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maruko13
join:2012-09-14

maruko13

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who play Star Wars: The Old Republic?

anyone who has grown tired of wielding swords and using bows to cope with his or her enemies is welcome to join in Star Wars: The Old Republic and experience a thorough change.

TheBionic
Funkier than a mohair disco ball.
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join:2009-07-06
united state

TheBionic

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Most of us beta'd it for a year, pre-ordered, played like madmen through Christmas break, got bored and quit around February. There are numerous threads on the subject.

Mcrobrewer
Premium Member
join:2001-03-04
Trenton, NJ

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Is it F2P yet? Up to max level?

bTU
join:2009-04-22
Aurora, CO

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said by TheBionic:

Most of us beta'd it for a year, pre-ordered, played like madmen through Christmas break, got bored and quit around February. There are numerous threads on the subject.

It's like he read my mind.... But yeah, that was my experience. I had hoped that bioware had listened to all the beta feedback that I and a few other RL friends sent them about UI's, pvp issues, lag problems even on decently built machines and others. I might play again once it's F2P to finish the 1-50 storylines for the classes I gave up on.

Krisnatharok
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join:2009-02-11
Earth Orbit

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said by TheBionic:

Most of us beta'd it for a year, pre-ordered, played like madmen through Christmas break, got bored and quit around February. There are numerous threads on the subject.

this^^

puppy
join:2010-01-28
San Diego, CA

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I didnt beta but I did buy it and played it for a while. Got bored fast because it just did not feel epic. I'm a sith lord for crying out loud, I should not have to swing my light saber 50 times to kill a random mob in a warehouse. I don't enjoy running through empty capital cities either just so my admiral can tell me to go to another star system. Just tell me over the video cam that you used to summon me, dammit.

Ghastlyone
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join:2009-01-07
Nashville, TN

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It was for sale 2 nights ago on Amazon for 5 dollars.

I wouldn't play that game again, even if they agreed to pay me 15 dollars a month.

It had some of the most unemmersive content, planets, etc. I've ever seen. I remember riding around in these huge open world maps, with not a single soul in sight. Only the occasional NPC standing there doing nothing that you couldn't even talk to.

Remulis
join:2011-09-01
Bealeton, VA

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Played beta, bought it when it came out and played through December but it just didn't live up to what it could have been.
jofos
join:2008-02-14
Irvington, AL

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The game wasn't horrible but they started with too many servers so you never saw anyone so you always felt like you were in a single player game. I played a lot the first month and then off and on until end of June early July. Server mergers help with the population but the way the handled that was also part of the reason I cancled. The devs always did the wait and see with everything. Try something and wait and see what would happen then a few weeks later fix what they broke.
Could have been a good game but I always felt like I was walking down a hall (even when outside).
To answer the original question, no I don't play anymore. When it goes free to play I could see me playing once in a while but I don't see me ever going back with any kind of commitment.

jester121
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join:2003-08-09
Lake Zurich, IL

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Disappointment of the decade.

("but there was voice acting for all the quests!")

Doesn't matter, still sucked, waste of money.

Won't be back.

TigerLord

join:2002-06-09
Canada

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said by TheBionic:

Most of us beta'd it for a year, pre-ordered, played like madmen through Christmas break, got bored and quit around February. There are numerous threads on the subject.

Tadaaa

Nightshade
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join:2002-05-26
Salem, OR

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said by maruko13:

anyone who has grown tired of wielding swords and using bows to cope with his or her enemies is welcome to join in Star Wars: The Old Republic and experience a thorough change.

I wouldn't call it a thorough change. I acquired two bowcasters from the Chevin Conglomerate event for my characters and well a lightsaber is a sword with an energy blade.

I still play though.

Pollux7777
join:2010-02-16
Saint Paul, MN

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What was the development budget for this game again? Seems like the game died kind of quick. Did they lose a ton of money?
Nesse
join:2009-06-12
Naperville, IL

Nesse

Member

I thought they made their money back through the sales of the game. I could be wrong.

So many good quotes in here.
said by TheBionic:

Most of us beta'd it for a year, pre-ordered, played like madmen through Christmas break, got bored and quit around February. There are numerous threads on the subject.

