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Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:5

[MoP] 5.1 PTR Patch Notes

The first World of Warcraft: Mists of Pandaria patch of the year is in development and available for testing now on the Public Test Realms. This patch will include several updates to the ongoing conflict between the Horde and Alliance, the new Brawler’s Guild, Pet Battle improvements, assorted bug fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Note: Features mentioned in the 5.1 Patch Preview may not initially be available on the PTR, and could be included as testing progresses.

Updated: October 23

World of Warcraft PTR Patch 5.1.0

General
The Pandaren Campaign begins!
The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features).
Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.
A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Classes
The Weakened Blows effect has a new icon.
Druid
Symbiosis:
Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
The cast time of Symbiosis has been reduced to 2 seconds.
Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 10 yards).
The duration of Solar Beam has been reduced to 8 seconds.
A new Minor Glyph has been added: Glyph of Focus. This glyph reduces the radius of Starfall by 50%.
Hunter
Ice Trap
The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
Glyph of Scattering has been removed.
A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
Aspect of the Fox has been removed.
Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
Mage
Ring of Frost now has a 45 second cooldown (was 30 seconds).
The duration of Deep Freeze has been reduced to 4 seconds.
Frost Bomb will now detonate after 6 seconds (was 5 seconds). Detonation speed is still affected by haste.
A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
Water Elemental
New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 second cooldown (shared with Freeze) and a 1 second cast time.
Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
The damage absorbed by Ice Barrier has been reduced by 25%.
Pyroblast now has a 3 second cooldown. The cooldown on Pyroblast is affected by haste.
Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
Blazing Speed may now be triggered after recieving damage in any amount.
The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
Monk
The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
Paladin
Turn Evil is now effective against Aberrations.
Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
Priest
Psyfiend's Psychic Terror cast time has been increased to 2 seconds (was 1.5 seconds).
Chakra: Serenity now increases single target healing by 25% (was 15%).
Chakra: Sanctuary now increases area healing by 25% (was 15%).
The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).
Rogue
Seal Fate will now only be activated by melee combo point generating abilities.
Shuriken Toss now deals double damage when used against targets further than 10 yards away.
The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
Wound Poison now deals 33% more damage.
Warlock
Demonic Gateway must now be activated by the player wishing to teleport.
A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport her immediately when she steps on it.
A New Major Glyph has been added: Glyph of Supernova. This glyph will cause the Warlock to deal 10% of his maximum health to all targets within 5 yards for each Burning Ember he had when he was slain.
Banish is now effective against Aberrations.
Kil'jaeden's Cunning now longer imposes a cast time penalty.
Flames of Xoroth no longer has a cooldown.
The Felguard and Wrathguard pet ability Threatening Presence will no longer be auto-cast by default.
Rain of Fire
Rain of Fire no longer causes a stun after hitting a target three times.
Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
Rain of Fire's damage over time will now hit every 1 second (was 2 seconds). The damage animation for the damage over time effect will no longer always display.
Destruction Warlocks have gained a new ability: Cataclysm. Cataclysm costs one Burning Ember. After a 3 second channeling period, Cataclysm will stun and knockback all burning targets within 10 yards of the caster. This ability has a 1 minute cooldown.
Conflagrate now generates Burning Embers.
Demonic Gateway's duration has been increased to 20 minutes, and it will no longer despawn if the Warlock moves too far away.
Warrior
The silence provided by Glyph of Gag Order is no longer effective against players.

Pet Battles
A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family. Pets over level 15 upgraded in this way can lose up to two levels in the process.
Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
Pet Journal
The quality of each pet is now visible in its slot in the Pet Journal.
Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
Players can now keep up to 650 pets.
Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
Macros have been added that allow for summoning random pets and random favorite pets.
The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
The Dragon Kite can now be used in Pet Battles.
The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
Two new Battle Pets now roam Darkmoon Island waiting to be caught.
Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
Player versus Player Pet Battles now award more experience.
Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
Fixed an issue where the Gazelle would join pet battles.

