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f0rtys3ven
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join:2011-09-01
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Re: Path of Exile

Anyone else playing the new leagues?

pr1mo
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join:2003-11-12
Chicago, IL

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I was debating on starting up fresh in Anarchy, but I'm liking my standard league Duelist at the moment.

f0rtys3ven
47
join:2011-09-01
Lansing, MI

f0rtys3ven

Member

Well I killed off this guy last night solo farming Sarns. I guess solo farming in HC above normal is dumb. I think that I am back to league.

Kaltes
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join:2002-12-04
Los Angeles, CA

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I started playing and decided to level a summoner.

Is there any guild or in game friends list or anything that the people here use to play together?

pr1mo
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join:2003-11-12
Chicago, IL

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Whoooo, having much more fun now with my character. I've been pretty much playing solo the entire time. Main source of my gearing is from crafting with orbs.

I'm casually up to level 48 and my duelist is a beast. Currently I'm dual-wielding swords, and my attack speed is something like ~6.68 (at work, unable to check). My resists are up there as well, and while I know I will need tons of better gear by the time I hit merciless (I'm currently in Act 2 of Cruel, about 5 levels above monster level, hehe), I'm having a MUCH better time than I did with my ranger.

My only problem? I have 0% mana-leech at the moment, therefore, I am forced to pop mana potions. And while it's not ideal, it gets a bit tedious and I feel like I can't use any auras at the moment. I've been browsing some trade shops on the official forums but I have yet to find anything decent with mana-leech on it.

Also, my current character's name is "Shushi_Roll"

If you'd like to play together sometime or just chat it up, add me and send me a whisper

P.S. I HATE the state of the chatting function in this game. There is no REPLY keybind, it's just constant hitting of the ENTER key. Not only that, the chat window is way too large. I'm sure there will be a slew of changes once the game is "officially" out.
Nasus917
join:2013-05-22

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Is this game supposed to be the D3 killer? I saw streams on this and the skills tree look insane.

pr1mo
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join:2003-11-12
Chicago, IL

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Switched out some of my IIQ/IIR gear for mana-leech, with a mana-leech gem on top of that. I'm able to run Haste/Determination auras now, and the mana return on damage is very nice. I'm just holding down Mouse2 for Cleave at about 7.8 attacks per second now. Resists are all at 75% and I will be killing Cruel Vaal tonight. Damage is ridiculous, and movement is constant and fast with Whirling Blades. So fun!

Xioden
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join:2008-06-10
Monticello, NY

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It's basically the spiritual successor to Diablo 2.

f0rtys3ven
47
join:2011-09-01
Lansing, MI

f0rtys3ven

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Can't put this down.

Started an LA shadow in Onslaught and found 2 chaos before Brutus. The chosen one perhaps?

pr1mo
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I've found like 5 chaos orbs throughout my time spent leveling. I'm currently level 57, farming The Ledge on Merciless. Playing a "blender" build with 10.21 attack speed. Merciless is brutal though, I need a lot more resists but I'm having a tough time getting good rolls crafting. Browsing shops on the forums is shitty and tedious.

Xioden
Premium Member
join:2008-06-10
Monticello, NY

Xioden

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Market search tool: »poetools.com/market/

f0rtys3ven
47
join:2011-09-01
Lansing, MI

f0rtys3ven

Member

Found two more Chaos yesterday. I have been doing the full clears for the challenges this time around and I have been getting better currency drops. Feels funny.

pr1mo
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Are you playing Anarchy?

I found 3 Chaos last night. Ran The Ledge ~10 times for EXP. Got pretty lucky with some decent resist rolls, so I was able to do The Ledge in about 5-minutes every time.

f0rtys3ven
47
join:2011-09-01
Lansing, MI

f0rtys3ven

Member

Onslaught!

Hopefully I will get hi enough to buy decent gear with those Chaos.

Xioden
Premium Member
join:2008-06-10
Monticello, NY

Xioden

Premium Member

Descent races, sound awesome. Basically, It's Roguelike meets action RPG. You spawn in an area and have to find the entrance to a 15 level dungeon. Once you leave an area you can't go back. At the end of each area you are presented with a choice between two chests which will contain different things. You'll have to choose for example between a life flask and a quicksilver flask. So it comes down to in that case survivability and speed, as you'll also have to decide when to farm or when to go down to the next level (that will be harder).

Another nice change will be that you're not removed from the ladder if you die, so no more having to play super safe if you're ahead near the end. You can keep pushing like crazy without fear of losing your current ranking!
said by »www.pathofexile.com/foru ··· d/434870 :

Path of Exile's Race Season Three starts next weekend! We've designed a new signature event for this season - the Descent league that PC Gamer announced over the weekend. Today's news post goes into more detail about the development of this league and how it works.

Path of Exile race leagues are short duration events where players compete in a fresh economy to win prizes. With durations ranging from minutes to one week, they allow players to demonstrate mastery of the game. We group them into Seasons and have run two of these Seasons since entering Open Beta in January. For more information, please check out the announcements of Seasons One and Two.

