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C0deZer0
Oc'D To Rhythm And Police
Premium
join:2001-10-03
Tempe, AZ
reply to maruko13

Re: who play Star Wars: The Old Republic?

So it's finally KotOR 3?

Story portion is about the only thing that mattered, really. Even so, I still don't get why this game gets so much hate, especially when most of the hate come from the same kind of people that piss and whine and moan about every single change done in every single patch of [ insert WoW or WoW clone here ], yet keep playing it.

At the least, the game tries to address certain issues I've had with the genre. QED, attempting to make story-based decisions matter.
--
Because, f*ck Sony


bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:2
reply to Krisnatharok
Holy cow. This is obviously a case of some non-gamer exec dictating to his underlings how it's going to be. And it's clear to any thinking person it's going to fail miserably. I just can't understand this level of mismanagement of what should have been an easy lifeline to the game. How many people here were saying "I may play again when it goes f2p"? I'm guessing now most just won't bother. I know I won't.

Chuck_IV

join:2003-11-18
Connecticut
said by bionicRod:

Holy cow. This is obviously a case of some non-gamer exec dictating to his underlings how it's going to be. And it's clear to any thinking person it's going to fail miserably. I just can't understand this level of mismanagement of what should have been an easy lifeline to the game. How many people here were saying "I may play again when it goes f2p"? I'm guessing now most just won't bother. I know I won't.

Exactly. With those restrictions, it is POINTLESS to even bother going F2P. As mentioned above LOTRO has it right in terms of F2P. They have a good system and since going F2P, the game has flourished(in relative terms).

The SWTOR model of F2P will destine it to fail as quick as a subscription model. With the amount of money EA put into this, you would think they would be smart enough to do F2P right and give it a chance to work.

F2P DOES work if done right. In this case it's being done dead wrong.

We had a good guild going over there for a while but got bored with the game. We all said that we would revisit it when they went F2P. But I can guarantee with this ruleset, they won't be getting any of us back. What idiots.


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
reply to C0deZer0
said by C0deZer0:

Even so, I still don't get why this game gets so much hate, especially when most of the hate come from the same kind of people that piss and whine and moan about every single change done in every single patch of [ insert WoW or WoW clone here ], yet keep playing it.

Have you read the reasons? Or are you still wondering?
--
If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.

malem83

join:2006-08-25
Quebec, QC
reply to maruko13
Still, I still think that SWTOR is a good game until you reach max level.

The biggest thing that turned me off is the high end content. The amount of things to do at max level is not suffisent enough to keep hardcore players satisfied.

Raids offer good challenges and flashpoints too (if not a little bit too bugged on release..), but the gear's itemisation is really bad. Item sets are generally wrong, in design and in the way they look.

When not raiding, people tend to do daily quests since this is the best source of income available and there is no other activities really worth the time. Crafting ? Useless. Datacron farming ? when you already did them, there is no point in doing them again. Really, when not raiding or doing flashpoints, the game has no savour, with it's NPCs that have no life and just stand straight.

The SW universe can be so rich ... why not having casinos where people can spend their credits and even make tournaments ? why not doing something deeper with space missions ? Game developers focus on content that is easily beaten by the community while they should try to actually make people do different things that each offer a level of reward that people will want to do when not raiding.

Personalise our spaceship ? Why not.

They could make people be able to easily customize their look without spending hundred of thousands of credits.

So many things can be done, but none of them are ever going to be realised since they focus on bringing new raid contents wich are becoming obsolete only months later. Seriously, who does EV nowadays ?

Anyway, that is only my opinion. the game is an excellent one, until you get to max level. That's when you see that the only thing you can do is do dailies and FP and operations, nothing else.

Im sorry for that wall of text, but I have so much disappointment concerning SWTOR...
--
La vie continue ... / Life goes on ...


C0deZer0
Oc'D To Rhythm And Police
Premium
join:2001-10-03
Tempe, AZ
reply to Krisnatharok
said by Krisnatharok:

Have you read the reasons? Or are you still wondering?

All I've seen people post on it are people who think it's somehow wrong that they can't get their little cyber-gangs as big as they want them to be, or where they can just totally crowd a server and take over it for themselves.

Or people who feel entitled to the sense that they can just gank everyone from the start of the game and run roughshod of the rules.

Or the chinese gold/resource farmers who want to buy/sell/trade everything and their mother.

I've played a lot of different MMO's... some of them with better gameplay than others. But almost all of them broken in some way or another.

