site Search:


 
    All Forums Hot Topics Gallery






how-to block ads


 
Search Topic:
Share Topic
Posting?
Post a:
Post a:
Links: ·Official Forums ·MMO-Champion ·Original Text
AuthorAll Replies


Goldheart

join:2002-06-09
Rio Rancho, NM
kudos:1

reply to Bodybagger

Re: [Classes] Warlock 5.0.5

Ah right, Dark Soul: Instability does increase crit chance by 30% for 20 seconds.

The glyph of Dark Soul has a passive bonus of 3% to crit (except on cooldown) but at the cost of only 20% bonus. Could be useful.


Nick D
Premium
join:2010-02-04
Orange, CA

said by Goldheart:

Ah right, Dark Soul: Instability does increase crit chance by 30% for 20 seconds.

The glyph of Dark Soul has a passive bonus of 3% to crit (except on cooldown) but at the cost of only 20% bonus. Could be useful.

This might be implied, but to be specific ...

The glyph is only good if you expect Dark Soul to be off cooldown due to sandbagging for higher damage phases or some such. Otherwise, it should generally be on CD constantly, so it ends up being a pure nerf.

That said, I use it for questing because I'm not usually blowing DS to kill 3 mobs.


Carpie

join:2012-10-19
united state
kudos:1

said by Nick D See Profile

The glyph is only good if you expect Dark Soul to be off cooldown due to sandbagging for higher damage phases or some such. Otherwise, it should generally be on CD constantly, so it ends up being a pure nerf.



I make it simple and just replaced Incinerate with a macro of:

/cast DS
/cast Incinerate

That way DS is blown every time it is up and I'm maximizing dps (because backdraft is buffed before hitting it) and building back embers fast with the crits.

Plus I'm just lazy like that. It's easier to hit one button than two.


Thursday, 23-May 03:25:10 Terms of Use & Privacy | feedback | contact | Hosting by nac.net - DSL,Hosting & Co-lo
over 13.5 years online © 1999-2013 dslreports.com.
Most commented news this week
Hot Topics