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Venom14
join:2011-10-21
Augusta, GA

Venom14

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[Classes] 5.2 Changes

Some of these sound really sweet. Changes are both PVP and PVE flavored.

»www.youtube.com/watch?v= ··· CCClJaU4

Skittles
Premium Member
join:2011-03-31

Skittles

Premium Member

Hi, Im Swifty....I record all my video inside a garbage can....for the acoustics bro..

Krisnatharok
PC Builder, Gamer
Premium Member
join:2009-02-11
Earth Orbit

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Can you transcribe or summarize?

Tweakbl
join:2008-09-25
Rosedale, WV

Tweakbl

Member

Even Ethereals need a vacation, and the item upgraders (Voidbinders), are no exception. Theyre saying they need to go home to take care of business arrangements, but … Im not convinced. I think theyre just homesick for their ‘space mummy families.

Ok ok, fourth wall broken, were actually just temporarily removing them from the game for 5.2 due to the new raid tier. The idea with the item upgrade system is that its a way to spend currency on upgrading items when buying new items isnt the clear path. Either youve bought everything, or at least most of them, and then spend currency to get that extra *oomph*. With a new raid tier coming, we dont want to create a trap where people are wondering whats more lucrative: spend currency on new items, or on the new gear appearing on vendors? (Hint: Its the new gear on vendors.) To help ensure were not indirectly encouraging anyone to spend their currency somewhere they probably shouldnt, the item upgraders will be taking a break.

Right now were planning for them to return in 5.3, which will not have a raid tier, and offer upgrades again as people will have likely have some currency to burn. Were not sure yet if well continue this cycle of having them take a break for raid patches and then come back in non-raid patches, but well continue evaluating as we go, absorb feedback, and let you know how these plans evolve.
Tweakbl

Tweakbl

Member

The removal of the item upgrade NPC is the only thing relevant to my interests. They could make it so that anything above Heroic 500-ish ilvl is not upgradeable till 5.3 but instead want to play the little song and dance this way.

Casuals will be hurting as usual.
Tweakbl

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Taken from the WOW home site for those at work and blocked.
No mention of the item upgrade NPC being removed in the notes I do not think.

Patch 5.2: The Thunder King is now available for testing on the Public Test Realms! By logging in you can help us test a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.
Please keep in mind that the below notes are not final, and a great deal could change before the final patch 5.2 release.
World of Warcraft PTR Patch 5.2

General

New Daily Quest Hub: The Isle of the Thunder King.

Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
Players on the PTR can teleport to the Isle of the Thunder King at their faction shrines in the Vale of Eternal Blossoms. While the Isle of the Thunder King will be unlocked progressively by each realm based on participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. Some features, including the Treasure Room, will not yet be available.


New Raid: Throne of Thunder

Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King, defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.


The Legendary Quest Continues:

Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new headgear enchantment, the Crown of the Heavens.
Please note: Initially this quest is not available on the PTR, but will be coming soon.


New World Bosses: Nalak, the Storm Lord and Oondasta

Nalak, the Storm Lord

After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.


Oondasta

Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.




Buy The Farm

Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.


New World Boss System

All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.






Classes

Death Knight

Death Siphon now heals for 150% of the damage dealt (was 100%).
Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).
The Bloodworms summoned by Blood Parasite now have 200% more health.
Unholy

Reaping now also applies to Icy Touch.
Summon Gargoyle no longer costs Runic Power.
Gargoyle Strike now deals Shadow and Nature damage (was Nature only).
Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.




Druid

Cyclone now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
Symbiosis

Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.


Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
Cenarion Ward now grants 100% increased healing.
Frenzied Regeneration now scales 10% more efficiently with attack power.
Tooth and Claw now scales 10% more efficiently with attack power.
Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
Rejuvenation now costs approximately 9% less mana.
Revive and Mark of the Wild now cost 55% less mana.
Faerie Swarm can now snare more than one target at a time.
Mass Entanglement now has a 30-second cooldown (was 2 minutes).
Typhoon now has a 30-second cooldown (was 20 seconds).
The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
Soul of the Forest

Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
Feral: Unchanged.
Guardian: Generates 3 additional Rage per Mangle.
Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.


Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).


