I like negative honor points... I like the idea of losing rep with certain factions based on dishonorable activities. I like the idea of becoming an "honorless target" for as long as you have the long rez timer. I also like the idea of having a hit-squad of ganker+3 lvls spawn out of nowhere to kill said ganker once an "honorless target" got killed by someone for the Nth time.
I like negative honor points... I like the idea of losing rep with certain factions based on dishonorable activities.
There was a point in WoW history where dishonorable kills did actually exist. It was a horricfic system that completely halted world pvp while it was around. People who had any interest in getting PvP gear (by gaining ranks through farming honor - not the currency) would never think about attacking another city. Accidentally killing low lvl players and certain NPCs - all of which were happy to attack you - would butcher your rank.
IMO there's an easy solution to the CRZ problems. Make a separate copy for all characters above certain levels. For example, if you enter Loch Modan above level 50 (randomly selected #), you are in the 'above level range' copy of the zone. Griefing of people trying to level up would be for the most part solved if all who are above the range to realistically level within a zone are placed in a separate copy.
Just some quickly tossed together and perhaps not fully developed thoughts! -- Eumaeus, Balance Druid GM - Lux ex Tenebris - Sargeras | Alliance [6/6] MSV [1/6] HoF