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bpoff17

join:2009-03-31

LFR Fights - Tanking Assistance

I'm stuck behind work walls, so I can't get out to do the research on my own for this.

Are there any sites with a specific LFR guide for how-to on the various boss fights for MV/HoF/etc.? I've got the iLvl on my druid tank for MV, and was planning on tanking my first run this evening. I'm trying to avoid being that fail tank in the group that doesn't know the boss/fight mechanics, and I know they differ slightly from the regular mode descriptions that I've found. I checked Icy Veins and they seem to have strats for regular mode, but if LFR MV is anything like LFR Dragon Soul was, then the mechanics do differ. Most of the YouTube videos I found last night were from regular mode, or focused on DPS perspective without any real mechanic explanation.

Any links/assistance would be greatly appreciated. I'll view them after I get out from behind these firewalls. Thanks in advance as always!

clawfury

join:2012-02-14
Rochester, MI
I'd go to www.icy-veins.com. They have very good tanking guides for every boss, with tactics. Usually a separate tank specific section with instructions, tips, and videos. Good luck!

bpoff17

join:2009-03-31
said by clawfury:

I'd go to www.icy-veins.com. They have very good tanking guides for every boss, with tactics. Usually a separate tank specific section with instructions, tips, and videos. Good luck!

Thank you! They all seemed to be regular mode specific though. Will the regular mode apply to the LFR mode?

Edit: I'm hearing from a co-worker that Icy Veins points out the differences. Oh to have a smart phone with good reception.

clawfury

join:2012-02-14
Rochester, MI
Oh, hmm. I don't know of a LFR specific guide. It's not THAT much different, just much easier to zerg and lots of herp derps can be made and you can easily still recover.


Feralmordius

join:2011-01-18

1 edit

1 recommendation

reply to bpoff17
»www.mmo-champion.com/threads/119···-Tactics

Edited for role based info only. Link has more info on general strats.

6(a) - Tactics for Mogu'shan Vaults - Guardian of Mogu'shan

The Stone Guard

Zerg strategy: If the healers are decent you can gather all three of them together and just nuke them down, provided the healers are somewhat decent you should be able to live through the Overloads, a raid cd etc will help.

Tank Responsibility:
Just follow Zerg Strat

Healer Responsibility:
Healing through Overload damage is the main source of raid damage here. Jade Shards will also be another aoe if the Jade Guardian is there. There will be minor damage from the Cobalt Mines if someone gets stuck by it. There will be a lot of Amethyst Pools around, so prepare to heal anyone standing in them. Jasper Chains is another high damaging move that should only try to be broken during the Jasper Petrification phase, but most likely they'll try do that at any point, the stacks get hard to heal towards the end. Overall this should be an ok fight to heal.

DPS Responsibility:
Damage the Guardian who is petrifying the raid, dots on other Guardians can be useful, but not needed. They all share the same hp, so it's up to you if you are a multi-dotter/cleaver. Try stay out of any bad things on the floor such as Cobalt Mines, Amethyst Pools and beware of the stacking damage debuff from Jasper Chains if you are inflicted with them, these should be broke during the Jasper phase.

Feng the Accursed

Tank Responsibility:
You have a very important job here. There will be two tanks, you will swap debuffs before they reach too high. When your debuff disappears, taunt. You will see special shards around the room. If you click on this shard as a tank you will gain a buff that allows you one of two special buttons.

1) Nullification Barrier - To be used when the boss casts a high damaging aoe attack (he does a few of these each phase). This prevents a lot of damage on the raid and communication and proper use of these special buttons should be done. Fist during the Epicenter. During Spear phase cast this when the boss uses Draw Flame. On Staff when everyone runs in under the boss.
2) Shroud of Reversal - Allows you to target an ally and buff them with this ability that absorbs the next damaging move made against them and mimic it against Feng. This can be highly useful if used properly.

