said by Rogue Wolf:The recoill of the assault rifle is a little overdone, I think, but you're right- the sidearm is much more controllable in tight quarters. The problem is that I seldom find myself in situations where it's advantageous.
The number-one problem I have so far is that the game really doesn't give my playstyle (flanking and careful advancement) much room to shine. (I tend to do a lot better in games where you're dealing with fireteam- or squad-sized groups in more varied urban areas.) I'm finding myself sticking with Light Assault and its jetpack so that I can find unique angles to engage the enemy from.
Different factions have different weapon strengths and weaknesses. The VS have the fastest projectile speed in the game. That's their benefit. TR have the best rates of fire but worst damage for each individual shot, NC have the strongest projectiles but the worst recoil and rate of fire. VS have the fastest shots and the least recoil in comparison to TR and NC. Vanu also get no bullet drop. To compensate their weapons do less damage over distance.
Tight quarters? Shotgun all the way.
Flanking and objective approach are key. The open terrain battles are just awesome. Infantry running in while hip and crouch firing, tanks surging bast and being taken out, air cover overhead while the base AA are going off.
The main force engages while alternative fronts are set up to attack from different sides of the base. Biodome conflicts are about as close/urban fighting as you can get.