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<title>Topic &#x27;Re: The 5.0.4 / MoP / Druid&#x27; in forum &#x27;World of Warcraft&#x27; - dslreports.com</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27466551</link>
<description></description>
<language>en</language>
<pubDate>Sat, 25 May 2013 06:03:11 EDT</pubDate>
<lastBuildDate>Sat, 25 May 2013 06:03:11 EDT</lastBuildDate>

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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27822893</link>
<description><![CDATA[Eumaeus posted : Most these days are going with:<br><br>Crit > Expertise > Hit (7.5%) > Haste > Mastery<br><br>The goal being to maximize rage gernearation for active use mitigation / self healing. Sources I've read even prioritize Crit/Exp over agility on gemming.<br><br>Ideally you'll have enough rage generation to use all savage defense charges and have additional for frenzied regen and empowered maul. This priority also gives you enough rage to feel like its a more active playstyle and not just stacking avoidance and hoping for the best while wishing for more rage.<br><br>Bears feel like they're in a very good place right now. Despite thoroughly enjoying Moonkin I'm happy I traded feathers for fur a week or so ago.<br><small>--<br>Eumaeus, Guardian/Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Fri, 14 Dec 2012 14:36:50 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27822808</link>
<description><![CDATA[Jobbie posted : I love the crit build.]]></description>
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<pubDate>Fri, 14 Dec 2012 14:22:40 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27822803</link>
<description><![CDATA[Nick D posted : Pawry]]></description>
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<pubDate>Fri, 14 Dec 2012 14:21:39 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27822779</link>
<description><![CDATA[Antonica posted : depends... <br><br>could be crit<br><br>could be dodge.]]></description>
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<pubDate>Fri, 14 Dec 2012 14:15:15 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27822763</link>
<description><![CDATA[jofos posted : What's the stat priority for guardians?]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27822763</guid>
<pubDate>Fri, 14 Dec 2012 14:12:36 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27821369</link>
<description><![CDATA[Eumaeus posted : I'll run through a few tips to see if any of these can help ya!<br><br>1. Use a potion of the jade serpent JUST before the pull so that you can you two per boss.<br>2. Make sure you always start one wrath away from lunar eclipse. Here's your beginning of fight cast sequence:<br><br>1. Starfall<br>2. Wrath 1x -> Enter Lunar Eclipse<br>3. Incarnation, Nature's Vigil<br>4. Moonfire, Sunfire<br>5. Starfire* until Starfall ends, then Starfall<br>6. Starfire* until Lunar Eclipse Ends at 0 Energy<br>7. Celestial Alignment<br>8. Moonfire (will apply both dots)<br>9. Starfire* until all buff ends and you reach Solar Eclipse (use Starfall #3 when #2 ends)<br>10. Normal rotation<br>*Starsurge WHENEVER available<br><br>3. Whenever you hit an eclipse, re-cast the eclipsed dot only. Wait to refresh the other until it ends. This avoids clipping a stronger dot applied during a previous eclipse.<br>4. Make sure you use Incarnation/Nature's Vigil every 3 minutes, but try to hit lunar eclipse first since it's better single target damage.<br>5. Save 2nd Potion of the Jade Serpent for heroism.<br>6. If you have to move, spam spam spam moonfire and/or sunfire. If in an eclipse, use the eclipse'd one. There's a stacking buff on spamming that up to 3x that increases damage on moonfire/sunfire.<br>7. Be sure to keep both dots up on multi-targets whenever there are bosses with 2-3 mobs.<br>8. If you get a starsurge proc and are 1 cast from on eclipse, it may be beneficial to save it. Otherwise, use ASAP. Exceptions do apply of course when it may be worthwhile to just use it to get into the eclipse.<br>9. If your dots end early (before reaching the next eclipse) you have to decide whether to re-apply or wait for eclipse. If its 3-5 seconds it may be best to wait to re-apply the next eclipse's dot and just do the other. If more than this, it'll be best to re-apply both dots right away.<br><br>I'll add more if they come to mind! Hope this isn't too wall-of-text'y and that some of it helps you!<br><small>--<br>Eumaeus, Guardian/Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Fri, 14 Dec 2012 08:17:14 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27819317</link>
<description><![CDATA[djlar posted : IDK what to do with my chicken, I'm bottom deeps at single target and top deeps at bosses with adds (which are very little right now)..<br><br>still 470 though.. just enough to make the HoF and ToEs LFRs..]]></description>