Healer Responsibility:
This is a high damage fight for you. You will need to heal through Epicenter aoe, Draw Flame aoe and Arcane Velocity aoe. You will have an easier or harder time depending on the tanks, if they know how to use special buffs they can receive. The last phase in particular is devastating to heal especially if you have bad players that don't see they have the dot called: Arcane Resonance. Be ready to pop cds when needed during aoe and as long as tanks swap effectively, the damage on tanks is not too bad.

DPS Responsibility:
Nuke the boss. If you are melee, move out of epicenter damage. Move out of flames during the 2nd phase and stack up during the casting of Arcane Velocity in final phase. As far as I'm aware melee cannot get the Arcane Resonance dot, only ranged/casters. Be quick to move away from the raid if you have this, or you could raid wipe.

Gara'jal the Spirtbinder

Tank Responsibility:
Kill the Severer of Souls when banished. Keep high threat on the boss at all times (he cannot be taunted). Use defensive cooldowns as he hits quite hard with combo attacks, especially after 20%.

Healer Responsibility:
Heal up the random raid damage from the Shadowy Minions (which hits people in the real world). Heal up the voodoo doll targets and keep the tank alive. If you are going down to the spirit world heal people so you get mana back and give them a damage buff, do not let people die.

DPS Responsibility:
Tunnel vision the boss, except for going into the spirit world killing the adds.

6(b) - Tactics for Mogu'shan Vaults - The Vault of Mysteries

The Spirit Kings

Tank Responsibility:
Mark yourself and have everyone stand on you and follow you when Qiang is alive. Don't move too hastily from Flanking Orders when Qiang is alive due to Massive Attacks could 1 shot you. Move from Volley when Subetai is active by running through him, when the cast ends, run back to your original position. The other two bosses are tank and spank, just beware of your tanking position.

Healer Responsibility:
Massive Attacks will do massive raid wide damage, players will be getting hit by random spells so be ready to heal them and act accordingly to the general strategy. Kite the Undying Shadows away from the raid before it is killed.

DPS Responsibility:
Be aware of the abilities and environment. Aoe the raid slightly when Maddening Shout occurs and nuke the bosses. Kite the Undying Shadows away from the raid before it is killed. Kill the arrow if anyone is hit by Rain of Arrows.

Elegon

Tank Responsibility:
Keep Elegon faced away for breath attack. Second tank should pick up Celestial Protectors and after 25% take them outside the Energy Vortex where they will explode upon reaching low hp. Assist damage on the Energy Charges and Empyreal Focuses, also pick up any Cosmic Spark adds during phase 2.

Healer Responsibility:
Healers be ready for multiple aoe situations throughout the encounter. Dispel the debuff from the Celestial Protector. Assist with light dps on the Energy Charges during transition if possible, otherwise conserve mana. Never move in front of the boss during phase 1.

DPS Responsibility:
Nuke the boss only when a Celestial Protector is not active. During transition ignore the boss. The priority are the Energy Charges, the more you kill the more damage the boss takes later on. Be ready to kill the Empyreal Focuses during phase 2 and Cosmic Sparks after the Empyreal Focuses are destroyed. Never move in front of the boss during phase 1.

Will of the Emperor

Tank Responsibility:
Picking up a boss each and bringing them to either side of the room. Dodging the learning to dodge the combination attacks is vital to the raids success. Don't try running far away, the boss grips you and pulls you back. Good luck.

Healer Responsibility:
Heal up any tank errors during the combo, this will be costly on your mana. The Titan Gas requires minor healing throughout the fight. The only extra damage should come from melee attacks from Emperor's Rage or failing to avoid Emperor's Strengths attacks.

DPS Responsibility:
Melee & Range: Nuke down Emperor's Courages from behind. Nuke down Rages when they appear, and 'tank' Strength whilst avoiding their attacks. When the boss appear, melee must learn to dodge the combo like the tanks, while range handle all the adds, multi-dotting works well here. If you are a melee and really cannot dodge the attacks, stick with the range on add duty. All melee gain a 25% damage increase here, hence why it's best for them to be on the boss.

6(c) - Tactics for Heart of Fear - The Dread Approach

Imperial Vizier Zor'lok

Tank Responsibility:
Run between the target of the Exhale. Avoid the abilities listed above.