Hunter

Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
Silencing Shot now has a 24-second cooldown (was 20).
Binding Shot no longer has a Focus cost.
Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
Glyph of Marked for Death has been removed, and its effects are now baseline.
New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.


Mage

Invocation now removes Evocation's cooldown and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds) after an Evocation is completed. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
Greater invisibility now has a 90-second cooldown (was 2.5 minutes).
Frostbolt cast by Mirror Images now deals 50% more damage.
Improved Counterspell has been removed.
Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
Blazing Speed can now be triggered at will.
Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).
Ice Floes now has a 45-second cooldown (was 1 minute).
Scorch now costs 3.5% of base mana (was 0.1%).
Arcane

Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).


Frost

Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
Water Elemental

Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.






Monk

New Level-60 Talent: Ring of Peace

Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.


New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2-minute cooldown.
Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15-second cooldown.
Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30-second cooldown.
Path of Blossoms has been removed.
Deadly Reach has been removed.
Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
Tiger's Lust and Touch of Karma no longer have a Chi cost.
Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
Chi Torpedo now deals 15% more damage.
Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.
Mistweaver

Life Cocoon can no longer be dispelled.
Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
It is no longer possible to use Thunder Focus Tea while silenced.
Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
Xuen will now fixate on the Monk's original target.


Windwalker

New Level-75 Ability: Storm, Earth and Fire

The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.


Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
New Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).
Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.


Brewmaster

Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.




Paladin

Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
Eternal Flame's periodic heal now provides 100% more healing when self-cast.
Judgment now costs 5% of base mana.
Protection

The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.




Priest

Power Word: Solace has been redesigned.

Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.


Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
Angelic Feather now has a 6-second duration (was 4 seconds).
Body and Soul now has a 3-second duration (was 4 seconds).
Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
Discipline

Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
Rapture now provides mana equal to 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.




Rogue

Preparation is now a baseline ability learned at level 68.
Versatility has been removed.
New Level-90 Talent: Marked for Death

Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.


New Level-60 Talent: Cloak and Dagger

Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.


Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used.
Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
PvP set bonuses have been changed:

Vigor is now the 4-piece set bonus and increases maximum energy by 50 (was 10).
Deadly Brew is now the 2-piece set bonus, and its effects remain unchanged.


Combat

Vitality now increases attack power by 30% (was 25%).
Blade Flurry now deals 75% less damage.


Subtlety

Sanguinary Vein now increases the damage the target takes by 20% (was 16%).




Warlock

The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket silence.
Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 20% health to activate, and has a 30-second cooldown.
Soul Leech now provides an absorption shield instead of healing.
Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
The passive damage from Archimonde's Vengeance no longer has a visual effect.
Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.
Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.
New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 50%.
New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.


Warrior

Shockwave now has a 40-second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.
Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.
Shield Barrier now scales approximately 10% less efficiently with attack power.
Storm Bolt now deals 125% weapon damage (was 100%).
Enraged Regeneration now costs 30 Rage (was 60).
Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
Arms

Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
Slam now deals 220% weapon damage (was 190%).


Protection

The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.




Shaman

Elemental Mastery now has a 1-minute cooldown (was 2 minutes).
Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
Conductivity no longer requires that the target be within the area of effect of Healing Rain.
Ancestral Swiftness now increases spell haste by 5% and melee haste by 10% (was 5%/5%).
Glyph of Purge now adds a 6-second cooldown to Purge.
Stone Bulwark Totem now absorbs 25% more damage.
Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10% (was 0%).
Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 50% of the damage dealt by Flame Shock.
Flame Shock's duration has been increased by 25%.






Quests

Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.




Creatures

Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
Galleon now respawns much more frequently, but players can only receive loot from him once per week.
Dire Horns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Dire Horn owners should seek out clues regarding these auspicious beasts.




Pet Battles

Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.
Nether Roach is now a real roach and can now survive the apocalypse.
Battle Pet Bandages now stack to 25 and are Bind to Account.
Battle-Stones now have a chance to be awarded from PVP Pet Battles.
Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
Pet levels will now only display on the map when pets are tracked.
Taming the World now lists its reward correctly in the Achievements pane.
Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
Disconnecting from a pet battle will once again respawn the pets you were fighting.
Any pet that has been killed in a pet battle will now never respawn.
A number of new pets can be found on the Isle of Lightning, including rare spawn drops, wild pets, and raid boss drops.
Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. A new quest has been added to track progress as these new pets are hunted down, and completing that quest will award the new Red Panda pet.
Please note: Many of these changes have not yet come to the PTR, but will be available soon.