Raids, Dungeons and Scenarios
Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons.
The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
Scenarios
Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

UI
Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
A search bar has been added to the mount section of the Mount and Pet Journal.
The Mount and Pet Journal remembers which tab you were last using.

Brawler's Guild
Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
If this is your first night at Brawler's Guild, you have to fight.
--
Judge a man by the trials of his shield, not the empty reaping of his sword.



Lothario

join:2009-09-30
Ottawa, ON

Nice, no more forming a raid to solo old content.



seaquake
Premium,MVM
join:2001-03-23
Millersville, MD

said by Lothario:

Nice, no more forming a raid to solo old content.

THAT. IS. AWESOME!

Fenrogue

join:2010-11-04
reply to Jobbie

Great. More dailies.....



Braincramp

join:2011-05-16
Beaverton, OR
Reviews:
·Comcast
reply to Jobbie

Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
^^^^
This does not make my hunter happy on a pvp server..... I enjoyed being unccable during BW
--
Machiavellian (Shadow Priest) Pride and Ego, Nathrezim(US)



Maxxh

join:2011-05-17
Boston, MA
reply to Jobbie

I'm excited about the food bag, i have way to many mats stocked up cause im too lazy to level my priest lol



Skittles
Premium
join:2011-03-31
reply to Jobbie

The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
The cooldown of Blind has been reduced to 1 minute (was 3 minutes).

nice quality of life changes.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to Maxxh

said by Maxxh:

I'm excited about the food bag, i have way to many mats stocked up cause im too lazy to level my priest lol

I'm not much, I wouldn't want to lose a bag slot just for food.

and as I'm now a master of the ways, I only need pink turnips, raw tiger steak, and jewel daminio (and 100year bla)

anything else goes to the guild bank.


JB
Stay Gold
Premium
join:2009-05-14
kudos:1
Reviews:
·Cogeco Cable
reply to Braincramp

said by Braincramp:

Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
^^^^
This does not make my hunter happy on a pvp server..... I enjoyed being unccable during BW

Good God man, are you seriously going to complain about BM hunters??? LOL, get a clue.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8

He wasn't being clueless... he knew exactly what he was going to NOT be happy about. Nerfs of OP class abilities are disappointing for the players of those classes. Now, if he'd said it wasn't fair, or that he's going to quit because of it, then maybe unleash the hounds.


djlar

join:2009-04-23
799228
reply to Skittles

said by Skittles:

The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
The cooldown of Blind has been reduced to 1 minute (was 3 minutes).

nice quality of life changes.

I really appreciate the Sprint reduced CD, specially on those fights with high movement, they buffed wound poison, but I never use it, since I don't pvp

Other than that rogue keeps being the most forgotten class so far, I guess that's the price of having tha last legendary..


McBrain
BRB Face Melting

join:2010-05-06
Kalimdor
kudos:2
reply to Jobbie

Not sure what the changes to Pyroblast and Combustion will bring exactly...

Pyroblast was a huge portion of Combustion damage, so hopefully the change in it's individual damage will be enough to make up for the loss of Pyroblast.

I guess it sets us up to be able to use Combustion closer to its cooldown instead of having to wait a few seconds after it is ready in order to get a big Pyroblast! crit. Now, we'll just have to wait for a big Fireball crit instead.

The added cooldown to Pyroblast is a little weird to me...very seldom are we able to use back to back Pyroblasts within 3 seconds of each other. But, on the other hand, there are times where I've had 4 or 5 instant Pyros in a 6-8 second period...that situation usually leads to big fat DPS increases...Maybe the added cooldown will just sort of spread the damage out a little better, instead of concentrating all the burst over a period less than 10 seconds in length.
--
McBrain#1430

Name's Ash...Housewares.



Snakeoil
Ignore Button. The coward's feature.
Premium
join:2000-08-05
Mentor, OH
kudos:1
reply to Jobbie

I hope they fix this:
»forum.winehq.org/viewtopic.php?f=2&t=16798

»us.battle.net/wow/en/forum/topic···5?page=1

"This" being missing arrow from map, no toon in the "dressing room" when you hit C, no NPC toon, when you have a quest to "kill" that NPC.