Healer Responsibility:
Be prepared to heal up a lot of damage from any mistakes made. Make sure to stand in Noise Cancellation Zones during Force and Verve before you start healing, pop a cd to assist healing during this.

DPS Responsibility:
Avoid all listed abilities above and nuke the boss.

Blade Lord Ta'yak

Tank Responsibility:
Swap on the Overwhelming Assault debuff. Move the boss away from the tornadoes.

Healer Responsibility:
Main damage will occur from Unseen Strike which should hit everyone if done right, other than that it's a breeze to heal.

DPS Responsibility:
Nuke the boss and be careful of tornadoes. Also be extremely careful of your positioning for Unseen Strike.

Garalon

Tank Responsibility:
Tanks should stand on each other in front of Garalon at all times, use a defensive cd if needed throughout the fight as you won't be directly tanking him. Instead you'll be soaking his Furious Swipe (huge damage decrease as of 8th of November), which is a frontal cone ability. If he does not hit both tanks, he will gain a damage increase and movement increase that stacks, this should never happen (stacks to a a maximum of 5 as of 13th November)

Healer Responsibility:
There will be a lot of damage going out from Crush, extra Crushes should be prepared for, by people or 'griefers' etc that will stay in the purple circle or go into it un-aware. Heal the Pheromone targets. There will be a constant aoe to heal through. Tanks will need light healing.

DPS Responsibility:
If you a the Pheromone target, be responsible and aware of where you stand. If you are not a target and are melee, stand within the dotted blue circles by the legs and focus a leg one at a time. If you are ranged assist melee in focusing a leg one at a time.

6(d) - Tactics for Heart of Fear - Nightmare of Shek'zeer

Wind Lord Mel'jarak

Tank Responsibility:
As MT tank and boss and 1 of the Blademasters. As the OT you must take all the remaining non-CC'd mobs. When 1 pack dies, take all the Blademasters and tank them on the boss. I encourage defensive cds often as Blademasters tend to hit hard. After that pack dies, bring over the Menders and keep them interrupted.

Healer Responsibility:
Tanks will take most of the damage. Aoe from Rain of Blades, and potential aoe from Whirling Blades will keep you occupied, however, in phase 2 be ready for dealing with both these abilities and players who trigger Wind Bombs. It always happens, let's just hope it doesn't happen too often.

DPS Responsibility:
Only attack the current pack that should be attacked, muti-dotting the pack and cleaving is very useful and recommended. If you are on CC duty be aware to not over do it and cause them all to be dispelled by Watchful Eye. Remember no more than 4 CC at any time, no more than 2 CC when all Trappers are dead and no CC can occur once only the final pack remains. Do not run into Wind Bomb, try to spread out from Whirling Blades.

Amber-Shaper Un'sok

Tank Responsibility:
When transformed, check the abilities above and use them correctly. When not transformed, tank the boss or Amber Monstrosity. If tanking Amber Monstrosity, be aware of the Fling attack, it's merely annoying.

Healer Responsibility:
Parasitic Growth can kill a player if you heal him/her too often. This player should be very lightly healed and watched, Priest shields work well here. You'll most likely suffer from a lot of aoe damage as people will need time to learn their Mutated Construct. When transformed, check the abilities above and use them correctly.

DPS Responsibility:
When transformed, check the abilities above and use them correctly. Nuke down Mutated Constructs as a priority. Living Amber should be DPS'd when no Mutated Constructs need urgent attention. The boss is last on your agenda in Phase 1. In Phase 2 nuke the Amber Monstrosity, when no Mutated Constructs need urgent attention. In Phase 3, the majority of your focus should be on the boss, it's probably best to just tunnel the boss and let people in Mutated Constructs die, unless a tank needs to be broke out.

Grand Empress Shek'zeer

Tank Responsibility:
Swap with the Eyes of the Empress debuff or you'll be charmed. Always keep the Empress turned away especially in phase 3, only have 1 tank stand in front of her at a time. In phase 2 tank the Reavers and have people aware of your Poison-Drenched Armor, run into them to spread it after your Reaver dies for a good damage increase.

