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Carpie

join:2012-10-19
united state
kudos:5
reply to Soldier78

Re: [Classes] Warlock 5.0.5

The only changes talked about recently are a reduction of "spread" range down from 15 yards to 10 yards on Seed of Corruption, Soulburn:Curse of Elements, and Fire and Brimstone.

Other banter that has been going on throughout the testing is changing the ember and soulshard glyphs to not allow four of each any longer as well as possibly nerfing the Sac of Grimoire talent so that warlocks do not do more dps without a minion out. Keeping to the theme, Blizz would prefer to see warlocks with minions. Have not seen anything definite on these things lately though.

Oh, and we get a questline for green fire.


Carpie

join:2012-10-19
united state
kudos:5
reply to Soldier78
Also for AoE targets, it largely depends on how long the mobs are going to last. If they are going to be around awhile:

Four or less: Soulburn: Spread the dots on each. Maintaing dots is the priority and will probably keep you busy but you can throw in some haunts and mal grasps here and there.

5-8: Soulburn:Seed of Corruption and Curse. Then get your dots on as many as possible. Probably the right answer is to manually apply agony on as many as you can, but I generally use the last two shards and then go into a rain of fire until seed pops and I get more shards then use those to dot up any leftovers. Using opinion only (not testing or any theoretical tools), I'd guess this is the way to go for more than 8 mobs that will last awhile. And will want to spread your seed again if it drops and there is still time.

If they are going to be downed in less than 10 seconds (as many are in the LFRs), you can still pop the seed and curse spread and then go into a rain of fire. Or my favorite, use harvest of life (talent). Not because it is the greater dps solution (though I'm sure it's not too far off), but mostly because it is just awesome to see all the green tentacles reaching out all over the place sucking the life from the mobs. One of my favorite visuals of the lock spell toolkit.


Caelharrad

join:2012-04-13
Fenton, MO
reply to Immer
Got tired of my troll druid, deleted him and rolled a Blood elf warlock a couple of days ago; only played him a very little bit so far (level 7), but having fun, especially as I've never played a blood elf before... so all the quests are new to me. I'm figuring to play this guy whenever I get tired of grinding VP/LFR on my main, and need a change of pace/scenery.
...
Any pointers (other than the obvious such as "load up on heirlooms") to make the levelling process as quick/fun/easy as possible? Thanks in advance.


Carpie

join:2012-10-19
united state
kudos:5
I've never played Demon spec at all so can't comment there. I leveled with Destro/Aff and switched from one to the other often as I leveled which I thought kept things fresh and interesting. I don't think there is a way you can go wrong in questing anymore. You're going to feel (and be) OP for just about every encounter regardless of specs and choices. So as you say, it's more about speed and fun.

For me it was burn things down with Destro as first choice. It's the speed and is fun to see the huge numbers on your chaos bolts. Plus if you have a good headset, listening to the fire sizzle from the spells is music for one's soul. In situations (ie boss of some sort) where I needed more survivability, I'd switch to Aff and pull out the blue marshmallow to tank for me. Release the hound and dot and run.

IDK... I like them both. Have always enjoyed leveling a lock.

Soldier78

join:2013-01-14
Belleville, NJ
Thanks for the tips and I'm in agreement I rather not play Demo if I don't have to