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<pubDate>Thu, 13 Dec 2012 17:12:54 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27818253</link>
<description><![CDATA[Eumaeus posted : Monks still are able to get their healing numbers high, but they are very restricted on how to play right now without having severe mana issues. Since the last round of nerfs ours has kept up on total healing done but is always far below the others on mana. Their AoE healing is pretty rough right now too.<br><br>Druids healers really do need some love though. Disc is absurd right now and we're enjoying the luxury until it get's "balanced" (nerfed to hell, as Blizzard has no fine tuning experience).<br><small>--<br>Eumaeus, Guardian/Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Thu, 13 Dec 2012 13:09:22 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27817427</link>
<description><![CDATA[Immer posted : Still early to say the monk nerf was overly severe. They are still top healers... what <i>might</i> need to be addressed is the CD on Spirit Shell. We'll see. The monk lead was ridiculous before the patch. Druids need some love.]]></description>
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<pubDate>Thu, 13 Dec 2012 10:14:45 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27817375</link>
<description><![CDATA[Krisnatharok posted : Disc priests are just awesome*.<br><br>Arch got buried under 4 priests in ToES last night, 3 of which were disc.  I think he managed to beat one once, but the monk nerfs were overly severe, considering his skill and ilevel.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
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<pubDate>Thu, 13 Dec 2012 10:04:40 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27817372</link>
<description><![CDATA[Jobbie posted : <div class="bquote"><said>said by <a href="/profile/1620434" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1620434');">Krisnatharok</a>:</said><p>Wow, that sucks for your neighborhood tree.  Right now I am seeing nothing but resto shammies and disc priests in LFR.<br> </p></div>Shamans are just awesome.<br><small>--<br>Judge a man by the trials of his shield, not the empty reaping of his sword.</small>]]></description>
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<pubDate>Thu, 13 Dec 2012 10:03:09 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27817218</link>
<description><![CDATA[Lothario posted : You need to life bloom your kids....<br>Busted toenails and teeth the last 2 nights. Feel's like i'm listening to a medical show.]]></description>
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<pubDate>Thu, 13 Dec 2012 09:25:43 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27816994</link>
<description><![CDATA[Antonica posted : I haven't healed since Mount Hyjal (The raid instance).... And even then only did it for a short time when all you had to do is keep LB on 3 targets and you won everything.]]></description>
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<pubDate>Thu, 13 Dec 2012 08:18:15 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27814614</link>
<description><![CDATA[mettachain posted : thought you were like the main resto drood in the group all the time.<br><small>--<br>Reading your post made me want to punch a kitten in the jawbone.</small>]]></description>
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<pubDate>Wed, 12 Dec 2012 15:06:29 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27813552</link>
<description><![CDATA[Antonica posted : Start LFR:<br>4 Resto Shamans<br>Arch's Monk<br>I believe a Priest.<br><br>After 1st Boss:<br>Priest Leaves<br>Get 5th Shaman<br><br>Sometime between boss 2 and 3:<br>Shaman leaves<br>Get another Shaman<br><br>So it stayed arch with 5 shamans for rest of lfr. <br><small>--<br>&raquo;<A HREF="/forum/r26765227-">Re: [game] Crazy Game - The Resurrection - Day 2</A><br>Corrupt Politician - tmodelt<br>You may privately message the rest of the mafia: ekster, Rook008 & Kristopher. You win with the mafia.</small>]]></description>
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<pubDate>Wed, 12 Dec 2012 10:59:20 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27813427</link>
<description><![CDATA[Immer posted : me, too. I had one lfr that had 3 resto shamans and 2 priests. Since the other priest was disc, I switched to holy... when every healer is OP... no healer goes above 50k hps... unless you look at overhealing, lol.]]></description>
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<pubDate>Wed, 12 Dec 2012 10:32:19 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27812784</link>
<description><![CDATA[Krisnatharok posted : Wow, that sucks for your neighborhood tree.  Right now I am seeing nothing but resto shammies and disc priests in LFR.]]></description>