After the last two seasons, we surveyed our racing community and took a lot of feedback on board. During the design of Descent races, we tried to take into account the following pieces of feedback:

Players asked for leagues that didn't filter back into the regular leagues upon death. This would mean that we could potentially change item drop rates and how items are given out. Many players said they felt that the choice between using currency items in the race or keeping them for regular play diminished the fun of a race.
Hardcore racers really loved signature races. Being able to improve on a record throughout the season was very popular.
Players asked for races with different starting locations and area progressions.
To reduce the RNG effects of shops (and attrition strategies related to using waypoints/portals to fill flasks), a common request was disabling town.
Some players wanted difficulty through means other than crazy combinations of league mods.
A frequent request was a steeper level progression so that players were discouraged from just skipping monsters.
Some players asked for no instance management so that the player has to push forward and can't just farm a safe area.

In the first two seasons, players competed by racing through the standard Path of Exile game as quickly as they could, trying to gain more experience than other players. We occasionally added interesting properties (special game modifiers, super fast monsters, random ancestral totems) to these races. These events have been very popular, but when designing Season Three, we wanted to offer an experience that differed from running through the core Path of Exile plot.

Our random level generation system allowed us to easily string together a new set of levels and build a minigame around it - the Descent league. It's an alternate shorter version of Path of Exile designed specifically for our race events.

In a Descent event, you start in the outskirts of the Phrecian Forest and must search out a forgotten cathedral. As you descend into its depths and explore dungeons, caves, ruins and more, you encounter challenging combinations of monsters and bosses from all areas of Path of Exile.

There is no town to return to. There are no waypoints or portals for travel. Players cannot party up with each other - they start out alone and will perish alone. The only way to restore flask charges is to kill monsters or to level up. You can't backtrack to previous areas or re-run an area that you have completed.

At the end of each Descent level is a pair of a special chests. Each contains a different set of predetermined items that help focus your character build in specific ways. The catch is, you can only choose to open one of these chests per level. While almost all of the resultant items are useful, the choices that are made can drastically change how the event is played. For example, the chests at the end of the first level contain a choice of either Life Flasks or Quicksilver Flasks (which increase movement speed when consumed) and Scrolls of Wisdom. As the event is timed, a decision to focus on survivability over racing speed can have large consequences. The predetermined items from chests (and lack of NPC shops) reduce the random variance that players often experience in traditional races.

In Descent leagues, the normal hardcore rules (where hardcore characters just become non-hardcore ones on death) do not apply. Characters and their items are permanently destroyed once a Descent event ends, regardless of whether they survived or died. We wanted to design Descent as a standalone experience where we don't have to worry about items making their way back into the regular Path of Exile economy. This freedom allows us to structure how characters receive items so that there are interesting choices as they progress. We're able to give out complex crafting items at certain levels without it being unfair to players who don't play the Descent events.

Because the goal of Descent isn't to accumulate wealth, we've designed it almost like a traditional single player RPG where the fun is working out what character build for each class stands the best chance of surviving through the difficult content.

Descent events last for one hour each and are the Signature Event of Race Season Three. This means that we'll be running approximately fifty of them over six weeks, spread over a variety of timezones. We'll be keeping track of the players who have reached the highest levels with each character class over the whole season so that we can give them prizes at the end.

Allowing players to replay the same event every few days is really interesting from a game design point of view. We've designed the Descent events so that they're difficult at first but get easier as players work out better strategies. The contents of the special chests are not known in advance, so players can pool their community knowledge to work out which ones are best for their own play styles. We expect that as players work out the best ways to build characters to handle the challenge we've constructed, they'll get deeper and deeper into the cathedral.

Because there's no backtracking or repeating areas in Descent, there are many tough choices when deciding which monsters or bosses to kill on each level. We provide support for skipping areas by having a choice of Quicksilver Flasks early on and by not restricting entry to the next level based on any criteria other than discovering the entrance. The higher levels are very hard and scale up quickly (as well as technically being designated as Cruel and later, Merciless), so you're going to want all the experience you can get from previous levels.

Note that because Descent races are the Signature Events of Season Three, there will be alternate-art Demigod's Stride items given to the top-three characters of each class at the end of the season, based on overall experience. Only the highest result of each character class on an account is compared.

Race Season Three runs from Saturday June 29 (New Zealand Time) for approximately six weeks. We'll be posting a schedule on events within the next few days!


pr1mo
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join:2003-11-12
Chicago, IL

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I haven't done any of the new leagues (anarchy, onslaught) simply because they're temporary (4-months). I like to stick it out in Standard for the moment, and eventually I'll take a gander at HC. These new races though, seem extremely fun on paper, and I can't wait to try them out.

Xioden
Premium Member
join:2008-06-10
Monticello, NY

Xioden

Premium Member

One of the nice things about the non-standard leagues in Path of Exile, is you don't lose your characters. There is really no reason not to play a character in one of them unless you really want some items you want stashed away in your standard league stash*. You can also move items from hardcore to standard just by rolling a character, running to Lioneye's Watch, load up then go die.

Hardcore death = moved to standard.
Onslaught death = moved to standard.
Onslaught league ended = moved to hardcore.
Anarchy league ended = moved to standard.
Other race league deaths = moved to standard.
Other race league ended = moved to hardcore (unless stated otherwise).

