I meant the commercial video came out 2 weeks ago or so. The ship itself has been available since the original crowdfunding campaign before Kickstarter.
MP needs some work. For me it's been pretty laggy and I have had quite a few crash to desktops yesterday so it's tough to have an opinion on the actual MP experience. Hopefully they get it ironed out soon and for those not in MP yet your not missing a whole lot yet.
This series of video is all you need to be up to date on the game, FYI.
Lots of fascinating info.
-Large ships will be able to dock on top of the Idris and access the ship in RL via a docking collar without any loading screens. -Crew stations and seat actions on larger ships -Awesome video of the Asteroid hangar looking mostly done
It looks like the recent Gladius and dogtags sales have pushed us over $48 million in crowd funding! The Gladius is going to be a great addition to Arena Commander; if you picked one up and helped push us to hit this goal, you wont be disappointed! The Gladius isnt as heavily armed as the Hornet and it cant carry cargo like the Aurora but its fast and light and should be a new way to take on Arena Commanders head-to-head mechanic. Stanton III - Casaba OutletStanton III - Casaba Outlet Stanton III - Dumper's DepotStanton III - Dumper's Depot Stanton III - Abernathy InteriorsStanton III - Abernathy Interiors
The $48 million stretch goal was the user-voted Retaliator commercial! Im pleased to announce that David Haddock has started scripting the Retaliator commercial. I dont want to spoil the surprise, but were going in a different direction with this one!
• Retaliator Commercial It was a close race but The Retaliator pulled ahead. The Avenger was a close second. The symbol of the United Empire of Earths power is the next ship to receive a slick commercial. Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list.
Today, much of the team is hard at work on patch 12.5, hunting down the bugs responsible for the latency and rubber-banding currently affecting Arena Commander. The Engineering team has eliminated server CPU and network traffic as likely causes of the jumping and poor network gameplay. They have narrowed the issues introduction down to one of eleven possible change lists it cant hide from us much longer! We are adding additional debugging tools and metrics while homing in on the problem, and were currently digging into possible differences between remote and local simulation of ship movement which could lead to the jumping.
But Arena Commander is just the first step on the journey to Star Citizen, and were also continuing to look ahead and expand on the inner working of our universe. In todays post, you can see some of the work weve been doing on locations. All of these stores are located on Stanton III, which the team at BHVR is building as a baseline for our planetside content.
As we promised last time, were going to return to our tradition of stretch goals that improve the core game. The ongoing funding keeps the project running on the scale it is today but were also eager to find ways to improve what weve already planned. Weve come up with one for the $50 million goal that we think will truly improve the immersion, and help make Star Citizen a living, breathing world:
• Alien Languages Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizens three biggest alien races, the Vanduul, the XiAn and the Banu. No universal translators, no garbled animal noises: Star Citizens aliens will be speaking their own authentic languages!
Im excited about this one and looking forward to meeting the first fan who learns to speak one of our languages! As always, thank you for your support. Star Citizen would not exist without our backers. Keep spreading the word!
Chris Roberts
P.S. A special additional congratulations to our German backers for their teams World Cup victory. Well played!
Sounds cool...not sure how much immersion it really adds, but cool.
I know it's been talked to death, but my mind still boggles at the amount of money thrown at this project. I mean...it's gone Plaid...that's how insane it is. 50 million fucking dollars....wow.