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<pubDate>Wed, 12 Dec 2012 07:15:41 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27811094</link>
<description><![CDATA[Feralmordius posted : Interesting stat priority in 10 man vs 25 man. Also includes a spread sheet for the math type people. <br><br>&raquo;<A HREF="http://theincbear.com/rps-stats-and-you" >theincbear.com/rps-stats-and-you</A><br><br>Now you can play around with this yourself and move the Haste value up and down, but in any case the RPS requirement for T&C is only about half of the RPS gained per point of Haste. That means Haste is not only a mitigation increase by generating more T&C procs, but it also still increases Rage generation more than Crit even after factoring in T&C.<br><br>Now none of this is really &#147;news&#148; per se. But it&#146;s nice to know the specifics about it. But the question everyone is really asking is &#147;What does this mean for me?&#148;<br><br>Well for 25m it primarily means you&#146;re going to want Haste instead of Crit. There are far more people to make up the tank DPS difference between the two, and you gain increased mitigation by going Haste &#150; which is the big difference for tanks in 25m. For 10m it&#146;s a bit more of a tough sell. Tank DPS is significantly more important in 10m than 25m, so it&#146;s possible that the DPS you lose by going Haste over Crit could make or break a kill. Furthermore bosses don&#146;t hit as hard in 10m as they do in 25m, thus meaning you can definitely afford to sacrifice that little bit of mitigation to do more DPS.<br><br>Once we get into the next tier of content I expect Haste stacking to become significantly more common in both raid sizes. <br><small>--<br>Tiermordius on Nathrezim Server (US)<br>Main Tank for Pride and Ego</small>]]></description>
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<pubDate>Tue, 11 Dec 2012 17:50:42 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27810482</link>
<description><![CDATA[Immer posted : wow... I really felt for the author at this point:<br> <BLOCKQUOTE><SMALL>said by FallingLeavesAndWings :</SMALL><HR>ince this is the fourth time we&#8217;ve taken a look at this, with no indication that our life is going to improve, I feel I don&#8217;t have much left to say on the topic.<br><br>Our Monk overlords have been summarily replaced with disc priests. The monk nerfs were steep (maybe too steep), and the bubble lords swooped in and have mitigated their way into the position formally held by monks. Mushrooms still suck. Our healing model still does not work well in the world of MoP healing. Our fixed mana pools still do not support the toolkit we have to work with. And well, that&#8217;s about all I have to say on the matter.<br><br>If I hadn&#8217;t devoted the past eight years to the Druid class, I would seriously be considering a reroll at this point (and have, in fact, given it consideration). But I don&#8217;t feel that I should have to give up a class I&#8217;ve put so much energy into, and enjoyed for so long. I pretty strongly feel it should be Blizzard&#8217;s responsibility to make sure that classes are fun to play. That they are equally competitive, that they have tools suitable to meet that goal, and that players can continue to feel like viable assets of their raid team and enjoy the game based on skill rather than be frustrated because of artificial limitations set by the game.<br><br>But maybe that&#8217;s just me.<br><br>Please feel free to review the prior three posts in the series for more in depth looks at the problem and potential solutions.<HR></BLOCKQUOTE><br>My druid reached 87 on my sick day... hard to grind out quests on your third toon while feeling like garbage, though. Good news is... my druid isn't missing much at this point. ;)<br><small>--<br><b>Guild leader of Pride and Ego (US:Nathrezim)</b><br>Good times with Great people in the Best way to spend $15/mo.<br><br>Intelligence is no substitute for Character.</small>]]></description>
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<pubDate>Tue, 11 Dec 2012 15:15:43 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27810332</link>
<description><![CDATA[cymraeg posted : &raquo;<A HREF="http://fallingleavesandwings.wordpress.com/2012/12/10/same-problems-different-day-part-iv-all-hail-our-priest-overlords/" >fallingleavesandwings.wordpress.&middot;&middot;&middot;erlords/</A><br><br>interesting post about current healer scores<br><small>--<br>Hen Wlad Fy Nhadau!<br>"What happened in here?" " Seems to have been a bit of a squabble." "They're all dead!" " More of a tif then."</small>]]></description>
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<pubDate>Tue, 11 Dec 2012 14:46:19 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790513</link>
