|reply to clawfury |
Re: [MoP] Great Post - I couldn't agree more
Ok... I think he voiced his complaints well. The only think I really think they "screwed up" is the ilvl gearing regarding JP/Valor and H.Dungeon drops. I just don't get the logic of the intended progression... I just don't. If you intended JP to be used to get into Heroics, fine... but why hide them behind rep gates and make it so slow to build up JP in normal dungeons? I'm glad they bumped up the JP ilvl to be higher than the pvp crafted blues... so there is some semblance of correction there.
I like having something I know I can work on every time I log on, regardless of who else logs in my guild. What I don't like, is not seeing much of an advantage to having guild groups logged on, because if I grind heroic dungeons... it sets me behind on my rep grinds... if I rep grind, I'm setting myself behind getting LFR ready (because 458 doesn't get you into LFR... you need the 463s from dungeons to get in).
One final note... I don't think MV was supposed to be the typical first tier raid of an expansion. I think it was tuned down so that truly skilled raids could clear normal mode in 463 gear (this hurts me to admit). So maybe my confusion on their gearing progression philosophy is based on my wrongful placement of MV.
Anyway, if blizz could divorce the daily rep grind from the JP/Valor expenditures... it would really make these optional choices optional. Keep the crafted mats tied to rep, I like how that plays out... but let me spend JP/Valor at rates that can benefit my guild. By the time I have the rep... the JP is garbage.
Guild leader of Pride and Ego
Immergruen (resto/boomie) on Nathrezim Server (US)
Agrende (discipline/holy); Esclavizado (blood/unholy)
Intelligence is no substitute for Character.