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Immer
Gentleman
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join:2010-01-07
Evans, GA
kudos:8
Reviews:
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reply to DarkLogix

Re: [MoP] 5.1 Interview: Dave Kosak & Cory Stockton

said by DarkLogix:

so only top raiding guilds could have seen all of 5.0 before 5.1 hit.

if you aren't part of that group... is there really a point to racing against the patch releases?


DarkLogix
Texan and Proud
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join:2008-10-23
Baytown, TX
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said by Immer:

said by DarkLogix:

so only top raiding guilds could have seen all of 5.0 before 5.1 hit.

if you aren't part of that group... is there really a point to racing against the patch releases?

If you don't get into that group then you don't get to see it.

and when 5.2 hits everyone will move to the new raid. so then many still won't see it.


Immer
Gentleman
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join:2010-01-07
Evans, GA
kudos:8
Reviews:
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said by DarkLogix:

and when 5.2 hits everyone will move to the new raid. so then many still won't see it.

I smell hyperbole. Relax, man. People are still running MV even though ToES is out. Raid groups that aren't ready for 5.2, will still be raiding 5.1...


DarkLogix
Texan and Proud
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join:2008-10-23
Baytown, TX
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MV/HoF/and ToES are all part of t14 though

once t15 hits then they'll stop, you know from past xpacs they'll most likely open a dungeon (IE troll dungeons) that will make it easier to skip T14 and work on t15.


Immer
Gentleman
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Evans, GA
kudos:8
Reviews:
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yes... but you aren't pugging... you are in a raiding guild. People will use the new dungeons to gear up and finally finish the T14 content. Again... relax. Once 5.2 drops, you'll probably be able to CRZ T14, so seeing all of it will actually be easier.

cymraeg
Thread Killer
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join:2011-06-07
Dodge, NE
reply to DarkLogix
read GC comment about catch up mechanic, i have to lean toward agreeing with Dark on this Immer


DarkLogix
Texan and Proud
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join:2008-10-23
Baytown, TX
kudos:3
reply to Immer
said by Immer:

yes... but you aren't pugging... you are in a raiding guild. People will use the new dungeons to gear up and finally finish the T14 content. Again... relax. Once 5.2 drops, you'll probably be able to CRZ T14, so seeing all of it will actually be easier.

Well I want to kill it while its current.


Immer
Gentleman
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join:2010-01-07
Evans, GA
kudos:8
Reviews:
·Comcast
said by DarkLogix:

said by Immer:

yes... but you aren't pugging... you are in a raiding guild. People will use the new dungeons to gear up and finally finish the T14 content. Again... relax. Once 5.2 drops, you'll probably be able to CRZ T14, so seeing all of it will actually be easier.

Well I want to kill it while its current.

Then do it.

That's a great thing to motivate you as a player/guild/raid... but that doesn't mean Blizzard is screwing you if they release 5.2 early next year.
--
Guild leader of Pride and Ego (US:Nathrezim)
Good times with Great people in the Best way to spend $15/mo.

Intelligence is no substitute for Character.


DarkLogix
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Baytown, TX
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Yes they are.

I'm not the type to guild hop to find "the guild" or accept ever being carried, so if it takes more time I want more time and they're stealing that.

6months per patch is much more reasonable.

cymraeg
Thread Killer
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join:2011-06-07
Dodge, NE
in all fairness dark if they take 4 mos to bring 5.2 it will be 6 mos between raid patches.


Immer
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join:2010-01-07
Evans, GA
kudos:8
Reviews:
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reply to DarkLogix
I don't like guild hopping, so that's not what I'm implying. What I'm saying is that Blizzard isn't screwing you, Darklogix, if your guild/raid team cannot "win" the race against the patch roll-out. That is an unhealthy mindset, and it is the mindset that I'm trying to address. If they drop a new patch, and you haven't killed everything in the old one... well... you should probably accept that you "didn't make it this round" rather than blame Blizzard for "screwing your group over".

With LFR, I think 6months is too long. The real problem is your raiding group is still getting to know themselves and each other... and you (as a group) have simply not found your groove yet.
--
Guild leader of Pride and Ego (US:Nathrezim)
Good times with Great people in the Best way to spend $15/mo.

Intelligence is no substitute for Character.

cigtyme
Coonass and Proud of it

join:2010-08-17
Houma, LA
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reply to DarkLogix
ONoz u guild hopper. LOL JK Dark. During Cata we were in BoT and TotFW and BWD, when Firelands dropped. We were forced to make a descision. As a Guild, if you are not doing the most current content, you run the risk of losing members. So we choose to do FL until we hit a wall. Whwen we got to a boss that was a problem, we went kill Nefarian and Chog. It worked for a while, but The old stuff just stopped getting done.
--
Cigtyme - Alliance - Galakrond - Draneri Arcane Mage
GM and RL of Exalted with Chuck Norris (Before damn Commercial)
"What the hell man, wipe it, we fricken can't heal this damn thing to death"


Immer
Gentleman
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join:2010-01-07
Evans, GA
kudos:8
I'm optimistic that CRZ will alleviate that as far as "getting to see it" goes. At some point, we will all have to say "man, we were this close to beating it before XYZ dropped..." it shouldn't ruin your gaming experience.