<description><![CDATA[Feralmordius posted : Here is the Rage gen numbers. <br><br>Rage<br><br>Rage is no longer generated from taking damage. Instead Guardians now generate Rage from landing attacks on our enemies. Once 5.0.4 hits, Rage will come from two different kinds of actions. I like to call these Direct and Indirect Rage Generation. You&#146;ll see why in a minute. You will gain Rage from performing one of the following actions (Direct Generation):<br><br>    [Mangle] generates 5 Rage when used (or 7 if you have the talent [Soul of the Forest]). Mangle has a 6 second cooldown.<br><br>    Auto-Attacks generate ~10.8 Rage per attack that deals damage. Your base auto-attack speed is 2.5 seconds.<br><br>    [Enrage] generates 20 Rage when used, and an additional 10 Rage over the next 10 seconds. Enrage has a 60 second cooldown.<br><br>    Critical Strikes of either Mangle or Auto-Attack will generate 15 Rage.<br><br>    Shifting into [Bear Form] will set your Rage to 10.<br><br>Before going any further you should already be able to tell that the overwhelming bulk of our Rage Generation comes from Critical Strikes. Therefore our goal should be trying to maximize the number of those we get. The easiest way to do this is to simply stack Critical Strike Rating. Not only is that an awesome stat by itself, but while in Bear form we get an extra 50% Critical Strike Rating. This makes Critical Strike the single best Rage Generation statistic to stack early on.<br><br>Using one of the following abilities will allow you to use something that generates Rage (Indirect Generation):<br><br>    [Incarnation] removes the cooldown on any offensive Bear ability for 30 seconds. This includes Mangle, meaning you can press Mangle every global cooldown to generate the maximum amount of Rage. Incarnation has a 3 minute cooldown.<br><br>    [Berserk] removes the cooldown on Mangle and causes it to strike up to 2 extra targets for 10 seconds. Berserk has a 3 minute cooldown. It should be noted that at the time of this writing the extra targets struck are not causing any Rage to be generated. Whether this is intended or not is unknown.<br><br>    Landing a hit with [Lacerate], [Thrash], or [Faerie Fire] has a 25% chance to reset the cooldown on Mangle.<br><br>    Temporary buffs such as Heroism/Bloodlust or Trinket Procs can also indirectly increase Rage Generation by increasing Haste, Critical Strike, Agility, Hit, or Expertise. Although I don&#146;t recall the last time I saw a temporary Hit or Expertise proc/buff.<br><br>You can probably tell that the most common of these either reset or completely remove the cooldown on Mangle. While this also increases our DPS, both Incarnation and Berserk should be held in reserve as Rage cooldowns.<br><br>&raquo;<A HREF="http://theincbear.com/forums/viewtopic.php?f=9&t=697&sid=12b787f28da166dc6c566aa8e6ca2305" >theincbear.com/forums/viewtopic.&middot;&middot;&middot;e6ca2305</A><br><small>--<br>Tiermordius on Nathrezim Server (US)<br>Main Tank for Pride and Ego</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 12:30:18 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790497</link>
<description><![CDATA[Eumaeus posted : Nah we had a disc priest join this week to fill an opening and we were just amused at how silly it made the fight. Previously we were 2 healing it with mistweaver and hpally. I was balance then and would contribute tranquility during one of the final phase F&V (pre-nerf) to help out as needed.]]></description>
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<pubDate>Wed, 05 Dec 2012 12:26:33 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790174</link>
<description><![CDATA[JB posted : <div class="bquote"><said>said by <a href="/profile/1695281" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1695281');">Eumaeus</a>:</said><p>(Side note: Disc / spirit shell is absolutely amazing for Force & Verve on Zor'lok in HoF).<br> </p></div>Yes, because it is glitched right now. (SS+Inner focus = 100% crit). They nerfed the shit out of F&V 3 weeks ago. Are you relying on a glitched disc priest for that fight?<br><br><div class="bquote"><said>said by <a href="/profile/1695281" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1695281');">Eumaeus</a>:</said><p>I think you're totally right that overall the FR glyph will be better in more fights. I'm just thinking aloud (err, in text) of times that it might be worth swapping the glyph off.<br> </p></div>FR Glyph is and will always be a situational glyph. As of now, I see most guardians not using it.<br><small>--<br>I know you are the only one<br>A little taste of heaven<br>You know I am The only one<br>Your bitter taste of hell</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 11:01:21 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790053</link>
<description><![CDATA[Krisnatharok posted : ^ That's eventually where you want to be.  Chain your FR/SD then use the Tooth empowered maul as you can.]]></description>
