 GoggalorPsychonautPremium join:2009-06-09 Your Mind! kudos:1 | reply to Eumaeus
Re: [PvP] PVP in 5.2 and Beyond said by Eumaeus:Don't forget though that aside from socket bonuses, pvp gear is equivalent to pve gear at same ilvl. The pvp power/resilience does not have a cost on the item's budget. On that note, socket bonuses won't be make or break in the LFR setting.
This really won't make PvP gear more easy to attain except for the elite versions of the gear. While some may complain that less talented players can get the elite sets than before, it will still take longer and they still shouldn't have trouble beating an inferior player. Having a set point where your gear suddenly becomes instantly far better was a poor design. 2175 teams should not feel substantially weaker than 2200 teams and that 498 weapon alone can have that impact. Well, PvP gear will usually be inferior to PvE gear because of the gems used/socket bonuses. Right now, for warriors, the best stat to gem for, in PvP, is resilience, which does zero for a player in a PvE setting (the same as PvP power). -- From Psychonauts - Lungfish Civilian: (describing Goggalor) He's impervious to bullets! ... and love! -- |
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 | Seems most classes (especially those with no immunity mechanic) are putting emphasis on resilience for sockets since they inflated the pvp power on the weapon so much when they increased it.
A lot of people choose to get and use PvP gear gemmed/enchanted for PvE as filler for missing slots. I very recently replaced my malevolent shoulders from my PvE set and was able to re-gem it for arena.
I really think they're putting far too much emphasis on the entire topic of using pve gear in pvp and vice versa. It's good that they're attempting to balance it this expansion, but you can have too much of a good thing.
They were so desperate to ensure that the t1 weapon was better than heroic PvE weapons that they greatly buffed it earlier this expac. This was done in the midst of burst dps being a leading problem in arenas.
Now what percent of people were really running around with heroic PvE weapons at the time? Some, sure. But was that the major problem with arenas at the time - nah. They were just so obsessive over the no pvp-pve gear crossover that they worsened the burst damage problem. -- Eumaeus, Guardian/Balance Druid GM - Lux ex Tenebris - Sargeras | Alliance [6/6] MSV [5/6] HoF |
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| said by Eumaeus:Now what percent of people were really running around with heroic PvE weapons at the time? Some, sure. But was that the major problem with arenas at the time - nah. They were just so obsessive over the no pvp-pve gear crossover that they worsened the burst damage problem. Partially correct, this depends highly on your server really. On Mal'Ganis, you see more people with the Sha weapons because of the +500 to whatever stat gem. PvP gear is great for fillers, but you lose necessary stats like hit and expertise. I don't use the PvP stuff personally. Well, I do use the helm since head piece for leather agi and a biotch to get. But aside from that I just use the 450 quest gear and 437 stuff. |
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 | Cpt I was more looking at them wanting to avoid using PvE weapons in PvP than vice versa. The T1 weapon being 470 and having less secondary stats made it similar or slightly better than a 463 dungeon weapon. Similarly with the T2 having no Sha socket it'd be far less useful than a 483 LFR weapon.
There's some availability of hit on pvp jewelry since even in pvp you'd want to cap hit for lvl 90's, but you're right that you'd not be close to proper hit/exp for PvE with only pvp gear.
Speaking of leather head pieces - weeks ago I'd used an elder token on Will of the Emperor LFR and got my 476 helm. Later the same evening when we did our guild clear I ended up with the 489 version. Yay wasted gems! -- Eumaeus, Guardian/Balance Druid GM - Lux ex Tenebris - Sargeras | Alliance [6/6] MSV [5/6] HoF |
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