PvP

PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.




Items

Skyshards are now Bind on Account.




Sunsong Ranch

Seed bags have been added that allow planting of crops 4 plots at a time.
Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
Wild Crops will now occur less often.




Bug Fixes

Classes

Druid

It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.


Paladin

It is no longer possible to refresh Inquisition to a lower duration.


Mage

The cooldown of Cauterize will now properly reset upon entering an Arena.


Warlock

Grimoire of Service now describes its special abilities on the tooltip.

BG5150
join:2008-08-14
New York, NY

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I like the fact that pet bandages are now BoA.

That helps a lot if you are leveling up your toon and do some pet battles here and there--you don't have to track down a trainer just to get a couple bandages all the time.
Cptbeatstix
join:2011-12-21
Carrollton, TX

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I'm kind of excited about the changes to rogues. Warriors.....not so much. Maybe it will better affect arms in damage output.

McBrain
BRB Face Melting
join:2010-05-06
Marietta, GA

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I can't believe no one is giving Swifty props for actually having people who know wtf is going on with each class talk about them in this video. Reinhart da Russian is definitely my fav WoW YouTube personality right now. He reminds me of this old Rooskie life-guard I used to word with named Vladimir or some shit. Dude would drink Aristocrat straight from a red solo cup. Anyone who does that has my full attention when giving advice.

Snuffbox
nice irl
Premium Member
join:2011-04-15
Milwaukee, WI

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Incoming Rogues... They're going to be pretty beast...

Phantasee
join:2009-08-27
Hammond, LA

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I enjoy Swift's vblogs. Just a real dude playing some games.

stonhinge
Premium Member
join:2003-07-28
Topeka, KS

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Tap to faction on World bosses will be nice. See some raid attacking a world boss you haven't looted yet? Help them out without joining the raid and still get loot. Granted, you might not be getting heals, but you could grab a pocket healer and survive.

Phantasee
join:2009-08-27
Hammond, LA

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Blizzard just updated the official 5.2 PTR Patch Notes. Here's the highlights:

The new legendary questline reward in 5.2 is a legendary metagem.
Several Tier 15 set bonuses have been changed, including DK Frost and Unholy 4 piece.
Restoration Druids have a new passive ability, Naturalist.
Many changes to priests, including new set bonuses and glyphs.
Warriors now benefit from Haste 100% more than before.
Spectral porcupines have been added to Pandaria as new Spirit Beasts.
New information has been posted about Elite Battle Pets.
Heroic Pandaria dungeons now award 100 Justice points per boss.
Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%, and the cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
Item Upgrade NPCs have left Azeroth for 5.2

Also be sure to check out our 5.2 coverage, including 40 minutes of audio spoilers, Shaman Tier 15 and raid weapon models, new items, and more!

Click the cut to read the updated patch notes!
Originally posted by Blizzard (Official Post | Blue Tracker)Collapse
Blizzard

Patch 5.2: The Thunder King is now available for testing on the Public Test Realms! By logging in you can help us test a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.

Please keep in mind that the below notes are not final, and a great deal could change before the final patch 5.2 release.

World of Warcraft PTR Patch 5.2

General
New Daily Quest Hub: The Isle of the Thunder King.
Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
Players on the PTR can teleport to the Isle of the Thunder King at their faction shrines in the Vale of Eternal Blossoms. While the Isle of the Thunder King will be unlocked progressively by each realm based on participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. Some features, including the Treasure Room, will not yet be available.
New Raid: Throne of Thunder
Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King, defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.
The Legendary Quest Continues:
Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, Crown of the Heavens.
Please note: Initially this quest is not available on the PTR, but will be coming soon.
New World Bosses: Nalak, the Storm Lord and Oondasta
Nalak, the Storm Lord
After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
Oondasta
Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
Buy The Farm
Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.
New World Boss System
All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.

