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stonhinge
Premium
join:2003-07-28
Topeka, KS
reply to Cptbeatstix

Re: [Classes] 5.2 Changes

The cooldown starts when you use it, so in one minute it's available again, regardless of whether the target has died or not. So it's free 5CP every 60 seconds.

It remains to be seen if that's going to be better than Anticipation. Anticipation would probably still be better on a single target fight. I'm not familiar with it, but if the charges stay on you if your target dies, you can save them for your target switch. If they don't, then it depends on whether or not the burst is better for something that needs to die quick or not.

(I mentioned Slice and Dice because I've only ever played Combat on my rogue, not Assassination. Never did like daggers....)
--
When the ship lifts, all bills are paid. No regrets.


Cptbeatstix

join:2011-12-21
Carrollton, TX

I have combat as an OS, but I haven't actually played it. Most of my gear is for Muti. I'll have to see how it will work on a dummy to get the rotation down. Is it pretty close to what Cata's rotation was?



stonhinge
Premium
join:2003-07-28
Topeka, KS

...honestly, I have no idea. I haven't played a rogue for any long periods of time since vanilla. I just generally manage to get my toons up to max each expansion (eventually) and since I have no more open slots on my preferred server, I might actually get them all to 90. (Vanilla: 2 60s. BC 4 70s. Wrath 8 80s. Cata 9 85s + 1 40)

It's a bit different due to the change to Revealing Strike (from what i remember). Ambush as opener/on vanish, keep SnD up, keep RvS debuff up for every SS/Evis/Rupture. Rupture is a slight dps boost over Evis as long as you always do 5 pt Ruptures. And you no longer need a fast weapon in the OH to maximize Combat Potency procs.

Of course, i hope you have sword/mace/axe for your OS, because none of Combat's spec abilities get a bonus from daggers.
--
When the ship lifts, all bills are paid. No regrets.



Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:5

This is just in:

"Just for clarity's sake, once patch 5.2 is live, Elder Charms of Good Fortune will only apply to Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon). There will also be a brand new Elder Charm equivalent currently called the Mogu Charm of Fate. MRFs will be used in the new content being released in 5.2 including Throne of Thunder, Nalak the Storm Lord, and Oondasta (ooh, say it again!). They'll still be "purchased" with lesser charms of good fortune though, exactly how the current Lesser Charm to Elder Charm conversion works.

We'll be sure to let you guys know how various currencies (including Conquest and Valor) will work before the release of the patch, so you have some time to plan."

»us.battle.net/wow/en/forum/topic···281794#4
--
Judge a man by the trials of his shield, not the empty reaping of his sword.



Jobbie
Keep It Simple
Premium
join:2010-08-24
Mexico
kudos:5

2 edits

Also:

"Coming to the PTR in the near future will be a new designation of item type in Normal and Heroic raids for non-tier pieces. Each 5.2 raid boss will have a chance of dropping this new designation of a particular item thats 6 item levels higher than their counterparts. These higher quality versions will be called Thunderforged. This means that there will be five variations of some items. Youll now see a 5.2 raid item of LFR quality at item level 502, the same item in Normal quality at item level 522, the item in Normal Thunderforged quality at item level 528, the Heroic version of the item at level 535, and the Heroic Thunderforged version of the item at level 541.

This new item designation is being added for a couple reasons, but first and foremost to make loot drops more interesting overall, especially after you have earlier bosses in Throne of Thunder on farm. As youre working on progression, those first few bosses can now continue to provide a chance at upgrades, making repeated kills potentially more exciting and rewarding. Those additional upgrades can then help to slowly raise power, and boost you over whatever progression roadblock you may hit.

Weve also received a lot of feedback regarding 25-player raids, and have been looking for ways to address some concerns. Ever since we changed 10-player raids to drop the same item level as 25s, weve seen a steady decline in 25-player raiding. This isnt surprising. A 25-player raid takes an extra level of logistical commitment for the officers of those groups. Its unfortunately easy for a 25-player guild to collapse down into a 10-player guild, but very unlikely for the opposite to happen. However, we like 25-player raiding and dont want to see it go away. Like many players, we love the epic feeling that comes with banding together more massive groups to battle powerful foes, we love that theres opportunity for those groups to try out new players or unusual comps without causing a huge burden, and we want to support the larger raiding guilds. That said, were also concerned that over-rewarding the 25-player guilds—if, for example, we went back to a higher item level across the board for 25s, as was the case for Icecrown Citadel—would feel like a slap in the face to the many 10-player raiders out there, who are the majority of our Normal and Heroic raiders.

To attempt to navigate this minefield, were going to try having Thunderforged items drop more frequently in 25-player raids. Theyll be somewhat rare in both cases compared to the standard versions thatll drop, but theyll be even rarer in 10s. Overall, a 25-player group will be more likely to end up with a slightly higher item level after several weeks of raiding.

Its important to keep in mind that this only affects 10- and 25-player Normal and Heroic raids, and tier-15 armor pieces wont be available in Thunderforged quality at all. Were curious to hear your thoughts about these changes, and what you think once you begin seeing them on the PTR."

»us.battle.net/wow/en/forum/topic···282055#1

Edit:

This change now has a new topic

»[Raiding] New loot for the PTR 5.2

--
Judge a man by the trials of his shield, not the empty reaping of his sword.


djlar

join:2009-04-23
799228

So the new rogue talent should increase DPS a bit, instead of wasting 5 CPs on refreshing either slice and dice or rupture.


Cptbeatstix

join:2011-12-21
Carrollton, TX

Yeah, I think the first time I saw the talent, it show that it would not come off cooldown until the target died. I honestly still like anticipation, but we'll see how it goes. I see this being a game changer for rogues in arena though.


djlar

join:2009-04-23
799228

The shuriken thingie is nice on bosses where you got to move from melee range to avoid certain damage and still keep DPSing the boss (Feng fire, spirit kings flank, Elegon stack dump, Will's adds, etc)

I haven't seen the new raid's mechanics yet, but if there's adds, the new talent will come in handy for sure


Cptbeatstix

join:2011-12-21
Carrollton, TX

I don't know. Shuriken's dps might have to be upped a bit to be viable, but I can kind of see this being used on those bosses.



stonhinge
Premium
join:2003-07-28
Topeka, KS

All depends on the length of time you spend out of melee range, and how big the boss's hitbox actually is. My slacker raid has just started HoF and Vizier's hitbox is huge. Enough to where you can still DPS during attenuation.

Of course, the fact that you can swap talents out easy lets you customize your talents based on the fight. Might have to look at how many CP you'd potentially waste per minute of DPS. More than 5: Anticipation, less than 5: Marked for Death. Of course, that all depends on the player remembering to hit MfD as well. With Anticipation, it's always there.
--
When the ship lifts, all bills are paid. No regrets.