 GhastlyonePremium join:2009-01-07 Las Vegas, NV kudos:2 | reply to Metatron2008
Re: Seriously? PS4 to use AMD cpu??? The PS3 releasing in 2006 at $600 is way different then 2013/14. I can almost bet the majority of people that bought those brand new, did so on their trusty credit cards.
Personally, I think they're nuts if they release these new systems at that price range or even higher.
The economy just aint the same as it once was. Time will tell. |
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 me1212 join:2008-11-20 Pleasant Hill, MO | reply to C0deZer0 Oh, cool at least it can be done. Really not surprised its being done by valve of all companies, they are ballin.. They take more risks than most would. |
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 C0deZer0Oc'D To Rhythm And PolicePremium join:2001-10-03 Tempe, AZ | said by me1212:Oh, cool at least it can be done. Really not surprised its being done by valve of all companies, they are ballin.. They take more risks than most would. I know there are "tech demo" companies out there - namely, id and Crytek.
But as far as making advancements that benefit the game dev and the gamers at large, I pretty much look to Epic and VALVe to really make good, optimized engines. Really wish there were more that took to their examples.
It was pretty much Epic who grunted through the most to demonstrate that fast and fluid coding on the PS3 is possible, while everyone else was struggling... and VALVe more or less kind of grunted through it afterward. At first they bashed Sony and the PS3 for their infamously convoluted SDK, but muddled through it after the frustrations in trying to get Orange Box on console to get updates like the PC releases traditionally got. It was then an unorthodox move of open-ness from Sony that got them the lead build of a console Portal 2, since VALVe got the permits to update and add in content to the PS3 copy the same way that they could update it on PC. -- Because, f*ck Sony |
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 me1212 join:2008-11-20 Pleasant Hill, MO | I'm really not surprised by that, epic and valve are two hands down amazing developers. Heck even bethesda hasn't grunted through the ps3's backasswards coding to put out the skyrim expansions. I'm not surprised id and crytek put out tech demos that can do it, but only game published by beth can use id's engines so in my mind they are a moot point at this point in time. Cry tech and epic engines may be licensed out and put real support for moar cores on games but that requires people license the engines from epic and valve, which if the old ones work well enough a lot of companies wouldnt put out the money for new ones. |
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 | reply to C0deZer0 Not only could they update, Sony let Valve attach some form of Steam to their PS3 games, something microsoft would never do. |
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 C0deZer0Oc'D To Rhythm And PolicePremium join:2001-10-03 Tempe, AZ | reply to me1212 Yea, I'm stunned to read about the dev blogs on how Bethesda still can't figure out how to solve the massive memory leak that has plagued the engine since Fallout, and seems to have been magnified further with Skyrim.
That's been one perpetual gripe from me regarding Sony... they seem to have nobody in their company that knows how to make an SDK worth a damn - especially at launch for a new console. Thankfully some talented devs have been able to muddle through each generation to implement new features that help the dev community at large each generation, but there's still no excuse to make it so ass-poor from the beginning. Seriously, if you were around to pay attention to some of the stuff going on in dev blogs regarding each console generation, You'd swear it was as if Sony was actively trying to screw up as much as possible while still being successful. -- Because, f*ck Sony |
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| WTF? You are stunned?? Have you followed Bethesda AT ALL on the pc thru Morrowind, Oblivion, Fallout 3, New Vegas, and Skyrim, and notice that while they make excellent, fun games, basically the mod community fixes the holes?
There's no mod community to fix bethesdas issues on the ps3 sadly. |
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 C0deZer0Oc'D To Rhythm And PolicePremium join:2001-10-03 Tempe, AZ | Yea. I'm stunned any of their games is allowed to pass Sony QA with their epically broken shit.
It's why I refuse to touch a Bethesda-made game. I refuse to pay full price for a game that has less polish and more game-breaking bugs than a typical indie romhack. -- Because, f*ck Sony |
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 me1212 join:2008-11-20 Pleasant Hill, MO | reply to C0deZer0 " You'd swear it was as if Sony was actively trying to screw up as much as possible while still being successful."