True.
said by Ghastlyone:

I wouldn't play that game again, even if they agreed to pay me 15 dollars a month.

Also True.
said by jofos:

The game wasn't horrible but they started with too many servers so you never saw anyone so you always felt like you were in a single player game.

The gameplay wasnt horrible. I agree with that. However I am not too sure that I agree with too many servers. The reason the game felt like a single player game was due to the fact that it WAS a single player game. The quest line was so linear that grouping with someone was a huge PITA. Not to mention... Oh yeah, I know you finished all the quests on the last planet, but we need to send you BACK to the last planet to finish off the quests for real this time.

It made playing with someone regularly very difficult.

Mike
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join:2000-09-17
Pittsburgh, PA

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That game was 7 train wrecks.

Krisnatharok
PC Builder, Gamer
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join:2009-02-11
Earth Orbit

Krisnatharok

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It's going to get worse:
said by Tom's Hardware :

BioWare and EA Reveal Star Wars:TOR F2P Restrictions

SWTOR's gone F2P at least. Here are the restrictions for free players...

Star Wars: The Old Republic, EA and BioWare's Star Wars MMO, has finally made the leap from subscription model to free-to-play, just less than one year after its release. Though SWTOR had strong starting numbers, a lack of new content release has caused the MMO to lose hundreds of thousands of subscribers in a few months.

More and more MMOS have made the leap from subscription to free-to-play as of late, and it was obvious that SWTOR wasn't far behind. However, in making the switch, BioWare's sectioned off significant parts of the game to be for subscribing players only.

The official SWTOR website delineates all restricted content, which happens to be everything except the story content. However, free-to-play players will be given preferred status if they decide to purchase in-game content, giving the advantages of the ability to sprint, access to bank slots, higher login priority, and increased access to chat and trade options.

For those transitioning from subscription to free-to-play, there's no need to worry about losing characters. Unfortunately, since non-paying players have fewer character slots, such a transition means players will have to make the tough decision on which characters they'd like to keep active.

BioWare's also whipped together an entire FAQ dedicated to answering player questions about the transition, including questions about how many Cartel coins subscribing players will be receiving.

That's right folks, if you don't pay, you can't even sprint, access the bank, or even use certain chat and trade options. It also sounds like you can't do any dungeons either.

Ghastlyone
Premium Member
join:2009-01-07
Nashville, TN

Ghastlyone

Premium Member

Oh my god. I've heard it all now.

Just more reason not to re-install this horseshit on my computer.

ROFL.
Ghastlyone

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edit double post.

SixOfNine
Brake In A Ladylike Manner.
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join:2001-08-30
Sterling, VA

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said by Krisnatharok:

It's going to get worse:

said by Tom's Hardware :

BioWare and EA Reveal Star Wars:TOR F2P Restrictions

SWTOR's gone F2P at least. Here are the restrictions for free players...

The official SWTOR website delineates all restricted content, which happens to be everything except the story content. However, free-to-play players will be given preferred status if they decide to purchase in-game content, giving the advantages of the ability to sprint, access to bank slots, higher login priority, and increased access to chat and trade options.

...non-paying players have fewer character slots...

That's right folks, if you don't pay, you can't even sprint, access the bank, or even use certain chat and trade options. It also sounds like you can't do any dungeons either.

Other than that, it's free to play!

We might have to come up with an annual award for shittiest F2P restricitions.
malem83
join:2006-08-25
L'Ancienne-Lorette, QC

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That game will fail with such a F2P model.

Why don't they use LOTRO's model ? In my opinion, it's the best model out there, with the possibility to obtain the currency in-game via normal activities, or pay to get it faster and then unlock content with that currency.

C0deZer0
Oc'D To Rhythm And Police
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join:2001-10-03
Tempe, AZ

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So it's finally KotOR 3?

Story portion is about the only thing that mattered, really. Even so, I still don't get why this game gets so much hate, especially when most of the hate come from the same kind of people that piss and whine and moan about every single change done in every single patch of [ insert WoW or WoW clone here ], yet keep playing it.

At the least, the game tries to address certain issues I've had with the genre. QED, attempting to make story-based decisions matter.