Classes
Death Knight
Death Siphon now heals for 150% of the damage dealt (was 100%).
Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).
The Bloodworms summoned by Blood Parasite now have 200% more health and heals for triple the amount.
Strangulate's cooldown has been reduced to 60 seconds, up from 120.
Unholy
Reaping now also applies to Icy Touch.
Summon Gargoyle no longer costs Runic Power.
Gargoyle Strike now deals Shadow and Nature damage (was Nature only).
Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
The Frost and Unholy tier-14 2-piece set bonus has reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike.
The Frost and Unholy tier-14 4-piece set bonus now increases the chance to trigger Sudden Doom and Killing Machine by 30%.
Druid
Cyclone's range has been increased to 30 yards (was 20), and it now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
Symbiosis
Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
Cenarion Ward now grants 100% increased healing.
Frenzied Regeneration now scales 10% more efficiently with attack power.
Tooth and Claw now scales 10% more efficiently with attack power.
Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
Rejuvenation now costs approximately 9% less mana.
Revive and Mark of the Wild now cost 55% less mana.
Faerie Swarm can now snare more than one target at a time.
Mass Entanglement now has a 30-second cooldown (was 2 minutes).
Typhoon now has a 30-second cooldown (was 20 seconds).
The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
Soul of the Forest
Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
Feral: Unchanged.
Guardian: Generates 3 additional Rage per Mangle.
Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
Balance
Starfall will no longer strike targets that are affected by crowd control effects.
Restoration
Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
Wild Mushrooms will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
Balance/Restoration Druid PvP Gloves: Bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).
Hunter
Aimed Shot cast time has been been reduced to 2.5 seconds (was 2.9 seconds).
Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
Silencing Shot now has a 24-second cooldown (was 20).
Binding Shot no longer has a Focus cost.
Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
Glyph of Marked for Death has been removed, and its effects are now baseline.
New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
Mage
Invocation now removes Evocation's cooldown and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds) after an Evocation is completed. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
Greater invisibility now has a 90-second cooldown (was 2.5 minutes).
Frostbolt cast by Mirror Images now deals 50% more damage.
Improved Counterspell has been removed.
Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
Glyph of Blink will now increase the movement speed bonus provided by Blazing Speed's by an additional 50%.
Blazing Speed can now be triggered at will, provides root/stun immunity, and has a 15sec cooldown (down from 25). This ability replaces Blink.
Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).
Ice Floes now has a 45-second cooldown (was 1 minute).
Scorch now costs 3.5% of base mana (was 0.1%).
Temporal Ripples from Temporal Shield can no longer be dispelled.
Arcane
Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).
Frost
Fingers of Frost now has a 15% (was 12%) chance to activate from Frostbolt, Frostfire Bolt and Frozen Orb, a 5% (was 4%) chance to activate from Blizzard, and a 10% (was 9%) chance to activate from Scorch.
Glyph of Ice Lance now causes Ice Lance to deal 50% damage to one additional target (was 40%).
Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
Water Elemental
Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.
Monk
New Level-60 Talent: Ring of Peace
Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2-minute cooldown.
Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15-second cooldown.
Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30-second cooldown.
Path of Blossoms has been removed.
Deadly Reach has been removed.
Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
Tiger's Lust and Touch of Karma no longer have a Chi cost.
Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
Chi Torpedo now deals 15% more damage.
Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.
Mistweaver
Life Cocoon can no longer be dispelled.
Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
It is no longer possible to use Thunder Focus Tea while silenced.
Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
Xuen will now fixate on the Monk's original target.
Windwalker
New Level-75 Ability: Storm, Earth and Fire
The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).
Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power.
Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
New Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
Tigereye Brew now gains 1 charge after spending 3 2 Chi (was 4 Chi).
Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.
Brewmaster
Black Ox Statue
The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.
Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
Paladin
Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
Eternal Flame's periodic heal now provides 100% more healing when self-cast.
Judgment now costs 5% of base mana.
Repentance now has a cast time of 1.7 seconds (was 1.5 seconds).
Sacred Shield's absorb effect can now be dispelled.
Selfless Healer now boosts Flash of Light by 20/40/60% (down from 33/66/100%), and can be activated by Holy Shock (in addition to Judgment).
Holy
Blinding Light now has a 1.8 second cast time for Holy Paladins. It remains instant cast for Retribution and Protection.
The 4-piece PvP set bonus now grants Holy Power when casting Flash of Light (was Word of Glory).
Protection
The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
Retribution