Healer Responsibility:
Lot's of aoe damage, preferrably 1 raid-wide cooldown per Dissonance Field before it explodes. In phase 2, the damage is generally light so use this as regen phase. Phase 3 is very nasty for healing with the amount of aoe. Kite the Windblade adds over the Resin pool to form an Amber Trap. Pay close attention to Calamity on the last phase and keep people around 50% of their max hp, trying to heal them to full is a huge waste of mana.

DPS Responsibility:
Nuke the boss but be lightly spread. In phase 2 nuke the adds but do not kite them near each other. Interrupt Dispatch if you can. Kite the Windblade over the Resin pool to form an Amber Trap. It is best to split dps. Melee should try and nuke Reavers when not kiting, ranged should nuke the Windblade adds. In phase 3 watch your positions and nuke the boss.

6(e) - Tactics for Terrace of Endless Springs

Protectors of the Endless

Tank Responsibility:
Move Kaolan from Defiled Ground. Kite him in a circle around the room.

Healer Responsibility:
The healing is light throughout the fight, make sure to stay in the middle when Elder Regail falls for the casting buff. Aoe heal the Overwhelming Corruption stackable debuff at the end of the fight.

DPS Responsibility:
Fully focus on Elder Regail, then Protector Kaolan, if you are melee move out of Defiled Ground asap. Ranged stay stacked in middle after Elder Regail dies and focus on Corrupted Waters. When Kaolan dies everyone stacks in the middle and everyone should kill Corrupted Waters. Interrupt the two Elders if you are attacking them.

Tsulong

Tank Responsibility:
Rotate after each Shadow Breath, do not both get hit by it. Tank Embodied Terror and Fright Spawn 30 yards away from the boss in front of him. Use cds on the Shadow Breath if needed. Refresh your stacks in Sunbeam every 7+ during Night phase.

Healer Responsibility:
Sun Breath increases the healing by 500% for 6 seconds and restores 25% of your mana, so make sure you are staying in front of the boss during the Day Phase. In the Night Phase be ready for big healing as the whole raid suffers constant raid damage. Refresh your stacks in Sunbeam every 7+ during Night Phase. Dispel Terrorize from Tsulong and the random player during Day Phase.

DPS Responsibility:
Nuke the boss heavily in the Night Phase whilst avoiding Shadow Breath and Nightmares. Refresh your stacks in Sunbeam every 7+ during Night phase. In the Day Phase if you are ranged focus on finding Unstable Sha and killing them before they reach the boss, assist on other mobs if there are none alive. Melee focus on killing the Embodied Terror and Fright Spawn.

Lei Shi

Tank Responsibility:
Do not stack on each other due to Spray cleaves and adds a stacking damage debuff. This debuff should be rotated every 8-10 stacks by the tanks. Whichever tank is currently tanking when the Elementals spawn from Protect, should tank/kite the add. This is a lengthy fight, so use cds when needed but make sure as she gets very low hp that you have a few ready. If possible try and keep her in the middle of the room.

Healer Responsibility:
The tank will be getting smashed into the ground, this is even more apparent in the later stages. Be ready to heal people who take a melee hit from the Elementals (it happens). Perhaps pop a defensive raid cooldown during Get Away. Stay spread during Hide, this is your time to regen your mana too.

DPS Responsibility:
Do not stand on the tank or you'll be cleaved by Spray, this is seriously a pain for healers. Aoe the 4 corners searching for Lei Shi when she casts Hide. Spread out during this phase and nuke the boss during Get Away. CC adds during Protect, do not multi dot them. Slow them, stun them, banish etc. Focus ONLY on the Skull target.

Sha of Fear

Tank Responsibility:
Your job is to stand in the light and become the Paragon of Light. Whilst standing in the light you'll have all the threat of the boss. Every fourth attack the Sha of Fear will hit with Thrash, this will do high damage (attacks 3 times rapidly) so preferably pop some cooldown. Other than that you will be transported to the platforms where you simply have to tank the archer.