TheBionic
Funkier than a mohair disco ball.
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join:2009-07-06
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Holy cow. This is obviously a case of some non-gamer exec dictating to his underlings how it's going to be. And it's clear to any thinking person it's going to fail miserably. I just can't understand this level of mismanagement of what should have been an easy lifeline to the game. How many people here were saying "I may play again when it goes f2p"? I'm guessing now most just won't bother. I know I won't.
Chuck_IV
join:2003-11-18
Connecticut

Chuck_IV

Member

said by TheBionic:

Holy cow. This is obviously a case of some non-gamer exec dictating to his underlings how it's going to be. And it's clear to any thinking person it's going to fail miserably. I just can't understand this level of mismanagement of what should have been an easy lifeline to the game. How many people here were saying "I may play again when it goes f2p"? I'm guessing now most just won't bother. I know I won't.

Exactly. With those restrictions, it is POINTLESS to even bother going F2P. As mentioned above LOTRO has it right in terms of F2P. They have a good system and since going F2P, the game has flourished(in relative terms).

The SWTOR model of F2P will destine it to fail as quick as a subscription model. With the amount of money EA put into this, you would think they would be smart enough to do F2P right and give it a chance to work.

F2P DOES work if done right. In this case it's being done dead wrong.

We had a good guild going over there for a while but got bored with the game. We all said that we would revisit it when they went F2P. But I can guarantee with this ruleset, they won't be getting any of us back. What idiots.

Krisnatharok
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join:2009-02-11
Earth Orbit

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said by C0deZer0:

Even so, I still don't get why this game gets so much hate, especially when most of the hate come from the same kind of people that piss and whine and moan about every single change done in every single patch of [ insert WoW or WoW clone here ], yet keep playing it.

Have you read the reasons? Or are you still wondering?
malem83
join:2006-08-25
L'Ancienne-Lorette, QC

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Still, I still think that SWTOR is a good game until you reach max level.

The biggest thing that turned me off is the high end content. The amount of things to do at max level is not suffisent enough to keep hardcore players satisfied.

Raids offer good challenges and flashpoints too (if not a little bit too bugged on release..), but the gear's itemisation is really bad. Item sets are generally wrong, in design and in the way they look.

When not raiding, people tend to do daily quests since this is the best source of income available and there is no other activities really worth the time. Crafting ? Useless. Datacron farming ? when you already did them, there is no point in doing them again. Really, when not raiding or doing flashpoints, the game has no savour, with it's NPCs that have no life and just stand straight.

The SW universe can be so rich ... why not having casinos where people can spend their credits and even make tournaments ? why not doing something deeper with space missions ? Game developers focus on content that is easily beaten by the community while they should try to actually make people do different things that each offer a level of reward that people will want to do when not raiding.

Personalise our spaceship ? Why not.

They could make people be able to easily customize their look without spending hundred of thousands of credits.

So many things can be done, but none of them are ever going to be realised since they focus on bringing new raid contents wich are becoming obsolete only months later. Seriously, who does EV nowadays ?

Anyway, that is only my opinion. the game is an excellent one, until you get to max level. That's when you see that the only thing you can do is do dailies and FP and operations, nothing else.

Im sorry for that wall of text, but I have so much disappointment concerning SWTOR...

C0deZer0
Oc'D To Rhythm And Police
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join:2001-10-03
Tempe, AZ

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said by Krisnatharok:

Have you read the reasons? Or are you still wondering?

All I've seen people post on it are people who think it's somehow wrong that they can't get their little cyber-gangs as big as they want them to be, or where they can just totally crowd a server and take over it for themselves.

Or people who feel entitled to the sense that they can just gank everyone from the start of the game and run roughshod of the rules.

Or the chinese gold/resource farmers who want to buy/sell/trade everything and their mother.

I've played a lot of different MMO's... some of them with better gameplay than others. But almost all of them broken in some way or another.

One thing I appreciate that TOR does that none I've played before do, is to try to make decisions in quests matter. Prime example is with my main sith character (who I'd been intentionally choosing light-sided stuff for the lulz and irony); I saved one guy's ass early on, and he ends up showing up later to try (and fail) to save my arse later. But his involvement gave me enough of an advantage to deal with the rival and complete my trials on that planet.

