|reply to puppy |
Re: GW2: Mesmer Thread
My mesmer is here to stay! I got her from 20 to 39 over the (long for me) weekend! Running GS/SW+F for travel/general questing, GS/Staff for harder mobs/groups. It helps that I run quests below my level to get over the 1-40 growing pains.
I update my gear every 5 levels (like I do for all my toons), and at 35 I was able to buy the tailored masquerade leggings and boots, so sexy! They are like 40s a piece at level 35, egads, but I figured I can buy 2 pieces and transmute them the rest of the way.
Now that I am about to hit 40, I'm torn between respecing for Deceptive Evasion (clone when you dodge) which would include getting bleeds on clone crits, or great sword training (20% more reduction on iBerserker and #2 awesome attack). I mostly use greatsword, but that clone on dodge trait is just so uber...
Last night I decided to try the evasive deception spec first. It is really nice to have clones on dodge, but the bleeds they apply doesn't seem to last very long (and I don't think my +duration traits/gear affects their bleeds, not sure about my +cond dmg).
For general questing I think the mobs are dying fast enough (at least in zones at or below my level), so before I logged off I changed it to 20 in domination (+power) to get clones apply cripple on death and +50 power to GS and 20% reduction GS skills and give that a whirl tonight. ~5 sec cooldown (from 8) on GS #2, and ~12 on iBerzerker, should be pretty nice.
In case anyone is not following it, the latest patch they fixed it such that you require LOS to spawn phantasms to stop PvP'ers from throwing phantasms without seeing their enemies. Unfortunately, the way they fixed it made it such that ANY LOS issues, like terrain being bumpy, will cause a phantasm summoning to fail and the skill to go on cooldown. This happens quite often, so I am careful to summon iBerzerker on flat land :P
In addition, the iBerzerker seems to be missing a few hits of its initial spin, probably from the fix that fixes throw weapons that gets more dmg as it hits more enemies. Bad QA, ArenaNet, Bad. Again, I've been pretty unhappy with the last patch, I rather they work on bugs and class fixes than one time buggy events.
Edit: Oh, phantasm summoning will also fail now if you get blocked, dodged, etc (treated like a spell), which I think is silly. A lot of them have secondary effect besides the damage (like regen to nearby allies) that should stick around even its "attack" miss. In general a lazy and bad fix.