Battleground Europe has been around for almost 12 years now and it's free-to-play. F2P allows building captures & limits certain equipment/vehicle usage but with unlimited time. There are no microtransactions, but if you decide you like the game then you can upgrade your subscription to a monthly fee. It is one persistent server and there can be hundreds and hundreds of players on at the same time from all over the world. Town battles can last hours and maps last months at a time.
Vehicles are modeled with realistic armor and penetration values and use no hitpoints.
There are also fighters, bombers and naval warfare. I know the graphics are outdated, but for those of you looking for a Player vs. Player combined Arms WWII sim, give it a try. Ive been playing it off and on for the past 10 years. Hopefully those who try it will formulate their own opinions on whether or not it's worth a download.
P.S.-Join a good active squad, it really makes the gaming experience that much better. Most squads use their own Teamspeak server or the Allied/Axis server provided by the company. S! and good luck
I can't decide between, Tribes(The original tribes), Starcraft Broodwars, or Battlefield 2(pre patch1.4 that killed bunny hopping opness)... The first to basically sum up my first exposure to online competitive gaming back on dat 56k.
Everquest for me. Nothing else comes close to the first release of EQ and the sheer size of the world it brought. This is the game that defined MMORPG from the onset (my opinion). Ive never been so involved in game where running across the continent was not only time consuming, but the actual event of running across was thrilling. Seeing my first Hill giant in the distance, getting on board boats to cross the oceans. The first time running around a city. This game and no other game since has had the same initial feeling. WoW came close but not the same. The game went downhill once Sony took over