|reply to Suniojii |
Re: [Classes] Warlock 5.0.5
I skimmed one of the discussions a bit and I'm frankly annoyed with the approach being taken on the matter.
Being at the raid spell hit cap of 15% is mathematically sound advice, especially for baseline players (or beginners), because if you are at the hit cap, you've limited your concerns to only your rotations and firing off your abilities at the perfect time to maximize Uptime. There is nothing wrong with this advice/approach. Nothing. Nothing has been disproven mathematically.
Now, there is another group of players who are of the mindset that they are willing to accept a chance to miss a raid boss target if they can effectively increase the dmg they are doing when they don't miss. Here is what I find annoying... the "you just need 8%" or "why are you saying they Need to be hitcapped when it's been proven that being under hitcap is a dps gain". See what's missing? The full disclosure of the real argument.
Just being under the hit cap (15%) is not in itself a dps boost. Choosing to sacrifice Hit/Exp in favor of Mastery/Haste is a dps increase for your hits provided you make enough adjustments to your playstyle to account for your misses. If you are under hit cap, you need to pay closer attention to your Haunt and stacks of Agony. If you lose your Agony stacks or lose Haunt uptime, you could see a dramatic drop in your dps. The Haste will allow you to re-cast a missed spell faster, and hopefully prevent you from losing uptime on Agony stacks and Haunt. So, in the interest of full disclosure... if you are micro-managing your DoTs really well and are looking for a way to squeeze out some more dmg, then consider adjusting your reforge priority so that Mastery and Haste are higher than Hit... and experiment. Staying above 8% will keep life running smoothly for lol dungeons and dailies.
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