I'm sorry, but to me it takes away some of the impact of fighting and completing a really challenging boss fight if said enemy is back on the screen not even ten minutes later. At least the main story seemed to understand this, in a way that not WoW or anything else that I've played before (of this type of game) understood. And at least while on the level-limited free trial period, the game's production values at least seemed to really get this. The fact that I could then turn off the chat window altogether let me feel less like I was in a server of other self-serving *expletive* and more like I was finally playing the KotOR 3 I was hoping to get.

Krisnatharok
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Krisnatharok

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You really have not been reading this thread then.

C0deZer0
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join:2001-10-03
Tempe, AZ

C0deZer0

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Or maybe you just don't understand that we don't share the same tastes when it comes to muhmorpugers.

I get that a lot of people like WoW; that doesn't necessarily mean I understand why they do, especially when I was already put off from the game when it was still just a ten-day trial with only the stuff in the core game.

Free-to-play is one thing that seemed to be inevitable for the genre... especially since it doesn't make a whole lot of sense to pay $40~60 for a game disc that is basically useless without ponying up an additional $10~20/month, on top of whatever you already pay for the access to play at all.

But I also don't approve of these nag-modes in-game to pressure you to pay them for this or that (Dungeon Runners). Or the games that basically require you to buy their virtual currency to have the gear to even keep up just because you were doing well (ncsoft's exteel, while it was still going). Or the games that run out of solo-able content within 3~5 hours with 90% of it becoming forced grouping with a statistical guarantee that most are way overlevelled or won't know what they're doing and become lambs to slaughter (Global Agenda).

I knew from Day One that the decision to make TOR was sadly nothing more than an EA cash grab to try and stab at WoW's katamari-sized subscriber market. All I wanted was a proper KoTOR 3. And at least, the main story mode from what I played feels exactly like that.

And all you seem intent on doing is basically going all poo-poo on the matter.

Krisnatharok
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join:2009-02-11
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Krisnatharok

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said by C0deZer0:

I knew from Day One that the decision to make TOR was sadly nothing more than an EA cash grab to try and stab at WoW's katamari-sized subscriber market. All I wanted was a proper KoTOR 3. And at least, the main story mode from what I played feels exactly like that.

And all you seem intent on doing is basically going all poo-poo on the matter.

To be fair, I think most of us are evaluating SWTOR from the perspective of making it a viable challenger in the MMO arena.

I agree that it is now more or less a proper KoTOR 3, and I myself might pick it up to finish the storylines and try out the others. But with these F2P restrictions, EA is guaranteeing that it will maintain that KoTOR 3 niche status and continue failing as an MMO--as you pointed out, they just took the "MMO" part out of the F2P game.

Which is fantastic for scifi/RPG/SW fans who just the story.

TheBionic
Funkier than a mohair disco ball.
Premium Member
join:2009-07-06
united state

TheBionic

Premium Member

said by Krisnatharok:

said by C0deZer0:

I knew from Day One that the decision to make TOR was sadly nothing more than an EA cash grab to try and stab at WoW's katamari-sized subscriber market. All I wanted was a proper KoTOR 3. And at least, the main story mode from what I played feels exactly like that.

And all you seem intent on doing is basically going all poo-poo on the matter.

To be fair, I think most of us are evaluating SWTOR from the perspective of making it a viable challenger in the MMO arena.

I agree that it is now more or less a proper KoTOR 3, and I myself might pick it up to finish the storylines and try out the others. But with these F2P restrictions, EA is guaranteeing that it will maintain that KoTOR 3 niche status and continue failing as an MMO--as you pointed out, they just took the "MMO" part out of the F2P game.

Which is fantastic for scifi/RPG/SW fans who just the story.

Exactly. The thing about single player stories is that sooner or later they end and people only interested in the sp story will walk away for good. An MMO should be about the long term. By making the long term MMO elements, even things as basic to decent group play as trade and chat, pay to play and the single player elements F2P, I don't see how they're doing themselves any good in enticing people to pay for their game. It's a derpfest.