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<pubDate>Wed, 05 Dec 2012 10:38:31 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790051</link>
<description><![CDATA[Eumaeus posted : Regarding the crit/hit/exp build it's also noteworthy that with crit high enough your rage gen (that +15 from the crits is so massive over time) is occasionally high enough to keep up SD/FR and still burn 30 rage on empowered mauls to reduce the boss's next attack by 23-24k damage (dunno if its a static # or scales with anything).]]></description>
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<pubDate>Wed, 05 Dec 2012 10:36:59 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790036</link>
<description><![CDATA[Eumaeus posted : I'm not positive (stuck at work with the 'sense), but it could be that only the crits on autoattack and mangle provide the 15 rage for critting. You definitely shouldn't be gaining rage from non-crit thrash and swipe. I'm just not positive about crits on those abilities.<br><br>I've definitely been eyeballing the SI glyph. Despite losing 6 secs for only a 1m cooldown reduction I can see times when that would be really perfect for mitigating 1-2 huge attacks more often.<br><br>I worry about the 5m cooldown on glyphed ursoc, but combined with renewal it would be an enormous heal. Kinda turns it into a once per fight instead of 2-3 times per fight ability but that may be perfectly fine.<br><small>--<br>Eumaeus, Guardian/Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 10:33:35 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790031</link>
<description><![CDATA[Immer posted : I haven't worried about it much in MoP because I haven't had to heal many bears. Now that tiermordius is bear tanking more often, I'll pay closer attention to his rage generation. Hopefully its just the PW:S that is gimping rage generation so I have some control over when I use it. Aegis and SS... ugh. <br><br>edit: cool... so I can heal away, then. =)]]></description>
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<pubDate>Wed, 05 Dec 2012 10:32:16 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790021</link>
<description><![CDATA[Krisnatharok posted : <div class="bquote"><said>said by <a href="/profile/1695281" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1695281');">Eumaeus</a>:</said><p>We don't gain rage from being hit anymore. It's all self generated via auto attacks and mangle. That's what's caused the huge shift to crit/hit/expertise stat priority (even > agility in gemming by many accounts I've read).<br> </p></div>  Weird, then how come I've sat there and thrashed/swiped multiple targets and gained no rage?  Does it have to crit to count?  The whole change is blegh anyways, but I do it anyways (hit/exp/crit) because IMHO it's the better way to tank.  Stam/mastery/dodge just isn't as viable right now.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 10:29:46 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790015</link>
<description><![CDATA[Krisnatharok posted : Like I said, the ability to control the healing via vanilla FR may outweigh the total increased healing glyphed FR, and on some fights you might need to decide.<br><br>I would rather use a combo of Survival Instincts or Might of Ursoc (+50% max hp) + Renewal (~30% hp restored instantly) as an oh-shit button, then rotate SD, Barkskin, and the DMC trinket as needed to avoid damage, all on top of keeping the glyphed FR up.<br><br>But YMMV with your playstyle.  The hit-capped/crit build is all about controlling the pace of incoming damage, whereas the avoidance mitigation build is about reducing all damage received, but it gives less control of when you take the big hits.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 10:28:30 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790012</link>
<description><![CDATA[Eumaeus posted : We don't gain rage from being hit anymore. It's all self generated via auto attacks and mangle. That's what's caused the huge shift to crit/hit/expertise stat priority (even > agility in gemming by many accounts I've read).]]></description>
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<pubDate>Wed, 05 Dec 2012 10:27:52 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790004</link>
<description><![CDATA[Krisnatharok posted : <div class="bquote"><said>said by <a href="/profile/1701864" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1701864');">Immer</a>:</said><p>I see a lot of healers going for meter padding in LFR<br> </p></div>  What? Noooooooooooooo neeeeeeeeeever. ;)<br><br>I hit 78k HPS on the priest last night on the tornado boss in HoF, died, was brez'd, and still ended as top heals.  I was on the verge of getting Arch to shelve his monk for the rest of the expac.<br><br>Spirit shield just on the tank is hacks.<br><br>Although I have run into instances (both as the disc healer and the bear tank) where the bear does not gain rage when asborbing hits with a certain type of shield, not sure if it's the regular shield from FH/heal/GH or just the spirit shield.<br><br>Have you seen anything like that?<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 10:26:03 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27790003</link>