Carpie

join:2012-10-19
united state
kudos:5
reply to Immer

Kosak: In vanilla WoW, we had always loved the idea of group quests. You'd be questing along, and then you'd get a quest that was a really difficult challenge and you needed to get a team together for it. We loved that idea, and when you got a group together for those quests they were really fun.

Coming late to the game, I never was able to experience but I wish I could have. The closest thing I saw was questing in Northrend and getting some quests that suggested 3-4 players. I LOVED those. Of course I would always try to solo them and fail miserably most times, but then I'd level a little bit and come back and try again. The one thing I wish was different in questing is I wish there was a challenge. Traditional RPG games is that you go in the forest and kill some things, get some gold and xp, get better gear and increase levels. Go try the boss. Fail. Go to the forest, kill some more things, get some more xp/gold/gear/levels, try again. Rinse and repeat. This is lost in WoW. To the point that not only are the quest lines not challenging, you are generally WAY over powered for them before long and start jumping the chain.

But there was so much overhead in actually getting that group together that it was actually a pretty painful experience. And what happened in practical terms was that by the time the expansion had been out a few weeks, you could never get a group together to do daily quests -- it was such a pain that you never ended up doing them.

I don't think we explored enough possible solutions on this. The solution I would be after is "how do we entice the veteran players who have already gone through this content to come back through and help the newbies". This will build the teamplay they are looking for. Going back to my Gateway MUD example again, one of the things they did was create a mentoring system. You could become a mentor for a new player and as that player gained xp, you got a bonus to the amount of xp you would gain as well. In maxed out level WoW terms, think of it is getting a buff that increased your rep gathering. That would probably be something that would attract you maxi's back. And to help mitigate the people that are just trying to selfishly rush through it for the buff instead of helping the new players, maybe through some Ebay logic in there where the player gets a say in how well the mentor did. So if you're a dick, you don't get to the end game as fast being helpful.


Carpie

join:2012-10-19
united state
kudos:5
reply to Immer
said by Immer:

if you aren't part of that group... is there really a point to racing against the patch releases?

There's not. And I don't even try. Again, being part of the minority (who Blizzards wants to be the majority) who game to the game late, there is so much I've missed that there is no way I can keep up. Plus in order to have a chance I think you need at least 5 core friends who will keep pace with you (for dungeons) and 10 core friends if you want to keep pace on the raids. And being a closet wow player, I don't have many wow friends (lol)(as pitiful as that sounds, I'm not saying it for pity). Even trying to stay up with the conversations in forums like this are challenging as you all are talking of content that I'll be a long time in... maybe not seeing, but definitely in absorbing. Which will bring me to my last gripe and then I'll be done for the day.

The main reasons I enjoy questing (even though there isn't any challenge) over the dungeons is because I can go at my own pace. By the time I get to the dungeons or raids in LFD/LFR, everyone else has been through them so the M.O. is to finish as quickly as possible. And if you don't know the fights you are a baddie. Am I wrong in just wanting to be able to "experience" the place for a second first?

(Wow this really DOES sound like a cry fest. The weekend is upon me so the hell with that, I'm logging out and putting on a smile!)

Have a good weekend all!


Carpie

join:2012-10-19
united state
kudos:5
reply to Carpie
said by World of Warcraft - Battle :

Time flies when youre having fun, and thats no less true for those who have graciously taken time to participate in the Guild Mentoring Program. Weve seen a plethora of new heroes pass through the halls of some great guilds—who have volunteered their time and expertise to guide new and old players alike into the vast expanses of World of Warcraft. The program ends on December 18 and well be taking all of the information and feedback weve collected and looking at how we may better support similar initiatives in the future.

WTH was this? Guild Mentoring? Sounds similar to what I had offered below and I didn't know anything about it.

said by Carpie:

Going back to my Gateway MUD example again, one of the things they did was create a mentoring system. You could become a mentor for a new player and as that player gained xp, you got a bonus to the amount of xp you would gain as well. In maxed out level WoW terms, think of it is getting a buff that increased your rep gathering. T



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:8
yeah... it was a test program. »Introducing the Guild Mentoring Program
--
Intelligence is no substitute for Character.


Carpie

join:2012-10-19
united state
kudos:5
Ah... Got it. Thanks for sharing. I didn't go that far back in the DSLR threads. Seems like a great idea but like many in that thread, I'm left with alot of questions also (especially why they only did it on those servers). They weren't very clear in what they hoped to get out of the program either. And I'd have liked to see the guilds get a little more in benefits (as it would be deserved). Hopefully it was a pilot program as someone pointed out.