Healer Responsibility:
Healing is fairly light overall as long as people do not get hit by Breath of Fear and can move from the circles on the floor. Be ready with tank healing for Thrash and when teleported to a platform, gather the orbs to refresh your mana. The platform requires big healing but the buff from the orbs should help your mana considerably.

DPS Responsibility:
You will need to attack the Terror Spawn from behind. Whilst doing this be wary of the energy bar on the Sha of Fear, get back into the Wall of Light before the Breath of Fear attack. Other than that dodge the bolts and nuke the boss. When teleported to a platform nuke the archer whilst being spread out around him and pick up the orbs for your power regen.

Only briefly read not 100% sure of accuracy.
--
Tiermordius on Nathrezim Server (US)
Main Tank for Pride and Ego


JB
Stay Gold
Premium
join:2009-05-14
kudos:1
reply to bpoff17
Heroic 5 man queue time for a tank: instant (solo)
LFR queue time for a tank: 1-2 hours (solo)

Have fun.

wabisuke

join:2007-01-23
Philippines
said by JB:

Heroic 5 man queue time for a tank: instant (solo)
LFR queue time for a tank: 1-2 hours (solo)

Have fun.

+1

DPS actually has a lower queue time. Most mechanics in LFR can be avoided though (maybe except the 1st guy in spirit kings). If you need tanking gear from LFR, just queue as DPS with a tank spec.

Tried to learn the tanking mechanics in LFR to prepare for normal. Safe to say I didn't learn much


Antonica
Premium
join:2002-09-02
kudos:1
reply to JB
said by JB:

Heroic 5 man queue time for a tank: instant (solo)
LFR queue time for a tank: 15 minutes tops (With a healer: instant, with a DPS: under 5 minutes)

Have fun.

FIFY.

Don't wait till Thursday/Sat/Sun to do LFR.

2 DPS Queue time on a Tuesday for LFR: Instant.
--
»Re: [game] Crazy Game - The Resurrection - Day 2
Corrupt Politician - tmodelt
You may privately message the rest of the mafia: ekster, Rook008 & Kristopher. You win with the mafia.


Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:5
reply to bpoff17
Strategy for doing any LFR boss:

"Pull and let God sort it out"


Antonica
Premium
join:2002-09-02
kudos:1
PTU

bpoff17

join:2009-03-31
reply to JB
said by JB:

Heroic 5 man queue time for a tank: instant (solo)
LFR queue time for a tank: 1-2 hours (solo)

Have fun.

I've heard the rumor that it could take some time. Hopefully I'll have enough DPS to queue with that I'll steal their que...boy talk about role reversal.

Sadly, the group I'm with won't be doing regular raiding until January due to some military deployments, freshly relocated people, etc. I'm putting in some effort now to try and fill out some gear where I can, if RNG favors me.

bpoff17

join:2009-03-31
reply to Feralmordius
Thank you Tiermordius!


JB
Stay Gold
Premium
join:2009-05-14
kudos:1
reply to Antonica
Disagree.

I Q'd with a tank and a DPS. Queue time was 45 minutes.


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
reply to Jobbie
said by Jobbie:

Strategy for doing any LFR boss:

"Pull and let God sort it out"

this works


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
reply to JB
said by JB:

Disagree.

I Q'd with a tank and a DPS. Queue time was 45 minutes.

We queue up as one big group (many times 2 tanks, 1-2 healers, 2-3 dps) and get in under 5 minutes.

Then again, Mal'Ganis rocks, so.... ^.^
--
If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast
said by Krisnatharok:

Then again, Mal'Ganis rocks, so.... ^.^

hehe... server you are on doesn't play a major factor in LFR queue times, AFAIK.


Krisnatharok
Caveat Emptor
Premium
join:2009-02-11
Earth Orbit
kudos:12
The battlegroup does, however, and Mal'Ganis is a large part of why Horde-side Stormstrike is amazing for LFD and LFR.


Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:5
And when you put 2/2 tanks 2/6 healers and 2/17 dps you get queued really fast.
--
Judge a man by the trials of his shield, not the empty reaping of his sword.