customer service for players, bug tracking\squashing (yes this needs to be done after the release too), public relations, etc?<br><br>If you will be going this independent, what kind of server farm will this be hosted on and what type of connections will they have?  How many players can one of the servers host at a given time?  Where will they be located?  What kind of support will the server farm have?  What kind of security will they have?<br><br>Is there going to be a monthly fee or will this be free to play with restrictions?  If free to play what will the restrictions be?  What will the EULA be like for this MMO?<br> </p></div>I don't think this here ^ is the intention of Savious's post. <br> </p></div>Are ya sure about that?<br><br><div class="bquote"><said>said by <a href="/profile/1825141" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1825141');">Savious</a>:</said><p>So, with the discussion going on in this thread: &raquo;<A HREF="/forum/r27583240-No-more-good-MMORPGs-coming-out-~start=20#end">No more good MMORPGs coming out?</A> ,  I thought I would discuss what would make a good MMO.  <b><i>Which got me to just decide to create my own MMO that would appease a lot of people.</b></i>  <br> </p></div>Seems that it is. ;)<br> </p></div>He's talking about the game design, ex. class structure, talent points, pvp, etc.<br><br>He's not getting into the minutia regarding what type of servers he's going to run, EULA, etc.]]></description>
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<pubDate>Thu, 11 Oct 2012 11:17:21 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27612106</link>
<description><![CDATA[Cthen posted : <div class="bquote"><said>said by <a href="/profile/1609984" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1609984');">Ghastlyone</a>:</said><p><div class="bquote"><said>said by <a href="/profile/1050719" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1050719');">Cthen</a>:</said><p>Haven't seen any of this asked yet and just as important as the MMO itself.<br><br>Who is hosting the MMO?  Is this something that you will develop to sell to a game service\hosting company (I.E. Sony Online Entertainment) to do as they wish or do you have the large crew of your own for testing, continuous patching, on going development, customer service for players, bug tracking\squashing (yes this needs to be done after the release too), public relations, etc?<br><br>If you will be going this independent, what kind of server farm will this be hosted on and what type of connections will they have?  How many players can one of the servers host at a given time?  Where will they be located?  What kind of support will the server farm have?  What kind of security will they have?<br><br>Is there going to be a monthly fee or will this be free to play with restrictions?  If free to play what will the restrictions be?  What will the EULA be like for this MMO?<br> </p></div>I don't think this here ^ is the intention of Savious's post. <br> </p></div>Are ya sure about that?<br><br><div class="bquote"><said>said by <a href="/profile/1825141" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1825141');">Savious</a>:</said><p>So, with the discussion going on in this thread: &raquo;<A HREF="/forum/r27583240-No-more-good-MMORPGs-coming-out-~start=20#end">No more good MMORPGs coming out?</A> ,  I thought I would discuss what would make a good MMO.  <b><i>Which got me to just decide to create my own MMO that would appease a lot of people.</b></i>  <br> </p></div>Seems that it is. ;)<br><small>--<br>"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek</small>]]></description>
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<pubDate>Thu, 11 Oct 2012 11:13:38 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27612072</link>
<description><![CDATA[Ghastlyone posted : <div class="bquote"><said>said by <a href="/profile/1050719" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1050719');">Cthen</a>:</said><p>Haven't seen any of this asked yet and just as important as the MMO itself.<br><br>Who is hosting the MMO?  Is this something that you will develop to sell to a game service\hosting company (I.E. Sony Online Entertainment) to do as they wish or do you have the large crew of your own for testing, continuous patching, on going development, customer service for players, bug tracking\squashing (yes this needs to be done after the release too), public relations, etc?<br><br>If you will be going this independent, what kind of server farm will this be hosted on and what type of connections will they have?  How many players can one of the servers host at a given time?  Where will they be located?  What kind of support will the server farm have?  What kind of security will they have?<br><br>Is there going to be a monthly fee or will this be free to play with restrictions?  If free to play what will the restrictions be?  What will the EULA be like for this MMO?<br> </p></div>I don't think this here ^ is the intention of Savious's post. ]]></description>
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<pubDate>Thu, 11 Oct 2012 11:04:15 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27611979</link>
<description><![CDATA[Cthen posted : Haven't seen any of this asked yet and just as important as the MMO itself.<br><br>Who is hosting the MMO?  Is this something that you will develop to sell to a game service\hosting company (I.E. Sony Online Entertainment) to do as they wish or do you have the large crew of your own for testing, continuous patching, on going development, customer service for players, bug tracking\squashing (yes this needs to be done after the release too), public relations, etc?<br><br>If you will be going this independent, what kind of server farm will this be hosted on and what type of connections will they have?  How many players can one of the servers host at a given time?  Where will they be located?  What kind of support will the server farm have?  What kind of security will they have?<br><br>Is there going to be a monthly fee or will this be free to play with restrictions?  If free to play what will the restrictions be?  What will the EULA be like for this MMO?<br><small>--<br>"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek</small>]]></description>