Sword of Light now increases Flash of Light by 100% (up from 30%).
The tier-14 2-piece set bonus now causes Crusader Strike and Hammer of Wrath to have a 40% chance to make the Paladin’s next Divine Storm deal a Lightning Strike for 255% weapon damage as Nature.
Priest
Angelic Bulwark's Spirit Shell can no longer be dispelled.
For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on them. Insanity causes Mind Flay to deal double damage for the duration.
Devouring Plague now deals its damage evenly through its duration.
Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
Angelic Feather now has a 6-second duration (was 4 seconds).
Body and Soul now has a 3-second duration (was 4 seconds).
Focused Will is now a passive for Holy priests as well as Discipline priests.
Flash Heal's healing has been reduced by 30%. A new passive (available at level 10) increases Flash Heal's healing by 43% for Holy and Discipline Priests.
Power Word: Solace has been replace with a new talent: Solace & Insanity.
For Holy and Discpline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to Silences, Interrupts, and Dispels.
New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
Discipline
Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
Penance damage and healing has been increased by 20%.
Rapture now reduces the cost of Power Word: Shield by 25% 50% and provides mana equal to 150% 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now procs when the spell crits.
The 2-piece Holy/Discipline PvP set bonus is now the previous Holy Spark 4-piece bonus, instead of Diamond Soul.
The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active the mana cost of Flash Heal is reduced by 50%.
Rogue
Preparation is now a baseline ability learned at level 68.
Versatility has been removed.
New Level-90 Talent: Marked for Death
Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
New Level-60 Talent: Cloak and Dagger
Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used. Auto-attack damage from Shuriken Toss has been lowered to 75% (was 80%), and the new shuriken auto-attack override is canceled when the Rogue enters melee range of the target.
Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
Smoke Bomb now reduces damage taken by allies in the area of effect by 20% in addition to current effects.
Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was 25%).
Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
PvP set bonuses have been changed:
Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
Deadly Brew is now the 2-piece set bonus, and its effects remain unchanged.
Combat
Vitality now increases attack power by 30% (was 25%).
Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
Subtlety
Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
Shaman
Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
Elemental Mastery now has a 90-second cooldown (was 2 minutes).
Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
Conductivity no longer requires that the target be within the area of effect of Healing Rain.
Ancestral Swiftness now increases spell haste by 5% and melee haste by 10% (was 5%/5%).
Glyph of Purge now adds a 6-second cooldown to Purge.
Stone Bulwark Totem now absorbs 25% more damage.
Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10% (was 0%).
Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 50% of the damage dealt by Flame Shock.
Flame Shock's duration has been increased by 25%.
Enhancement
Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other “beneficial, instant, damaging and totem spells” by 75%).
The tier-14 2-piece set bonus now grants 2 charges of Maelstrom Weapon every time the Shaman uses Stormstrike.
Warlock
Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket silence.
Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 5% health to activate, and has a 30-second cooldown.
Blood Fear has a new visual and sound effect, and has a visual and sound effect when the proc occurs.
Burning Rush now also prevents movement impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
The Imp pet ability Blood Pact has been removed.
Dark Intent now increases Stamina in addition to Spell Power.
Soul Leech now provides an absorption shield instead of healing.
Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
The passive damage from Archimonde's Vengeance no longer has a visual effect.
Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.
Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.
New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
Glyph of Unstable Affliction changed. This ability now reduces the cast time of Unstable Affliction by 25%.
Affliction
Unstable Affliction’s backlash effect is now always a critical hit, and deals approximately 15% more damage.
The tier-14 2-piece set bonus now causes Dark Soul to incresae the duraton of Haunt by 4 seconds (instead of the previous Nightfall modifier).
Demonology
Chaos Wave now have a new visual.
Warrior
The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
Bladestorm can no longer be disarmed.
Defensive Stance now reduces damage by 15% (was 25%).
Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
Shockwave now has a 40-second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.
Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
Second Wind will no longer regenerate health while the Warrior is stunned.
Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
Shield Barrier now scales approximately 10% less efficiently with attack power.
Storm Bolt now deals 125% weapon damage (was 100%).
Enraged Regeneration now costs 30 Rage (was 60).
Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
Arms
Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
Slam now deals 220% weapon damage (was 190%).
Overpower now costs 10 rage.
Fury
Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20) and its duration has been increased to 15 seconds (was 10 seconds).
Protection
The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.