* The only exceptions to this at the moment, would be anarchy league. A character is trapped in that one currently until it ends.

f0rtys3ven
47
join:2011-09-01
Lansing, MI

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Anarchy dumps into normal so if you are creating a new Char don't free like you can't play them.

pr1mo
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join:2003-11-12
Chicago, IL

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I did not know that about the end of Anarchy. I just figured the character and all items were removed completely. Hmmm, thank you for that information!

Xioden
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Elites/named/etc. mobs are bugged currently and doing a LOT of extra damage. Cruel/Merciless/Hardcore players beware!

f0rtys3ven
47
join:2011-09-01
Lansing, MI

f0rtys3ven

Member

Patched last night.

Kripp was saying that it is back inline with what we are used to.
f0rtys3ven

f0rtys3ven

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I have almost all of the first act and a few maps in the second full cleared. Its a pretty tedious process. I HATE 1 remaining. AHH! lol.

Xioden
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Forgot about the descent race tonight. Ended up starting about 25 minutes in. Went marauder. Died horribly In the 3rd area. Ground slam just doesn't cut it with 1-handers.

Rerolled witch, ended up finishing level 7 for a point, 4,627th place. Witch was much easier, especially after getting freezing pulse from the level 2 end chests. Fireball is also pretty decent prior to that. AoE and not melee = great for these races at least early on. The 4th area was indoors, so it was a bit harder but it still worked pretty well.

f0rtys3ven
47
join:2011-09-01
Lansing, MI

f0rtys3ven

Member

Was making my way through the last of Act full clear maps when I afk'd RIPd it w/ 5 chaos worth of gems on me.

Spell Totem
GMP
Mana Leech
Chain

Might be a few days before I start again. I am going to retry this build as it is really effective. I am just not looking forward to having to pay for these gems again.

pr1mo
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Chicago, IL

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I started a witch in Anarchy, with ZERO currency, fucking died in Terraces at level 2. DPS was so slow and mana/life wouldn't regen fast enough, I was fighting a boss. Anyway, I'll restart next week. Heading to Vegas on Wednesday through Monday ))

Noiche
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join:2013-06-17
Apo, AP

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I've been playing now for about a week. All my characters so far are on Anarchy, but I intend to venture into Onslaught pretty soon. Right now my main is my 37 Ranger, which I really enjoying right now since I bought her an unique 32 bow. At 37, she has 570 dps and 1 shots everything except bosses in act 3 normal.

If anyone wants to play at anytime, look me up. If I'm online, my Ranger's name is MasterNoiche. Hit me up and we'll run together or roll new characters.

Great game!

f0rtys3ven
47
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Lansing, MI

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Playing standard from now on. Sick of HC/Onslaught.

My Ice Shot ranger is almost 60 and at 1k dps with Ice Shot - LMP- Weapon ele - Fast attacks - mana leech.

I'm using Bear trap and single Ice shot with weapon ele for bosses. Decoy totem for dungeons. And I am still trying to find a spot for elemental weakness and frostbite depending if I need control vs dmg.

I want to add some DSLR peeps that are playing softcore.
Let me know if you are still active I really want to get into maps at some point. If you have frame issues with Ice Shot I have a LA shadow I want to level as well and a 20ish maurader I want to be EK.

pr1mo
Premium Member
join:2003-11-12
Chicago, IL

pr1mo

Premium Member

said by f0rtys3ven:

Playing standard from now on. Sick of HC/Onslaught.

My Ice Shot ranger is almost 60 and at 1k dps with Ice Shot - LMP- Weapon ele - Fast attacks - mana leech.

I'm using Bear trap and single Ice shot with weapon ele for bosses. Decoy totem for dungeons. And I am still trying to find a spot for elemental weakness and frostbite depending if I need control vs dmg.

I want to add some DSLR peeps that are playing softcore.
Let me know if you are still active I really want to get into maps at some point. If you have frame issues with Ice Shot I have a LA shadow I want to level as well and a 20ish maurader I want to be EK.

My 66 Duelist is on softcore. I need a little more survivability though for maps. I've ran a couple Level 66 maps (transformed to RAREs) and I was getting beasted for the most part by unique/rare monsters.

I'm still playing the blender build with about 5k DPS and ~8.55 attack speed (dual-wield swords).

Character's name is Shushi_Roll

Noiche
Premium Member
join:2013-06-17
Apo, AP

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All my characters were created on Anarchy, but when it ends later this year, they all get transfered to Standard, so if you'd like to add me for some future gameplay or just chatting, feel free.

Ranger = MasterNoiche
Maruader = Beatenwound

f0rtys3ven
47
join:2011-09-01
Lansing, MI

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I am 61 now.

Farming felshire.

I am missing a life helm and life gloves. I am also actively looking for a better bow / quiver combo. I basically need more defensive stats on gear. My resits fall in the 50's and I still have resistance passives so thats my biggest priority. Helm and gloves w/ life and good resists. I also need a evasion chest with life and good resists w/ a 5 link.

Pr1mo what kind of gear are you looking for?

I can save some things if you have a good particular list.