One thing I appreciate that TOR does that none I've played before do, is to try to make decisions in quests matter. Prime example is with my main sith character (who I'd been intentionally choosing light-sided stuff for the lulz and irony); I saved one guy's ass early on, and he ends up showing up later to try (and fail) to save my arse later. But his involvement gave me enough of an advantage to deal with the rival and complete my trials on that planet.

I'm sorry, but to me it takes away some of the impact of fighting and completing a really challenging boss fight if said enemy is back on the screen not even ten minutes later. At least the main story seemed to understand this, in a way that not WoW or anything else that I've played before (of this type of game) understood. And at least while on the level-limited free trial period, the game's production values at least seemed to really get this. The fact that I could then turn off the chat window altogether let me feel less like I was in a server of other self-serving *expletive* and more like I was finally playing the KotOR 3 I was hoping to get.
--
Because, f*ck Sony


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
You really have not been reading this thread then.


C0deZer0
Oc'D To Rhythm And Police
Premium
join:2001-10-03
Tempe, AZ
Or maybe you just don't understand that we don't share the same tastes when it comes to muhmorpugers.

I get that a lot of people like WoW; that doesn't necessarily mean I understand why they do, especially when I was already put off from the game when it was still just a ten-day trial with only the stuff in the core game.

Free-to-play is one thing that seemed to be inevitable for the genre... especially since it doesn't make a whole lot of sense to pay $40~60 for a game disc that is basically useless without ponying up an additional $10~20/month, on top of whatever you already pay for the access to play at all.

But I also don't approve of these nag-modes in-game to pressure you to pay them for this or that (Dungeon Runners). Or the games that basically require you to buy their virtual currency to have the gear to even keep up just because you were doing well (ncsoft's exteel, while it was still going). Or the games that run out of solo-able content within 3~5 hours with 90% of it becoming forced grouping with a statistical guarantee that most are way overlevelled or won't know what they're doing and become lambs to slaughter (Global Agenda).

I knew from Day One that the decision to make TOR was sadly nothing more than an EA cash grab to try and stab at WoW's katamari-sized subscriber market. All I wanted was a proper KoTOR 3. And at least, the main story mode from what I played feels exactly like that.

And all you seem intent on doing is basically going all poo-poo on the matter.
--
Because, f*ck Sony


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
said by C0deZer0:

I knew from Day One that the decision to make TOR was sadly nothing more than an EA cash grab to try and stab at WoW's katamari-sized subscriber market. All I wanted was a proper KoTOR 3. And at least, the main story mode from what I played feels exactly like that.

And all you seem intent on doing is basically going all poo-poo on the matter.

To be fair, I think most of us are evaluating SWTOR from the perspective of making it a viable challenger in the MMO arena.

I agree that it is now more or less a proper KoTOR 3, and I myself might pick it up to finish the storylines and try out the others. But with these F2P restrictions, EA is guaranteeing that it will maintain that KoTOR 3 niche status and continue failing as an MMO--as you pointed out, they just took the "MMO" part out of the F2P game.

Which is fantastic for scifi/RPG/SW fans who just the story.
--
If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.


bionicRod
Funkier than a mohair disco ball.
Premium
join:2009-07-06
united state
kudos:2
said by Krisnatharok:

said by C0deZer0:

I knew from Day One that the decision to make TOR was sadly nothing more than an EA cash grab to try and stab at WoW's katamari-sized subscriber market. All I wanted was a proper KoTOR 3. And at least, the main story mode from what I played feels exactly like that.

And all you seem intent on doing is basically going all poo-poo on the matter.

To be fair, I think most of us are evaluating SWTOR from the perspective of making it a viable challenger in the MMO arena.

I agree that it is now more or less a proper KoTOR 3, and I myself might pick it up to finish the storylines and try out the others. But with these F2P restrictions, EA is guaranteeing that it will maintain that KoTOR 3 niche status and continue failing as an MMO--as you pointed out, they just took the "MMO" part out of the F2P game.

Which is fantastic for scifi/RPG/SW fans who just the story.

Exactly. The thing about single player stories is that sooner or later they end and people only interested in the sp story will walk away for good. An MMO should be about the long term. By making the long term MMO elements, even things as basic to decent group play as trade and chat, pay to play and the single player elements F2P, I don't see how they're doing themselves any good in enticing people to pay for their game. It's a derpfest.


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12

1 recommendation

I think EA would have made everything a little more straightforward (and been more successful and bringing industry analysts on board) if they kept the up-front box cost and let people play through the SP free of charge (beyond the box cost), but then have the subscription kick in if they want to do more than 1-2 free lowbie dungeons or raid/use the AH/etc.

