 KoilPremium join:2002-09-10 Irmo, SC kudos:1 | reply to Savious
Re: Path of Exile That's what I'm trying to do...you're gear dependant when you go that route, though...not that you aren't to some degree always anyway, but maybe more so |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | reply to Savious You can get up to 95% evasion as well. Chaos inoculation sounds sick with a really high ES build. -- Jobbie told me to keep my signature the same. This is me rebelling. |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | reply to Ghastlyone Im still looking at how block works. |
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 GhastlyonePremium join:2009-01-07 Las Vegas, NV kudos:2 | reply to Savious said by Savious:I have been reading a lot of information on the math if this game.
Don't stack armor, its the least beneficial defensive stat. It's all about shield boost and resists. |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | reply to TheThing I have been reading a lot of information on the math if this game.
Don't stack armor, its the least beneficial defensive stat. -- Jobbie told me to keep my signature the same. This is me rebelling. |
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 | reply to BKayrac end game maps sounds epic!
David Brevik at Marvel Heroes must be shaking in his boots that a 18 person company came out with this epic game! |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | reply to BKayrac It seems the Orb economy is constantly in flux. Now fusing orbs are worth more than GCP? -- Jobbie told me to keep my signature the same. This is me rebelling. |
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 KoilPremium join:2002-09-10 Irmo, SC kudos:1 | reply to Ghastlyone Keep in mind, I've never done these, this is all from shit I've read. The maps don't come around until later in the game, afaik.
The maps are upgradable, just like equipment, using "chisels" I think instead of orbs....maybe orbs can be used, too...I dunno. Use a chisel and it adds one of the effects like I listed above. |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | reply to Koil Wow, these maps sound like a blast!! |
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 GhastlyonePremium join:2009-01-07 Las Vegas, NV kudos:2 | reply to Koil Awesome. That's what I was wondering.
I know in TL2, I got my ass handed to me a few times in the Mapworks.
I imagine PoE is even worse. |
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 KoilPremium join:2002-09-10 Irmo, SC kudos:1 | reply to Ghastlyone I believe it is....also, the more difficult the map (the more debuffs you start out with, or the more buffs the mobs start out with) the better your loot table.
It tells you on the map what you're getting into...i.e.
All party members have permanent cold vulnerability All party members start with increased health regen All mobs move 50% faster
That type of thing. -- I am only one, but I am one. I cannot do everything, but I can do something. And I will not let what I cannot do interfere with what I can do.- Edward Everett Hale
My Blog - Raising Connor |
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 GhastlyonePremium join:2009-01-07 Las Vegas, NV kudos:2 | reply to Dissembled said by Dissembled:Anyone mind explaining this whole map thing in a little more detail? Sorry, I've never played Torchlight and I've heard about maps in PoE but haven't not gotten that high of level yet. I know nothing about them, how they work, or what the purpose of these zones are you are talking about. In Torchlight 2, the Mapworks is an area where you actually purchase maps for dungeons and they are consumed upon use. These dungeon maps grant your character and enemies certain abilities (buffs and sometimes even debuffs) and can also grant increased loot, etc. If you die insided one of these dungeons, that's it. You're ported out and have to purchase another map.
I had one map that increased my character's cast speed, while all the enemies had increased damage. Or, you could get a map that slows your character's movement speed while all the enemies have increased movement speed.
They can be extremely challenging, and often times grant some of the best loot.
I'm just wondering if PoE's Eternal Lab is based on the same type thing. |
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 | reply to BKayrac Anyone mind explaining this whole map thing in a little more detail? Sorry, I've never played Torchlight and I've heard about maps in PoE but haven't not gotten that high of level yet. I know nothing about them, how they work, or what the purpose of these zones are you are talking about. |
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 GhastlyonePremium join:2009-01-07 Las Vegas, NV kudos:2 | reply to Coolbrz said by Coolbrz:said by Ghastlyone:Eternal Labratory...
»en.pathofexilewiki.com/wiki/Eter···boratory
quote: The Eternal Laboratory is a zone where players can take part in end game content (in the form of the Maps system). It can be accessed once you have reached and talked to Lady Dialla in the Solaris Temple Level 3 in Act 3 on Merciless difficulty. You can then use a Waypoint to get there. It contains a device in the center of the zone, simply called Map Device, that consumes a map item chosen by the player. When used, 6 portals to the map are opened. Each portal can only be used once, and will be closed once you exit the map. This means you can only exit the map with 6 inventories of items. Opening a new portal inside the map will only move the entrance point to that position, instead of creating a brand new portal.
I guess it's similar to the Mapworks in Torchlight 2. Thanks Ghastly, and yes its somewhat like Mapworks. I tried it out last night, just portal and there is a map device in the center of the room. Drop in the map and activate. Does it work the same as TL2 where you actually purchase the maps? And also in TL if you die anywhere in a map, you're ported back out and the map is gone you have to purchase another. |
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| reply to Ghastlyone said by Ghastlyone:Eternal Labratory...