<description><![CDATA[Eumaeus posted : I'm pretty sure that you're correct that the overall healing received will be higher with the glyph. The area that I'm wondering if it's worth swapping on/off the glyph are moreso for fights were there will be a time when burst healing is beneficial during a time where enough healers are otherwise occupied to where you aren't getting enough out of the 40% at a time where you need it most.<br><br>The best example I can think of atm is probably gara'jal where 2 others are taking large damage with you due to voodoo masks but there will only be 1 healer casting on you & them due to the spirit world needing the 2nd healer.<br><br>The other issue with that experiment is that comparing your self healing to 40% of the total healing done to you assumes 100% uptime of FR. I don't know that there's a way to isolate 40% of only the healing received during FR buff uptime. It's this amount of healing that you'd have to compare to unglyphed self-healing to get the total healing received impact value. Does that sound correct, or am I thinking incorrectly?<br><small>--<br>Eumaeus, Guardian/Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 10:25:58 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789996</link>
<description><![CDATA[Immer posted : One thing I'd like to mention, sort of a psychology of LFR healers, regardless of what your test shows I'd run without the glyph for LFR. The reason is that I see a lot of healers going for meter padding in LFR, so everyone tends to assume that someone else is keeping an eye on the tanks. I've been working on maximizing my effective use of Disc spec via LFR. Almost every time I start my SS building cycle (SS, 6xPoH) I have to cut it short to PW:S/penance/flash heal the tanks before they go splat. Now... if you have a pocket healer, then you are golden no matter which way you glyph... ;)<br><small>--<br><b>Guild leader of Pride and Ego (US:Nathrezim)</b><br>Good times with Great people in the Best way to spend $15/mo.<br><br>Intelligence is no substitute for Character.</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 10:23:48 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789966</link>
<description><![CDATA[Krisnatharok posted : Try this as an experiment (I have not yet done so), run a raid WITHOUT the glyph, and look at total self healing done vs. total raid healing done to you.<br><br>If your self-healing is greater than 40% of total healing (minus your own) to you, then run <u>without</u> the glyph.  If your self-healing is less (and I think it should be far less) than 40% of total healing done to you, then run <u>with</u> the glyph--varying of course due to fight mechanics.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 10:15:09 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789793</link>
<description><![CDATA[Eumaeus posted : Ahh right right! I'll be honest I'm way out of touch with disc atm. Until Monday I hadn't raided with one for ages. (Side note: Disc / spirit shell is absolutely amazing for Force & Verve on Zor'lok in HoF).<br><br>I think there are times when both glyphed and non-glyphed would be strong. For example, after phase 2 on Elegon I always go back in first since our other tank has an AoE taunt. The healers are really focusing him since the adds hit like a truck, so I can't rely on them casting as many heals on me for the first little bit while the adds die. The 120k+ self heal from FR was very useful there since I couldn't be sure I'd get enough heals to benefit from the 6s 40% buff.<br><br>Another example that comes to mind is Gara'jal. Having one healer in the spirit world would mean I'd only receive heals from one person and they'll also be casting on the other 2 people with the voodoo mask, so I might only get 1 heal during the 6 secs. I think the self heal would outscale the buff in that case also.<br><br>I think you're totally right that overall the FR glyph will be better in more fights. I'm just thinking aloud (err, in text) of times that it might be worth swapping the glyph off.<br><small>--<br>Eumaeus, Guardian/Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 09:34:56 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789735</link>
<description><![CDATA[Krisnatharok posted : IIRC disc priests place a bubble on someone for the percentage of what the heal hits  for (Spirit Shield <u>notwithstanding</u> as that is a 100% conversion of heal to absorb), so any mechanic that increases healing received (from FH/heal/GH) should also increase the subsequent shield as well.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 09:19:17 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789637</link>
