said by Weirdal:
Why couldn't a digital content delivery system on consoles do DRM as well as Steam?
A perfect example is how nintendo is now offering simultaneous release of digital and retail copies of Nintendo 3DS games.
Despite the cost savings (to them) to offer it digitally, they can't/won't pass those savings onto you as the consumer. And as others pointed out, many ISPs now are trying to perform cap-land services.
Unlike a retail copy, there is also no way to at least say loan a copy to a local friend. Sure, there was some game-sharing of ID's for PS3 systems and games, but Sony's since neutered that bonus they had over Microsoft's method of handling things much like they've neutered their PS3 models since launch.
I would be much less opposed myself to get games I know will be good digitally, especially if they are games I would expect to keep a long time, and replay. But even Steam has not yet figured out a way to allow people that want
to trade games on their account, without just flat out exchanging/selling their accounts completely.
Isn't the fact that it's being made for a console
enough of a DRM? It certainly has been since the 1970's. It's 2013 now, last I checked. It's not like there's ever been cartridge drives for all the different cartridge-based systems (some exceptions notwithstanding).--
Because, f*ck Sony