Quests
Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.

Creatures
Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
Galleon now respawns much more frequently, but players can only receive loot from him once per week.
Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts, though taming them may provide quite a challenge.
Dire Horns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Dire Horn owners should seek out clues regarding these auspicious beasts.

Pet Battles
Supercharge now provides a 125% damage bonus (was 150%), and lasts for 1 round(no cooldown change).
Prowl now lasts for 2 rounds.
Crystal Overload now lasts for 2 rounds.
Focus Chi now lasts for 1 round.
Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.
Nether Roach is now a real roach and can now survive the apocalypse.
Battle Pet Bandages now stack to 25 and are Bind to Account.
Battle-Stones now have a chance to be awarded from PVP Pet Battles.
Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
Taming the World now lists its reward correctly in the Achievements pane.
Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
Disconnecting from a pet battle will once again respawn the pets you were fighting.
Any pet that has been killed in a pet battle will now never respawn.
A number of new pets can be found on the Isle of Lightning, including rare spawn drops, wild pets, and raid boss drops.
Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated. Defeating all of the fabled beasts will award the new Red Panda pet, while completing the associated daily quest has a chance to award the rare brown, white, and orange variants.
Please note: Many of these changes have not yet come to the PTR, but will be available soon.

Raids, Dungeons and Scenarios
You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.)
The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the 5.0 raids.
Heroic Pandaria dungeons now award 100 Justice points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of less than 5 players.

PvP
Mists of Pandaria Season 2 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.
All newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%). Dedicated healers will continue to gain 50% of the bonus healing provided by PvP Power and 0% damage from PvP Power.
PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
For casters and healers, PVP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
PVP Caster weapons in Season 13 cost 2250 Conquest Points (down from 2500) and shields/off-hands cost 1250 (up from 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.

Battlegrounds
Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.

Items
Transmogrification rules have been broadened for several weapon types.

Two-handed axes, maces, and swords can be Transmogrified to each other.

One-handed axes, maces, and swords can be Transmogrified to each other.

Staves and polearms can be transmogrified to each other.
The ethereals that offered to upgrade items using Valor or Justice points have departed Azeroth for the moment. They may yet return in a future patch.
The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
Skyshards are now Bind on Account.

Sunsong Ranch
Seed bags have been added that allow planting of crops 4 plots at a time.
Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
Wild Crops will now occur less often.

UI
The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.

Bug Fixes
Classes
Druid
It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
Paladin
It is no longer possible to refresh Inquisition to a lower duration.
Mage
The cooldown of Cauterize will now properly reset upon entering an Arena.
Warlock
Grimoire of Service now describes its special abilities on the tooltip.
Demonic Circle: Teleport now correctly shares the same cooldown when in Metamorphosis.
Mac
Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.
Kearnstd
Space Elf
Premium Member
join:2002-01-22
Mullica Hill, NJ

Kearnstd to Venom14

Premium Member

to Venom14
tap to faction sounds like the GW2 system where anybody can join into a boss fight and get something from it. Which is a very good idea.
Cptbeatstix
join:2011-12-21
Carrollton, TX

Cptbeatstix to Venom14

Member

to Venom14
New Level-90 Talent: Marked for Death
Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.

I really only see this as a pvp talent. This could change a rogues burst/utility in a fight. Raiding....not so much.

I wonder if smoke bomb does it for PVE or if it is just a PVP change. That would add a great damage decrease during heavy AOE damage fights.

Can't say I saw the Shadow Focus nerf coming. But it really isn't that big of one anyway.

LOLShuriken Toss. Who actually uses this???

qualitybobby
Premium Member
join:2009-12-29
Middleville, NY

qualitybobby

Premium Member

It could be situationally helpful depending on future fight mechanics. If they come up with an Onyxia fight with extended air phase, it would be incredibly helpful.

Jobbie
Keep It Simple
Premium Member
join:2010-08-24
Mexico

Jobbie

Premium Member

said by Bashiok :

Aside from that, we call the Elder Charm 28.50 bag the fail bag because it fails as a consolation prize in generating excitement, or even feeling like a consolation. If you don't win a piece of gear, fine it happens, but at the very least spending a charm should give you something to look forward to. Getting a bag, anticipating what might be inside, and having the possibility of being excited about what it contains is the goal. That change will be in 5.2.