It's a OpenGL problem. From the battlenet link, it seems to effect Macs and Linux users.

The game is still playable, it's just slightly annoying that the indicator is "missing".

In the WineHw link, someone posted a Battlenet support response letter, I thought parts of it were funny.

quote:
Hello!

Thank you for reporting this to us. With the info you provided, I was able to verify all 3 issues.
The map issue was actually reported to us already, and we are hoping to have it fixed in the next major patch release.
For the issue with the character and quest displays, I forwarded these to the dev team and hopefully they should be fixed also!

As a note, it seems that the map issue and quest log issue are actually related to each other in some way (and it wouldnt be unreasonable to assume the character window is in there too), as the problem is that the display (map and quest panel) is actually being displayed in front of the map icon and NPC display.
On the map, your icon is (unreliably) visible in some unpopulated map areas, and mousing over your current location will display your name where the icon should be displaying.
On the quest panel, if you are playing in windowed mode and lower the size of the game window, you can at times see parts of the displayed npc become visible as they do a small animation, as part of their model can poke through the display. Changing the size of the window also can affect the visibility of your character on the character screen too.
(Note: I dont expect you to play in a tiny window, I just thought you might find the info interesting :P )

--
Is a person a failure for doing nothing? Or is he a failure for trying, and not succeeding at what he is attempting to do? What did you fail at today?.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to McBrain

And when I get the back to back pyros bosses normally say.

"oh look a yummy mage"

with the Pyro CD being effected by haste I wonder what the actual CD will be.



Axa

@mda.mil

If the haste reduction is calculated like everything else, t/(1+h), it'll be something like this:

0% Haste = 3.00 seconds
10% Haste = 2.73 seconds
20% Haste = 2.50 seconds
30% Haste = 2.31 seconds
100% Haste = 1.50 seconds



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

and IIRC with a 5% raid buff I'm just a little over 12.5%



McBrain
BRB Face Melting

join:2010-05-06
Kalimdor
kudos:2
reply to DarkLogix

This week on Gara'jal I had 4 or 5 in a row...Lukcily I had Mirror Images up at the same time. It was towards the beginning of the fight and my DPS was like 90k at that point. Wish I could maintain that number...It helped that there was another Fire Mage in there that probably had 4 ilvls on me, he was pushing me to do the best I could so he didn't absolutely destroy me...I think he ended up somewhere around 70k and I was like 61 or 62k.
--
McBrain#1430

Name's Ash...Housewares.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

This week on LFR part 2 3rd boss, me, immer, tier, sanc, tossed in the towel.

is it really so hard to kill the adds so they don't rape the healers?

the melee won't kill adds for anything, and there was a warlock doing about 45k because he was only attacking the bosses.



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8

Fail in L33t clothing
The top dmg done in those wipes was a lock. He was beating the top melee dps, a DK. Given the way that fight works... I was suspicious. So I looked at his targets...
Jan-Xi 49%
Qin-Xi 29%
Emperor's Strength 9% (leaving the rest to the little adds).

congratulations... you topped the charts while we wiped due to not enough dmg on the adds. And you are a lock... no reason you couldn't have focused more on the adds and let the melee compete for top of the meter by staying on the boss (IF the adds are managed).

They wanted to blame the tanks. Really? you try tanking while being stunned by the add that never should have gotten so close. Then they blamed healers for not keeping the tanks up... okay... did you see the adds overrunning the healers? No? Oh, because your camera was fixed on Jan and Qin and you tunneled your vision on Recount. Gratz.

/endrant.
/woosaaah
--
Guild leader of Pride and Ego
Immergruen (resto/boomie) on Nathrezim Server (US)
Agrende (discipline/holy); Esclavizado (blood/unholy)

Intelligence is no substitute for Character.



JB
Stay Gold
Premium
join:2009-05-14
kudos:1

1 recommendation

Wait, so LFR doesn't mean looking for ret.....s.(You get the point) Damn, I was wrong all along.



Skittles
Premium
join:2011-03-31

said by JB:

Wait, so LFR doesn't mean looking for retribution paladins.(You get the point) Damn, I was wrong all along.