Basically the SP game has a one-time cost like any RPG, but seriously utilizing the MMO aspect of the game costs money or in-game currency (if I read the material right, I believe they have no way for you to earn gold you can use to pay your subscription?)
--
If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.


TheThing

join:2012-08-10
kudos:1
reply to maruko13
I think RIOT has shown that the only thing you really need to do, to be successful as a F2P is provide cool cosmetic bonuses, and non game breaking perks

cool skins for gear, armor, ships, etc... boosters...

GW2 is an mmo, and I know a few people, including myself who have already spent gems (which are essentially cash) to purchase cool skins for our toons, I love it, and it was worth it!

I have also spent real cash on skins in LoL, and I don't regret it for a second

give people access to EVERYTHING... if they get hooked, and like the game, they will pay for these perks

from what I've read, it doesn't sound like they know what F2P really is, or they aren't really ready to let go


C0deZer0
Oc'D To Rhythm And Police
Premium
join:2001-10-03
Tempe, AZ
reply to Krisnatharok
said by Krisnatharok:

I think EA would have made everything a little more straightforward (and been more successful and bringing industry analysts on board) if they kept the up-front box cost and let people play through the SP free of charge (beyond the box cost), but then have the subscription kick in if they want to do more than 1-2 free lowbie dungeons or raid/use the AH/etc.

Basically the SP game has a one-time cost like any RPG, but seriously utilizing the MMO aspect of the game costs money or in-game currency (if I read the material right, I believe they have no way for you to earn gold you can use to pay your subscription?)

You know, that actually makes a lot of sense... and I would have certainly been less remiss about the up-front price if this were the case.
--
Because, f*ck Sony


Kaltes
Premium
join:2002-12-04
Los Angeles, CA
reply to maruko13
said by maruko13:

anyone who has grown tired of wielding swords

Like half the character classes in swtor wield swords, more than any other mmo out there...


Ghastlyone
Premium
join:2009-01-07
Las Vegas, NV
kudos:5
reply to maruko13
The game just didn't feel right. It opens up with an amazing cut scene at the start, showing your character slicing through steel plate, and destroying everything in sight with your light saber.

You proceed to log in and upon engaging the very first little bug enemy, you realize you can barely even kill it, while frantically swinging your light saber at it.

It was lame.


markofmayhem
Why not now?
Premium
join:2004-04-08
Pittsburgh, PA
kudos:5
said by Ghastlyone:

The game just didn't feel right. It opens up with an amazing cut scene at the start, showing your character slicing through steel plate, and destroying everything in sight with your light saber.

You proceed to log in and upon engaging the very first little bug enemy, you realize you can barely even kill it, while frantically swinging your light saber at it.

It was lame.

But as you grow you can become a real bad-ass. There are multiple classes with a brief immersion "I rule" moment. The single-player aspect (leveling) was great. In a guild where we cleared 16-man nightmare mode content before the next tier was released, the end-game was bland, stale, and horrible. PvP was boring, almost a side-game. World PvP had no meaning, in the end. I wound up spending most of those 3-4 months leveling alts for more of the story line from different perspectives (which was really nice... switching from a Jedi Knight to an Imperial Agent to a Sith Warrior to a Sith Inquisitor gave a GREAT story). It was worth my $75 investment, but not more than that.

Then I got tired of RUNNING in STAR WARS.... where's the space??? Why am I not flying in space!?! The ship was an instant portal for travel with cheasy side-games on rails that reminded me of arcade games in the late 70's/early 80's.
--
Show off that hardware: join Team Discovery and Team Helix


Energystream
Premium
join:2010-04-16
Ridgewood, NY
Reviews:
·Time Warner Cable
Guess it's ok I lost my phone with Authenticator. I was wondering if I would pop back in to check out the F2P, but sounds more like free to sit on your ass.

What the hell is there to play in an MMO, where there was nothing really massive about it, except the treks from one place to the other, and now not even multiplayer content will be available. Did they even look at other F2P games?


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
where the hell have you been??


pnjunction
Teksavvy Extreme
Premium
join:2008-01-24
Toronto, ON
kudos:1
reply to puppy
said by puppy:

it just did not feel epic. I'm a sith lord for crying out loud, I should not have to swing my light saber 50 times to kill a random mob in a warehouse.

I'm not sure how it ever could have. It doesn't make sense that there are hundreds or thousands of master jedi and sith lords running around.

Terrible idea from the start, they need to get their heads out of their asses and give us a good single player like what made the series in the first place.