»us.battle.net/wow/en/for ··· ge=7#121

Looking forward to this.
Cptbeatstix
join:2011-12-21
Carrollton, TX

Cptbeatstix

Member

I will not expect much from this......

stonhinge
Premium Member
join:2003-07-28
Topeka, KS

stonhinge to Cptbeatstix

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to Cptbeatstix
said by Cptbeatstix:

New Level-90 Talent: Marked for Death
Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.

I really only see this as a pvp talent. This could change a rogues burst/utility in a fight. Raiding....not so much.

You've never had to switch targets on a boss fight? Especially one you need to burn down fast? Instant 5 CP at the start of a boss fight - good, Slice and Dice can start ticking right away. I'm guessing it's replacing Versatility, which is only good if you have a target with combo points on it. Besides, why redirect 3-4 CP when you can slap 5 on to begin with?
Cptbeatstix
join:2011-12-21
Carrollton, TX

Cptbeatstix

Member

said by stonhinge:

said by Cptbeatstix:

New Level-90 Talent: Marked for Death
Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.

I really only see this as a pvp talent. This could change a rogues burst/utility in a fight. Raiding....not so much.

You've never had to switch targets on a boss fight? Especially one you need to burn down fast? Instant 5 CP at the start of a boss fight - good, Slice and Dice can start ticking right away. I'm guessing it's replacing Versatility, which is only good if you have a target with combo points on it. Besides, why redirect 3-4 CP when you can slap 5 on to begin with?

Read the second sentence. The talent only resets after the current target dies. Versatility is still going to be the end tier of choice on most fights.

stonhinge
Premium Member
join:2003-07-28
Topeka, KS

stonhinge

Premium Member

It's replacing Versatility, so that's not an option. This is better anyways.

On the PTR, the cooldown starts as soon as you activate it. If you kill that target, the cooldown resets.

It's also off the GCD and usable from stealth.

It's Premeditation on steroids and doesn't require stealth.

I could see this as useful leveling, pvp, and raiding where adds pop up that need to be single targeted down.

McBrain
BRB Face Melting
join:2010-05-06
Marietta, GA

McBrain to Venom14

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to Venom14
The pvp changes here really want my to pick up my
Warrior in Japan.
Cptbeatstix
join:2011-12-21
Carrollton, TX

Cptbeatstix to Venom14

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to Venom14
The reason why versatility also is the chosen talent is for the unfortunate waste of combo points when you crit with 4 combo points on the target already. Redirects purpose is the redirect those 2-3 combo to the target so you don't waste the energy trying to rebuild 5. The swap for Marked for Death is rare because of the lack of need in the current tier of raiding. Plus, if you use it on a boss, you're pretty much screwed on that talent until he dies. Plus, the first skill combo skill that should be used at the start of a fight is Rupture, not Slice and Dice. Gotta get that energy regen. If you're playing assassination that is.
Cptbeatstix

Cptbeatstix to Venom14

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to Venom14
Well, I can't read engrish. I liked versatility =(. ALWAYS SCREWING WITH ROGUES!!

stonhinge
Premium Member
join:2003-07-28
Topeka, KS

stonhinge

Premium Member

The cooldown starts when you use it, so in one minute it's available again, regardless of whether the target has died or not. So it's free 5CP every 60 seconds.

It remains to be seen if that's going to be better than Anticipation. Anticipation would probably still be better on a single target fight. I'm not familiar with it, but if the charges stay on you if your target dies, you can save them for your target switch. If they don't, then it depends on whether or not the burst is better for something that needs to die quick or not.

(I mentioned Slice and Dice because I've only ever played Combat on my rogue, not Assassination. Never did like daggers....)
Cptbeatstix
join:2011-12-21
Carrollton, TX

Cptbeatstix

Member

I have combat as an OS, but I haven't actually played it. Most of my gear is for Muti. I'll have to see how it will work on a dummy to get the rotation down. Is it pretty close to what Cata's rotation was?

stonhinge
Premium Member
join:2003-07-28
Topeka, KS

stonhinge

Premium Member

...honestly, I have no idea. I haven't played a rogue for any long periods of time since vanilla. I just generally manage to get my toons up to max each expansion (eventually) and since I have no more open slots on my preferred server, I might actually get them all to 90. (Vanilla: 2 60s. BC 4 70s. Wrath 8 80s. Cata 9 85s + 1 40)

It's a bit different due to the change to Revealing Strike (from what i remember). Ambush as opener/on vanish, keep SnD up, keep RvS debuff up for every SS/Evis/Rupture. Rupture is a slight dps boost over Evis as long as you always do 5 pt Ruptures. And you no longer need a fast weapon in the OH to maximize Combat Potency procs.