/fixed.


JB
Stay Gold
Premium
join:2009-05-14
kudos:1

It's funny you say that, our ret pally is .... special.



DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3
reply to JB

said by JB:

Wait, so LFR doesn't mean looking for ret.....s.(You get the point) Damn, I was wrong all along.

What you mean its not Looking For Random bad ways to kill a boss?


McBrain
BRB Face Melting

join:2010-05-06
Kalimdor
kudos:2
reply to JB

said by JB:

It's funny you say that, our ret pally is .... special.

I thought being...special was a prerequisite for being a Ret Pally.
--
McBrain#1430

Name's Ash...Housewares.


JB
Stay Gold
Premium
join:2009-05-14
kudos:1

1 recommendation

It does usually mean you can't heal or tank



Carpie

join:2012-10-19
united state
kudos:4
reply to DarkLogix

said by DarkLogix:

This week on LFR part 2 3rd boss, me, immer, tier, sanc, tossed in the towel.

is it really so hard to kill the adds so they don't rape the healers?

the melee won't kill adds for anything, and there was a warlock doing about 45k because he was only attacking the bosses.

Sounds like the LFR I was in last night. We wiped a total of 5 times (once because someone accidentally started the fight early, and another because someone intentionally started the fight early, hollered out an FU and left). Anyhow, the original strategy was dps on adds, bring them down fast and don't worry about the bosses. The end strategy that was provided was melee dps bring down adds, ranged dps stay on bosses. Having said that, I'm a 'lock and I disregarded the strategy anyhow because the melee weren't bringing down the adds fast enough so I chipped in. The answer is probably somewhere in the middle.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

That doesn't sound like the group I was in.

my group wiped server al times and it stat we put in chat was all DPS on adds if adds are clear then you can DPS the bosses.

there was a lock that just stuck to the bosses.

and melee didn't want to touch the adds.

and most of the ranged didn't ether.

I'd frost nova the focused adds (BTW ring of frost didn't appear to work)

and I was stuck running and dps'ing the whole time, barely got a chance without adds to toss dps at the bosses.

then tanks would lose aggro or get hit by to many attacks and healers would get interrupted.

the best one was a 2% wipe.

and the lock that was top dps (at 45k) because he, like immer said, didn't touch the adds, was also spamming rather foul emotes.

We actually have sanc in tank spec because he want tank gear though qued as healer, so we had 3 tanks and still the adds got to the healers.



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
reply to Carpie

said by Carpie:

The end strategy that was provided was melee dps bring down adds, ranged dps stay on bosses. Having said that, I'm a 'lock and I disregarded the strategy anyhow because the melee weren't bringing down the adds fast enough so I chipped in. The answer is probably somewhere in the middle.

If you were melee heavy, I could see going with that strat. However, 2 of the adds (Strength and Rage) mechanic's put melee at considerably greater risk than ranged. It's just easier for ranged to kite and avoid the revitalizing strike.
--
Guild leader of Pride and Ego
Immergruen (resto/boomie) on Nathrezim Server (US)
Agrende (discipline/holy); Esclavizado (blood/unholy)

Intelligence is no substitute for Character.


DarkLogix
Texan and Proud
Premium
join:2008-10-23
Baytown, TX
kudos:3

the strike is always in front of it so melee can be behind while ranged pull the aggro.



Nick D
Premium
join:2010-02-04
Orange, CA
reply to DarkLogix

For the record, the adds are not meant to be tanked by actual tanks.

Rage fixates on a random raid member, but they're weak and CCable.
Strength has a normal aggro table, but a ranged should have the threat, due to constant PBAOE.
Courage fixates on a far tank, but can only be attacked from behind.

So I'd put melee on Courage, Ranged on Strength, and everyone on Rage when those are dead. THEN the bosses.

EDIT: note: I refuse to do LFR because I can't get in with a tank spec even when queued with a healer. I suppose I can farm DPS gear at some point. And no, I'm not going to DPS in tank spec. I'm not that desparate.

EDIT: made my strat sentence non-retarded.