North Tonawanda, NY
·Verizon Online DSL
|reply to baineschile |
Much of those seem to apply to consoles, but of course the trend is also moving towards PCs as well. The laggy servers part on the PCs are usually not a concern unless the person who owns the server has overloaded it, or their box is being attacked which is not uncommon for some games. Otherwise, for the very few games that have released without a Multiplayer server client but have required the use of just a single Game Server Provider, those are often the worst to play on as far as lag is concerned, since the GSP chosen is often not the best host out there. Peer-to-peer game hosting however is a good issue to bring up if that is what the gaming industry is talking about, as upload speeds and latency still are pretty poor in that regard. Then again, make better netcode. If your game is only pulling in 3KB/s, it should not lag. If however, you have a game eating up nearly a Megabit of traffic per player, which for some does happen, it's either a game that is really well optimized for running on lossy connections (sending redundant data), has a lot going on, or is poor optimized for the amount of activity that needs to go through to the client and server.
For pricing model, Steam has the idea with their sales. They often times have the lowest prices for games that are sold in big box stores. The one thing about them though is, of course, the DRM model they have. You cannot resell your games or for that matter, DLC without selling your entire Steam account (which VALVe does not like). Also if Steam goes down, Offline mode still has not been perfected, and it still requires one login from that computer for the player.
But I do agree on the game content. Games should not be shipping first day with some content unlocked, with other already-packaged game files that need to be unlocked by paying more on top of your $60. Or, for that matter with little content period. Good games need to be long, present a challenge, run well (not be some crappy port from the Xbox to the PC, or vice versa) and also not become a band-wagoner with hopping onto the DLC train too soon. If it takes the game 4+ years to come out like Black Mesa did with side projects, but turns out good then so be it. It'll be groundbreaking news for a while.