|reply to Koil |
Re: Official Guild Wars 2 Thread
Copy/paste from »www.guildwars2.com/en/news/linse···ed-gear/
Since my highest toon is only 60ish and I never stepped into a dungeon before (AND just started 2 more altitisisisis ladies), I'm not too worried about this, but sharing for our DSLR friends
Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may remember me as the Guild Wars Live Team Lead before the lovely and talented John Stumme took up the cause so I could work on other projects. As a game designer for Guild Wars 2, I primarily work on crafting and items, which is why I am here to talk to you today about some exciting new features coming up for items progression that my team has been working on.
As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting the Legendary wall. We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we dont want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel its important to strive to satisfy the basic needs of our players sooner rather than later.
We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach. Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions.
New Condition: Agony
In the upcoming Fractals of the Mists dungeon, well introduce a new monster condition called Agony.
This extremely dangerous condition ticks percentages of player health away and cant be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.
New Upgrades: Infusions
Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear.
There are multiple types of Infusions and Infusion slots. In November, well introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot.
For now, Infusions slots can only be found in gear of a new rarity type: Ascended.
New Rarity Type: Ascended
In November well unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.
Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes.
The Future of Items Progression
This is just the beginning. In November, were only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.
As we release more new end game content in the future, youll see more Infusions and Ascended item types being added to the game. Eventually, youll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.
Youll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other best-in-slot items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain best-in-slot items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more scavenger hunt feel than they are acquired currently.
The new additions in November are just the start of our item progression initiative. Were going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, well also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).
I hope you are all as excited about these new items as I am!
|reply to puppy |
"We also have plans to add more fun ways to acquire Legendary precursor items with a more scavenger hunt feel than they are acquired currently."
Wow. This pretty much took care of me as I've no desire to grind away at dungeons or anything for that matter for rewards. Been there, done that and don't miss it. In fact, I've yet to enter a dungeon (beyond Mad King) in this game and don't feel like I have to. Does anyone else feel like that?
For whatever reason, I found myself reading some of the threads in a WoW forum earlier. I can truly say I do not miss the game. It had great points and it had awful ones as well. For me the awful drove me away and for the most part still exist today. Some folks are obviously better able to deal with it than I was willing or able to. But, here is the kicker. Those issues do not exist in GW2 for me. Early I had my concerns, but the gold spammers, bots, and general idiots (pardon the term) are not around long if at all. Think about it. Somebody really did their homework.
Those who hammer their guns into plows will plow for those who do not. ~ Thomas Jefferson
It seems bots and gold sellers are booted very quickly.
Anet is motivated to boot them because they lose nothing by removing them. Because there is no subscription.
I have not seen a bot in a full week. And I have not seen gold sellers in about 2 weeks.
WoW's open world was pointless end game. GW2 world is still awesome at end game.
Also, I am level 80, full exotic without getting anything from dungeons. And my warr is a beast. I do however, want to explore dungeons more.