<description><![CDATA[Eumaeus posted : I considered (am still considering) the FR glyph, though my raid does not have strong HoT healing and we also use a disc priest, whose bubbles I assume wouldn't be covered by the 40% bonus. Because our other heals are more direct than HoT, my thoughts were that much of the 6s healing bonus might be lost to awkward cast timing and that a timed use of my personal heal may come out ahead. That said, last night was the first raid since having to swap to Guardian, so I anticipate some experimentation would be in order.<br><br>I'd put a lot more weight on the FR glyph on fight's like Blade Lord (2nd boss HoF - my brain is working this morning, right?) where there's far more expected spam healing on the tank due to steady massive incoming damage.<br><br>I'm liking nature's swiftness more than renewal atm due to it's versatility (bear form brez mostly). What're your thoughts on lvl 90 talent? <br><small>--<br>Eumaeus, Guardian/Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 08:42:42 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789582</link>
<description><![CDATA[Krisnatharok posted : I was assuming you were using the Frenzied Regen glyph, which increases all healing you receive by 40%, which is way more healing than you could give yourself.  Get Renewal or or the HT talent if you need an emergency heal to prevent death--the FR glyph should be mandatory for tanks.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 08:18:38 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789566</link>
<description><![CDATA[Eumaeus posted : The frenzied regen heal is surprisingly large, too. I saw some last night in the 120-150k range. With crit as high as it is (think I am somewhere in the 43% range atm), I feel like rage gen is high enough to always use savage defense charges and still have enough rage to either frenzied regen or use tooth and claw mauls.<br><br>It's also been a huge help when not actively tanking a boss to use empowered mauls as frequently as they're available. Dropping the boss' autoattacks by 23k time after time helps the other tank a ton.<br><br>Guardian glyph options are sadface. I think right now I'm using rebirth, savage roar (or whichever the 30yd range granting one is) and... umm... I forget the other. Might've slotted 10 yd faerie fire as a placeholder in a rush before raid.<br><small>--<br>Eumaeus, Guardian/Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 08:06:20 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789521</link>
<description><![CDATA[Krisnatharok posted : <div class="bquote"><said>said by <a href="/profile/1779394" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1779394');">Feralmordius</a>:</said><p>and still have to think about which defense to use.<br> </p></div>If at full HP, OR if the fight is primarily physical damage, use Savage Defense as damage avoided is better than overhealing.<br><br>If below ~60% hp, use Frenzied Regen, OR if the fight is primarily magic damage.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 07:40:00 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27789496</link>
<description><![CDATA[Eumaeus posted : Tanked 6/6 MSV-10 with the guild last night. I found the mitigation in guardian spec to be very good. I didn't feel too spikey and felt like there was almost always sufficient rage generation to burn through 3 charges of savage defense. I'm also currently stacking crit/exp. <br><br>I was ilvl 478 for the run. On a side note, dropping from 488 ilvl Balance to ilvl 467 Guardian made me a sad bear. Had to wave goodbye to a sizeable pile of gold/conquest/valor to get that caught back up before raid.<br><small>--<br>Eumaeus, Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [2/6] HoF</small>]]></description>
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<pubDate>Wed, 05 Dec 2012 07:16:16 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27788019</link>
<description><![CDATA[Feralmordius posted : When Blizz moved to the active mitigation for tanks, tanking really became build resource pool, then choose defense, heal or damage to spend it on. <br><br>I have been running Crit/Expertise build and it seems good. However I am also fairly new to the Guardian and still have to think about which defense to use.<br><small>--<br>Tiermordius on Nathrezim Server (US)<br>Main Tank for Pride and Ego</small>]]></description>
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<pubDate>Tue, 04 Dec 2012 16:57:51 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27782481</link>