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<pubDate>Thu, 11 Oct 2012 10:37:42 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27611790</link>
<description><![CDATA[Zupe posted : <div class="bquote"><said>said by <a href="/profile/856374" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=856374');">jester121</a>:</said><p>I think I can safely say I'll never play another MMO that relies on the holy trinity crutch. <br><br>There's no need for it, other than laziness. It's insulting to players' intelligence and kills brain cells. It interferes with gaming with friends, and adds hassle to casual playstyles. Time to let it die and come up a new paradigm or mechanic.<br> </p></div>Hmm.  After playing GW2 for a few weeks, I've actually come to better understand the reasons behind the trinity, and why it would be so difficult to make challenging encounters in a game where it didn't exist.  When there are no tanks and healers, and everyone is responsible for themselves, by necessity the skills between classes all blend together as everyone has to be able to do everything to at least some degree, and the encounters seem very bland.  <br><br>I don't think it'd be impossible for someone to create a more compelling system without the trinity, but making it work seems extremely difficult.  Ideally, I'd love to see a game that didn't use the trinity but somehow managed to provide challenging, interesting fights and characters. If my choice is between a trinity game that has challenging encounters and characters that feel different, and a game without it where everything is the same and the only way the encounters can be made more difficult is increasing mob HPs or giving them 1 or 2-shot abilities, I'll take the first every time.<br><small>--<br><i>Brain:</i> Pinky, are you pondering what I'm pondering?<br><i>Pinky:</i> I think so, Brain, but "Snowball for Windows"?</small>]]></description>
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<pubDate>Thu, 11 Oct 2012 09:52:47 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27611660</link>
<description><![CDATA[I AM posted : <div class="bquote"><said>said by <a href="/profile/856374" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=856374');">jester121</a>:</said><p>I think I can safely say I'll never play another MMO that relies on the holy trinity crutch. <br><br>There's no need for it, other than laziness. It's insulting to players' intelligence and kills brain cells. It interferes with gaming with friends, and adds hassle to casual playstyles. Time to let it die and come up a new paradigm or mechanic.<br> </p></div>That is all.]]></description>
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<pubDate>Thu, 11 Oct 2012 09:10:46 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27610827</link>
<description><![CDATA[Nesse posted : We did this topic before. Albeit its been a awhile ago and I probably only remember it because I posed the question at the beginning of the year. <br><br>&raquo;<A HREF="/forum/r26926534-What-would-your-MMO-be-like-">What would your MMO be like?</A><br><br>That said. I would still like an open character design ala Skyrim. This parts important, however it would be impossible to balance, but would accommodate different playstyles for different folks. Which could result in a large population of "Battle Mages" though I would hope that more people would just find a style they like, or even just have fun experimenting with.<br><br>Questing.... I like how its being done in GW2, so I'd like to keep it simple like that. Though I think it could be a little more dynamic. Say for instance, incorporate factions into the mix as well as an alignment system. So now, instead of just saying the villagers, you could be attacking the villagers along side the centaurs or bandits. Assuming you have the right alignment and factions to make it work. That would make for some hellafun escort quests if you could be raiding the escorts instead of strictly defending them. <br><br>I know not everyone is a fan of PvP... myself included, but I actually like this idea.]]></description>
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<pubDate>Wed, 10 Oct 2012 21:47:49 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27610012</link>
<description><![CDATA[jester121 posted : I think I can safely say I'll never play another MMO that relies on the holy trinity crutch. <br><br>There's no need for it, other than laziness. It's insulting to players' intelligence and kills brain cells. It interferes with gaming with friends, and adds hassle to casual playstyles. Time to let it die and come up a new paradigm or mechanic.]]></description>
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<pubDate>Wed, 10 Oct 2012 17:34:15 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27609665</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/1643921" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1643921');">JB</a>:</said><p>You really wasted that much time on writing all that up? Hahahahahaha.<br> </p></div>I am passionate about gaming.  I thought we all were here?  Besides, what else am I going to do when work is slow? <br><br>Come on guy.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