I am certain they are at this point, if they include the thing that ties each disk to a console to kill to used games market then there will be no doubt left for anyone. |
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 ThalerPremium join:2004-02-02 Los Angeles, CA kudos:3 | reply to Metatron2008 I could care less about the hardware behind a console. If it's lacking features I need (ie. plays games, WiFi, etc.), that's when I begin to question my purchase. |
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 C0deZer0Oc'D To Rhythm And PolicePremium join:2001-10-03 Tempe, AZ | said by Thaler:I could care less about the hardware behind a console. If it's lacking features I need (ie. plays games, WiFi, etc.), that's when I begin to question my purchase. And this is why if I was going to own a PS3 at all, it would have to have been a CECHA/B model. Hard drive space doesn't mean much at all, if you can't use it like you want to. -- Because, f*ck Sony |
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 | Can't you change the hard drive on the early ps3 models anyway? |
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 C0deZer0Oc'D To Rhythm And PolicePremium join:2001-10-03 Tempe, AZ | said by Metatron2008:Can't you change the hard drive on the early ps3 models anyway? Yep. But I won't lie... these launch PS3's are pretty much furnaces... especially if you are a neophyte and insist on never opening it up.
There are dis-assembly guides online with some simple searching on Google. On my 60gig, I ended up replacing the thermal compound because the stock paste was about as effective as bird guano, and the same consistency. Replacing the stock fan in the 60gig for a Talismoon whisper fan helped the noise, and finally replacing the power supply for one from a later, neutered phat helped with the heat.
If I could, and could find the parts, I would seriously entertain replacing the whole heatsink and fan setup (since it literally takes up the bottom third of a phat ps3's mass) for a liquid cooling setup in the same space.
When I salvaged one of my friends' CECHB systems, I found it had a shittier fan in it than was in the 60, so I put that one in there.  -- Because, f*ck Sony |
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 ThalerPremium join:2004-02-02 Los Angeles, CA kudos:3 | reply to C0deZer0 said by C0deZer0:And this is why if I was going to own a PS3 at all, it would have to have been a CECHA/B model. Hard drive space doesn't mean much at all, if you can't use it like you want to. I only regret that I didn't get into PS3 before Sony did their shenanigans with removing PS2 emulation. That was a feature I really wanted, but wasn't willing to pay the high price at that time.
But, for $200 (hurray sale), a PS3 that function only as a PS3 wasn't bad. |
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 | At the end of the day most ps2 games look terrible on a 50"+ plasma or lcd... |
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 ThalerPremium join:2004-02-02 Los Angeles, CA kudos:3 | Did you play many PS2 classics even in the heyday? The graphics to most were pretty laughable even in its own time...yet the gameplay kept us going. |
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 | FFX? Black? The GC and Xbox were much better but in that console generation the PS2's graphics were not bad.
How many people played on 50"+ tvs back then anyway? Or tvs that were not CRTs (Which make SD graphics look better anyway)? |
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 C0deZer0Oc'D To Rhythm And PolicePremium join:2001-10-03 Tempe, AZ | reply to Metatron2008 said by Metatron2008:At the end of the day most ps2 games look terrible on a 50"+ plasma or lcd... Unless you play the games on a BC PS3, or through a dedicated scaler box.
Despite the many promises, in practice many of such boxes vary in quality, and some can be downright terrible, largely because of input lag. Also, some are simply better at processing different resolutions for input sources than others.
A real PS2's video output is infamously bad. That's no big secret. Which in part makes how a compatible PS3's output (especially since firmware 2.40) all the more stunning. However, if you need to hang onto said PS2 for some reason or another (such as those peripherals that simply wouldn't hook up to the PS3), then it would be worth your time to invest in a proper scaler box. -- Because, f*ck Sony |
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 C0deZer0Oc'D To Rhythm And PolicePremium join:2001-10-03 Tempe, AZ | reply to Metatron2008 said by Metatron2008:FFX? Black? The GC and Xbox were much better but in that console generation the PS2's graphics were not bad.
How many people played on 50"+ tvs back then anyway? Or tvs that were not CRTs (Which make SD graphics look better anyway)? That's why they make scaler boxes like those reviewed here. Stumbled across that link when I saw a forum thread about someone wanting to buy one to get a PSP's native video output to stretch and fill a TV screen properly, since without some form of modification, a PSP 2k/3k/Go will only output a 1:1 res display of PSP-mode games to the TV, regardless of the cable used.
All told though, that link is pretty exhaustive about trying out all sorts of different scaler boxes and equipment for gaming purposes, with the better ones managing to not only be next-to-no input lag (very important on some games), but also near reference quality graphics and scaling, making everything look proper even on such high-def TV's.
As I said, I can attest from personal experience that even when using the same Component Video cables to the same TV, PS1 & PS2 games played on a PS3 look better than they did on the actual PS2. So at least with my BC-able PS3, there is a benefit to play the older games on the new system on a current-gen TV. Or if you want a solution that doesn't require you to hunt for months on eBay or play Russian roulette at gamestop like I did, get a scaler box. -- Because, f*ck Sony |
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 | I would just get a ps2 emulator at that point, a USB ps2 controller, and play the DVDs on pc... |
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