<description><![CDATA[Eumaeus posted : Looks like a chain of bad / quitting is going to land me converting from balance to guardian for my guild. Has anyone here been tanking normal/heroic content as a guardian this expac?<br><br>Seems things have changed quite a ton from before, with rage generation stats being even more important than straight mitigation stats (dodge/mastery). Icy-veins is even calling crit/expertise > agility for gemming and enchants.<br><br>Anyone able to share their experiences?<br><small>--<br>Eumaeus, Balance Druid<br>GM - Lux ex Tenebris - Sargeras | Alliance<br>[6/6] MSV [1/6] HoF</small>]]></description>
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<pubDate>Mon, 03 Dec 2012 07:35:06 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27774428</link>
<description><![CDATA[Eumaeus posted : Wish I could contribute more to the kitteh side of things, but have been playing balance so far this expac. Though I did re-configure my offspec to feral last night for my LFR's this week since I can't really upgrade my main spec any further in raid finder.]]></description>
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<pubDate>Fri, 30 Nov 2012 07:53:00 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27774016</link>
<description><![CDATA[Krisnatharok posted : This thread is dead, despite half of our guild rolling druids.  Ah man!<br><br>Anyways, LFR tonight.  Was ilevel 475 when this went down.  Picked up ring and back tonight, so I am 477 now.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small><div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap COLSPAN=3 WIDTH=100%><A HREF="/speak/slideshow/27774016?c=2055217&ret=L2ZvcnVtL3IyNzgxNzM3Mi54bWw%3D"><IMG class="apic" BORDER=0 TITLE="1010504 bytes" WIDTH=600 HEIGHT=337 SRC="/r0/download/2055217.thumb600~8917d0bfd36cc38f46da26acaf5072fe/66k dps feral kitty.jpg/thumb.jpg" ALT="Click for full size"></A></TD></TABLE></div>]]></description>
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<pubDate>Thu, 29 Nov 2012 23:57:11 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27747359</link>
<description><![CDATA[Krisnatharok posted : Pretty happy with my deeps (crushing LFR is like beating Special Olympics, but still).<div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap COLSPAN=3 WIDTH=100%><A HREF="/speak/slideshow/27747359?c=2052578&ret=L2ZvcnVtL3IyNzgxNzM3Mi54bWw%3D"><IMG class="apic" BORDER=0 TITLE="846808 bytes" WIDTH=600 HEIGHT=337 SRC="/r0/download/2052578.thumb600~548f3aa4c5aeab4f376eb352e2942820/Will of the Emps.jpg/thumb.jpg" ALT="Click for full size"></A></TD></TABLE></div>]]></description>
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<pubDate>Tue, 20 Nov 2012 22:37:17 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27706268</link>
<description><![CDATA[Eumaeus posted : Anyone else out there living the Manachicken lifestyle these days? Pretty excited to finally NOT be a bear for a raid tier. Would give so much to have my armored moonkin buff form be permanent.]]></description>
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<pubDate>Thu, 08 Nov 2012 07:41:54 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27682611</link>
<description><![CDATA[Krisnatharok posted : Thanks, I'll have to check those out tonight.]]></description>
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<pubDate>Thu, 01 Nov 2012 10:30:34 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27682518</link>
<description><![CDATA[Immer posted : I actually use TidyPlates to track combo points, bleeds, DoTs on mobs. In the past, I've set up my PowerAruas (now WeakAuras) to show me my combo points and to flash my finish moves icons when I reach 5 combo points (in case there are too many mobs to pay attention to TidyPlates combo points).  Venom1 <A HREF="/useremail/u/1811348"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> speaks very highly of RoguePowerBars for tracking all of his bleeds/debuffs across all of his toons... you could check that out, too.<br><small>--<br><b>Guild leader of Pride and Ego</b><br>Good times with Great people in the Best way to spend $15/mo.<br><br>Intelligence is no substitute for Character.</small>]]></description>
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<pubDate>Thu, 01 Nov 2012 10:07:46 EDT</pubDate>
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<title>Re: The 5.0.4 / MoP / Druid</title>
<link>http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27682030</link>
<description><![CDATA[Krisnatharok posted : What do you guys use as far as addons for feral?  I'm looking for something (probably like DotTimer although I've never used it) that will display near the center of the screen the combo points, as well as the duration of rake, rip, and savage roar.<br><small>--<br>If we lose this freedom of ours, history will record with the greatest astonishment, those who had the most to lose, did the least to prevent its happening.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-The-504-MoP-Druid-27682030</guid>
<pubDate>Thu, 01 Nov 2012 07:09:10 EDT</pubDate>
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