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<pubDate>Wed, 10 Oct 2012 16:13:43 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27609466</link>
<description><![CDATA[I AM posted : <div class="bquote"><said>said by <a href="/profile/1643921" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1643921');">JB</a>:</said><p>You really wasted that much time on writing all that up? Hahahahahaha.<br> </p></div>OR.<br><br>You really wasted that much time reading allt hat up? Hahahahahaha.]]></description>
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<pubDate>Wed, 10 Oct 2012 15:15:36 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27609430</link>
<description><![CDATA[ekster posted : The end game should be that you become a panda.]]></description>
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<pubDate>Wed, 10 Oct 2012 15:07:00 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27609225</link>
<description><![CDATA[JB posted : You really wasted that much time on writing all that up? Hahahahahaha.]]></description>
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<pubDate>Wed, 10 Oct 2012 14:20:57 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27608864</link>
<description><![CDATA[I AM posted : Pandas in a space outfit.]]></description>
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<pubDate>Wed, 10 Oct 2012 12:57:55 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27608745</link>
<description><![CDATA[Savious posted : So many pandas will be in my opening cinematic.]]></description>
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<pubDate>Wed, 10 Oct 2012 12:24:37 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27608309</link>
<description><![CDATA[I AM posted : The most important thing about an MMO is the Title and the cinematic.]]></description>
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<pubDate>Wed, 10 Oct 2012 10:41:26 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27607525</link>
<description><![CDATA[Kearnstd posted : hmm required PVP at some point is not a good recipe for success.  Or at least I read it as requiring PVP to get to the max level and that will never really sell.<br><small>--<br>[65 Arcanist]Filan(High Elf) Zone: Broadband Reports</small>]]></description>
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<pubDate>Wed, 10 Oct 2012 02:35:39 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605822</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/522822" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=522822');">Archivis</a>:</said><p>tl;dr man<br> </p></div>Man...<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
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<pubDate>Tue, 09 Oct 2012 16:20:48 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605734</link>
<description><![CDATA[Archivis posted : tl;dr man]]></description>
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<pubDate>Tue, 09 Oct 2012 15:54:04 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605658</link>
<description><![CDATA[TheThing posted : I don't play WoW... and wtf man... where'd you get that pick of me from?<br><br>I'm trying to get my eyebrows to connect to my beard!]]></description>
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<pubDate>Tue, 09 Oct 2012 15:40:22 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605642</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>he's got no time to sit around!  he needs to grind those dailies!<br> </p></div>+1 for being oblivious<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
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<pubDate>Tue, 09 Oct 2012 15:37:37 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605637</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/1609984" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1609984');">Ghastlyone</a>:</said><p><div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>well, that's just like your opinion man<br> </p></div>I have a strange feeling he Alt Tabbed to post that, while sitting in Orgrimmar/Stormwind waiting for his dungeon queue to pop.<br> </p></div>No, it was in between his job.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small><div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap WIDTH=33%><A HREF="/speak/slideshow/27605637?c=2040196&ret=L2ZvcnVtL3IyNzYwNDk4Mi54bWw%3D"><IMG TITLE="6336 bytes" BORDER=0 WIDTH=200 HEIGHT=132 SRC="/r0/download/2040196~85ab552f27a52767bd4036ceacb7cb2c/THE%20THING.jpg"></A><br>THE THING!!!1!!11!</TD></TABLE></div>]]></description>
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<pubDate>Tue, 09 Oct 2012 15:35:51 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605626</link>
<description><![CDATA[TheThing posted : he's got no time to sit around!  he needs to grind those dailies!]]></description>
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<pubDate>Tue, 09 Oct 2012 15:33:02 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605623</link>
<description><![CDATA[Ghastlyone posted : <div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>well, that's just like your opinion man<br> </p></div>I have a strange feeling he Alt Tabbed to post that, while sitting in Orgrimmar/Stormwind waiting for his dungeon queue to pop.]]></description>
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<pubDate>Tue, 09 Oct 2012 15:31:44 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605619</link>
<description><![CDATA[TheThing posted : pick 10 dingle berries from sleeping woodsmen]]></description>
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<pubDate>Tue, 09 Oct 2012 15:31:17 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605613</link>
<description><![CDATA[Savious posted : What do you guys think of the classes so far?]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605613</guid>