Of course, i hope you have sword/mace/axe for your OS, because none of Combat's spec abilities get a bonus from daggers.

Jobbie
Keep It Simple
Premium Member
join:2010-08-24
Mexico

Jobbie

Premium Member

This is just in:

"Just for clarity's sake, once patch 5.2 is live, Elder Charms of Good Fortune will only apply to Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon). There will also be a brand new Elder Charm equivalent currently called the Mogu Charm of Fate. MRFs will be used in the new content being released in 5.2 including Throne of Thunder, Nalak the Storm Lord, and Oondasta (ooh, say it again!). They'll still be "purchased" with lesser charms of good fortune though, exactly how the current Lesser Charm to Elder Charm conversion works.

We'll be sure to let you guys know how various currencies (including Conquest and Valor) will work before the release of the patch, so you have some time to plan."

»us.battle.net/wow/en/for ··· 281794#4
Jobbie

2 edits

Jobbie

Premium Member

Also:

"Coming to the PTR in the near future will be a new designation of item type in Normal and Heroic raids for non-tier pieces. Each 5.2 raid boss will have a chance of dropping this new designation of a particular item thats 6 item levels higher than their counterparts. These higher quality versions will be called Thunderforged. This means that there will be five variations of some items. Youll now see a 5.2 raid item of LFR quality at item level 502, the same item in Normal quality at item level 522, the item in Normal Thunderforged quality at item level 528, the Heroic version of the item at level 535, and the Heroic Thunderforged version of the item at level 541.

This new item designation is being added for a couple reasons, but first and foremost to make loot drops more interesting overall, especially after you have earlier bosses in Throne of Thunder on farm. As youre working on progression, those first few bosses can now continue to provide a chance at upgrades, making repeated kills potentially more exciting and rewarding. Those additional upgrades can then help to slowly raise power, and boost you over whatever progression roadblock you may hit.

Weve also received a lot of feedback regarding 25-player raids, and have been looking for ways to address some concerns. Ever since we changed 10-player raids to drop the same item level as 25s, weve seen a steady decline in 25-player raiding. This isnt surprising. A 25-player raid takes an extra level of logistical commitment for the officers of those groups. Its unfortunately easy for a 25-player guild to collapse down into a 10-player guild, but very unlikely for the opposite to happen. However, we like 25-player raiding and dont want to see it go away. Like many players, we love the epic feeling that comes with banding together more massive groups to battle powerful foes, we love that theres opportunity for those groups to try out new players or unusual comps without causing a huge burden, and we want to support the larger raiding guilds. That said, were also concerned that over-rewarding the 25-player guilds—if, for example, we went back to a higher item level across the board for 25s, as was the case for Icecrown Citadel—would feel like a slap in the face to the many 10-player raiders out there, who are the majority of our Normal and Heroic raiders.

To attempt to navigate this minefield, were going to try having Thunderforged items drop more frequently in 25-player raids. Theyll be somewhat rare in both cases compared to the standard versions thatll drop, but theyll be even rarer in 10s. Overall, a 25-player group will be more likely to end up with a slightly higher item level after several weeks of raiding.

Its important to keep in mind that this only affects 10- and 25-player Normal and Heroic raids, and tier-15 armor pieces wont be available in Thunderforged quality at all. Were curious to hear your thoughts about these changes, and what you think once you begin seeing them on the PTR."

»us.battle.net/wow/en/for ··· 282055#1

Edit:

This change now has a new topic

»[Raiding] New loot for the PTR 5.2
djlar
join:2009-04-23
799228

djlar

Member

So the new rogue talent should increase DPS a bit, instead of wasting 5 CPs on refreshing either slice and dice or rupture.