»en.pathofexilewiki.com/wiki/Eter···boratory
quote: The Eternal Laboratory is a zone where players can take part in end game content (in the form of the Maps system). It can be accessed once you have reached and talked to Lady Dialla in the Solaris Temple Level 3 in Act 3 on Merciless difficulty. You can then use a Waypoint to get there. It contains a device in the center of the zone, simply called Map Device, that consumes a map item chosen by the player. When used, 6 portals to the map are opened. Each portal can only be used once, and will be closed once you exit the map. This means you can only exit the map with 6 inventories of items. Opening a new portal inside the map will only move the entrance point to that position, instead of creating a brand new portal.
I guess it's similar to the Mapworks in Torchlight 2. Thanks Ghastly, and yes its somewhat like Mapworks. I tried it out last night, just portal and there is a map device in the center of the room. Drop in the map and activate. |
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 GhastlyonePremium join:2009-01-07 Las Vegas, NV kudos:2 | reply to Coolbrz Eternal Labratory...
»en.pathofexilewiki.com/wiki/Eter···boratory
quote: The Eternal Laboratory is a zone where players can take part in end game content (in the form of the Maps system). It can be accessed once you have reached and talked to Lady Dialla in the Solaris Temple Level 3 in Act 3 on Merciless difficulty. You can then use a Waypoint to get there. It contains a device in the center of the zone, simply called Map Device, that consumes a map item chosen by the player. When used, 6 portals to the map are opened. Each portal can only be used once, and will be closed once you exit the map. This means you can only exit the map with 6 inventories of items. Opening a new portal inside the map will only move the entrance point to that position, instead of creating a brand new portal.
I guess it's similar to the Mapworks in Torchlight 2. |
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| reply to BKayrac I havent really looked to confirm, but I dinged 68 on my marauder tonight, havent finished Act3 merciless yet, taking it slow. But what I did notice, and i dont know when it opened, the Eternal Laboratory waypoint is available to me now. Ive only got 3 maps thus far and havent tried them. The waypoint is labeled level 66, so im thinking it may have opened then and i didnt notice or perhaps it opened when you make it to a certain point.
I may run some as at this point i really need some 5l or 6l armor to upgrade and make some skills stronger, been really unlucky with drops it seems hah. |
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 GhastlyonePremium join:2009-01-07 Las Vegas, NV kudos:2 | reply to Dissembled I'm finding my minions to be nearly priceless for me, especially on solo play. They will usually last long enough and keep a mob(s) distracted for me to cast a bunch of Sparks, move about, and then summon more minions.
But I'm also not using many Firespells, mainly Lightning and Frost Novas. |
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 KoilPremium join:2002-09-10 Irmo, SC kudos:1 | reply to Dissembled said by Dissembled:said by Savious:Struggling with what? She was my first character and I think I made the fatal glass cannon error. I have a lot, if not nearly all, points put into offense. A good portion of those points are in minion passives. I think the minions are pretty cool, but they just get wiped out so incredibly quick that I question whether it's worth the points to be spending on them. I went into the City Slums at the start of Act3 and had a Carrion Queen elite that I simply couldn't get past. She had a second Carrion Queen with her and her ability was that allies nearby do not die. So, they just kept pumping out those damn carrion beetles. I could handle that part, but I was putting out minions as fast as I could to try and direct their fire for even just a second or two so I could get some focus fire on the elite and they were literally getting one-shotted. Well, first off, you get a fair amount of respec pts, so I wouldn't say you need to trash her yet.
Second, you need gear to support those zombies. The gems i know of are minion life, minion dmg and minion speed I have life and dmg, and they help a great deal.
Third, what attacks were you doing on the Queen? I don't really use fire all that often, I've spec'd out of it, actually, but I still keep Firestorm gem loaded up for just such cases. Anything that is trying to hit me from a distance, gets the same in return using that spell.
Quick Tip: You can change your active spells on your spell bar at any time. Don't use a spell all that often, just don't put it on the bar, but keep the gem socketed, and you can put it up on the bar when you need it and get rid of it when you're done.
Next Tip: Auras. If you're using an aura, do as mentioned above. Flip them to whatever key you want, activate them, and then flip it to whatever other spell you like. They stay active even if they're not on the bar. (They will go away if you remove the gem or dispell them, of course) -- I am only one, but I am one. I cannot do everything, but I can do something. And I will not let what I cannot do interfere with what I can do.- Edward Everett Hale
My Blog - Raising Connor |
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 SaviousPremium join:2012-03-05 Belgrade, MT kudos:1 | reply to Dissembled That's what great about PoE. You can run into some crazy champion monsters! -- Jobbie told me to keep my signature the same. This is me rebelling. |
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