<pubDate>Tue, 09 Oct 2012 15:30:45 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605607</link>
<description><![CDATA[Savious posted : Im picturing something that has a more <i>massive</i> and epic feeling attached to it for later leveling than "collect 8 hooty blobs and 5 zippy zaps" or "kill 7 diddly whops and 5 dingle dangles".<br><br>Im picturing the border zones to be full of action, like when you first stepped through the portal starting BC.  Explosions and firefights all across the border, jets flying over head doing bombing runs, things like that.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605607</guid>
<pubDate>Tue, 09 Oct 2012 15:29:16 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605592</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/525050" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=525050');">Zupe</a>:</said><p><div class="bquote"><said>said by <a href="/profile/1825141" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1825141');">Savious</a>:</said><p>Read my post.  Open world PvP that makes sense and matches you against players of similiar level for action.<br><br>Griefing happens in WoW, yea.  But only terrible terrible players will get griefed repeatedly.  Ive had my body camped in WoW hundreds of times.  I could never understand how people cant get away...<br> </p></div> If open world PvP is mandatory for progress, or unavoidable due to no flagging, realm choice, etc., you're going to lose out on a significant chunk of the possible player population from the start that don't care for PvP or only like to participate in it when they're in the mood.  If your goal is a game where PvP is the main/only focus, I guess that would be fine, but there's a reason WoW et al. have PvE and PvP servers, and several other games limit PvP to specific areas.<br> </p></div>Hmm, good point.  I just liked the idea of having conflict on the border zones and having quest that actually involved players completing missions involving each other.  I was picturing more of a 1v1 type of deal, with each player having a few NPC's on their side that represented similiar classes as you would see in game.<br><br>I suppose it could be made so that these quest arent mandatory, but would provide significant benefit over traditional leveling options.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605592</guid>
<pubDate>Tue, 09 Oct 2012 15:25:45 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605590</link>
<description><![CDATA[Phantasee posted : <div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>well, that's just like your opinion man<br> </p></div>/endthread]]></description>
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<pubDate>Tue, 09 Oct 2012 15:25:41 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605588</link>
<description><![CDATA[TheThing posted : well, that's just like your opinion man]]></description>
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<pubDate>Tue, 09 Oct 2012 15:25:11 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605581</link>
<description><![CDATA[Phantasee posted : <div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>I've played probably 100 mmos<br><br>The 2 best?<br><br>#1 - GW2<br>#2 - WoW<br><br>and WoW has some serious catching up to do...<br><br>What is the biggest part of an MMO? <br><br>THE OPEN WORLD<br><br>which mmo has by far the best open world?  GW2<br><br>/endthread<br> </p></div>Opinions don't /endthread]]></description>
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<pubDate>Tue, 09 Oct 2012 15:24:25 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605574</link>
<description><![CDATA[I AM posted : <div class="bquote"><said>said by <a href="/profile/1609984" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1609984');">Ghastlyone</a>:</said><p><div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>how has WoW changed dailies?<br> </p></div>Instead of daily quests being an optional part of the game like always before, they opted to make daily quests a mandatory requirement in order to progress in end game raiding/dungeons. You have to farm rep (through dailys) to purchase gear.<br><br>We're not just talking completing like 5 quests here. When Blizzard increases the amount of daily quests you can do a day to 48, that's when I don't bother anymore. <br> </p></div>This is their way of making you log in EVERYDAY!  This is why bots exist.]]></description>
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<pubDate>Tue, 09 Oct 2012 15:22:28 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605559</link>
<description><![CDATA[Zupe posted : <div class="bquote"><said>said by <a href="/profile/1825141" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1825141');">Savious</a>:</said><p>Read my post.  Open world PvP that makes sense and matches you against players of similiar level for action.<br><br>Griefing happens in WoW, yea.  But only terrible terrible players will get griefed repeatedly.  Ive had my body camped in WoW hundreds of times.  I could never understand how people cant get away...<br> </p></div> If open world PvP is mandatory for progress, or unavoidable due to no flagging, realm choice, etc., you're going to lose out on a significant chunk of the possible player population from the start that don't care for PvP or only like to participate in it when they're in the mood.  If your goal is a game where PvP is the main/only focus, I guess that would be fine, but there's a reason WoW et al. have PvE and PvP servers, and several other games limit PvP to specific areas.<br><small>--<br><i>Brain:</i> Pinky, are you pondering what I'm pondering?<br><i>Pinky:</i> I think so, Brain, but "Snowball for Windows"?</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605559</guid>
<pubDate>Tue, 09 Oct 2012 15:18:22 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605553</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>A screen capture from Savious new MMO.<br><br>I tried to incorporate as many of his ideas as possible.<br> </p></div>Nice work, you can be my art director.  I see your skills with photoshop are unmatched by any 5 year old.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
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<pubDate>Tue, 09 Oct 2012 15:17:17 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605548</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/483887" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=483887');">Badger3k</a>:</said><p>fix the buff bot issue. <br> </p></div>Did you ever play Star Wars Galaxies, directly after release?<br><br>Coronet Buffbots all day.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605548</guid>
<pubDate>Tue, 09 Oct 2012 15:16:21 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605515</link>
<description><![CDATA[TheThing posted : that sounds brutally painful]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605515</guid>
<pubDate>Tue, 09 Oct 2012 15:08:15 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605490</link>
<description><![CDATA[Ghastlyone posted : <div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>how has WoW changed dailies?<br> </p></div>Instead of daily quests being an optional part of the game like always before, they opted to make daily quests a mandatory requirement in order to progress in end game raiding/dungeons. You have to farm rep (through dailys) to purchase gear.<br><br>We're not just talking completing like 5 quests here. When Blizzard increases the amount of daily quests you can do a day to 48, that's when I don't bother anymore. ]]></description>
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<pubDate>Tue, 09 Oct 2012 15:02:37 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605458</link>
<description><![CDATA[Badger3k posted : To date, the only MMO I've played that I think got PvP right was DAoC. RvR was fucking badass. Why? Because I could be in with 1000 other people and not have to sit in some bullshit queue. Granted lag was terrible and I don't think they ever really worked out class balance but even that wasn't terrible. The PvE stuff was not all that bad either.  <br><br>Create another game like DAoC, fix the buff bot issue, figure out how to not put in some cap on PvP so anybody can just jump in, and have decent PvE content.  I'll gladly pay you $15/month. <br><small>--<br><A HREF="http://www.dslreports.com/forum/disco">Team Discovery: Project Hope</a></small>]]></description>
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<pubDate>Tue, 09 Oct 2012 14:56:56 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605383</link>
<description><![CDATA[TheThing posted : how has WoW changed dailies?]]></description>
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<pubDate>Tue, 09 Oct 2012 14:45:25 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605360</link>
<description><![CDATA[Ghastlyone posted : My biggest gripe with WoW is the daily quests. And the new expansion they basically injected steroids into the daily quest theme. That's why I'm so glad they are pretty much non existent in GW2.<br><br>Maybe WoW will adopt GW2 style dynamic groups events someday too. GW2 leveling experience is second to none.]]></description>
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<pubDate>Tue, 09 Oct 2012 14:38:48 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605218</link>
<description><![CDATA[I AM posted : LOL you have too much time on your hands.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605218</guid>
<pubDate>Tue, 09 Oct 2012 14:02:44 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605216</link>
<description><![CDATA[TheThing posted : multiple person flying mount]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605216</guid>
<pubDate>Tue, 09 Oct 2012 14:02:29 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605212</link>
<description><![CDATA[I AM posted : Future setting.  True open world FPS if you want some real pvp.]]></description>
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<pubDate>Tue, 09 Oct 2012 14:01:48 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605199</link>
<description><![CDATA[TheThing posted : A screen capture from Savious new MMO.<br><br>I tried to incorporate as many of his ideas as possible.<div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap COLSPAN=3 WIDTH=100%><A HREF="/speak/slideshow/27605199?c=2040162&ret=L2ZvcnVtL3IyNzYwNDk4Mi54bWw%3D"><IMG class="apic" BORDER=0 TITLE="242107 bytes" WIDTH=600 HEIGHT=450 SRC="/r0/download/2040162.thumb600~d9dc5b0d7d85ea57813f16461cc713cf/saviouss.JPG/thumb.jpg" ALT="Click for full size"></A></TD></TABLE></div>]]></description>
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<pubDate>Tue, 09 Oct 2012 13:58:40 EDT</pubDate>
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<title>Re: Savious Makes an MMO</title>
<link>http://www.dslreports.com/forum/Re-Savious-Makes-an-MMO-27605125</link>
<description><![CDATA[Savious posted : <div class="bquote"><said>said by <a href="/profile/1840023" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1840023');">TheThing</a>:</said><p>skimmed, and then read you flaming GW2<br> </p></div>I dont hate GW2, I just think it had a lot of potential that went to waste.<br><small>--<br>Jobbie told me to keep my signature the same. This is me rebelling.</small>]]></description>
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<pubDate>Tue, 09 Oct 2012 13:39:55 EDT</pubDate>
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